Skip to main content

Quest

Company

Documents about Quest

Cover of Should devs change their release plans due to AI clones?
47 min
GameDiscoverCo47 min

Should devs change their release plans due to AI clones?

The rapid advancement of AI-assisted decompilation has introduced new security concerns regarding the cloning of unreleased game titles.

  • AI-assisted decompilation threats are primarily limited to simple, memetic projects, meaning developers should prioritize market visibility and early prototyping over delaying releases to protect complex, original intellectual property.
  • Major studios must balance the pressure of rigorous annual release schedules with the need to maintain cultural relevance through direct consumer communication and the pursuit of industry accolades.
  • The Meta Quest ecosystem is experiencing a demographic shift, with younger users increasingly driving demand for free-to-play, sandbox-style gaming experiences.
GameDiscoverCoOct 2026
Cover of 260 Hours of MoCap: Baldur's Gate 3's Karlach Actor on Game Performance | GDC Side Quest
29 min
Game Developers Conference29 min

260 Hours of MoCap: Baldur's Gate 3's Karlach Actor on Game Performance | GDC Side Quest

The production of modern narrative-driven video games requires a fundamental shift in how studios engage with performers, moving away from treating actors as mere technical assets toward fostering deep, collaborative partnerships.

  • Samantha Béart performed 260 hours of motion capture work for the character Karlach in Baldur's Gate 3, requiring the recording of multiple thematic variations for scenes to account for various player-driven narrative outcomes.
  • Game studios should integrate actors earlier in the development process by utilizing traditional theatrical practices like table readings and chemistry tests to improve performance quality and character consistency.
  • Actors can improve their performance in abstract or green-screen environments by applying theatrical techniques, such as Peter Brook’s 'magic space,' to visualize and ground their interactions within the game world.
Game Developers ConferenceJul 2026
Cover of What’s the truth about Nintendo Switch 2 sales?
60 min
The Game Business60 min

What’s the truth about Nintendo Switch 2 sales?

The global video game industry is currently navigating a period of intense volatility, characterized by widespread workforce reductions at major firms like Epic Games and Ubisoft alongside a notable contraction in the United Kingdom’s development sector.

  • The Nintendo Switch 2 is projected to follow a 3DS-style trajectory of modest, stable growth rather than replicating the mass-market dominance of the original Switch.
  • Nintendo is mitigating hardware demand risks by prioritizing backwards compatibility, long-term team stability, and the expansion of intellectual property into film and merchandise.
  • The broader video game industry is experiencing significant volatility, marked by widespread workforce reductions at major firms like Epic Games and Ubisoft and a contraction in the UK development sector.
The Game BusinessMar 2026
Cover of Has Meta just killed virtual reality?
66 min
The Game Business66 min

Has Meta just killed virtual reality?

The gaming industry is currently navigating a period of significant structural realignment, marked by a shift away from high-budget, blockbuster development toward more sustainable, long-term operational models.

  • Meta is pivoting its strategic focus toward artificial intelligence, resulting in studio closures and a reduction in premium AAA investment for virtual reality.
  • The VR market is transitioning from an experimental phase into a specialized, niche ecosystem where smaller, agile teams are finding success.
  • Meta Quest continues to command the vast majority of revenue in the VR sector, serving as the primary anchor for the current market.
The Game BusinessJan 2026
Cover of Shaping Your Future: Ukie is Here to Help | Develop:Brighton 2024
41 min
Develop:Brighton41 min

Shaping Your Future: Ukie is Here to Help | Develop:Brighton 2024

The United Kingdom video games industry is currently navigating a period of significant market correction and economic volatility, characterized by widespread layoffs and tightening financial conditions.

  • The UK games industry is experiencing a post-pandemic downward correction, yet it remains on a 6% year-on-year growth trajectory through 2025, following an 11% growth rate between 2016 and 2021.
  • Ukie is prioritizing a five-year strategy to lobby the UK government for sector-specific support, arguing that games should be treated as a unique creative vertical rather than being grouped with film or social media.
  • Ukie’s policy agenda includes advocating for a digital creativity GCSE and the integration of play-based learning into the national school curriculum to secure the future talent pipeline.
Develop:BrightonNov 2025
Cover of How to Make Money in XR - 10 Tips for Success | Develop:Brighton 2024
31 min
Develop:Brighton31 min

How to Make Money in XR - 10 Tips for Success | Develop:Brighton 2024

The extended reality market demands a strategic focus on high-quality, immersive interactions that provide a distinct value proposition over traditional gaming platforms.

  • Successful XR titles prioritize high-quality interaction mechanics, such as the tactile feedback in 'Walking Dead: Saints and Sinners' or the physical movement requirements in 'Gorilla Tag', to create memorable gameplay.
  • Data from November 2023 indicates that top-performing XR games correlate with higher review counts per sale, and there are specific price points—often around £22.99—that show a higher likelihood of achieving top-50 sales status.
  • Market growth is driven by three distinct segments: core XR enthusiasts who play multiple times a week, 'XR curious' users who bought headsets during COVID-19, and a rapidly expanding demographic of younger players.
Develop:BrightonNov 2025
Cover of Is This New Marvel Game the Next Big Mobile Hit?
7 min
Deconstructor of Fun7 min

Is This New Marvel Game the Next Big Mobile Hit?

