Deep Silver
CompanyGermany
19 documents in the library are about Deep Silver, from writers such as Embracer Group, Gamecity Hamburg and Entertainment Software Association. Each has a summary and key insights with the page they come from.
- Articles
- 10
Connections
The documents about Deep Silver on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
Key figures from the reports
Kingdom Come: Deliverance 2 achieved 25.1 million hours watched and 636,000 peak viewers during its debut week, marking the strongest launch in publisher Deep Silver’s catalog.
Stream Hatchet, 2025 · Kingdom Come: Deliverance 2 – Medieval Games on Live Streaming
Major established Hamburg-based companies, including Daedalic Entertainment, InnoGames, Goodgame Studios, and Deep Silver FISHLABS, maintained a significant presence at the 2022 event across B2B and B2C sectors.
Gamecity Hamburg · Hamburg at gamescom 22: Six Hamburg Indies at the Indie Arena Booth
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue as publisher
- $946.1M
- 47 games
- Revenue as developer
- $91.8M
- 7 games
- Units sold
- 57.5M
- as publisher or developer
- Headquarters
- Germany
Deep Silver’s best-selling games on Steam
| Game | Released | Share of the best seller | Revenue | Units |
|---|---|---|---|---|
| Kingdom Come: Deliverance IIPublisher | 2025 | $183.9M | 4.5M | |
| Kingdom Come: DeliverancePublisher | 2018 | $112.6M | 4.0M | |
| Metro 2033 ReduxPublisher | 2014 | $83.5M | 7.1M | |
| Metro ExodusPublisher | 2020 | $79.7M | 4.1M | |
| Saints Row IVDeveloper and Publisher | 2013 | $69.2M | 6.7M | |
| Metro: Last Light ReduxPublisher | 2014 | $56.7M | 4.6M | |
| Saints Row: The ThirdPublisher | 2011 | $55.5M | 7.2M | |
| Dead Island 2Publisher | 2024 | $47.1M | 2.3M | |
| PAYDAY 3Publisher | 2023 | $39.0M | 1.4M | |
| Homefront: The RevolutionPublisher | 2016 | $26.5M | 1.2M |
Documents about Deep Silver
Games and Numbers: September 22 – October 6, 2026
This bi-weekly industry update provides a snapshot of performance milestones achieved by various titles across the PC, console, and mobile gaming sectors between September 22 and October 6, 2026.
- The Witcher 3: Wild Hunt remaster achieved a new all-time peak of 137,724 concurrent players on Steam, with a daily audience across all platforms reaching 2.38 million users.
- The tactical shooter Wardogs sold over 3 million copies in its first 16 days of Early Access, reaching its first million within 24 hours of its September 10 launch.
- The Metro series surpassed 50 million total copies sold over its 16-year history, prompting a free next-gen update for Redux titles scheduled for late October 2026.
PC/Console Gaming Index: 2025
The 2025 PC/Console Gaming Index demonstrates that action titles dominate the market, with approximately 262 million downloads year-to-date.
- Steam remains the dominant platform for PC/console gaming, generating approximately 450 million downloads year-to-date, which is nearly four times the volume of PlayStation.
- Monetization strategies are platform-specific: 79% of Steam downloads and 83% of PlayStation downloads are premium, while 39% of Xbox downloads are free-to-play, largely driven by Game Pass.
- Indie and AA developers drive the majority of the 262 million action-genre downloads, with indie titles accounting for 60% of total downloads on Steam.
Kingdom Come: Deliverance 2 – Medieval Games on Live Streaming
The debut of Kingdom Come: Deliverance 2 on live streaming platforms highlights a significant resurgence in audience interest for realistic, medieval-themed role-playing games.
- Kingdom Come: Deliverance 2 achieved 25.1 million hours watched and 636,000 peak viewers during its debut week, marking the strongest launch in publisher Deep Silver’s catalog.
- The game reached 256,000 concurrent players on Steam within its first 24 hours, selling over 1 million copies in that same timeframe.
- The title ranks second in both all-time peak concurrent players (256K) and peak live-streaming viewership (636K) among medieval-themed games, trailing only The Elder Scrolls 5: Skyrim.
Embracer Group Interim Report 3: October-December 2020
Embracer Group achieved substantial financial and operational expansion during the final quarter of 2020, characterized by a 44 percent year-over-year increase in net sales to SEK 2,168.1 million.
