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Article

All Hail Stray, as 'That Cat Game' Goes Big

This analysis examines the performance of PC and console game releases for the week of July 18, 2022, focusing primarily on Steam, while also providing cross-platform insights for Nintendo Switch, PlayStation, Xbox, and Meta Quest.

  • Stray was the standout release for the week of July 18, 2022, achieving a 97% positive rating from over 26,000 reviews and reaching a peak of 62,000 concurrent users on Steam.
  • MultiVersus successfully utilized a high-priced 'Founder’s Pack' strategy to drive early access monetization and engagement.
  • Nobunaga's Ambition: Shinsei demonstrated strong regional performance by reaching over 10,000 concurrent users despite being limited exclusively to Asian markets.
GameDiscoverCoJul 2022
Article

Top Steam Games Debuting in Q3 2022

This analysis provides a comprehensive overview of the Steam marketplace and broader console landscape for the third quarter of 2022.

  • Major DLC releases are currently outperforming new standalone titles in player engagement, evidenced by Monster Hunter Rise: Sunbreak peaking at 209,000 concurrent users.
  • Stray emerged as the highest-momentum Q3 2022 debut on Steam, driven by rapid wishlist velocity despite having fewer total followers than Party Animals.
  • Developer-led in-game review prompts on platforms like Meta Quest and Apple Arcade are inflating review counts by up to fifteen-fold, rendering traditional review-to-sales metrics unreliable.
GameDiscoverCoJul 2022
Article

Plus: The Steam Summer Sale Hasn't Deterred Tiny Tina

The Steam Summer Sale has not significantly hindered the performance of new releases and major transitions, as evidenced by the successful Steam debut of Tiny Tina’s Wonderlands following its three-month exclusivity period on the Epic Games Store.

  • Major Steam releases remain resilient during the Steam Summer Sale, evidenced by Tiny Tina’s Wonderlands reaching over 7,000 concurrent users immediately following its Epic Games Store exclusivity period.
  • Raft experienced a significant performance surge to 80,000 concurrent users upon its 1.0 release in late June 2022.
  • Chivalry 2 achieved 300,000 units sold within its first ten days on the Steam platform.
GameDiscoverCoJun 2022
Article

Plus: TMNT, Starship Troopers Hit Steam Next Week!

This analysis examines the relationship between Steam player reviews and actual sales figures, proposing a refined methodology for estimating commercial performance during a game's launch window.

  • Steam launch window sales-to-review ratios are 2.5 times higher on day one than in the long tail, meaning low initial review counts do not necessarily indicate commercial failure.
  • The review-to-sales ratio for new Steam releases typically normalizes to standard levels by the seventh day post-launch.
  • The success of '20 Minutes Till Dawn' indicates a growing market for microgenre titles inspired by the mechanics of 'Vampire Survivors'.
GameDiscoverCoJun 2022
Cover of Plus: Hot Pre-orders and How to Use Them
Article

Plus: Hot Pre-orders and How to Use Them

Strategic use of pre-orders serves as a powerful tool for high-profile video games to secure early revenue and enhance platform visibility.

  • High-profile titles can secure early revenue and visibility by leveraging pre-orders and wishlist counts to climb top-grossing charts before launch, creating a discovery loop that persists regardless of critical reception.
  • Niche simulation games remain a strong market segment, evidenced by Captain of Industry reaching over 4,000 concurrent users on Steam.
  • Regional pricing controversies and high difficulty levels can negatively impact early user reviews and long-term momentum, as observed with the release of Souldiers.
GameDiscoverCoJun 2022
Article

Plus: FFVII, Chivalry, Turtles Top Big Steam Week

This analysis provides a comprehensive overview of performance trends across major PC and console gaming platforms for the third week of June 2022.

  • Teenage Mutant Ninja Turtles: Shredder’s Revenge debuted on Steam with 12,000 concurrent users and secured a top position on the Nintendo eShop during the third week of June 2022.
  • Final Fantasy VII Remake Intergrade achieved a successful Steam launch despite its premium pricing and prior availability on the Epic Games Store and PlayStation.
  • The Quarry emerged as a dominant title on both PlayStation and Xbox download charts in the U.S. market.
GameDiscoverCoJun 2022
Article

Plus: Steam's Top 20 for June 2022

This analysis evaluates the accuracy of proprietary market tracking tools by comparing internal data against official Steam sales performance for June 2022.

