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PLAION

CompanyGermany

9 documents in the library are about PLAION, from writers such as Embracer Group, Newzoo and Overwolf. Each has a summary and key insights with the page they come from.

Documents
9
newest 20 May 2026
Steam revenue
$5.9M
estimate, its games

Connections

The documents about PLAION on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue as publisher
$5.9M
5 games
Units sold
720K
as publisher or developer
Headquarters
Germany

PLAION’s best-selling games on Steam

GameReleasedShare of the best sellerRevenueUnits
Nobody Wants to DiePublisher2024$4.0M280K
Warhammer 40,000: Speed FreeksPublisher2024$1.5M396K
AkimbotPublisher2024$311K31K
Clid the SnailPublisher2021$58K5,970
The Siege and the SandfoxPublisher2025$53K6,106

Documents about PLAION

Cover of ESG Fact Sheet: FY 2025/26
Report8 pages

ESG Fact Sheet: FY 2025/26

The Embracer Group’s FY 2025/26 ESG Fact Sheet outlines the organization’s commitment to integrating sustainability into its core business model, which spans PC, console, and mobile game development across nearly 30 countries.

  • Embracer Group reported net sales of SEK 22,370 million with an adjusted EBIT margin of 15% for the 2024/25 fiscal year, excluding divested operations.
  • The PC and console gaming segment is the company's primary revenue driver, contributing 47% of total sales and 54% of adjusted EBIT.
  • The workforce consists of nearly 6,000 employees, with a gender distribution of 27% women and 73% men.
Embracer GroupMay 2026
Cover of Gaming as a Culture, Not Only a Channel
Article

Gaming as a Culture, Not Only a Channel

The episode of The Leaderboard Insights Podcast focuses on the evolving role of gaming as a cultural touchstone rather than merely an advertising channel.

  • Overwolf’s platform currently facilitates authentic brand engagement for a user base exceeding 113 million monthly gamers across major titles.
  • Effective gaming marketing requires moving away from treating gamers as a monolithic audience in favor of surgical targeting to improve media spend efficiency.
  • For indie developers, Discord join metrics serve as a more reliable pre-launch performance indicator than traditional Steam wishlists.
OverwolfApr 2026
Cover of Video Game News: French Market Overview 2025
Report39 pages

Video Game News: French Market Overview 2025

The French video game market demonstrated significant resilience and growth in 2025, reaching a total valuation of €5.856 billion.

  • The French video game market reached a valuation of €5.856 billion in 2025, marking a 2.9% year-over-year increase.
  • Mobile gaming is the primary growth driver, surging 11% and accounting for 94% of its revenue through free-to-play applications.
  • The player base expanded to 40.2 million individuals, with adults now representing 88% of the total demographic.
SELL – Syndicat des Éditeurs de Logiciels de LoisirsApr 2026
Cover of PC & Console Gaming Report 2026
Report80 pages

PC & Console Gaming Report 2026

The global PC and console gaming market is undergoing a fundamental transition from a period of rapid, broad-based expansion to a more selective, mature environment.

  • PC player base is projected to exceed one billion by 2028, with a CAGR of 2.9% from 2025-2028, while console player growth moderates with a 2.2% CAGR in the same period.
  • Almost two-thirds of console revenues (PlayStation and Xbox) go to the top 20 games, whereas on PC, over half of revenue comes from games ranked 21+.
  • PC is the only platform effectively monetizing Free-to-Play (F2P) games, with revenue holding stable despite falling playtime in the west; on console, F2P revenue is dropping faster than engagement.
NewzooApr 2026
Cover of Sustainability at Embracer Group: FY 2025/26 ESG Fact Sheet
Report8 pages

Sustainability at Embracer Group: FY 2025/26 ESG Fact Sheet

Embracer Group’s sustainability strategy for the 2025/26 fiscal year centers on integrating environmental, social, and governance (ESG) principles into its core business model to drive long-term value for stakeholders.

