Red Dead Redemption
84 documents in the library are about Red Dead Redemption, from writers such as Take-Two Interactive, Game World Observer and GameDiscoverCo, the newest from 2026. Each has a summary and key insights with the page they come from.

A modern-day Western epic, Red Dead Redemption takes John Marston, a relic from the fast-closing time of the gunslinger, through an open world filled with wildlife, mini-games, and shootouts. Marston sets out to hunt down his old gang mates for the government, who have taken away his family. Along his journey, he meets many characters emblematic of the Wild West, heroism, and the new civilization.
- Released
- May 18, 2010
- Developers
- Rockstar North, Rockstar San Diego
- Publishers
- Rockstar Games, Take-Two Interactive
- Genres
- Shooter, Role-playing (RPG), Adventure
- Platforms
- PlayStation 3, PC (Microsoft Windows), Xbox 360
- Links
- Wikipedia
Game data from IGDB.com
Key figures
Lifetime sales for key franchises reached 475 million units for GTA, 116 million for Red Dead Redemption, and 175 million for the NBA series.
Game World Observer, 2026 · Losses Increased Despite Pre-orders for GTA VI: Key Points from Take-Two’s Quarterly Report
Take-Two’s financial stability remains heavily dependent on the sustained performance of established franchises, specifically Grand Theft Auto Online, Red Dead Redemption 2, and the NBA 2K series.
The Game Business, 2026 · Take-Two on GTA 6 review scores, PS5 price hike, 2K missteps and more, p. 4
The company maintains a strong competitive position with 13 franchises that have each sold over five million units, led by Grand Theft Auto V at 220 million units and Red Dead Redemption 2 at 79 million units.
Take-Two Interactive, 2025 · Investor Presentation: November 2025, p. 12
Key franchise lifetime sales include 225 million units for GTA V, 82 million for Red Dead Redemption 2, 100 million for the Borderlands series, and 8 million for NBA 2K26.
Game World Observer, 2026 · Revenue Exceeded Forecasts: Take-Two Interactive Q3 2026 Earnings Results
Grand Theft Auto V has surpassed 210 million units sold-in, while Red Dead Redemption 2 has reached over 70 million units.
Take-Two Interactive, 2025 · Take-Two Interactive Q3 Fiscal Year 2025 Earnings Results, p. 2
Documents about Red Dead Redemption
Some New Things I Learned About Grand Theft Auto VI And Rockstar
The development of Grand Theft Auto VI represents a massive, decade-long undertaking characterized by extreme organizational growth and iterative design challenges.
- Rockstar Games has doubled its workforce from approximately 2,400 employees in 2018 to 4,700 today to support the massive scale of Grand Theft Auto VI development.
- The studio has shifted toward a highly structured, data-driven management style, exemplified by the art production team growing from 5–6 people during GTA V to 65 for the current project.
- Development began as early as 2015, with the project undergoing a strategic pivot to prioritize Red Dead Redemption 2 before integrating foundational systems like advanced NPC mechanics into the new title.
Why Grand Theft Auto VI Took 8+ Years to Make
The development of Grand Theft Auto VI represents a massive, multi-year undertaking that reflects the evolving complexities of AAA game production.
- Development of Grand Theft Auto VI began in earnest in 2019, following a 2015 conceptual phase that was paused to prioritize the completion of Red Dead Redemption 2.
- Rockstar Games scaled its workforce significantly during the project's lifecycle, growing from approximately 2,400 employees in 2018 to a projected 4,700 by 2026.
- A 2022 security breach involving leaked gameplay footage triggered a controversial return-to-office mandate, ending remote work flexibility for staff.
A Compressed Look at GTA VI
This summary synthesizes key details regarding the August 2026 unveiling of Grand Theft Auto VI, following an official gameplay debut on Netflix and exclusive media previews conducted at Rockstar North’s headquarters in Edinburgh.
- Rockstar Games revealed 26 minutes of official gameplay for Grand Theft Auto VI, set in the fictional state of Leonida and captured on PlayStation 5 hardware.
- The game's map is three times larger than the playable area featured in Red Dead Redemption 2.
- A standard playthrough of the main story, including some optional narrative-driven goals, takes approximately 80 hours to complete.
Weekly Gaming Reports Recap: August 10 – August 14, 2026
The gaming industry experienced significant performance milestones between July 29 and August 11, 2026, characterized by long-term franchise success and notable indie title momentum.
- Grand Theft Auto V has surpassed 230 million units sold, contributing to nearly 475 million total sales for the series, while PlayStation 5 global console sales have reached 95 million units.
- Pokémon GO generated $48.5 million during its 10th-anniversary week, representing a 5.9x increase over the previous week and a new revenue record for the title.
- ReStory: Chill Electronics Repairs recouped its budget within 12 hours of release, generating over $1.1 million in gross revenue from 75.7 thousand copies sold on Steam.
