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Quest

Company

Documents about Quest

Article

The State of VR Games in 2022: Survey Results

The virtual reality gaming market in 2022 is characterized by a significant shift toward Meta Quest dominance, according to survey data collected from approximately 20 VR developers.

  • The Meta Quest store is the dominant revenue driver for VR developers, accounting for a median of 78.5% of monthly gross revenue and 84% of lifetime earnings.
  • Meta Quest store sales correlate to star ratings at a ratio of approximately 108x, a metric now validated by industry survey data.
  • Developer optimism is rising as only 16% of respondents now view the current installed base as a primary concern, suggesting the hardware has reached critical mass.
GameDiscoverCoFeb 2022
Cover of The Impossible Quest: Getting a Job in Games
49 min
Game Developers Conference49 min

The Impossible Quest: Getting a Job in Games

Securing a position within the competitive game industry requires a strategic blend of technical preparation, professional adaptability, and intentional networking.

  • Prioritize the creation of a role-specific portfolio that clearly delineates your individual contributions to collaborative projects.
  • Approach networking as a long-term strategy by building genuine relationships with peers and support staff rather than focusing exclusively on senior leadership.
  • Maintain a proactive career management system by utilizing industry-specific resources like GameDevMap and keeping an organized log of all job applications.
Game Developers ConferenceFeb 2022
Article

Does Xbox Really Intend to Slice up the Platform 'Tax'

Microsoft is signaling a potential shift in the traditional 30% platform fee model for Xbox, positioning itself strategically amid increasing global antitrust scrutiny and the proposed Open Apps Market Act in the United States.

  • Microsoft is exploring a modular fee structure for Xbox that would allow developers to pay adjusted commissions based on specific services used, such as payment processing or cloud streaming, rather than a flat 30% platform tax.
  • Microsoft’s shift is driven by a business model increasingly reliant on recurring revenue from Xbox Game Pass and multiplatform live-service titles, reducing its dependency on traditional one-off platform fees.
  • Current U.S. legislative proposals, such as the Open Apps Market Act, contain specific exemptions for gaming consoles that provide Microsoft with a significant lobbying advantage over mobile platform holders like Apple and Google.
GameDiscoverCoFeb 2022
Cover of Aiming 2021 Financial Results
Financial report13 pages

Aiming 2021 Financial Results

Aiming’s financial results for the fiscal year ending December 31, 2021, reflect a period of modest revenue growth coupled with a decline in profitability.

AimingFeb 2022
Cover of COLOPL Consolidated Financial Results for the Three Months Ended December 31, 2021
Financial report10 pages

COLOPL Consolidated Financial Results for the Three Months Ended December 31, 2021

COLOPL, Inc. reported its consolidated financial results for the first quarter of the fiscal year ending September 30, 2022, covering the period from October 1, 2021, to December 31, 2021.

COLOPLFeb 2022
Article

How 'Hook' Made With You Stand Out as a Free Steam Game

This analysis explores the mechanics of game discovery and "hooks" through the lens of the viral free Steam title With You.

  • Steam’s algorithm-driven discovery allows for significant organic reach, as evidenced by the free title 'With You' achieving 97,000 library additions and 49,000 unique players within two weeks of release.
  • Strategic platform features, such as Steam's 'Remote Play Together,' can be the primary driver for success in non-commercial projects by filling specific voids like accessible, non-violent cooperative play.
  • Mobile game marketing relies heavily on paid user acquisition, with Embracer Group data showing that 57% of mobile net sales are reinvested into marketing, contrasting sharply with Steam’s organic discovery model.
GameDiscoverCoFeb 2022
Cover of Analyst Bulletin: Mobile Game Market Review December 2021
Article

Analyst Bulletin: Mobile Game Market Review December 2021

The mobile gaming landscape in December 2021 was defined by a strategic reliance on seasonal holiday content, high-profile intellectual property collaborations, and the refinement of live-service engagement mechanics.

