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Red Dead Redemption 2

Game36 documents

36 documents in the library are about Red Dead Redemption 2, from writers such as Take-Two Interactive, Game World Observer and GameDiscoverCo, the newest from 2026. Each has a summary and key insights with the page they come from.

Red Dead Redemption 2 cover

Red Dead Redemption 2 is the epic tale of outlaw Arthur Morgan and the infamous Van der Linde gang, on the run across America at the dawn of the modern age.

Released
Oct 26, 2018
Genres
Shooter, Role-playing (RPG), Adventure
Platforms
Google Stadia, PlayStation 4, PC (Microsoft Windows), Xbox One

Game data from IGDB.com

Key figures

Documents about Red Dead Redemption 2

Cover of Some New Things I Learned About Grand Theft Auto VI And Rockstar
19 min
Jason Schreier19 min

Some New Things I Learned About Grand Theft Auto VI And Rockstar

The development of Grand Theft Auto VI represents a massive, decade-long undertaking characterized by extreme organizational growth and iterative design challenges.

  • Rockstar Games has doubled its workforce from approximately 2,400 employees in 2018 to 4,700 today to support the massive scale of Grand Theft Auto VI development.
  • The studio has shifted toward a highly structured, data-driven management style, exemplified by the art production team growing from 5–6 people during GTA V to 65 for the current project.
  • Development began as early as 2015, with the project undergoing a strategic pivot to prioritize Red Dead Redemption 2 before integrating foundational systems like advanced NPC mechanics into the new title.
Jason SchreierOct 2026
Cover of Why Grand Theft Auto VI Took 8+ Years to Make
29 min
Jason Schreier29 min

Why Grand Theft Auto VI Took 8+ Years to Make

The development of Grand Theft Auto VI represents a massive, multi-year undertaking that reflects the evolving complexities of AAA game production.

  • Development of Grand Theft Auto VI began in earnest in 2019, following a 2015 conceptual phase that was paused to prioritize the completion of Red Dead Redemption 2.
  • Rockstar Games scaled its workforce significantly during the project's lifecycle, growing from approximately 2,400 employees in 2018 to a projected 4,700 by 2026.
  • A 2022 security breach involving leaked gameplay footage triggered a controversial return-to-office mandate, ending remote work flexibility for staff.
Jason SchreierOct 2026
Cover of A Compressed Look at GTA VI
Article

A Compressed Look at GTA VI

This summary synthesizes key details regarding the August 2026 unveiling of Grand Theft Auto VI, following an official gameplay debut on Netflix and exclusive media previews conducted at Rockstar North’s headquarters in Edinburgh.

  • Rockstar Games revealed 26 minutes of official gameplay for Grand Theft Auto VI, set in the fictional state of Leonida and captured on PlayStation 5 hardware.
  • The game's map is three times larger than the playable area featured in Red Dead Redemption 2.
  • A standard playthrough of the main story, including some optional narrative-driven goals, takes approximately 80 hours to complete.
Game FileAug 2026
Cover of Weekly Gaming Reports Recap: August 10 – August 14, 2026
Article

Weekly Gaming Reports Recap: August 10 – August 14, 2026

The gaming industry experienced significant performance milestones between July 29 and August 11, 2026, characterized by long-term franchise success and notable indie title momentum.

  • Grand Theft Auto V has surpassed 230 million units sold, contributing to nearly 475 million total sales for the series, while PlayStation 5 global console sales have reached 95 million units.
  • Pokémon GO generated $48.5 million during its 10th-anniversary week, representing a 5.9x increase over the previous week and a new revenue record for the title.
  • ReStory: Chill Electronics Repairs recouped its budget within 12 hours of release, generating over $1.1 million in gross revenue from 75.7 thousand copies sold on Steam.
GameDev ReportsAug 2026
Cover of Take-Two on GTA 6 review scores, PS5 price hike, 2K missteps and more
54 min
The Game Business54 min

Take-Two on GTA 6 review scores, PS5 price hike, 2K missteps and more

Take-Two Interactive maintains a dominant position in the global gaming market, evidenced by a 19 percent increase in net revenue and bookings for the 2026 fiscal year.

  • Take-Two Interactive reported a 19 percent increase in net revenue and bookings for the 2026 fiscal year, outperforming industry competitors like Ubisoft.
  • Grand Theft Auto VI is scheduled for release on November 19 and is positioned as the primary driver for future growth and console hardware sales.
  • The U.S. gaming market demonstrated resilience with a 3 percent year-on-year spending increase, reaching $4.3 billion.
The Game BusinessMay 2026
Cover of Revenue Exceeded Forecasts: Take-Two Interactive Q3 2026 Earnings Results
Article

Revenue Exceeded Forecasts: Take-Two Interactive Q3 2026 Earnings Results

Take-Two Interactive’s fiscal third quarter of 2026, ending December 31, 2025, demonstrated strong financial performance that surpassed initial company expectations.

