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Rockstar Games

CompanyUnited States · Founded 1998

Documents about Rockstar Games

Financial report1 page

Form 10-Q: Take-Two Interactive, Q2 FY2026

Take-Two Interactive’s financial performance for the second quarter of fiscal year 2026 reflects a period of strategic transition characterized by modest revenue growth alongside an expanded net loss.

  • Take-Two reported a net loss of $34.1 million for the quarter ended June 30, 2026, compared to a $11.9 million loss in the same period of 2025, resulting in a diluted loss per share of $0.18.
  • Total net revenue increased slightly to $1.53 billion from $1.50 billion year-over-year, despite a decline in gross profit from $945.0 million to $882.5 million.
  • Recurrent consumer spending remains the primary revenue driver, accounting for 84.1% of total net revenue ($1.29 billion) for the quarter.
Take-Two InteractiveAug 2026
Financial report1 page

Annual Report Pursuant to Section 13 or 15(d) of the Securities Exchange Act of 1934: Form 10-K

Take-Two Interactive’s fiscal year 2026 annual report outlines a business strategy focused on high-quality, cross-platform entertainment delivered through its Rockstar Games, 2K, and Zynga labels.

  • Take-Two Interactive reported a diverse revenue mix for the fiscal year ending March 31, 2026, with mobile gaming accounting for 50.1% of total net revenue, followed by console games at 39.0%, and PC/other at 10.9%.
  • Revenue growth was driven by key franchises, including strong performance from NBA 2K and Color Block Jam, alongside successful releases such as Mafia: The Old Country (August 2025) and Civilization VII (February 2025).
  • The company employed 12,909 full-time staff as of March 31, 2026, and maintained effective internal control over financial reporting as confirmed by an audit from Ernst & Young LLP.
Take-Two InteractiveMay 2026
Cover of Take-Two Interactive Q3 Fiscal Year 2026 Conference Call
Financial report6 pages

Take-Two Interactive Q3 Fiscal Year 2026 Conference Call

Take-Two Interactive reported strong financial results for the third quarter of fiscal year 2026, ending December 31, 2025, significantly exceeding previous guidance.

  • Grand Theft Auto VI is officially scheduled for release on November 19, 2026, with marketing campaigns set to commence in summer 2025.
  • Take-Two raised its full-year net bookings outlook to $6.65 billion–$6.7 billion, representing 18% annual growth, following a Q3 performance of $1.76 billion.
  • Recurrent consumer spending grew 23% year-over-year and now accounts for 76% of the company's total net bookings.
Take-Two InteractiveFeb 2026
Cover of Take-Two Interactive Q2 Fiscal Year 2026 Conference Call
Financial report7 pages

Take-Two Interactive Q2 Fiscal Year 2026 Conference Call

Take-Two Interactive reported record-breaking financial results for the second quarter of fiscal year 2026, ending September 30, 2025.

  • Take-Two Interactive officially scheduled the release of Grand Theft Auto VI for November 19, 2026, positioning it as a primary driver for record net bookings in fiscal year 2027.
  • The company reported Q2 fiscal 2026 net bookings of $1.96 billion, significantly outperforming the original guidance range of $1.7 to $1.75 billion.
  • Management raised the full-year fiscal 2026 net bookings outlook to $6.4–$6.5 billion, reflecting a projected 14% year-over-year growth.
Take-Two InteractiveNov 2025
Cover of Global Policy Regarding Human Rights and Modern Slavery
Regulatory notice3 pages

Global Policy Regarding Human Rights and Modern Slavery

Take-Two Interactive Software establishes a comprehensive framework for maintaining ethical business practices and safeguarding human rights across its global operations as of October 2025.

  • As of October 2025, Take-Two Interactive has implemented a global human rights framework to eliminate forced labor and human trafficking across all labels, including Rockstar Games, 2K, Private Division, and Zynga.
  • The company enforces strict internal employment standards, including a minimum hiring age of 16 and mandatory annual reviews to ensure compensation meets or exceeds legal and market benchmarks.
  • A mandatory Supplier Code requires all third-party partners, such as disc replicators and logistics providers in North America, Europe, and Japan, to certify they do not utilize child, prison, or slave labor.
Take-Two InteractiveOct 2025
Cover of Take-Two Interactive Q1 Fiscal Year 2026 Earnings Results
Financial report6 pages

Take-Two Interactive Q1 Fiscal Year 2026 Earnings Results

Take-Two Interactive’s first-quarter fiscal year 2026 earnings results demonstrate strong financial momentum, characterized by net bookings exceeding $1.42 billion and outperforming initial guidance.

