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Cover of FTUE: Disney Magical Dice
14 min
PocketGamer.biz14 min

FTUE: Disney Magical Dice

Disney Magical Dice, a mobile title developed by Netmarble, serves as a western-focused adaptation of the popular Korean board game Everyone’s Marble.

  • Disney Magical Dice, developed by Netmarble, adapts the Korean board game Everyone’s Marble for Western audiences by blending Monopoly-style mechanics with collectible card game (CCG) progression.
  • The game’s onboarding process suffers from significant friction, specifically due to mandatory push notification prompts and background data downloads that delay access to the core gameplay loop.
  • While the tutorial effectively teaches basic movement and property acquisition, its restrictive nature fails to adequately prepare players for the game's more complex attribute management and card-fusion systems.
PocketGamer.bizMay 2016
Article

Mobile Gaming Leaders: March 2016

The mobile gaming market experienced significant growth in March 2016, characterized by a surge in new installs across both the Apple App Store and Google Play.

  • Supercell’s Clash Royale was the most downloaded mobile game worldwide across both the App Store and Google Play in March 2016, achieving more than double the installs of the second-place title, Stack.
  • Global iOS game downloads grew 16% year-over-year in March 2016, rising from 546 million to 633 million, while U.S. iOS game downloads increased 12% to 162 million.
  • Miniclip’s Basketball Stars saw significant success on iOS with 6 million worldwide downloads, ranking as the second most successful new title on the U.S. App Store behind Clash Royale.
Sensor TowerApr 2016
Cover of Marvel: Avengers Alliance 2 vs Star Wars: Galaxy of Heroes
17 min
PocketGamer.biz17 min

Marvel: Avengers Alliance 2 vs Star Wars: Galaxy of Heroes

Marvel: Avengers Alliance 2 and Star Wars: Galaxy of Heroes represent two distinct approaches to the mobile turn-based squad RPG genre, both leveraging major Disney-owned intellectual properties.

  • Marvel: Avengers Alliance 2 and Star Wars: Galaxy of Heroes both utilize a three-wave combat structure and character-based progression, yet they target different segments of the mobile RPG market.
  • Marvel: Avengers Alliance 2 focuses on tactical depth by requiring manual input for complex class-based mechanics, buffs, and debuffs without an automated combat option.
  • Star Wars: Galaxy of Heroes prioritizes accessibility and time-efficiency through a streamlined combat system with fewer ability choices per character.
PocketGamer.bizApr 2016
Cover of FTUE: Marvel Avengers Alliance 2
11 min
PocketGamer.biz11 min

FTUE: Marvel Avengers Alliance 2

Marvel Avengers Alliance 2 represents Disney’s transition of its successful social media franchise into the mobile squad-based role-playing game market.

  • Marvel Avengers Alliance 2 marks Disney's strategic pivot from social media to the mobile squad-based RPG market.
  • The game utilizes a three-by-three grid combat system, mirroring the design architecture found in competitors like Star Wars: Galaxy of Heroes.
  • The first-time user experience prioritizes narrative immersion and a hands-off tutorial structure that emphasizes early strategic decision-making and turn-order management.
PocketGamer.bizApr 2016
Cover of FTUE: Disney Magic Kingdoms
11 min
PocketGamer.biz11 min

FTUE: Disney Magic Kingdoms

Disney Magic Kingdoms, a free-to-play mobile theme park simulation developed by Gameloft, utilizes a highly guided first-time user experience (FTUE) designed to accommodate a younger audience while maintaining strict brand standards.

  • Disney Magic Kingdoms utilizes a highly guided, low-complexity FTUE to ensure accessibility for a younger demographic while maintaining strict Disney brand standards.
  • The game’s core loop centers on narrative-driven progression, using character-specific tasks like welcoming Goofy to teach players about token collection and resource management.
  • Gameloft prioritizes brand integrity over aggressive monetization, intentionally avoiding intrusive sales tactics during the initial user experience to comply with child-focused regulatory requirements.
PocketGamer.bizMar 2016
Cover of The challenges and potential of the expanding kids games market
17 min
PocketGamer.biz17 min

The challenges and potential of the expanding kids games market

The children’s mobile gaming market represents a rapidly expanding segment of the industry, driven by the increasing prevalence of tablets among younger demographics.

