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Quest

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Documents about Quest

Cover of COLOPL Consolidated Financial Results for the Six Months Ended March 31, 2022
Financial report11 pages

COLOPL Consolidated Financial Results for the Six Months Ended March 31, 2022

The consolidated financial results for the six months ended March 31, 2022, reflect a period of contraction for the company compared to the same period in the previous fiscal year.

  • COLOPL experienced a significant downturn in the six months ending March 31, 2022, with net sales falling 18.9% year-on-year to 15,665 million yen.
  • Profitability contracted sharply, as operating profit dropped 47.6% to 2,169 million yen and profit attributable to owners of the parent fell 55.0% to 1,803 million yen.
  • Due to high business volatility, the company has declined to provide specific earnings forecasts for the remainder of the fiscal year ending September 30, 2022.
COLOPLMay 2022
Article

Plus: Songs of Conquest, We Were Here Forever Hit It Big

This analysis provides a comprehensive overview of the PC and console gaming market for the week of May 9, 2022, focusing on Steam performance, upcoming releases, and cross-platform trends.

  • Co-op and strategy titles showed strong market traction during the week of May 9, 2022, with We Were Here Forever reaching 6,700 concurrent users (CCU) and Songs of Conquest peaking at 4,200 CCU in Early Access.
  • V Rising and Little Witch in the Woods are identified as high-potential upcoming releases for the week of May 16, 2022, supported by Steam follower counts of 35,000 and 22,000 respectively.
  • Established genres like Metroidvanias continue to demonstrate long-tail viability, as evidenced by sustained high review volumes for Hollow Knight years after its initial release.
GameDiscoverCoMay 2022
Article

How V Rising Reached 1 Million Sales in Only a Week!

The success of the vampire-themed survival game V Rising, which achieved one million sales within its first week of Early Access on Steam in May 2022, serves as a primary case study for effective game discovery and community engagement.

  • V Rising achieved one million sales in its first week of Early Access in May 2022, converting wishlist interest at six times the median rate for major Steam releases.
  • The game’s success was driven by a 'genre mashup' strategy that combined ARPG elements with base-building and survival mechanics, broadening its appeal to multiple player segments.
  • Stunlock Studios leveraged its reputation from previous titles like Battlerite and maintained tactical transparency through consistent developer blogs and Q&A sessions to build player trust.
GameDiscoverCoMay 2022
Article

Plus: A Big Steam Week, With Warhammer 40k & Trek To Yomi Up Next

This analysis examines current and upcoming performance trends for premium PC and console games, utilizing proprietary tracking data to forecast market success.

  • The Stanley Parable: Ultra Deluxe achieved immediate commercial success, selling over 100,000 units on Steam within 24 hours and reaching a peak of 21,000 concurrent users.
  • Dune: Spice Wars demonstrated strong early market interest for strategy titles, securing 8,000 concurrent users during its Steam Early Access launch.
  • Elden Ring and Lego Star Wars: The Skywalker Saga remain the dominant paid downloads across Xbox, PlayStation, and Switch platforms.
GameDiscoverCoApr 2022
Article

Plus: Steam Debuts for April Falter So Far

This analysis examines the state of the global video game market during mid-April 2022, focusing on Steam performance trends and cross-platform sales data.

  • The Steam market is increasingly bifurcated, with revenue dominated by evergreen live-service titles like Counter-Strike: Global Offensive, Lost Ark, and Apex Legends, while new mid-tier releases struggle to gain traction.
  • The estimated 'new normal' for first-year gross revenue for many professional developers on Steam has shifted downward to the $100,000–$200,000 range.
  • New indie titles are seeing underwhelming launches, with peak concurrent user counts often falling between 100 and 500 for games with development budgets ranging from $200,000 to $2 million.
GameDiscoverCoApr 2022
Article

Plus: New Quest Charts, as Lego X Star Wars Dominates Elsewhere!

This analysis provides a comprehensive overview of current performance trends across the VR, PC, and console gaming markets during early April 2022.

  • LEGO Star Wars: The Skywalker Saga dominated early April 2022 sales, leading download charts on Nintendo Switch, PlayStation, and the Epic Games Store while peaking at 82,000 concurrent users on Steam.
  • A new estimation model using a 110x multiplier on Meta Quest star ratings suggests Zenith: The Last City has reached 500,000 units sold on the platform.
  • The VR title Nock surpassed 100,000 units in its first month of release according to the new Quest store tracking methodology.
GameDiscoverCoApr 2022
Article

Plus Newsletter: April 2022's Big New Winners and Losers on Steam

This analysis examines Steam and console market performance for April 2022, utilizing proprietary Hype Scores and sales data to identify commercial trends.

