Grand Theft Auto: Vice City
6 documents in the library are about Grand Theft Auto: Vice City, from writers such as Take-Two Interactive, Game File and GamesRadar, the newest from 2026. Each has a summary and key insights with the page they come from.

In the year 1986, Tommy Vercetti is heavily indebted to his mafia superiors after a drug deal gone awry, but his dreams of taking over Vice City (based on Miami) push him down a different path. Featuring a wide variety of vehicles and weapons, radio stations playing hit songs from the era and an intense atmosphere, GTA: Vice City is an open-world sandbox satire of '80's Miami.
- Released
- Oct 27, 2002
- Developer
- Rockstar North
- Publishers
- Rockstar Games, Take-Two Interactive
- Genres
- Shooter, Racing, Adventure, Arcade
- Platforms
- Xbox, PlayStation 3, PC (Microsoft Windows), Mac, PlayStation 2
- Links
- Wikipedia
Game data from IGDB.com
Documents about Grand Theft Auto: Vice City
Activision Abandons Key Call of Duty Trademark After Major League Baseball Objects
Activision has formally abandoned its effort to trademark the term World Series of Warzone following a legal challenge from Major League Baseball. The sports organization filed a notice of opposition with the U.S.
- Activision abandoned its 'World Series of Warzone' trademark in February 2026 following a legal challenge from Major League Baseball over potential consumer confusion.
- New York State has initiated legal action against Valve, alleging that the company's loot box mechanics constitute illegal gambling.
- Take-Two Interactive revealed that 'Grand Theft Auto: Vice City Stories' has sold over seven million copies worldwide, an increase from the 4.5 million units reported in 2008.
MMM: GTA Spurs Growth for Netflix Games; Fitness Apps Exhibit Seasonal Bump
This analysis examines recent mobile market trends, specifically focusing on the expansion of Netflix’s gaming portfolio and the seasonal performance of fitness applications.
- Netflix mobile game downloads grew 180% year-over-year in 2023, with 53% of those downloads occurring in the fourth quarter.
- The launch of Take-Two licensed GTA titles in December 2023 significantly boosted Netflix's gaming performance, with GTA: San Andreas reaching nearly 10 million downloads to become the service's most downloaded game ever.
- GTA: Vice City and GTA III also contributed to Netflix's growth, ranking as the 6th and 11th most downloaded titles on the platform in 2023, respectively.
Starfield Surpasses 6 Million Players to Become Bethesda's Best Launch Yet
Starfield has established itself as the most successful launch in Bethesda’s history, reaching a milestone of over 6 million players shortly after its debut.
- Starfield achieved over 6 million players on its launch day (September 7, 2023), making it Bethesda's most successful launch ever, surpassing previous titles like Skyrim and Fallout.
- Starfield's record-breaking launch is likely due to its inclusion in Xbox Game Pass and PC Game Pass, allowing subscribers access from September 6, with early access beginning September 1.
- Skyrim reportedly sold over three million copies in its first two days, a figure Starfield has now exceeded at launch.
Take-Two Interactive Form 10-Q: Q4 FY2004
Take-Two Interactive’s financial position during the first quarter of fiscal year 2004 reflects a period of significant operational transition and regulatory scrutiny.
- Take-Two's income from operations fell by $36.9 million, or 42.5%, to $50 million for the quarter ended January 31, 2004, compared to $86.9 million in the same period of the previous year.
- The company aggressively expanded its internal development capabilities through acquisitions, including TDK Mediactive for approximately $13.7 million in December 2003 and Angel Studios for $28.5 million in cash plus stock in November 2002.
- Take-Two maintains a centralized U.S.-based development and publishing model, reporting all operations as a single segment under SFAS 131, while managing distribution activities geographically.
Take-Two Interactive Form 10-Q: Q2 FY2004
Take-Two Interactive experienced significant financial expansion during the nine-month period ending July 31, 2003, characterized by a 31.8 percent increase in net sales to $758.6 million.
- Take-Two recorded a $7.89 million impairment charge during the first nine months of fiscal 2003 related to products in development, specifically citing continued delays and projected cash flow concerns for Duke Nukem Forever and its sequel.
- Cost of sales for the nine months ended July 31, 2003, rose by $96.53 million (26.5%) to $460.32 million, though the cost of sales as a percentage of net sales improved to 60.7% from 63.2% in the prior year period.
- The company consolidated its distribution business in January 2003 by closing warehouse operations in Ottawa, Illinois, and College Point, New York, shifting those operations to its Jack of All Games facility in Ohio.
Take-Two Interactive Form 10-Q: Q4 2003
Take-Two Interactive experienced significant financial expansion during the quarter ended January 31, 2003, characterized by a 44.5% increase in net sales to $408.8 million.
- Take-Two significantly increased its investment in growth, with selling and marketing expenses rising by $12.46 million (56.6%) to $34.45 million for the quarter ended January 31, 2003, compared to the same period in 2002.
- The company is contractually obligated to pay $18.35 million in software development commitments during the remainder of fiscal 2003, alongside $9.39 million in minimum guaranteed payments for distribution agreements.
- Take-Two maintains significant contingent liabilities for major franchises, including $6 million due upon delivery of the final PC version of 'Duke Nukem Forever' and up to $8 million tied to the delivery and sales performance of 'Max Payne 2'.