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Stream Hatchet
It also reached 256,000 concurrent players on Steam during the same initial timeframe.
The debut of Kingdom Come: Deliverance 2 on live streaming platforms highlights a significant resurgence in audience interest for realistic, medieval-themed role-playing games. The game’s performance serves as a case study for how immersive, choice-driven gameplay and steep learning curves can effectively drive viewership, as audiences often prefer watching complex, demanding titles rather than playing them directly. The title’s success is attributed to its organic, non-linear narrative structure, which ensures that individual streamer playthroughs remain unique and engaging for viewers.
During its debut week, the game generated 25.1 million hours watched, maintaining an average viewership of 144,000 and reaching a peak of 636,000 concurrent viewers. This performance establishes it as the most successful launch in publisher Deep Silver’s catalog, significantly outpacing previous titles like Dead Island 2. When compared to other prominent medieval-themed games on Steam, the title secured second place in both peak concurrent player counts—reaching 256,000—and peak live-streaming viewership, trailing only The Elder Scrolls 5: Skyrim.
The analysis utilizes data from 2019 onward to track viewership trends across global streaming platforms, including Twitch and Chzzk. The findings suggest that Deep Silver has successfully refined its strategy for live-streaming integration, leveraging campaigns such as Twitch Drops to convert viewers into active players. By consistently producing titles with high streaming potential, the publisher has solidified its market position. Ultimately, the data indicates a strong, sustained correlation between the popularity of realistic medieval settings and high engagement levels within the live-streaming ecosystem, signaling a broader trend that developers and publishers are increasingly looking to capitalize on.
CD Projekt · 2026