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Grand Theft Auto V

Game107 documents

107 documents in the library are about Grand Theft Auto V, from writers such as Take-Two Interactive, Stream Hatchet and Game World Observer, the newest from 2026. Each has a summary and key insights with the page they come from.

Grand Theft Auto V cover

Grand Theft Auto V is a vast open world game set in Los Santos, a sprawling sun-soaked metropolis struggling to stay afloat in an era of economic uncertainty and cheap reality TV. The game blends storytelling and gameplay in new ways as players repeatedly jump in and out of the lives of the game’s three lead characters, playing all sides of the game’s interwoven story.

Released
Sep 17, 2013
Developer
Rockstar North
Genres
Shooter, Racing, Adventure
Platforms
Xbox Series X|S, PlayStation 3, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox 360, Xbox One

Game data from IGDB.com

Key figures

Documents about Grand Theft Auto V

Cover of Some New Things I Learned About Grand Theft Auto VI And Rockstar
19 min
Jason Schreier19 min

Some New Things I Learned About Grand Theft Auto VI And Rockstar

The development of Grand Theft Auto VI represents a massive, decade-long undertaking characterized by extreme organizational growth and iterative design challenges.

  • Rockstar Games has doubled its workforce from approximately 2,400 employees in 2018 to 4,700 today to support the massive scale of Grand Theft Auto VI development.
  • The studio has shifted toward a highly structured, data-driven management style, exemplified by the art production team growing from 5–6 people during GTA V to 65 for the current project.
  • Development began as early as 2015, with the project undergoing a strategic pivot to prioritize Red Dead Redemption 2 before integrating foundational systems like advanced NPC mechanics into the new title.
Jason SchreierOct 2026
Cover of Weekly Gaming Reports Recap: August 10 – August 14, 2026
Article

Weekly Gaming Reports Recap: August 10 – August 14, 2026

The gaming industry experienced significant performance milestones between July 29 and August 11, 2026, characterized by long-term franchise success and notable indie title momentum.

  • Grand Theft Auto V has surpassed 230 million units sold, contributing to nearly 475 million total sales for the series, while PlayStation 5 global console sales have reached 95 million units.
  • Pokémon GO generated $48.5 million during its 10th-anniversary week, representing a 5.9x increase over the previous week and a new revenue record for the title.
  • ReStory: Chill Electronics Repairs recouped its budget within 12 hours of release, generating over $1.1 million in gross revenue from 75.7 thousand copies sold on Steam.
GameDev ReportsAug 2026
Cover of Games and Numbers: July 29 — August 11, 2026
Article

Games and Numbers: July 29 — August 11, 2026

This bi-weekly industry update provides a comprehensive overview of performance milestones across the PC, console, and mobile gaming sectors for the period of July 29 to August 11, 2026.

  • Grand Theft Auto V has surpassed 230 million units sold, maintaining its position as the best-selling title of the past decade, while the entire GTA series has reached nearly 475 million copies sold.
  • PlayStation 5 hardware sales have reached 95 million units globally, with digital game sales accounting for 82% of the 66.1 million units sold during the most recent quarter.
  • Pokémon GO generated $48.5 million during its 10th-anniversary week, a record-breaking performance that was 5.9 times higher than the previous week's revenue.
GameDev ReportsAug 2026
Cover of Losses Increased Despite Pre-orders for GTA VI: Key Points from Take-Two’s Quarterly Report
Article

Losses Increased Despite Pre-orders for GTA VI: Key Points from Take-Two’s Quarterly Report

Take-Two Interactive’s financial results for the first fiscal quarter of 2027, covering the period from April 1 to June 30, 2026, reveal a complex fiscal landscape characterized by modest revenue growth alongside a significant increase in net losses.

  • Take-Two Interactive reported a net loss of $34.1 million for the first fiscal quarter of 2027, an increase of 186% compared to the previous year, partly due to the cancellation of an unannounced third-party project.
  • Quarterly revenue reached $1.53 billion, a 2% year-over-year increase that exceeded the company's initial forecasts, despite a 3% decline in net bookings to $1.39 billion.
  • Recurrent consumer spending, including DLC and microtransactions, remains the primary revenue driver, accounting for 84% of total quarterly revenue.
Game World ObserverAug 2026
Cover of May's Top PlayStation Games by Copies Sold
Article

May's Top PlayStation Games by Copies Sold

This analysis examines the top-performing PlayStation titles by copies sold during May 2026, highlighting a market landscape defined by successful new intellectual property, enduring evergreen titles, and strategic platform-wide engagement initiatives.

  • 007 First Light was May's top-selling PS5 game, moving 1 million copies, with over 80% being digital sales. To date, it has sold 2.2 million copies across all platforms (55.1% PS5, 33.1% Steam, 11.8% Xbox) and generated $150 million in gross revenue.
  • FC 26 sold 411,000 copies on PlayStation in May, a significant drop from April's 700,000, largely due to its inclusion as a PlayStation Plus monthly game since May 6th. This strategy aims to boost the player base ahead of the FIFA World Cup, with 4.4 million new players accessing the game via PS Plus, leading to a record 24 million monthly active users (MAUs) on PlayStation in May.
  • Lego Batman: Legacy of the Dark Knight sold 757,000 copies on PS5 in May, bringing its lifetime total on the platform to over 800,000. PlayStation accounts for over half of the game's 1.5 million total copies sold across all platforms.
Alinea AnalyticsJun 2026
Cover of Most Watched Game Publishers on Live Streaming
Article

Most Watched Game Publishers on Live Streaming

The live streaming landscape in 2025 was defined by a clear hierarchy of game publishers, where reputation and portfolio strategy significantly influenced viewership.

