Rise
Company
Documents about Rise
Trend Watch: The Rise of Publisher as a Service
The emergence of Publisher as a Service (PaaS) represents a strategic shift in how independent PC and console developers bring titles to market.
- The Publisher as a Service (PaaS) model allows independent developers to retain intellectual property and higher revenue shares by replacing traditional revenue-sharing deals with flat-fee or hourly-rate service structures.
- PaaS providers, such as popagenda, offer comprehensive operational support including marketing, trailer production, social media management, and technical release tasks like console certification and porting coordination.
- The shift toward PaaS is driven by increased availability of non-equity funding and greater industry knowledge regarding self-publishing, which helps studios reduce long-term overhead and burn rates.
The Walking Dead: Survivors – A Player Perspective on Monetization
The mobile title The Walking Dead: Survivors functions as a 4X strategy game that shares significant structural and design similarities with established genre competitors like State of Survival.
- The Walking Dead: Survivors utilizes a 4x strategy framework highly similar to KingsGroup Holdings’ State of Survival, featuring comparable FTUE, world map mechanics, and tower defense-style campaign elements.
- Monetization is heavily driven by character acquisition and development, with specific IAP recommendations and VIP system benefits centered on obtaining the character Michonne.
- The game employs a shard-based gacha system for character summoning and star-level upgrades, requiring premium currency or tickets that can be purchased via bulk discount bundles.
Capcom Financial Highlights: Fiscal Year Ended March 31, 2021
Capcom’s financial results for the fiscal year ended March 31, 2021, demonstrate significant growth, marked by record-high profits and an eighth consecutive year of operating income expansion.
- Capcom achieved record-high profits and an eighth consecutive year of operating income growth, reaching 34.6 billion yen in operating income and 95.3 billion yen in net sales for the fiscal year ended March 31, 2021.
- The Digital Contents segment drove performance, with total consumer unit sales reaching 30.1 million, including 23.15 million units sold digitally.
- Monster Hunter Rise was a primary growth driver, contributing over 4.8 million units to the total sales volume.
Capcom Overview of Strategies and Plans: Fiscal Year Ending March 31, 2022
Capcom’s business strategy for the fiscal year ending March 31, 2022, centers on achieving a ninth consecutive year of operating income growth.
- Capcom targets record-breaking performance for the fiscal year ending March 31, 2022, aiming for 100 billion yen in net sales and 42 billion yen in operating income.
- The company plans to achieve a ninth consecutive year of operating income growth by targeting a record sales volume of 32 million units.
- Growth is primarily driven by the Consumer sub-segment of the Digital Contents division, anchored by major releases including Resident Evil Village and Monster Hunter Rise.
Capcom Consolidated Financial Results for the Year Ended March 31, 2021
Capcom achieved significant financial expansion during the fiscal year ending March 31, 2021, marking an eighth consecutive year of operating income growth.
- Capcom achieved its eighth consecutive year of operating income growth, with net sales rising 16.8% to 95,308 million yen and operating income surging 51.6% to 34,596 million yen for the fiscal year ending March 31, 2021.
- The Digital Contents segment served as the primary financial driver, generating 75,300 million yen in net sales through high-margin catalog titles and the successful launch of Monster Hunter Rise.
- The company implemented a 2-for-1 stock split in April 2021 to increase stock liquidity and broaden its investor base for long-term growth.
MTG Q1 2021 Financial Results
Modern Times Group’s financial performance for the first quarter of 2021 reflects a bifurcated operational landscape, characterized by robust growth in the gaming segment contrasted with ongoing pandemic-related headwinds in the esports vertical.
- Modern Times Group reported total net sales of 1,064 million SEK in Q1 2021, a 9% increase when adjusted for foreign exchange.
- The gaming division drove performance with a 32% increase in net sales and a 55% rise in adjusted EBITDA, supported by the integration of Hutch.
- MTG acquired New Zealand-based developer Ninja Kiwi for 1,217 million SEK to secure the Bloons intellectual property and expand its tower defense portfolio.