  • Take-Two Interactive reported Q1 fiscal year 2026 net bookings of $1.42 billion, exceeding initial guidance.
  • Recurrent consumer spending remains the primary revenue driver, accounting for 83% of total net bookings for the quarter.
  • The company raised its full-year fiscal 2026 net bookings outlook to between $6.05 billion and $6.15 billion, representing an 8% growth projection over the previous year.
Take-Two InteractiveAug 2025
Cover of Take-Two Interactive Q4 Fiscal Year 2025 Conference Call
Financial report7 pages

Take-Two Interactive Q4 Fiscal Year 2025 Conference Call

Take-Two Interactive concluded its 2025 fiscal year with strong financial performance, reporting fourth-quarter net bookings of $1.58 billion, reaching the upper end of its guidance.

  • Take-Two Interactive reported $5.65 billion in total net bookings for fiscal year 2025, with a Q4 performance of $1.58 billion.
  • Grand Theft Auto VI is confirmed for a fiscal year 2027 release, supported by record-breaking trailer engagement and high consumer anticipation.
  • Recurrent consumer spending grew 14% year-over-year in Q4, now accounting for 77% of the company's total net bookings.
Take-Two InteractiveMay 2025
Cover of Remedy Entertainment Annual Report 2024
Financial report46 pages

Remedy Entertainment Annual Report 2024

Remedy Entertainment achieved a significant financial turnaround in 2024, with revenue growing 49.3% to €50.7 million and EBITDA improving to €2.5 million.

  • Remedy Entertainment achieved a financial turnaround in 2024 with revenue growing 49.3% to €50.7 million and EBITDA reaching €2.5 million, driven by Alan Wake 2 surpassing 2 million units sold.
  • The company is transitioning to a self-publishing model for its owned IP, supported by the full reacquisition of the Control franchise and strategic financing from Annapurna and Tencent.
  • The studio aims to double 2024 revenue by 2027 while achieving a 30% EBITDA margin through a disciplined six-stage production pipeline.
Remedy EntertainmentMar 2025
Cover of Take-Two Interactive Software Second Quarter Fiscal 2023 Results
Financial report17 pages

Take-Two Interactive Software Second Quarter Fiscal 2023 Results

Take-Two Interactive’s second quarter fiscal 2023 results reflect a period of transition and adjustment following the acquisition of Zynga.

  • Take-Two Interactive reported $1.39 billion in GAAP net revenue and $1.5 billion in net bookings for the quarter ending September 30, 2022.
  • The company lowered its fiscal year 2023 revenue guidance to a range of $5.41 billion to $5.51 billion, citing mobile business underperformance, product release shifts, and macroeconomic headwinds.
  • Recurrent consumer spending grew by 76%, bolstered primarily by the NBA 2K franchise and Rollic’s hyper-casual mobile portfolio.
Take-Two InteractiveNov 2024
Cover of Take-Two Interactive Investor Presentation: November 2024
Financial report41 pages

Take-Two Interactive Investor Presentation: November 2024

Take-Two Interactive is positioned to capitalize on the sustained expansion of the global interactive entertainment market, which is forecasted to reach a valuation of $235 billion by 2027.

  • Mobile gaming is now the company's primary revenue driver, accounting for 52% of total net bookings and 64% of recurrent consumer spending.
  • The company is leveraging its Zynga acquisition to integrate live-service expertise across its portfolio, aiming to maximize consistent revenue generation.
  • A workforce of nearly 9,600 employees is currently focused on a development pipeline headlined by the upcoming release of Grand Theft Auto VI.
Take-Two InteractiveNov 2024
Cover of Take-Two Interactive Q1 Fiscal Year 2025 Conference Call
Financial report7 pages

Take-Two Interactive Q1 Fiscal Year 2025 Conference Call

Take-Two Interactive’s first quarter fiscal year 2025 results demonstrate a stable start to the year, with the company maintaining its full-year financial outlook while preparing for a significant multi-year growth cycle.

  • Take-Two Interactive confirmed the launch of Grand Theft Auto VI for fall 2025 as the cornerstone of its multi-year growth strategy.
  • The company reported $1.22 billion in net bookings for Q1 fiscal year 2025, with 83% of that total derived from recurrent consumer spending.
  • Flagship titles continue to show long-term durability, with Grand Theft Auto V surpassing 200 million units sold and Red Dead Redemption 2 exceeding 65 million units.
Take-Two InteractiveAug 2024
Cover of Take-Two Interactive Investor Presentation: February 2024
Financial report45 pages

Take-Two Interactive Investor Presentation: February 2024

Take-Two Interactive occupies a dominant position in the global interactive entertainment industry, maintaining a diverse portfolio of intellectual property that spans console, PC, and mobile platforms.

Take-Two InteractiveFeb 2024