Losses Increased Despite Pre-orders for GTA VI: Key Points from Take-Two’s Quarterly Report
Take-Two Interactive’s financial results for the first fiscal quarter of 2027, covering the period from April 1 to June 30, 2026, reveal a complex fiscal landscape characterized by modest revenue growth alongside a significant increase in net losses.
- Take-Two Interactive reported a net loss of $34.1 million for the first fiscal quarter of 2027, an increase of 186% compared to the previous year, partly due to the cancellation of an unannounced third-party project.
- Quarterly revenue reached $1.53 billion, a 2% year-over-year increase that exceeded the company's initial forecasts, despite a 3% decline in net bookings to $1.39 billion.
- Recurrent consumer spending, including DLC and microtransactions, remains the primary revenue driver, accounting for 84% of total quarterly revenue.
Take-Two on GTA 6 review scores, PS5 price hike, 2K missteps and more
Take-Two Interactive maintains a dominant position in the global gaming market, evidenced by a 19 percent increase in net revenue and bookings for the 2026 fiscal year.
- Take-Two Interactive reported a 19 percent increase in net revenue and bookings for the 2026 fiscal year, outperforming industry competitors like Ubisoft.
- Grand Theft Auto VI is scheduled for release on November 19 and is positioned as the primary driver for future growth and console hardware sales.
- The U.S. gaming market demonstrated resilience with a 3 percent year-on-year spending increase, reaching $4.3 billion.
Take-Two Interactive Annual Report 2026
Take-Two Interactive’s fiscal year ending March 2026 reflects a period of significant financial recovery and strategic growth.
- Take-Two Interactive confirmed that GTA VI remains on schedule for release on November 19, 2026.
- Annual revenue reached $6.66 billion for the fiscal year ending March 2026, an 18% increase year-over-year, while net cash flow hit a record $6.72 billion.
- Net losses decreased significantly to $298.2 million, down from $4.48 billion in the previous fiscal year.
An Interview with Take-Two CEO Strauss Zelnick
The interview with Take-Two chairman Strauss Zelnick, conducted by Stephen Totilo ahead of an iIcon panel in Las Vegas, offers a concise glimpse into the executive’s leadership style and Take-Two’s strategic priorities.
- Take-Two has officially postponed the release of Grand Theft Auto VI from November 2025 to November 2026.
- CEO Strauss Zelnick maintains a lean senior-management structure that coordinates all major business decisions through weekly meetings rather than external email communication.
- Take-Two is actively managing the industry-wide challenge of rising game development costs while maintaining a focus on disciplined project management across its portfolio.
Revenue Exceeded Forecasts: Take-Two Interactive Q3 2026 Earnings Results
Take-Two Interactive’s fiscal third quarter of 2026, ending December 31, 2025, demonstrated strong financial performance that surpassed initial company expectations.
- Take-Two Interactive reported Q3 2026 net revenue of $1.7 billion, a 25% year-over-year increase that exceeded the company's initial forecast of $1.62 billion.
- Recurrent consumer spending, including microtransactions and DLC, grew by 20% and now accounts for 77% of the company's total revenue.
- Mobile gaming is the company's largest revenue driver, contributing 51% of total quarterly earnings, followed by console (38%) and PC (11%).
Take-Two Interactive Q3 Fiscal Year 2026 Conference Call
Take-Two Interactive reported strong financial results for the third quarter of fiscal year 2026, ending December 31, 2025, significantly exceeding previous guidance.
- Grand Theft Auto VI is officially scheduled for release on November 19, 2026, with marketing campaigns set to commence in summer 2025.
- Take-Two raised its full-year net bookings outlook to $6.65 billion–$6.7 billion, representing 18% annual growth, following a Q3 performance of $1.76 billion.
- Recurrent consumer spending grew 23% year-over-year and now accounts for 76% of the company's total net bookings.
Red Dead Redemption, Moon Active, Playtika, Liftoff, 2025's top games, data, jobs and more
This analysis examines the state of the mobile games industry as of early 2026, focusing on performance metrics, corporate restructuring, and market trends.
- The mobile gaming market is dominated by a few high-earning titles, led by Honor of Kings ($1.68B in China), Last War ($1.57B), and Roblox ($1.5B) in 2025.
- Strategy games remain the industry's most lucrative genre, generating $13 billion in total market revenue during 2025.
- Playtika is restructuring its operations by laying off 500 employees to pivot toward AI-driven automation and a leaner corporate model.
Top 10 Worldwide Mobile Games: December 2025
The mobile gaming industry concluded 2025 with a strong performance, characterized by a significant reliance on seasonal live operations and intellectual property-driven engagement to bolster both revenue and download metrics.
- Global mobile game consumer spending reached $6.9 billion in December 2025, marking a 3.5% month-over-month increase.
- Last War: Survival by FUNFLY maintained its position as the world’s top-grossing mobile game, driven by holiday-themed live ops and seasonal monetization strategies.
- Global mobile game downloads totaled 3.75 billion in December 2025, a 3.7% increase from the previous month, with India leading the market at 15.7% of total downloads.