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Daedalic Entertainment

CompanyGermany

35 documents in the library are about Daedalic Entertainment, from writers such as Gamecity Hamburg, Nacon and Thomas Brush. Each has a summary and key insights with the page they come from.

Documents
35
newest 23 Jul 2026
Steam revenue
$229.7M
estimate, its games

Connections

The documents about Daedalic Entertainment on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Key figures from the reports

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue as publisher
$229.7M
100 games
Revenue as developer
$83.3M
25 games
Units sold
18.3M
as publisher or developer
Headquarters
Germany

Daedalic Entertainment’s best-selling games on Steam

GameReleasedShare of the best sellerRevenueUnits
BarotraumaPublisher2019$54.3M2.9M
Shadow Tactics: Blades of the ShogunPublisher2016$26.8M1.2M
DeponiaDeveloper and Publisher2012$10.8M1.5M
Deponia: The Complete JourneyDeveloper and Publisher2014$10.4M607K
Ken Follett's The Pillars of the EarthDeveloper and Publisher2017$7.2M490K
BlackguardsDeveloper and Publisher2014$6.8M397K
Unrailed!Publisher2019$6.3M595K
Chaos on DeponiaDeveloper and Publisher2012$5.2M518K
OrwellPublisher2016$4.8M769K
The Dark Eye: Chains of SatinavDeveloper and Publisher2012$4.7M357K

Documents about Daedalic Entertainment

Cover of Games Lift Incubator 2026: Gamecity Hamburg Supports Five New Games Startups
Article

Games Lift Incubator 2026: Gamecity Hamburg Supports Five New Games Startups

The Games Lift Incubator 2026, an initiative managed by Gamecity Hamburg on behalf of the Free and Hanseatic City of Hamburg, has selected five local game development startups to receive comprehensive professional support.

  • Gamecity Hamburg has selected five startups for its 2026 Games Lift Incubator, providing each with 15,000 euros in funding and a one-year program of coaching, workshops, and networking.
  • The 2026 incubator cohort consists of Neon Nest, Snap Shut Worlds, Sunderhold, Time Travel Train, and Witch Artisan.
  • The incubator program is managed by Hamburg Kreativ Gesellschaft on behalf of the Free and Hanseatic City of Hamburg to support the development of market-oriented games and sustainable business structures.
Gamecity HamburgJul 2026
Cover of Gamecity Hamburg and Hamburg Game Studios at Gamescom 2024
Article

Gamecity Hamburg and Hamburg Game Studios at Gamescom 2024

Gamecity Hamburg facilitates the participation of five local indie studios at Gamescom 2024, held in Cologne from August 21 to 25.

  • Gamecity Hamburg supported five local indie studios at Gamescom 2024, held in Cologne from August 21 to 25, by providing exhibition space at the Indie Arena Booth.
  • The initiative is part of a 'Road to' program that provides delegation packages and professional workshops to help Hamburg-based developers secure networking and business opportunities.
  • The five featured indie projects include Godcomplex Games (Stack 'Em Up), Markus Koepke (Journey Beyond the Edge of the World), Pipapo Games (Map Map - A Game About Maps), Slime King Games (Under the Island), and Sven Ahlgrimm and Mathilde Hoffmann (ODDADA).
Gamecity HamburgJul 2024
Cover of Gollum Developers Finally Break Their Silence
12 min
Thomas Brush12 min

Gollum Developers Finally Break Their Silence

Allegations of a toxic work environment at Daedalic Entertainment have emerged following the critical failure of the studio’s title, The Lord of the Rings: Gollum.

  • Daedalic Entertainment’s failure of 'The Lord of the Rings: Gollum' resulted in the layoff of approximately 30 employees, representing one-third of the studio's 90-person workforce, and the cancellation of a planned sequel.
  • The project suffered from a critical misalignment between its ambitious AAA marketing and a constrained development budget of approximately $15.9 million.
  • Current and former employees reported a toxic work environment characterized by mismanagement and a culture of fear, allegedly driven by CEO Karsten Fichtelmann and COO Stephan Harms.
Thomas BrushOct 2023
Cover of 2022/23 Full-Year Results
Financial report2 pages

2022/23 Full-Year Results

NACON’s financial results for the 2022/23 fiscal year, ending March 31, 2023, reveal a period of strategic transition characterized by stable revenue and improved profitability despite a challenging macroeconomic environment.

  • NACON achieved a 29.8% increase in operating income to €17.3 million for the 2022/23 fiscal year, despite total sales remaining flat at €156.0 million.
  • The company’s profitability was driven by a shift in product mix, with gaming software sales surging 66.3% to €90.5 million, while accessories revenue fell 36.6% to €61.2 million due to console shortages.
  • Gross margin improved significantly from 49.9% to 59.1% of sales, supported by a growing back catalogue and the integration of Daedalic Entertainment.
NaconMay 2023
Cover of Universal Registration Document 2022/23: Including the Annual Financial Report
Financial report308 pages

Universal Registration Document 2022/23: Including the Annual Financial Report

Nacon’s 2022/23 Universal Registration Document details the company’s strategic evolution into a vertically integrated developer and publisher of "AA" video games and premium gaming accessories.

  • Nacon achieved €156.0 million in consolidated revenue for the 2022/23 fiscal year, balancing a 66.3% surge in video game sales against a 36.6% decline in the accessories segment.
  • The company is aggressively pursuing vertical integration, having acquired 16 studios since 2019 and grown its workforce to over 1,000 employees to capture 100% of product value.
  • Digital distribution now accounts for 80% of total game sales, contributing to a 25.5% increase in EBITDA to €48.9 million.
NaconJan 2023
Cover of 2022-23 Half-Year Results Up
Financial report2 pages

2022-23 Half-Year Results Up

Nacon reported a significant increase in profitability for the first half of the 2022-23 fiscal year, covering the period from April 1 to September 30, 2022.

