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Cover of Gaming & Esports Executives Line Up to Speak at Saudi-Backed New Global Sport Conference
Article

Gaming & Esports Executives Line Up to Speak at Saudi-Backed New Global Sport Conference

The New Global Sport Conference, held in Riyadh, Saudi Arabia, serves as a high-level networking and strategic forum for the international gaming and esports sectors.

  • Saudi Arabia’s Ministry of Sport and the Saudi Esports Federation are hosting the New Global Sport Conference in Riyadh to facilitate high-level bilateral meetings between international gaming executives and Saudi government-backed entities.
  • The event serves as a strategic platform for potential business deals between Western esports/gaming companies and Saudi-owned organizations like Savvy Games Group and ESL FACEIT Group.
  • Key industry leaders scheduled to speak include executives from Sony, Take-Two Interactive, Ubisoft, Sega of America, Krafton India, NCSOFT, and Moonton Games.
The Esports AdvocateOct 2023
Cover of Hypercasual Market Analysis 2022
Article

Hypercasual Market Analysis 2022

The hyper-casual mobile gaming market underwent a significant transformation in 2022, characterized by intensified competition and a shift away from the high-volume, prototype-heavy development strategies of previous years.

  • The mobile games market is predicted to fall by over 6% by the end of 2022, increasing competition and user acquisition difficulty.
  • The strategy of rapidly producing many raw prototypes is no longer effective; even major publishers are now more selective, and less than 15% of the top 300 installed games in 2022 were released that year.
  • Puzzle games, particularly Draw Line Puzzle and Logic Puzzles, showed a sharp increase in installs since early fall 2022, with a new subgenre, Power Level Puzzle, also emerging.
Azur GamesDec 2022
Cover of Valve VP of Marketing Doug Lombardi Leaves Company After 22 Years
Article

Valve VP of Marketing Doug Lombardi Leaves Company After 22 Years

Doug Lombardi, the long-standing vice president of marketing at Valve, departed the company in February 2022 after a 22-year tenure.

  • Doug Lombardi, Valve’s longtime VP of Marketing, departed the company in February 2022 after a 22-year tenure.
  • Kaci Aitchison, who joined Valve full-time in 2019 after hosting various Dota 2 events, has succeeded Lombardi as the primary press contact.
  • Valve is transitioning the Steam 'Discounts and Events' section from a manually curated calendar to an algorithmic, personalized feed, with a full rollout planned for early 2027.
Game World ObserverMar 2022
Cover of Line Goes Down
Article

Line Goes Down

The gaming industry’s early attempts to integrate non-fungible tokens (NFTs) into player economies have faced significant consumer resistance, characterized by a disconnect between corporate strategy and player sentiment.

  • Ubisoft executive Nicolas Pouard defended the company's NFT strategy by claiming player backlash stems from a lack of understanding regarding the benefits of digital secondary markets.
  • Critics of NFT integration in gaming have become increasingly informed and vocal, rejecting the industry's narrative that resistance is merely due to a lack of technical comprehension.
  • Ubisoft discontinued its battle royale title Hyper Scape, highlighting the risks of publishers adopting industry trends without aligning with audience expectations.
Hit PointsJan 2022
Cover of Three Reasons Why Playco is Worth $1 Billion
Article

Three Reasons Why Playco is Worth $1 Billion

Playco achieved a $1 billion valuation following a $100 million Series A funding round in September 2020.

  • Playco achieved a $1 billion valuation at the Series A stage by focusing on 'instant games' that run across platforms without requiring traditional app store downloads.
  • The company’s strategy relies on a proprietary HTML5 game engine acquired from Game Closure, which enables a 'write-once-run-anywhere' development process for messaging apps and browsers.
  • Playco has secured strategic partnerships with major global platforms including Facebook, Snapchat, Line, Rakuten, and Viber to distribute its instant gaming content.
NaavikSep 2020
Article

Steam Survey: Do Wishlists and Sales Line Up Meaningfully?

This analysis examines the correlation between Steam wishlists and initial sales performance for premium PC games.

  • The median first-week unit sales for premium PC games typically equal 20% of total launch wishlists, though actual performance varies wildly from 1.5% to over 100%.
  • Organic daily wishlist additions—those occurring without marketing or events—are a more reliable predictor of success than total wishlist counts.
  • No game with fewer than 10 organic daily wishlists sold more than 3,000 units in its opening week, while maintaining over 50 organic daily wishlists correlates with more consistent, higher-tier sales.
GameDiscoverCoJun 2020
Article

Tales From Discoverability Land: Vol. 1

This analysis explores the mechanics of game discoverability and sales estimation, focusing on how players interact with digital storefronts and how developers can interpret performance metrics.

  • Steam discoverability is primarily driven by genre familiarity, as players actively seek titles that mirror established, popular gameplay rather than relying on store-wide charts.
  • Using Steam review counts to estimate total sales is unreliable due to high variance, with observed ratios ranging from 33 to 62 sales per review.
  • Organic reach for independent developers on mobile platforms has significantly diminished, making paid user acquisition a prohibitive necessity for smaller studios.
GameDiscoverCoSep 2019
Cover of Gamescom 2018: Square Enix Line-up
Article

Gamescom 2018: Square Enix Line-up

Square Enix utilized Gamescom 2018 to showcase a significant portfolio of upcoming titles, emphasizing its strong presence in the German market.

  • Square Enix showcased a major 2018 release portfolio at Gamescom 2018, utilizing a 1,500-square-meter booth in Hall 9.1.
  • The exhibition featured over 200 individual playstations to provide hands-on demonstrations for attendees.
  • The primary lineup included high-profile titles such as Kingdom Hearts III, Shadow of the Tomb Raider, Dragon Quest XI, Just Cause 4, Final Fantasy XIV, and the premiere of Life is Strange 2.
Gamecity Hamburg