Grand Theft Auto IV
11 documents in the library are about Grand Theft Auto IV, from writers such as Take-Two Interactive, Game File and The Game Business, the newest from 2026. Each has a summary and key insights with the page they come from.

Grand Theft Auto IV is an action-adventure video game developed by Rockstar North and published by Rockstar Games. It is the eleventh title in the Grand Theft Auto series, and the first main entry since 2004's Grand Theft Auto: San Andreas. The game is played from a third-person perspective and its world is navigated on-foot or by vehicle. Throughout the single-player mode, players play as Niko Bellic. An online multiplayer mode is included with the game, allowing up to 32 players to engage in both co-operative and competitive gameplay in a recreation of the single-player setting. Two expansion packs were later released for the game, The Lost and Damned and The Ballad of Gay Tony, which both feature new plots that are interconnected with the main Grand Theft Auto IV storyline, and follow new protagonists.
- Released
- Apr 29, 2008
- Developer
- Rockstar North
- Publishers
- Take-Two Interactive, Rockstar Games
- Genres
- Shooter, Racing, Adventure
- Platforms
- PlayStation 3, PC (Microsoft Windows), Xbox 360
- Links
- Wikipedia
Game data from IGDB.com
Key figures
Net revenue for the six-month period ending April 30, 2009, decreased by $282.6 million compared to the prior year, primarily due to the massive launch of Grand Theft Auto IV in April 2008.
Take-Two Interactive, 2009 · Take-Two Interactive Form 10-Q: Q1 Fiscal Year 2010
Take-Two's international revenue grew significantly to 45.6% of total net revenue in Q3 2008, up from 22.1% in the same period of 2007, largely driven by the global release of Grand Theft Auto IV.
Take-Two Interactive, 2008 · Take-Two Interactive Form 10-Q: Q2 FY2009
The release of Grand Theft Auto IV on April 29, 2008, was the primary driver of revenue growth, contributing to a $309.2 million increase in revenue from the Grand Theft Auto franchise for the six-month period.
Take-Two Interactive, 2008 · Take-Two Interactive Form 10-Q: Q1 FY2009
As of July 31, 2007, the company held $141.9 million in capitalized software development costs for unreleased titles, reflecting a significant investment in the upcoming pipeline including BioShock, Grand Theft Auto IV, and Midnight Club: Los Angeles.
Take-Two Interactive, 2007 · Take-Two Interactive Form 10-Q: Q2 FY2008
Documents about Grand Theft Auto IV
My Visits to Rockstar Games
Rockstar Games has undergone a profound structural and cultural evolution, transitioning from a prolific, controversy-driven studio into a centralized powerhouse focused on singular, massive releases.
- Rockstar Games has shifted from a highly prolific studio model, where multiple teams developed separate titles simultaneously, to a consolidated structure where the entire company focuses on a single major project at a time.
- Between 2006 and 2008, Rockstar maintained a frequent release cadence, launching titles including 'Rockstar Games Presents Table Tennis,' 'Bully,' 'Grand Theft Auto: Vice City Stories,' 'Manhunt 2,' and 'Grand Theft Auto IV.'
- During the mid-2000s, Rockstar actively cultivated a 'bad boy' reputation and frequently engaged in public controversy, such as the 2007 struggle to release 'Manhunt 2' after the ESRB initially assigned it an Adults-Only (AO) rating.
When Xbox took on PlayStation and won
The Xbox 360’s rise to prominence during the mid-2000s serves as a masterclass in strategic market disruption and crisis management.
- Microsoft secured a critical first-to-market advantage and captured developer mindshare by utilizing rigorous wargaming simulations to anticipate Sony’s competitive tactics.
- The company invested over $1 billion into a comprehensive repair and replacement program to address the 'Red Ring of Death' hardware failure, successfully preserving brand integrity and customer retention.
- Strategic third-party publisher relations were solidified by securing simultaneous releases for major blockbuster titles, most notably Grand Theft Auto IV.
Take-Two Interactive Form 10-Q: Q2 FY2010
Take-Two Interactive experienced a period of significant financial contraction during the nine months ending July 31, 2009, reporting a net loss of $115.9 million compared to a net income of $112.1 million in the prior year.
- Take-Two Interactive reported a net loss of $55.5 million for the three months ended July 31, 2009, a significant decline from the $51.8 million net income recorded during the same period in 2008.
- For the nine months ended July 31, 2009, the company incurred a net loss of $115.9 million, compared to a net income of $112.1 million for the same period in the prior year.
- As of July 31, 2009, the company had no outstanding borrowings under its $140 million credit facility and maintained $88.6 million in available borrowing capacity.
Take-Two Interactive Form 10-Q: Q1 Fiscal Year 2010
Take-Two Interactive’s financial performance during the first quarter of fiscal year 2010 reflects a period of transition characterized by significant year-over-year revenue volatility and strategic efforts to stabilize the company’s capital structure.
- Take-Two reported a net loss of $60.5 million for the six months ended April 30, 2009, a significant reversal from the $60.2 million net income recorded during the same period in 2008.
- Net revenue for the six-month period ending April 30, 2009, decreased by $282.6 million compared to the prior year, primarily due to the massive launch of Grand Theft Auto IV in April 2008.
- Sales of the Grand Theft Auto franchise fell by $256.4 million for the six months ended April 30, 2009, compared to the same period in 2008, despite the release of the Chinatown Wars title for Nintendo DS.
