PLAION
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Documents about PLAION
ESG Fact Sheet: FY 2025/26
The Embracer Group’s FY 2025/26 ESG Fact Sheet outlines the organization’s commitment to integrating sustainability into its core business model, which spans PC, console, and mobile game development across nearly 30 countries.
- Embracer Group reported net sales of SEK 22,370 million with an adjusted EBIT margin of 15% for the 2024/25 fiscal year, excluding divested operations.
- The PC and console gaming segment is the company's primary revenue driver, contributing 47% of total sales and 54% of adjusted EBIT.
- The workforce consists of nearly 6,000 employees, with a gender distribution of 27% women and 73% men.
Video Game News: French Market Overview 2025
The French video game market demonstrated significant resilience and growth in 2025, reaching a total valuation of €5.856 billion.
- The French video game market reached a valuation of €5.856 billion in 2025, marking a 2.9% year-over-year increase.
- Mobile gaming is the primary growth driver, surging 11% and accounting for 94% of its revenue through free-to-play applications.
- The player base expanded to 40.2 million individuals, with adults now representing 88% of the total demographic.
PC & Console Gaming Report 2026
The global PC and console gaming market is undergoing a fundamental transition from a period of rapid, broad-based expansion to a more selective, mature environment.
- PC player base is projected to exceed one billion by 2028, with a CAGR of 2.9% from 2025-2028, while console player growth moderates with a 2.2% CAGR in the same period.
- Almost two-thirds of console revenues (PlayStation and Xbox) go to the top 20 games, whereas on PC, over half of revenue comes from games ranked 21+.
- PC is the only platform effectively monetizing Free-to-Play (F2P) games, with revenue holding stable despite falling playtime in the west; on console, F2P revenue is dropping faster than engagement.
Sustainability at Embracer Group: FY 2025/26 ESG Fact Sheet
Embracer Group’s sustainability strategy for the 2025/26 fiscal year centers on integrating environmental, social, and governance (ESG) principles into its core business model to drive long-term value for stakeholders.
- Embracer Group operates 55 internal studios with nearly 6,500 employees across 30 countries, utilizing a double materiality framework to assess both environmental/social impact and financial sustainability risks.
- The company reported net sales of SEK 22,370 million for the 2024/25 fiscal year, with PC and console games accounting for 47% of total revenue and an adjusted EBIT margin of 15%.
- The workforce is geographically concentrated with 64% of employees in Europe and 31% in North America, while maintaining a gender distribution of 27% women and 73% men.
Sustainability at Embracer Group: FY 2025/26 ESG Fact Sheet
The Embracer Group’s FY 2025/26 ESG Fact Sheet outlines the organization’s commitment to integrating sustainability into its core business model, which spans PC, console, and mobile gaming, as well as media and retail operations.
- Embracer Group achieved a score of 41 in the 2025 S&P Global Corporate Sustainability Assessment, significantly outperforming the industry peer average of 26.
- The organization maintains a workforce of nearly 7,000 employees across 69 internal studios, with a geographic distribution of 64% in Europe, 31% in North America, and 5% in other regions.
- Internal governance is supported by 17 group policies, featuring high compliance implementation rates of 99% for codes of conduct and 96% for anti-corruption measures.