  • Embracer Group operates 55 internal studios with nearly 6,500 employees across 30 countries, utilizing a double materiality framework to assess both environmental/social impact and financial sustainability risks.
  • The company reported net sales of SEK 22,370 million for the 2024/25 fiscal year, with PC and console games accounting for 47% of total revenue and an adjusted EBIT margin of 15%.
  • The workforce is geographically concentrated with 64% of employees in Europe and 31% in North America, while maintaining a gender distribution of 27% women and 73% men.
Embracer GroupFeb 2026
Cover of Sustainability at Embracer Group: FY 2025/26 ESG Fact Sheet
Report8 pages

Sustainability at Embracer Group: FY 2025/26 ESG Fact Sheet

The Embracer Group’s FY 2025/26 ESG Fact Sheet outlines the organization’s commitment to integrating sustainability into its core business model, which spans PC, console, and mobile gaming, as well as media and retail operations.

  • Embracer Group achieved a score of 41 in the 2025 S&P Global Corporate Sustainability Assessment, significantly outperforming the industry peer average of 26.
  • The organization maintains a workforce of nearly 7,000 employees across 69 internal studios, with a geographic distribution of 64% in Europe, 31% in North America, and 5% in other regions.
  • Internal governance is supported by 17 group policies, featuring high compliance implementation rates of 99% for codes of conduct and 96% for anti-corruption measures.
Embracer GroupNov 2025
Cover of Battlefield 6 Reclaims No.1: EA Dominates the European Charts
Article

Battlefield 6 Reclaims No.1: EA Dominates the European Charts

Electronic Arts (EA) currently dominates the European video game market, with Battlefield 6 reclaiming the number one position in both unit sales and revenue for the week ending October 26, 2025.

  • Electronic Arts dominates the European market for the week ending October 26, 2025, holding the top two spots in unit sales with Battlefield 6 and EA Sports FC 26.
  • Battlefield 6 reclaimed the No. 1 position in European unit sales despite experiencing a 55% week-on-week decline in sales volume.
  • Pokémon Legends: Z-A dropped to No. 3 in the charts following an 84% week-on-week decline in physical unit sales.
The Game BusinessOct 2025
Cover of Embracer Group Interim Report: Q4 FY 22/23
Financial report74 pages

Embracer Group Interim Report: Q4 FY 22/23

Embracer Group experienced a period of significant financial volatility during the fourth quarter of the 2022/2023 fiscal year, characterized by substantial annual growth tempered by a major downward revision to future earnings guidance.

  • Embracer Group lowered its FY 2023/2024 adjusted EBIT guidance to SEK 7,000–9,000 million following the collapse of a $2 billion strategic partnership and the delay of several high-profile titles.
  • Full-year net sales for FY 22/23 surged 121% to SEK 37,655 million, while adjusted EBIT grew 43% to SEK 6,366 million.
  • The company reduced future earnout obligations by SEK 3,088 million, improving financial flexibility and maintaining debt covenant compliance despite a 14% year-over-year decline in Q4 adjusted EBIT.
Embracer GroupMay 2023
Cover of Embracer Group Interim Report: Q2 July–September 2025
Financial report19 pages

Embracer Group Interim Report: Q2 July–September 2025

Embracer Group AB reports a Q2 (July–September 2025) performance that fell short of expectations, with net sales declining 19% year-over-year to SEK 3,850 million and adjusted EBIT slipping to SEK 109 million.

  • Embracer Group reported a 19% year-over-year decline in net sales to SEK 3,850 million and an adjusted EBIT of SEK 109 million for Q2 2025.
  • The PC/Console segment underperformed with a 13% sales drop and negative EBIT, while the Mobile Games segment grew 17% with a 25% organic lift from the PLAION portfolio.
  • Free cash flow improved significantly to SEK 1,292 million compared to a negative SEK 524 million in the prior year, with net cash reaching SEK 11.9 billion as of September 30, 2025.
Embracer Group