  • Riot Games led 2025 live streaming with 3.19 billion hours watched, followed by Valve at 2.09 billion and Rockstar at 2.01 billion, creating a significant viewership gap between these top three and the rest of the industry.
  • The top three publishers—Riot, Valve, and Rockstar—accounted for approximately 60% of the combined hours watched across the top 10 publishers.
  • Publisher viewership strategies vary significantly: Mojang and Epic Games rely heavily on single titles (Minecraft and Fortnite), while EA and Nintendo maintain broad portfolios with over 50 games each generating more than 100,000 hours watched.
Stream HatchetApr 2026
Cover of The State of Japanese Streaming: VTubers & Game Publishers
Article

The State of Japanese Streaming: VTubers & Game Publishers

Japan represents a highly lucrative and distinct gaming market, characterized by an exceptionally high per capita gaming spend of approximately $807.

  • Japan is a high-value gaming market with a per capita spend of $807, significantly higher than the $154 Asia-Pacific average, and accounts for 9% of global gaming revenue.
  • YouTube Gaming is the dominant streaming platform in Japan, capturing 60% of total viewership as of Q1 2026.
  • VTubers are a major force in the Japanese market, occupying 5 of the top 10 streamer spots and exclusively utilizing YouTube Gaming, unlike top human streamers who primarily use Twitch.
Stream HatchetApr 2026
Cover of Revenue Exceeded Forecasts: Take-Two Interactive Q3 2026 Earnings Results
Article

Revenue Exceeded Forecasts: Take-Two Interactive Q3 2026 Earnings Results

Take-Two Interactive’s fiscal third quarter of 2026, ending December 31, 2025, demonstrated strong financial performance that surpassed initial company expectations.

  • Take-Two Interactive reported Q3 2026 net revenue of $1.7 billion, a 25% year-over-year increase that exceeded the company's initial forecast of $1.62 billion.
  • Recurrent consumer spending, including microtransactions and DLC, grew by 20% and now accounts for 77% of the company's total revenue.
  • Mobile gaming is the company's largest revenue driver, contributing 51% of total quarterly earnings, followed by console (38%) and PC (11%).
Game World ObserverFeb 2026
Cover of Take-Two Interactive Q3 Fiscal Year 2026 Conference Call
Financial report6 pages

Take-Two Interactive Q3 Fiscal Year 2026 Conference Call

Take-Two Interactive reported strong financial results for the third quarter of fiscal year 2026, ending December 31, 2025, significantly exceeding previous guidance.

  • Grand Theft Auto VI is officially scheduled for release on November 19, 2026, with marketing campaigns set to commence in summer 2025.
  • Take-Two raised its full-year net bookings outlook to $6.65 billion–$6.7 billion, representing 18% annual growth, following a Q3 performance of $1.76 billion.
  • Recurrent consumer spending grew 23% year-over-year and now accounts for 76% of the company's total net bookings.
Take-Two InteractiveFeb 2026
Cover of Top Games on Live Streaming for 2025
Article

Top Games on Live Streaming for 2025

The 2025 live-streaming landscape was characterized by the continued dominance of established intellectual properties, even as the industry faced significant internal challenges such as widespread developer layoffs.

  • League of Legends maintained the top spot in live-streaming viewership with 1.95 billion hours watched, reflecting a 4% year-over-year growth.
  • First-person shooters dominated the genre landscape with 4.6 billion total hours watched, with Counter-Strike alone accounting for 28% of that figure.
  • ARC Raiders was the most successful 2025 launch title, generating 129 million hours watched within its first 30 days.
Stream HatchetFeb 2026
Cover of Console Market Analysis: Holiday Season Player Trends
Article

Console Market Analysis: Holiday Season Player Trends

This analysis examines console player acquisition trends during the critical two-week holiday period from December 21, 2025, to January 4, 2026.

  • EA Sports FC 26 reached 13 million players on PlayStation by early January 2026, though its player count is 17% lower than FC 25 at the same 110-day post-launch milestone.
  • Grand Theft Auto V added nearly one million new players on PlayStation between December 21 and January 4, largely driven by its inclusion in the PS Plus subscription catalog.
  • Xbox players consistently over-index for online shooters compared to the broader install base, while PlayStation players demonstrate a stronger preference for cinematic, single-player titles like Elden Ring and Hogwarts Legacy.
Alinea AnalyticsJan 2026
Cover of Grand Theft Auto VI Delayed Again: "When We Set a Date, We Really Do Believe in It"
Article

Grand Theft Auto VI Delayed Again: "When We Set a Date, We Really Do Believe in It"

Take-Two Interactive has officially delayed the release of Grand Theft Auto VI to November 19, 2026.

  • Take-Two has delayed the release of Grand Theft Auto VI to November 19, 2026, marking a six-month shift from its previous May 2026 target.
  • Take-Two reported Q2 net bookings of $1.96 billion, a 33% year-over-year increase, and raised its full-year guidance to between $6.4 billion and $6.5 billion.
  • NBA 2K26 achieved double-digit growth over its predecessor with over five million units sold, while recurrent consumer spending across the company rose 45% year-over-year.
The Game BusinessNov 2025

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