Metro Exodus
7 documents in the library are about Metro Exodus, from writers such as Embracer Group, THQ Nordic and Game World Observer, the newest from 2020. Each has a summary and key insights with the page they come from.

Metro Exodus is an epic, story-driven first person shooter from 4A Games that blends deadly combat and stealth with exploration and survival horror in one of the most immersive game worlds ever created. Explore the Russian wilderness across vast, non-linear levels and follow a thrilling story-line that spans an entire year through spring, summer and autumn to the depths of nuclear winter. Inspired by the novels of Dmitry Glukhovsky, Metro Exodus continues Artyom’s story in the greatest Metro adventure yet.
- Released
- Feb 15, 2019
- Developer
- 4A Games
- Publisher
- Deep Silver
- Genres
- Shooter, Adventure
- Platforms
- Google Stadia, Xbox Series X|S, PlayStation 4, Linux, PC (Microsoft Windows), PlayStation 5, Mac, Xbox One
- Links
- Wikipedia
Game data from IGDB.com
Documents about Metro Exodus
Embracer Group Q4 FY19/20 Full Year Report
Embracer Group’s full-year report for fiscal year 2019/2020 details a period of significant operational expansion and financial growth, characterized by a robust pipeline of game development and strategic acquisitions.
- Embracer Group achieved net sales of SEK 5,249 million for FY19/20, a 3% year-over-year increase, with operational EBIT rising 35% to SEK 1,033 million.
- The company acquired Saber Interactive to bolster its technical capabilities and portfolio, supported by a SEK 1.6 billion capital raise via a directed share issue in April 2020.
- Digital sales reached a record high of 78% of total revenue during the final quarter of the fiscal year.
Annual Report 2018/19
The 2018/19 fiscal period marked a transformative era for the THQ Nordic Group, characterized by aggressive expansion, structural reorganization, and significant financial growth.
THQ Nordic Q5 FY18/19 Report
The THQ Nordic Q5 FY18/19 report outlines a period of significant financial expansion and strategic growth for the company, covering the fiscal quarter ending March 31, 2019.
- THQ Nordic achieved a 158% year-over-year increase in net sales to SEK 1,631 million and a 217% increase in operational EBIT to SEK 396 million for the quarter ending March 31, 2019.
- The company raised SEK 2.1 billion through a directed share issue to fund future mergers and acquisitions, maintaining a strong liquidity position for inorganic growth.
- Digital distribution accounted for 61% of total net sales, while owned intellectual property represented 84% of all game sales during the period.
Extended Financial Year Report: 1 Jan 2018 – 31 Mar 2019
THQ Nordic experienced a period of aggressive expansion and financial growth between January 2018 and March 2019, culminating in a significant performance surge during the first quarter of 2019.
Epic Games CEO: Epic Would Retreat from Exclusives, if Steam Improved its Revenue Share
The central thesis of this discourse is that Epic Games utilizes platform exclusivity as a strategic tool to challenge the market dominance of Steam, with the potential to abandon this practice if Steam adopts a more favorable revenue-sharing model for developers.
- Epic Games CEO Tim Sweeney stated that Epic would cease its PC exclusivity strategy if Steam adopted a more competitive revenue share model for developers.
- The Epic Games Store currently offers developers an 88% revenue share, while Steam’s model ranges from 70% to 80% depending on a game's sales volume.
- Epic Games utilizes high-profile, triple-A PC exclusives as a primary mechanism to capture market share and build its user base.
THQ Nordic AB Interim Report: 1 January - 31 December 2018
THQ Nordic AB achieved transformative growth during the 2018 fiscal year, fundamentally reshaping its market position through aggressive acquisitions and a diversified operational strategy.
- THQ Nordic AB achieved 713% year-over-year growth in net sales, reaching SEK 4,123.6 million for the 2018 fiscal year.
- Operational EBIT increased by 139% to SEK 484.0 million, resulting in a total net profit of SEK 293.8 million.
- The company executed a major expansion strategy through the acquisitions of Koch Media, Coffee Stain, and Bugbear.
THQ Nordic AB (publ) Acquires Koch Media: Investor Presentation
THQ Nordic AB’s acquisition of Koch Media, finalized in February 2018 for a total consideration of EUR 121 million, serves to significantly scale the company’s European presence and intellectual property portfolio.
- THQ Nordic acquired Koch Media in February 2018 for a total consideration of EUR 121 million, paid via EUR 82 million in cash, EUR 9.5 million in shares, and the assumption of debt-free liabilities.
- The acquisition significantly expands THQ Nordic’s portfolio to 106 intellectual properties, including major franchises such as Saints Row, Dead Island, and a long-term exclusive license for the Metro series.
- The combined entity operates with 10 internal development studios, 26 external studios, and a total workforce of 1,643 employees.