  • First-week player review counts serve as a reliable proxy for revenue, showing a 65% direct correlation with Valve's official June 2022 revenue-based Top 20 list.
  • Thirteen titles appeared on both the review-based and revenue-based top charts, confirming that review volume is a strong indicator of commercial success.
  • Revenue-based charts often include Early Access titles transitioning to version 1.0, such as Raft and Frozenheim, which creates discrepancies when compared to metrics focused solely on new store debuts.
GameDiscoverCoJun 2022
Article

BattleBit Remastered: How Did It Sell Millions?

This analysis explores the commercial success of BattleBit Remastered, a low-poly, massive multiplayer first-person shooter that achieved significant market penetration upon its June 2023 release.

  • BattleBit Remastered sold approximately 3.66 million copies on Steam, generating $49.3 million in gross revenue following its June 2023 release.
  • The game’s commercial success was driven by a $15 price point, the absence of microtransactions, and its role as counterprogramming to AAA franchises like Battlefield and Call of Duty.
  • Audience data indicates the game successfully captured 'Hardcore Gamer' demographics, showing high player overlap with tactical titles such as Squad, Insurgency, and Hell Let Loose.
GameDiscoverCoJun 2022
Article

Plus: You Get a Steam Sales Estimate, You Get...

This analysis provides a comprehensive overview of current sales trends and performance metrics across major gaming platforms, including Steam, PlayStation, Xbox, Nintendo Switch, Epic Games Store (EGS), Meta Quest, and Apple Arcade.

  • Steam sales estimation can be calculated using review-to-sales multipliers, which provide more accurate ownership data than profile sampling by avoiding the inflation caused by unplayed bundle keys.
  • Meta Quest sales can be estimated by applying a 110x multiplier to the number of new star ratings a title receives.
  • May 2022 releases showed varied performance, with My Time at Sandrock reaching 19,000 concurrent users and Sniper Elite 5 peaking at 12,500 concurrent users.
GameDiscoverCoMay 2022
Cover of Plus: Look at V Rising Go, Fellow Vampires!
Article

Plus: Look at V Rising Go, Fellow Vampires!

This analysis examines the commercial performance and market trends of the global video game industry for the third week of May 2022, focusing primarily on Steam, console platforms, and the Epic Games Store.

  • V Rising became a breakout success in the survival-crafting genre, selling 500,000 units in its first three days and reaching a peak of 94,500 concurrent users on Steam.
  • V Rising's launch performance significantly exceeded its pre-launch engagement metrics, which stood at approximately 35,600 Steam followers.
  • Arma Reforger and Little Witch in the Woods recorded notable Steam debuts with peak concurrent user counts of 12,300 and 4,350, respectively.
GameDiscoverCoMay 2022
Cover of Aiming Q1 2022 Quarterly Report
Financial report17 pages

Aiming Q1 2022 Quarterly Report

This quarterly report for Aiming Inc. covers the first quarter of the fiscal year ending December 31, 2022, spanning the period from January 1, 2022, to March 31, 2022.

  • Aiming Inc. reported a 40.6% year-on-year decline in operating profit to 336 million yen for Q1 2022, alongside a 5.5% decrease in net sales to 3,342 million yen.
  • The financial downturn was driven by weakening KPIs across existing game titles and increased spending on personnel, outsourcing, and marketing for projects like Dragon Quest Tact.
  • Despite lower profitability, the company’s total assets grew to 7,419 million yen by March 31, 2022, primarily due to an increase in cash and deposits.
AimingMay 2022
Cover of PlayStudios: A Quest for Growth in a Stagnant Slots Market
Article

PlayStudios: A Quest for Growth in a Stagnant Slots Market

The mobile slots market has reached a state of stagnation, characterized by plateauing revenue and declining download figures following shifts in privacy regulations.

  • The mobile slots market has plateaued in revenue and experienced a decline in downloads following Apple's privacy policy changes, leaving little room for growth through traditional monetization or progression features.
  • PlayStudios differentiates its portfolio through 'PlayAWARDS,' a loyalty program that incentivizes cross-app engagement by allowing players to redeem in-game points for real-world rewards at partner casinos and hotels.
  • While major competitors like Playtika have focused on acquiring and integrating casual game studios to diversify, PlayStudios has attempted to expand into new genres like bingo and puzzle games (Tetris) while maintaining its core slots business.
NaavikMay 2022