  • Take-Two Interactive reported Q3 2026 net revenue of $1.7 billion, a 25% year-over-year increase that exceeded the company's initial forecast of $1.62 billion.
  • Recurrent consumer spending, including microtransactions and DLC, grew by 20% and now accounts for 77% of the company's total revenue.
  • Mobile gaming is the company's largest revenue driver, contributing 51% of total quarterly earnings, followed by console (38%) and PC (11%).
Game World ObserverFeb 2026
Cover of Investor Presentation: November 2025
Financial report35 pages

Investor Presentation: November 2025

Take-Two Interactive is currently executing its most ambitious expansion strategy to date, supported by a record development headcount of over 10,000 staff and a pipeline headlined by the scheduled November 19, 2026, launch of Grand Theft Auto VI.

  • Take-Two Interactive has scheduled the launch of Grand Theft Auto VI for November 19, 2026, supported by a record development workforce of over 10,000 employees.
  • Mobile gaming now accounts for 51% of the company's $5.6 billion in annual net bookings, following the integration of Zynga and a strategic shift toward a mobile-first revenue model.
  • The company maintains a strong competitive position with 13 franchises that have each sold over five million units, led by Grand Theft Auto V at 220 million units and Red Dead Redemption 2 at 79 million units.
Take-Two InteractiveNov 2025
Cover of Grand Flex Auto
Article

Grand Flex Auto

The recent announcement by Rockstar Games to delay the release of Grand Theft Auto 6 to May 2026 serves as a strategic maneuver that highlights the studio’s unique market position.

  • Rockstar Games has delayed the release of Grand Theft Auto 6 to May 2026, a move that triggered an 8% decline in Take-Two Interactive’s share price.
  • The delay is a strategic decision to prioritize long-term brand equity and product polish over short-term investor pressure, mirroring the studio's historical release patterns for Grand Theft Auto 5 and Red Dead Redemption 2.
  • The postponement creates a competitive buffer for other publishers, as the aging Grand Theft Auto 5 shows declining concurrent player activity and streaming viewership, necessitating a new flagship title to drive future growth.
SuperJoostMay 2025
Cover of Ziff Davis Lawsuit Against OpenAI
Article

Ziff Davis Lawsuit Against OpenAI

The recent lawsuit filed by Ziff Davis against OpenAI highlights the growing legal and economic tension between media publishers and artificial intelligence developers.

  • Ziff Davis has filed a copyright infringement lawsuit against OpenAI, alleging that ChatGPT illegally uses its journalism for training and produces inaccurate or outdated information.
  • The lawsuit highlights specific instances where ChatGPT failed to identify existing cheat codes for Red Dead Redemption 2, despite citing gaming publications like Eurogamer as sources.
  • Ziff Davis claims that ChatGPT can reproduce its copyrighted articles verbatim, challenging OpenAI's defense that such instances are rare "regurgitation" bugs.
Game FileApr 2025
Cover of Take-Two Interactive Q3 Fiscal Year 2025 Earnings Results
Financial report6 pages

Take-Two Interactive Q3 Fiscal Year 2025 Earnings Results

Take-Two Interactive’s third-quarter fiscal year 2025 earnings report highlights a period of solid financial performance, characterized by significant outperformance in the NBA 2K franchise that successfully offset moderation within the company’s mobile gaming portfolio.

  • Take-Two Interactive reported Q3 fiscal 2025 net bookings of $1.37 billion, maintaining its full-year guidance of $5.55 to $5.65 billion.
  • NBA 2K25 drove significant growth with a 30% increase in recurrent consumer spending and a 20% rise in daily active users.
  • Grand Theft Auto V has surpassed 210 million units sold-in, while Red Dead Redemption 2 has reached over 70 million units.
Take-Two InteractiveFeb 2025
Cover of Subject to Change: Earnings Reports Show Strategy Shifts Among Top Game Makers
Article

Subject to Change: Earnings Reports Show Strategy Shifts Among Top Game Makers

The interactive entertainment industry is currently undergoing a strategic pivot from content-centric growth to distribution and monetization innovation.

  • The gaming industry is shifting from volume-based content production to a strategy focused on long-term monetization, cross-media expansion, and high-margin digital ecosystems.
  • Roblox is experiencing significant growth, reporting a 34% surge in bookings and reaching nearly 89 million daily active users.
  • Electronic Arts achieved a 14% increase in bookings to $2.08 billion, driven by its sports portfolio and a transition toward a platform-based model for The Sims.
SuperJoostNov 2024
Cover of Take-Two Q2 2025 Financial Results
Article

Take-Two Q2 2025 Financial Results

Take-Two Interactive’s financial results for the second quarter of fiscal year 2025, ending September 30, 2024, demonstrate modest growth and a strategic shift toward prioritizing core intellectual properties.

  • Take-Two is divesting its Private Division label to focus resources on its core and mobile businesses, effectively exiting the indie publishing space.
  • GTA VI remains on track for a fall 2025 release, anchoring the company's expectation for record net bookings in fiscal years 2026 and 2027.
  • NBA 2K25 sold 4.5 million units since launch, achieving double-digit growth in average revenue per user and 40% growth in average gains per user.
Game World ObserverNov 2024

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