  • Mobile game developers heavily leveraged seasonal holiday themes in December 2021, with titles like Roblox, Pokémon Go, and Clash Mini integrating Christmas-specific events, tasks, and cosmetic rewards.
  • Major IP collaborations were a primary driver of engagement in December, highlighted by Garena Free Fire’s 'Plan Bermuda' event featuring Netflix’s Money Heist and Project Sekai’s first-ever collaboration with the Aku no Taizai series.
  • New entrants in the Chinese market included the 4X strategy game 'Conquer civilization' (文明与征服), which reached the top 11 in grossing rankings, and the anime-style TBRPG 'Hortensia Saga 2', which saw a brief spike in performance before declining.
GameRefineryJan 2022
Cover of Newzoo Trends to Watch 2022: Games, Esports, Live Streaming, Cloud and the Metaverse
Report30 pages

Newzoo Trends to Watch 2022: Games, Esports, Live Streaming, Cloud and the Metaverse

The analysis projects that 2022 will be defined by a cautious expansion of emerging monetisation models and a deepening investment in immersive technologies.

  • The global games industry generated $175.9 billion in 2021, with the Asia-Pacific region contributing $88.2 billion and maintaining an 8.7 percent compound annual growth rate.
  • Publishers are shifting away from explicit NFT branding due to player backlash and regulatory scrutiny, opting instead to experiment with 'NFT-like' features under alternative labels.
  • Legal pressure on Apple and Google is expected to force a relaxation of app-store steering rules, potentially creating new payment pathways that will alter distribution economics.
NewzooJan 2022
Cover of VR Games Market Report 2022
Report44 pages

VR Games Market Report 2022

The virtual reality market is entering a period of significant expansion, with the global active hardware install base projected to reach 46 million units by 2024.

  • The global active VR hardware install base is projected to reach 46 million units by 2024, driven by a 42% compound annual growth rate.
  • Gaming is the primary driver of the VR ecosystem, with 72% of headset owners using devices for gaming and nearly 60% engaging with them on a weekly basis.
  • Standalone headsets, such as the Meta Quest 2, are the primary catalysts for market expansion by increasing accessibility compared to traditional PC-based hardware.
NewzooJan 2022
Article

Plus Analysis: Teardown's 1.0, Dune: Spice Wars' Debut & More

This analysis examines the performance and market trends of PC, console, and VR games for late April 2022.

  • The 1.0 release of Teardown drove the destruction simulator toward an estimated two million units sold while maintaining a 97% positive user rating on Steam.
  • LEGO Star Wars: The Skywalker Saga and Elden Ring remain the dominant top-charting titles across PlayStation, Xbox, and Switch platforms.
  • Green Hell VR achieved strong market momentum on the Meta Quest platform, with estimated sales between 100,000 and 150,000 units shortly after its launch.
GameDiscoverCoDec 2021
Article

VR Explosion: Examining Quest 2's Top Genres and Games

This analysis examines the commercial landscape of the Meta Quest 2 ecosystem, which reached an estimated install base of 10 million units by late 2021.

  • The Meta Quest 2 ecosystem, which reached an estimated 10 million units by late 2021, exhibits a 'hockey stick' revenue distribution where a small elite group of titles significantly outperforms the median.
  • Multiplayer and cooperative titles generate higher average revenue than single-player games, though this performance is often tied to larger initial development budgets.
  • Shooters and fighting games consistently overperform on the Quest Store, while arcade, casual, and puzzle categories are oversaturated and generally underperform.
GameDiscoverCoDec 2021
Cover of Aiming Q3 Quarterly Report: Fiscal Year Ending December 2021
Financial report17 pages

Aiming Q3 Quarterly Report: Fiscal Year Ending December 2021

Aiming Inc. provides this quarterly report for the period ending September 30, 2021, detailing the financial performance and operational status of its online game business.

AimingNov 2021