Interest in Online Gaming Services Continues Strong Rise: Germany
The German games industry experienced a significant surge in the adoption and financial performance of online gaming services throughout 2020.
- Sales revenue from online gaming services in Germany grew by 50% in 2020, reaching a total of 692 million euros.
- Cloud gaming services experienced the fastest growth within the sector, increasing by 67% to reach 72 million euros in revenue.
- Online services for cooperative console gaming, such as PlayStation Plus, Xbox Live Gold, and Nintendo Switch Online, remain the largest submarket, generating 439 million euros in 2020.
Chinese Game Three Kingdoms Tactics Published by Alibaba Surpasses $1 Billion in Revenue
The mobile strategy game Three Kingdoms Tactics, published by Alibaba, has achieved significant commercial success, surpassing $1.2 billion in lifetime revenue as of April 2021.
- The mobile game Three Kingdoms Tactics, published by Alibaba, has surpassed $1.2 billion in lifetime revenue since its September 2019 release.
- As of April 2021, the title became the highest-grossing 4X strategy game on the App Store and the 5th top-grossing iOS game globally for that year.
- China drives the vast majority of the game's financial success, accounting for 96.2% of its total iOS revenue.
Infinity Kingdom: Monetisation Analysis
This analysis examines the monetization strategy of Infinity Kingdom, a mobile strategy game released in early 2021.
- Infinity Kingdom shifts the traditional 4X strategy power balance by assigning 90% of player power to heroes and troops, compared to the 50-70% typically allocated to construction and research in the genre.
- The game utilizes a 'water team' meta to drive early-game monetization, incentivizing players to purchase Merlin via a first-time buyer offer and subsequent VIP chests totaling approximately €45.
- Scaling IAP bundles are used to monetize hero progression, with specific 'Crowned King' packs requiring a total spend of €205 to fully upgrade a single hero to seven tiers.
Rise of Kingdoms: Analyzing How It Became a $2 Billion Game
Rise of Kingdoms has established itself as a dominant force in the mobile 4X real-time strategy genre, surpassing 100 million downloads and generating over $2 billion in lifetime revenue since its 2018 debut.
- Rise of Kingdoms has generated over $2 billion in lifetime revenue since its September 2018 release by developer Lilith Games.
- The game maintains strong performance with over 100 million total downloads and consistent monthly revenue exceeding $20 million.
- Monetization relies heavily on in-app purchases, including a tiered gem store, subscription-based supply depots, and a battle pass system known as Lucerne Scrolls.
Nintendo 3rd Quarter Results for Fiscal Year Ending March 2021: Financial Results Explanatory Material
Nintendo achieved record-breaking financial performance during the first nine months of the fiscal year ending March 2021, characterized by a 37.3 percent increase in net sales and an operating profit that nearly doubled to 521.1 billion yen.
- Nintendo achieved record financial results for the first nine months of the fiscal year ending March 2021, with net sales increasing by 37.3% and operating profit nearly doubling to 521.1 billion yen.
- Digital revenue grew by 104.9% to 256 billion yen, marking a critical shift in the company's long-term revenue strategy.
- Cumulative sell-through for the Nintendo Switch hardware surpassed 74 million units globally.
Capcom 3rd Quarter Financial Results: Fiscal Year Ending March 31, 2021
Capcom’s third-quarter financial results for the fiscal year ending March 31, 2021, demonstrate strong growth in sales and profit, primarily driven by the robust performance of the Digital Contents segment.
- Capcom reported net sales of 64,867 million yen and an operating income of 24,382 million yen for the nine-month period ending December 31, 2020.
- Management raised full-year guidance to 92,000 million yen in net sales and 30,500 million yen in operating income, targeting an eighth consecutive year of profit growth.
- The Digital Contents segment drove performance with 19.8 million consumer unit sales, led by titles such as Monster Hunter World: Iceborne and Resident Evil 3.