- Embracer Group reported a 44% year-over-year increase in net sales to SEK 2,168.1 million for the quarter ending December 2020, driven by 21% organic growth in its games business.
- Operational EBIT doubled to SEK 603.1 million, though the company posted an overall operating loss of SEK 60.8 million due to high amortization costs from its aggressive acquisition strategy.
- The company significantly scaled its operations by integrating ten new entities, reaching a total of 56 internal studios and over 200 owned franchises by the end of 2020.
Embracer Group Acquires Rare Earth Games
Embracer Group, through its subsidiary Amplifier, has finalized the acquisition of Vienna-based developer Rare Earth Games.
- Embracer Group, through its subsidiary Amplifier, has acquired Vienna-based developer Rare Earth Games to bolster its creative portfolio.
- The deal includes an initial payment of €0.3 million in cash and Embracer B shares, with an additional €3 million in performance-based earnouts tied to net contribution milestones over five and ten years.
- Rare Earth Games is currently developing an online multiplayer co-op game that incorporates roguelike elements and team-based strategy.
Video Game Industry Impact: Illinois
The video game industry serves as a significant economic engine for the state of Illinois, contributing substantially to both employment and financial output.
- The video game industry in Illinois generates over $1.3 billion in annual economic output for the state.
- The local video game ecosystem in Illinois supports a total of 8,112 jobs.
- There are more than 65 video game company locations operating within the state of Illinois.
Embracer Group Q2 FY19/20 Interim Report
The Embracer Group’s Q2 FY19/20 interim report highlights a period of significant financial growth and strategic expansion, characterized by a 47% year-over-year increase in net sales to SEK 1,260 million.
Annual General Meeting FY 18/19: Presentation
The 2019 Annual General Meeting presentation outlines the strategic and financial trajectory of Embracer Group, emphasizing a dual-growth model driven by aggressive acquisitions and organic development.
- Embracer Group achieved massive financial scaling in FY 18/19, with net sales increasing 1,033% to 5,754 million SEK and operational EBIT rising 344% to 897 million SEK.
- The company operates a decentralized 'buy-to-build' model across three autonomous sub-groups—THQ Nordic, Deep Silver, and Coffee Stain—supported by 2,208 total employees and contractors.
- As of mid-2019, the group held 2,011 million SEK in net cash, providing the liquidity necessary to sustain its aggressive acquisition strategy for dormant intellectual properties.
THQ Nordic Q1 FY19/20 Interim Report
THQ Nordic’s Q1 FY19/20 interim report details a period of significant financial growth and operational expansion.
THQ Nordic AB (publ) Acquires 18POINT2: Investor Presentation
THQ Nordic AB expanded its global footprint in February 2019 through the acquisition of 18POINT2, a prominent Australian publishing and distribution firm.
- THQ Nordic acquired Australian publisher 18POINT2 in February 2019 for a total consideration of 2.4 million EUR, split equally between cash and shares, plus a potential earn-out of 0.4 million EUR.
- 18POINT2 reported 15.6 million EUR in operating income and 2.3 million EUR in EBIT for 2018, establishing itself as the eighth-largest physical software distributor in Australia as of mid-2018.
- The acquisition provides THQ Nordic with a direct operational base and retail distribution network in Australia and New Zealand, a region experiencing a 35% compound annual growth rate in console installations.
THQ Nordic AB Interim Report: 1 January - 31 December 2018
THQ Nordic AB achieved transformative growth during the 2018 fiscal year, fundamentally reshaping its market position through aggressive acquisitions and a diversified operational strategy.
- THQ Nordic AB achieved 713% year-over-year growth in net sales, reaching SEK 4,123.6 million for the 2018 fiscal year.
- Operational EBIT increased by 139% to SEK 484.0 million, resulting in a total net profit of SEK 293.8 million.
- The company executed a major expansion strategy through the acquisitions of Koch Media, Coffee Stain, and Bugbear.
THQ Nordic Q2 2018 Interim Report
The THQ Nordic Q2 2018 interim report details a period of significant financial expansion and strategic growth for the gaming group.
- THQ Nordic achieved net sales of SEK 837 million in Q2 2018, an 878% year-over-year increase driven by the consolidation of Koch Media.
- EBITDA rose 421% year-over-year to SEK 207 million, supported by a dual-segment business model encompassing internal game development and partner publishing.
- The company raised SEK 1,448 million through a June 2018 share issue and secured €85 million in new credit facilities to fund future acquisitions of IP and studios.