Take-Two Interactive Form 10-Q: Q4 FY2009
Take-Two Interactive’s financial performance for the first quarter of fiscal year 2009, ending January 31, 2009, reflects a period of significant revenue growth tempered by persistent net losses and complex operational challenges.
- As of January 31, 2009, Take-Two held $160.6 million in capitalized software development costs for unreleased titles, an increase from $136.7 million as of October 31, 2008.
- The company is actively defending against multiple legal challenges, including a securities class action regarding stock option backdating and a derivative action involving allegations of breach of fiduciary duty by directors and officers.
- Take-Two operates through two distinct reportable segments: Publishing (Rockstar Games, 2K Games, 2K Sports, and 2K Play) and Distribution.
Take-Two Interactive Annual Report: FY 2008
During fiscal year 2008, Take-Two Interactive achieved a significant financial turnaround, shifting from a net loss of $138.4 million in 2007 to a net income of $97.1 million.
- Take-Two's fiscal year 2008 revenue was significantly bolstered by the Grand Theft Auto franchise, which generated $581.4 million more in revenue compared to the prior period.
- The company is shifting toward digital distribution, highlighted by an exclusive agreement with Microsoft to provide downloadable content for Grand Theft Auto IV via Xbox Live.
- Management expects price pressure on prior-generation console software as the industry transitions to current-generation platforms, leading to potential inventory obsolescence and reduced margins.
Take-Two Interactive Form 10-Q: Q2 FY2009
Take-Two Interactive’s financial performance for the period ending July 31, 2008, reflects a significant turnaround, characterized by a shift from a $131.3 million loss in the prior year to $112.1 million in net income.
- Take-Two's international revenue grew significantly to 45.6% of total net revenue in Q3 2008, up from 22.1% in the same period of 2007, largely driven by the global release of Grand Theft Auto IV.
- The company recorded $1.185 million in business reorganization charges during the three and nine months ended July 31, 2008, related to the closure of two development studios as part of a 2007 restructuring plan.
- A major legal challenge involving allegations of 'copycat violence' linked to the company's games remains active, with plaintiffs seeking damages in excess of $600,000; an evidentiary hearing is scheduled for October 2008 to address the admissibility of expert testimony.
Take-Two Interactive Form 10-Q: Q1 FY2009
Take-Two Interactive experienced a significant financial turnaround during the first half of fiscal year 2008, transitioning from a $72.8 million loss in the prior-year period to a net income of $60.2 million.
- Take-Two Interactive reported a significant financial turnaround for the six months ended April 30, 2008, achieving a net income of $60.2 million compared to a net loss of $72.8 million in the same period of 2007.
- The release of Grand Theft Auto IV on April 29, 2008, was the primary driver of revenue growth, contributing to a $309.2 million increase in revenue from the Grand Theft Auto franchise for the six-month period.
- The Board of Directors unanimously rejected a hostile takeover bid from Electronic Arts, which had launched a tender offer on March 13, 2008, at $26.00 per share and subsequently extended and reduced the offer to $25.74 per share.
Take-Two Interactive Form 10-Q: Q4 Fiscal Year 2008
Take-Two Interactive’s financial and operational status during the first quarter of 2008 reflects a period of significant transition, marked by corporate restructuring, aggressive intellectual property acquisition, and substantial legal scrutiny.
- Take-Two amended its management agreement with ZelnickMedia in February 2008, extending the term to October 2012, increasing the annual management fee to $2.5 million, and establishing a performance-based annual bonus of up to $2.5 million.
- The company is under formal SEC investigation regarding historical stock option grants made from 1997 to 2007, having received a 'Wells' notice in August 2007 indicating the potential for civil monetary penalties.
- Take-Two entered an Amended Credit Agreement that limits the company's ability to incur debt, dispose of assets, or pay dividends, and requires an interest coverage ratio of more than one-to-one if liquidity falls below a 30-day average of $30 million.
Take-Two Interactive Form 10-Q: Q2 FY2008
Take-Two Interactive is currently undergoing a comprehensive corporate restructuring and leadership transition aimed at stabilizing its financial position and pivoting toward next-generation console development.
- Take-Two is under formal SEC investigation regarding historical stock option grants, with the Staff indicating an intent to seek charges and civil monetary penalties as of August 9, 2007.
- The company is undergoing a major business reorganization, including the consolidation of international operations and the alignment of label administrative functions to improve corporate accountability.
- Management is transitioning to a ZelnickMedia-led structure, with newly elected Chairman and CEO Strauss Zelnick and his team operating under a management agreement that includes a recent grant of 2,009,075 stock options.
Take-Two Interactive Form 10-Q: Q1 FY2008
Take-Two Interactive is currently navigating a period of significant corporate transformation and financial volatility, characterized by a strategic shift in leadership and a comprehensive restructuring of its business operations.
- Take-Two Interactive entered a management agreement with ZelnickMedia, appointing its principals as Chairman and CEO, with compensation including an annual $0.8 million fee, performance bonuses, and stock options equal to 2.5% of outstanding common stock.
- Total net revenue for the six months ended April 30, 2007, declined to $482.8 million from $530.1 million in the prior year period, reflecting the industry-wide transition to next-generation hardware.
- Publishing gross profit rose significantly to $104.4 million for the six months ended April 30, 2007, compared to $59.3 million in the same period of 2006.