  • Nacon's net income surged 123.5% to 8.4 million euros for the first half of the 2022-23 fiscal year, supported by a 6.2% increase in total sales to 77.5 million euros.
  • The publishing division drove financial performance with a 72.3% revenue increase to 47.0 million euros, bolstered by new titles like Steelrising and Session Skate Sim alongside a 33.3% rise in back-catalogue sales.
  • A strategic shift toward higher-margin software publishing improved the company's gross margin to 61.4%, up from 52.1% in the previous year.
NaconNov 2022
Cover of From Prototype Funding to a Publishing Deal: Tiny Roar and Daedalic Entertainment Partner for Wanderful
Article

From Prototype Funding to a Publishing Deal: Tiny Roar and Daedalic Entertainment Partner for Wanderful

The Hamburg-based game developer Tiny Roar has secured a publishing agreement with Daedalic Entertainment for its upcoming title, Wanderful.

  • Developer Tiny Roar secured a publishing deal with Daedalic Entertainment for their upcoming cozy worldbuilder, Wanderful.
  • The project, originally titled HEXAGONE, received 80,000 € in prototype funding from Gamecity Hamburg earlier in 2022.
  • Wanderful is a procedurally generated worldbuilding game designed for 5 to 30-minute play sessions.
Gamecity HamburgNov 2022
Cover of Interim Financial Report for the Six Months Ended 30 September 2022
Financial report32 pages

Interim Financial Report for the Six Months Ended 30 September 2022

NACON experienced a period of significant structural transformation during the first half of the 2022/23 fiscal year, characterized by a strategic pivot toward software publishing to offset volatility in the hardware sector.

  • NACON’s net income rose 123.5% to €8.4 million during the first half of the 2022/23 fiscal year, driven by a strategic shift toward higher-margin software publishing.
  • Total revenue grew 6.2% to €77.5 million, as a 72.3% surge in video game sales successfully offset a 34.7% decline in the gaming accessories market.
  • The company abandoned its €250 million full-year revenue target due to supply chain constraints affecting console availability and delays in the game release schedule.
NaconSep 2022
Cover of 25.8% Sales Growth in Q1 2022-2023 (42.4 M€): Confirmation of FY 2022-23 Targets
Financial report2 pages

25.8% Sales Growth in Q1 2022-2023 (42.4 M€): Confirmation of FY 2022-23 Targets

Nacon achieved significant revenue growth during the first quarter of the 2022-2023 fiscal year, reporting sales of 42.4 million euros.

  • Nacon reported Q1 2022-2023 revenue of 42.4 million euros, a 25.8% increase year-over-year, confirming full-year targets of over 250 million euros in sales and 50 million euros in operating income.
  • The video game publishing segment grew 126.2% to 27.6 million euros, driven by new releases like 'Vampire: The Masquerade - Swansong', annual sports franchises, and a 38.7% increase in back-catalogue revenue.
  • The accessories division experienced a 31.8% decline in sales to 14.0 million euros, attributed to global console shortages, inventory adjustments, and a high year-over-year comparison base.
NaconJul 2022
Cover of Universal Registration Document: Including the 2021/22 Annual Financial Report
Financial report312 pages

Universal Registration Document: Including the 2021/22 Annual Financial Report

Nacon’s 2021/22 Universal Registration Document details the company’s strategic evolution into a leading "AA" video game publisher and premium accessory manufacturer.

  • Nacon’s 2021/22 revenue declined 12.3% to €155.9 million, with net income falling to €9.97 million due to the postponement of four major titles and hardware supply chain constraints.
  • The company is aggressively pursuing vertical integration, having acquired 16 in-house studios—including Big Ant Studios and Daedalic Entertainment—to secure its position as a premium 'AA' publisher.
  • Accessories remain the company's primary revenue driver, accounting for 62% of total sales, while digital channels now represent 73% of video game revenue.
NaconJun 2022
Cover of FY 2021/22, a Transition Year
Financial report2 pages

FY 2021/22, a Transition Year

Nacon’s financial performance for the 2021/22 fiscal year reflects a strategic transition period characterized by a deliberate shift in release schedules and external expansion.

  • Nacon projects a significant revenue increase to between €250 million and €300 million for the 2022/23 fiscal year, driven by a robust release pipeline and recent acquisitions.
  • Total annual sales for FY 2021/22 fell 12.3% to €155.9 million, largely due to a 21.2% decline in the publishing segment following the postponement of major titles like Vampire: The Masquerade – Swansong.
  • The accessories division, Nacon's primary revenue driver at €96.6 million, experienced a 6.3% annual decline attributed to global console shortages and economic headwinds.
NaconApr 2022
Cover of Neue Gesichter bei Daedelic: Germany
Article

Neue Gesichter bei Daedelic: Germany

In November 2017, the Hamburg-based game developer Daedalic Entertainment announced a strategic expansion of its communications department to bolster its international market presence.

  • In November 2017, Hamburg-based Daedalic Entertainment established a new five-person communications department to expand its international market presence.
  • The department is led by Director of Communications Tim Krause-Murroni, who reports directly to CEO Carsten Fichtelmann.
  • The team includes Sandra Hübner as Head of PR, Lisa Mallory overseeing social media, and marketing assistants Marie Müller and Mounir Aouina.
Gamecity Hamburg