  • The median ratio of pre-launch Hype Score to first-week sales for games with over 500 Hype points is 0.16, indicating a significant gap between initial interest and actual conversion.
  • Titles such as The Stanley Parable: Ultra Deluxe and Ravenous Devils significantly outperformed market expectations, achieving sales figures ten times higher than their predicted benchmarks.
  • High-profile games like Chinatown Detective Agency and Uragun struggled to convert interest into sales, recording performance ratios as low as 0.01.
GameDiscoverCoApr 2022
Article

Plus: April's Big New Winners & Losers on Steam

This analysis evaluates the commercial performance of video game debuts for April 2022, primarily focusing on Steam while providing secondary insights into the console, Epic Games Store, and Meta Quest markets.

  • The median ratio of pre-launch 'Hype Score' to first-week review count remains stable at 0.16, serving as a reliable benchmark for predicting commercial performance.
  • Lego Star Wars: The Skywalker Saga tripled its sales expectations, while The Stanley Parable: Ultra Deluxe outperformed its projections by a factor of ten.
  • Underperforming titles like Chinatown Detective Agency and Uragun achieved review-to-sales ratios of only 0.01 to 0.02, highlighting a frequent failure to convert follower counts into active buyers.
GameDiscoverCoApr 2022
Cover of The 2022 Game Developers Choice Awards (Full Video)
65 min
Game Developers Conference65 min

The 2022 Game Developers Choice Awards (Full Video)

The 22nd annual Game Developers Choice Awards serves as a comprehensive recognition of excellence within the global interactive entertainment industry for the 2021 calendar year.

  • Inscryption was named the Game of the Year at the 22nd annual Game Developers Choice Awards, which recognized excellence in the 2021 calendar year.
  • Valheim achieved significant market impact by securing both the Best Debut and the Audience Award.
  • Ratchet & Clank: Rift Apart demonstrated industry-leading technical and artistic standards by winning awards for both Best Visual Art and Best Technology.
Game Developers ConferenceMar 2022
Cover of Building an Expansive 'Star Wars' World in Mobile VR
28 min
Game Developers Conference28 min

Building an Expansive 'Star Wars' World in Mobile VR

The development of Star Wars: Tales from the Galaxy’s Edge for mobile virtual reality platforms, specifically the Oculus Quest and Quest 2, required extensive technical optimization to maintain high-fidelity interactive storytelling within constrained hardware environments.

  • To overcome mobile CPU bottlenecks, the team implemented a custom object pooling system to eliminate hitches caused by spawning and despawning actors.
  • Engineers optimized complex component hierarchies by replacing scene components with actor components and utilizing skeletal mesh detachment to allow animation graphs to function independently.
  • The team developed a custom, automated pre-computed visibility system using navigation mesh geometry to limit cell placement, which significantly reduced computation time compared to standard occlusion methods.
Game Developers ConferenceMar 2022
Cover of Venture Capital and Game Discovery
Article

Venture Capital and Game Discovery

This analysis explores the intersection of venture capital and game discovery, primarily through an interview with Transcend Fund regarding their investment criteria for PC, console, and VR studios.

  • Venture capital investment in gaming is currently driven by an 'audience-first' strategy, prioritizing studios that demonstrate aggressive scalability and social connectivity over traditional niche development.
  • Steam market saturation remains extreme, with 57% of developers earning less than $1,000 in gross revenue, while only 1,600 developers have surpassed the $1 million threshold.
  • The Meta Quest VR store shows a median gross revenue of $1.02 million per title and median sales of 59,900 units, supported by a 108x ratings-to-sales multiplier.
GameDiscoverCoMar 2022
Article

A Heavily Curated Store? Meta Quest Thinks It's a Winner

This analysis examines the strategic rationale behind Meta’s decision to maintain a heavily curated storefront for the Quest VR ecosystem, contrasting it with the open-market trends seen on platforms like Steam or the Nintendo Switch.

  • Meta maintains a heavily curated Quest storefront to ensure high quality standards and prevent user churn, a strategy developed in response to the high abandonment rates seen with unpolished software on the Oculus Go.
  • The Quest platform’s limited catalog of over 400 titles has moved away from a 'lottery ticket' model, resulting in higher average financial returns for approved developers due to reduced supply and increased consumer trust.
  • The gaming industry experienced a massive surge in M&A activity during the first quarter of 2022, with total deal values reaching nearly $99 billion.
GameDiscoverCoMar 2022