Marvel Mystic Mayhem, a recent action RPG release from NetEase, attempts to differentiate itself within the crowded mobile market by blending squad-based collection mechanics with real-time, card-driven combat on a hex grid.

  • NetEase's Marvel Mystic Mayhem has experienced a rapid decline in download rankings shortly after launch, indicating poor market performance and a likely contraction in daily active users.
  • The game's core design choices, specifically the limitation to a three-hero squad and the inclusion of an autoplay feature, undermine its tactical premise and fail to align with current industry trends toward deeper collection metas.
  • The broader Marvel mobile gaming ecosystem is currently facing significant revenue and engagement attrition, impacting established titles like Marvel Snap and Marvel Strike Force.
Deconstructor of FunJul 2025
Cover of Building a #1 Earning VR Game
64 min
Naavik64 min

Building a #1 Earning VR Game

Spatial has successfully transitioned from an augmented reality collaboration platform into a leading developer of user-generated content within the virtual reality sector.

  • Spatial achieved enterprise-wide profitability as of December by transitioning from an AR collaboration platform to a leading developer of user-generated VR content.
  • The success of the top-earning title 'Animal Company' is driven by a social-adventure gameplay loop supported by consistent live operations and community engagement via Discord.
  • The company scaled its user base by leveraging accessible hardware like the Meta Quest 3S and repurposing foundational code from previous experimental projects.
NaavikFeb 2025
Cover of The Man Who Made Ultima: Lord British | Extra Credits Gaming
10 min
Extra Credits10 min

The Man Who Made Ultima: Lord British | Extra Credits Gaming

Richard Garriott, widely known by his persona Lord British, stands as a foundational figure in the evolution of computer role-playing games (CRPGs) and massively multiplayer online games (MMOs).

  • Richard Garriott, known as 'Lord British,' pioneered the RPG genre with the Ultima series, which introduced the concept of the 'avatar' and shifted industry standards toward complex morality systems with 1985's Ultima IV: Quest of the Avatar.
  • Garriott founded Origin Systems, which was acquired by Electronic Arts in 1992 for $30 million in stock and later produced the groundbreaking 1997 title Ultima Online, one of the first successful graphical MMOs to utilize a recurring subscription model.
  • The commercial success of Ultima Online led to internal conflict at EA, where the company's mandate to pivot toward multiple simultaneous MMO projects resulted in the cancellation of other titles and the eventual stagnation of Origin Systems.
Extra CreditsDec 2024
Cover of Loud and Clear: Improving Accessibility for Low Vision Players in 'Cosmonious High'
33 min
Game Developers Conference33 min

Loud and Clear: Improving Accessibility for Low Vision Players in 'Cosmonious High'

Owlchemy Labs has established a new standard for inclusive virtual reality design through a comprehensive accessibility update for the title Cosmonious High.

  • Owlchemy Labs implemented a 'describable item system' in 'Cosmonious High' that functions like alt text, using text-to-speech (TTS) to describe interactive objects, journals, and tutorial popups for blind and low-vision players.
  • The development team utilized spatialized audio to provide players with a sense of an object's location, using volume and directional sound to help players narrow their search for items in the virtual environment.
  • A dedicated 'assist button' was mapped to unused controller inputs, allowing players to trigger or cancel TTS descriptions on demand, giving them control over the information flow and preventing audio clutter.
Game Developers ConferenceAug 2024
Cover of Level and Quest Design Collaboration from 'Skyrim' to 'Starfield'
60 min
Game Developers Conference60 min

Level and Quest Design Collaboration from 'Skyrim' to 'Starfield'

Successful game development at Bethesda Game Studios relies on the deep integration of level design and narrative architecture, moving away from rigid departmental silos toward a model of shared responsibility.

  • Establish clear ownership boundaries early: level designers must have final authority over layout and combat encounters, while quest designers retain final authority over narrative, story, and characters.
  • Avoid the 'buffer time' trap when scoping complex content; when a project exceeds the capacity of a single designer, it is more effective to split responsibilities between specialized roles rather than simply extending the deadline.
  • Foster cross-departmental collaboration by creating shared project-centered goals, allowing teams to bypass bureaucratic overhead and rapidly reallocate resources during critical development phases.
Game Developers ConferenceJul 2024
Cover of Microsoft’s Done Deal / Predicting Holiday Hits / When Will Layoffs End?
56 min
Naavik56 min

Microsoft’s Done Deal / Predicting Holiday Hits / When Will Layoffs End?

The gaming industry is currently navigating a significant strategic reset following the finalization of the Microsoft-Activision Blizzard acquisition.

  • The Microsoft-Activision Blizzard acquisition marks a strategic shift away from mega-deals toward internal studio integration and operational efficiency.
  • Macroeconomic pressures and the end of cheap capital have triggered widespread industry layoffs and the cancellation of long-term projects to focus on proven, high-performing titles.
  • Future consolidation is expected to focus on smaller acquisitions and private equity-led streamlining, with EA and Capcom identified as potential targets for media conglomerates.
NaavikOct 2023