Max Payne
42 documents in the library are about Max Payne, from writers such as Remedy Entertainment, Take-Two Interactive and Game World Observer, the newest from 2026. Each has a summary and key insights with the page they come from.

Max Payne is a man with nothing to lose in the violent, cold urban night. A fugitive undercover cop framed for murder, hunted by cops and the mob, Max is a man with his back against the wall, fighting a battle he cannot hope to win. Max Payne is a relentless story-driven game about a man on the edge, fighting to clear his name while struggling to uncover the truth about his slain family amongst a myriad of plot-twists and twisted thugs in the gritty bowels of New York during the century's worst blizzard. The groundbreaking original cinematic action-shooter, Max Payne introduced the concept of Bullet Time in videogames. Through its stylish slow-motion gunplay combined with a dark and twisted story, Max Payne redefined the action-shooter genre.
- Released
- Jul 23, 2001
- Developer
- Remedy Entertainment
- Publishers
- Gathering of Developers, MacSoft Games, 3D Realms, Rockstar Games
- Genres
- Shooter
- Platforms
- Xbox, PlayStation 3, PlayStation 4, Android, PC (Microsoft Windows), iOS, Mac, Xbox 360
- Links
- Wikipedia
Game data from IGDB.com
Key figures
Remedy Entertainment grew revenue by 49.3% to €50.7 million in 2024, driven by a 58% increase in development fees for projects like the Max Payne 1&2 remake and Control 2.
Remedy Entertainment, 2025 · Report of the Board of Directors and Financial Statements 2024, p. 4
Development fees, primarily driven by the Rockstar-funded Max Payne 1&2 Remake and the Annapurna-partnered Control 2, accounted for €45.6 million of total revenue, a 58.8% increase over the previous year.
Game World Observer, 2025 · Remedy Entertainment 2024 Financial Results
Publishing revenue was the primary growth driver, surging 139.2% to $411.9 million, fueled by the success of 'Grand Theft Auto 3' and the release of 'Max Payne' and 'State of Emergency' on console platforms.
Take-Two Interactive, 2002 · Take-Two Interactive Form 10-Q: Q2 FY2003
Remedy Entertainment reported a 33.7% revenue increase to EUR 21.1 million for the first half of 2024, driven by the Alan Wake 2 expansion and ongoing Max Payne remake development.
Remedy Entertainment, 2024 · Remedy Entertainment Half Year Financial Report: January–June 2024, p. 2
Q1 2024 revenue grew 56.2% year-over-year to EUR 10.8 million, primarily driven by development fees from the Max Payne 1 and 2 remake project.
Remedy Entertainment, 2024 · Remedy Entertainment Q1 2024 Business Review, p. 11
Documents about Max Payne
Remedy Entertainment Half-Year Financial Report: January-June 2026
The Remedy Entertainment half-year financial report for January–June 2026 outlines the company’s current business performance, focusing on the marketing ramp-up for the upcoming title Control Resonant and the ongoing commercial lifecycle of its existing portfolio.
- Remedy Entertainment reported Q2 2026 revenue of €10.2 million, a 40% year-over-year decline, resulting in an operating loss of -€3.9 million due to the absence of new game launches.
- Control Resonant has secured over 1.5 million wishlists and achieved top-three pre-order status in major markets, including strong performance in China.
- The marketing campaign for Control Resonant has generated over 20 billion impressions ahead of its upcoming multi-platform release.
Remedy Entertainment Q1 2026 Financial Results
Remedy Entertainment’s Q1 2026 financial results highlight a period of operational transition and strategic focus, marked by the appointment of Jean-Charles Gaudechon as CEO.
- Remedy Entertainment reported Q1 2026 revenue of €13.1 million, a 1.9% year-over-year decrease, while EBITDA improved to €2.9 million from €2.6 million in the prior year.
- Operating cash flow saw a significant turnaround, reaching €8.3 million in Q1 2026 compared to a negative €6.6 million in Q1 2025.
- Development of the narrative action RPG 'Control Resonant' is in full production, with marketing efforts generating approximately 2 billion media impressions during the quarter.
Remedy Entertainment Q3 2025 Business Review
The Remedy Entertainment Q3 2025 Business Review outlines a challenging financial period characterized by a strategic pivot following the underwhelming commercial performance of its recent multiplayer title, FBC: Firebreak.
- Remedy Entertainment reported a 32% year-over-year revenue decline to €12.2 million and an 89% drop in EBITDA to €0.7 million for Q3 2025.
- The company recorded a €16.4 million EBIT loss, driven primarily by a €14.9 million non-cash impairment charge related to the development costs of the multiplayer title FBC: Firebreak.
- Management has downgraded the 2025 outlook, now projecting negative operating profit (EBIT) that will fall below 2024 levels.
Remedy Entertainment Q1 2025 Business Review
The Remedy Entertainment Q1 2025 Business Review outlines a period of financial growth and strategic transition as the company shifts toward a self-publishing model.