  • Regulatory compliance with COPPA in the US and strict EU guidelines necessitates a fundamental shift in development, as these laws prohibit standard third-party advertising SDKs and retargeting for users under 16.
  • Monetization in the kids' sector has moved away from freemium and consumable-based models toward premium, paid, and subscription-based services to address parental concerns regarding data privacy and unexpected in-app purchases.
  • Brand identity acts as a primary discovery tool and trust signal, with major franchises like Disney and Nickelodeon and mobile-first brands like Toca Boca dominating the market.
PocketGamer.bizJan 2016
Cover of Why a Donald Duck CCG might be a big hit in Scandinavia
5 min
PocketGamer.biz5 min

Why a Donald Duck CCG might be a big hit in Scandinavia

The Duckforce Rises represents a strategic expansion of the long-standing partnership between Sanoma Media Finland and Disney, transitioning a legacy print franchise into the mobile gaming sector.

  • Sanoma Media Finland and Disney are leveraging a print franchise history dating back to 1952 to launch 'The Duckforce Rises,' a mobile card-battling game.
  • The project targets a specific regional market where Donald Duck holds deep cultural significance, particularly in Scandinavia, Germany, and Italy, with a Finnish print readership reaching one million people.
  • The game is positioned as a mid-core free-to-play title with RPG elements, intentionally moving away from the casual puzzle genre typically associated with Disney mobile games.
PocketGamer.bizSep 2015
Cover of Biz Daily: Can Amazon disrupt F2P games with its Underground move?
9 min
PocketGamer.biz9 min

Biz Daily: Can Amazon disrupt F2P games with its Underground move?

Amazon Underground represents a strategic shift in the mobile gaming ecosystem, functioning as an experimental platform that challenges the prevailing free-to-play (F2P) monetization model.

  • Amazon Underground replaces traditional free-to-play monetization with a compensation model that pays developers $0.002 per minute of active gameplay.
  • The payout structure equates to approximately $1 for every eight hours and twenty minutes of user engagement, shifting revenue reliance from microtransactions to total playtime.
  • The platform aims to disrupt the mobile market by offering premium games and in-app purchases for free, removing barriers like currency grinding and wait times to drive user acquisition.
PocketGamer.bizAug 2015
Cover of DeNA, Samsung and Disney keynote Pocket Gamer Connects San Francisco 2015
94 min
PocketGamer.biz94 min

DeNA, Samsung and Disney keynote Pocket Gamer Connects San Francisco 2015

The mobile gaming industry is currently undergoing a strategic shift toward high-value intellectual property, curated distribution, and long-term live operations to combat rising user acquisition costs.

  • DeNA plans to launch five mobile games featuring major intellectual properties between late 2015 and March 2017, targeting hundreds of millions of users globally.
  • Samsung is shifting its app store strategy toward a curated experience, partnering with reputable media sources to recommend a modest volume of high-quality content rather than hosting hundreds of thousands of apps.
  • Disney Interactive utilizes a hybrid development model, balancing in-house production with strategic licensing partnerships, such as their collaboration with Kabam for midcore titles and DeNA for regional expertise.
PocketGamer.bizAug 2015
Cover of Disney on games that capture India's imagination - PG Connects Bangalore 2015
91 min
PocketGamer.biz91 min

Disney on games that capture India's imagination - PG Connects Bangalore 2015

The Indian mobile gaming sector is undergoing a significant maturation phase, characterized by a strategic shift from Western-dependent design toward the creation of high-quality, locally relevant content.

  • The Indian mobile gaming sector is transitioning from Western-dependent design to a professionalized ecosystem focused on high-quality, locally relevant content.
  • Developers must choose between targeting the massive, untapped demographic of first-time domestic mobile users or pursuing established global markets in the US, UK, and Australia.
  • Success in global markets requires a data-driven approach, high-quality user experience, and a strategic shift toward premium models in educational and ultra-casual segments.
PocketGamer.bizJul 2015
Cover of Fabzat's Florent Pitoun on the opportunity for phygital toys
6 min
PocketGamer.biz6 min

Fabzat's Florent Pitoun on the opportunity for phygital toys

The phygital toy market represents a significant evolution in the gaming industry, characterized by the convergence of virtual in-game assets and physical merchandise.

  • The phygital toy market is projected to reach a $10 billion valuation, representing approximately 10% of the total global games industry.
  • Bespoke 3D printing technology eliminates the need for traditional high-volume manufacturing runs of 100,000+ units, allowing developers to achieve profitability on the first unit sold.
  • By removing high barriers to entry like expensive mold creation, 3D printing enables smaller, independent developers to monetize their player bases effectively.
PocketGamer.bizJul 2015
Cover of Marvelous Inc. Third Quarter Results Briefing Materials: Fiscal Year Ending March 31, 2015
Financial report23 pages

Marvelous Inc. Third Quarter Results Briefing Materials: Fiscal Year Ending March 31, 2015

Marvelous Inc.’s third-quarter results for the fiscal year ending March 31, 2015, demonstrate strong financial growth driven primarily by the company’s online game segment.

MarvelousFeb 2015