- Remedy Entertainment achieved a financial turnaround in Q1 2025, reporting EUR 13.4 million in revenue—a 24.1% increase year-over-year—and an operating profit of EUR 1.3 million compared to a EUR 2.1 million loss in Q1 2024.
- The company has acquired full rights to the Control franchise from 505 Games and is building internal self-publishing capabilities, currently supported by a dedicated team of 25 experts.
- Remedy is set to launch FBC: Firebreak, a three-player cooperative shooter set in the Control universe, on June 17, 2025.
Remedy Entertainment Business Review: January-March 2025
Remedy Entertainment’s business review for the first quarter of 2025 highlights a return to profitability and solid revenue growth as the company transitions toward a self-publishing model.
- Remedy Entertainment returned to profitability in Q1 2025, reporting EUR 13.4 million in revenue—a 24.1% year-over-year increase—and an operating profit of EUR 1.3 million.
- The company acquired full publishing rights for the Control franchise from 505 Games, a key step in its strategic transition toward self-publishing all owned intellectual property.
- Financial performance was driven by development fees from the Control 2 and Max Payne 1 & 2 remake projects, supplemented by ongoing royalty income from Alan Wake 2.
Report of the Board of Directors and Financial Statements 2024
Remedy Entertainment demonstrated a significant financial recovery in 2024, with revenue growing 49.3% to €50.7 million.
- Remedy Entertainment grew revenue by 49.3% to €50.7 million in 2024, driven by a 58% increase in development fees for projects like the Max Payne 1&2 remake and Control 2.
- The company significantly narrowed its operating loss to €4.3 million in 2024, down from a €28.6 million loss in 2023, and expects to reach positive operating profit in 2025.
- Management is transitioning toward a self-publishing model, highlighted by the acquisition of full rights to the Control franchise and a new multimedia partnership with Annapurna.
Remedy Entertainment Annual Report 2024
Remedy Entertainment achieved a significant financial turnaround in 2024, with revenue growing 49.3% to €50.7 million and EBITDA improving to €2.5 million.
- Remedy Entertainment achieved a financial turnaround in 2024 with revenue growing 49.3% to €50.7 million and EBITDA reaching €2.5 million, driven by Alan Wake 2 surpassing 2 million units sold.
- The company is transitioning to a self-publishing model for its owned IP, supported by the full reacquisition of the Control franchise and strategic financing from Annapurna and Tencent.
- The studio aims to double 2024 revenue by 2027 while achieving a 30% EBITDA margin through a disciplined six-stage production pipeline.
Remedy Entertainment 2024 Financial Results
Remedy Entertainment’s 2024 financial results signal the beginning of a strategic growth era for the Finnish developer, characterized by a significant revenue increase and the successful recoupment of development and marketing costs for Alan Wake 2.
- Remedy Entertainment reported 2024 revenue of €50.7 million, a 49.3% year-over-year increase, while narrowing its operating loss to €4.3 million from €28.6 million in 2023.
- Alan Wake 2 has surpassed 2 million copies sold, successfully recouping its development and marketing costs and triggering royalty payments to Remedy from Epic Games.
- Remedy aims to double its 2024 revenue by 2027 with a target EBITDA margin of 30%, projecting a return to positive operating profit in 2025.
Remedy Capital Markets Day 2024
Remedy Entertainment’s 2024 Capital Markets Day outlines a strategic pivot toward sustainable, profitable growth by transitioning into a self-publishing entity while leveraging its established portfolio of high-quality, narrative-driven action games.
- Remedy is transitioning to a self-publishing model for its core intellectual properties to capture a larger share of sales and long-term financial upside.
- The company aims to transform the Control and Alan Wake franchises into multi-medium, world-class entertainment brands by 2030.
- The current development pipeline features three major projects: the multiplayer title FBC: Firebreak, the sequel Control 2, and the Max Payne 1 & 2 remake.
Remedy Entertainment Q3 2024 Business Review
The Remedy Entertainment Q3 2024 Business Review outlines a period of significant financial growth and strategic transition for the studio.
- Remedy Entertainment reported a 128.6% revenue increase to EUR 17.9 million for Q3 2024, achieving a positive operating profit of EUR 2.4 million.
- The studio is pivoting to a self-publishing model, having consolidated full intellectual property rights for the Alan Wake and Control franchises.
- A new partnership with Annapurna Pictures will co-finance the development of Control 2, while also facilitating film and television adaptations of the studio's IP.
Remedy Entertainment Plc: Business Review January-September 2024
Remedy Entertainment’s business review for the first nine months of 2024 highlights a strategic transition toward self-publishing and the strengthening of its internal intellectual property portfolio.
Remedy Half-Year Financial Report: January-June 2024
Remedy Entertainment’s half-year financial report for the period ending June 30, 2024, outlines a period of revenue growth and improved profitability driven primarily by development fees from the Max Payne 1 and 2 remake project.