Updated Mar 17, 2026 by Nacon
Financial · May 30, 2023
Published by Nacon
NACON’s financial results for the 2022/23 fiscal year, ending March 31, 2023, reveal a period of strategic transition characterized by stable revenue and improved profitability despite a challenging macroeconomic environment. Total sales remained flat at €156.0 million, but the company achieved a significant 29.8% increase in operating income to €17.3 million. This growth in profitability was primarily driven by a shift in the product mix toward software; gaming sales surged by 66.3% to €90.5 million, while the accessories segment declined by 36.6% to €61.2 million due to global console shortages. The company’s gross margin improved substantially, rising from 49.9% to 59.1% of sales. This financial performance was supported by a growing back catalogue and the integration of new acquisitions, most notably Daedalic Entertainment. While operating expenses rose due to intensive development work and the full-year impact of recent acquisitions, EBITDA increased by 25.5% to €48.9 million. NACON maintained a solid balance sheet with €242.6 million in equity, though net debt rose to €67.3 million following €34.9 million in investment activities and the securing of new medium-term bank loans. Looking ahead to the 2023/24 period, the company anticipates strong growth driven by an aggressive release schedule of approximately 20 games, compared to 13 in the previous year. Key titles include The Lord of the Rings: Gollum and several major sports franchises. The accessories division is also expected to recover as console supply stabilizes and new products enter the market. Management remains committed to a growth-oriented strategy, electing to reinvest cash flow into development rather than issuing a dividend. The company currently manages 16 development studios and has 53 games in its production pipeline.
Press release Lesquin, 30 May 2023, 6pm 2022/23 FULL-YEAR RESULTS: • SALES: €156. 0 MILLION, STABLE COMPARED TO 2021/22 • OPERATING INCOME: €17.3 MILLION, UP 29. 8% STRONG, PROFITABLE GROWTH EXPECTED IN 2023/24 NACON (ISIN FR0013482791) today announces its consolidated results for the 2022/23 financial year (from 1 April 2022 to 31 March 2023) as approved by its Board of Directors on 30 May 2023. IFRS consolidated figures (€ million) 2022/23 2021/22 Change Sales 156.0 155. 9 +0.0% Gross margin 92.1 77.8 +18 .4 % % of sales 59.1% 49.9% Recurring operating income before IFRS 2 16.1 19.0 expense relating to the bonus share plan 10.3% 12.2% -15 .3 % % of sales Non-recurring items 1.2 (5.7) Operating income 17.3 13.3 +29 .8 % % of sales 11.1% 8.6% Net financial income/(expense) (2.3) 0.1 Pre-tax income 15.0 13.4 +12 .0 % % of sales 9.6% 8.6% Income tax (2.2) (3.4) Net income for the period 12.8 10.0 +28 .1 % % of sales 8.2 % 6.4%
+12 .0 % % of sales 9.6% 8.6% Income tax (2.2) (3.4) Net income for the period 12.8 10.0 +28 .1 % % of sales 8.2 % 6.4% 2022/23: pleasing performance in a complex operating environment Despite the release of several games being delayed, the Gaming business increased sales by 66. 3% to €90.5 million. The Accessories business saw sales fall 36.6% to €61.2 million, affected by the shortage of consoles that caused a sharp contraction in the global accessories market. Overall, NACON’s sales totalled €156.0 million, stable compared with the previous year. Gross margin rose sharply (+18.4 %) year-on-year. It amounted to €92.1 million, equal to 59.1% of sales (49.9% in the previous year). The improvement was due to the product mix, with Accessories making up a smaller proportion of sales (39% versus 62% in the previous year). Operating expenses rose because of the large amount of development work underway, but also due to the full-year effect of acquisitions made in 2021/22 and that of Daedalic Entertainment in April 2022.
cessories making up a smaller proportion of sales (39% versus 62% in the previous year). Operating expenses rose because of the large amount of development work underway, but also due to the full-year effect of acquisitions made in 2021/22 and that of Daedalic Entertainment in April 2022. Ebitda after IFRS 2 expense and non-recurring items was €48 .9 million, up 2 5.5% year-on-year (€39.0 million in 2021/22), and equalled 31.4% of sales (25.0% in 2021/22). Operating income rose by 29. 8% to €17.3 million, equal to 11.1% of sales. Net income was €12.8 million or 8.2 % of sales, as opposed to €10.0 million (6.4% of sales) in the previous year.
A financial position that reflects the Group’s growth strategy At 31 March 2023, NACON had equity of €242.6 million and €47.6 million of cash and cash equivalents. Investments related to acquisitions during the year, including that of Daedalic in April 2022, amounted to €34.9 million. By making these investments, NACON has strengthened its ability to develop high-quality games in- house. Currently, it has 53 games under development that are valued at €116.1 million on the balance sheet. Cash flow rose by 2.8% to €45 .5 million in 2022/23. To finance its strategy, NACON took out €46.5 million of new medium-term bank loans during the year, and its net debt amounted to €67.3 million at 31 March 2023. Dividend In accordance with its policy of reinvesting cash flow in developing the business, the Board of Directors decided at its meeting on 30 May 2023 not to propose a dividend in respect of the 2022/23 financial year at the next Annual General Meeting. 2023/24: major growth in business and earnings 2023/24 will feature a heavy release schedule, with around 20 games due to be released during the period as opposed to 13 in the previous year. The beginning of the financial year has already seen the release of The Lord of the Rings Gollum<sup>TM</sup> , TT Isle of Man: Ride on the Edge 3 and AFL23®, while Cricket24 and Rugby24, the official game of the Rugby World Cup, will come out in July and September respectively. The back catalogue will continue to grow with the addition of games released in 2022/23.
ide on the Edge 3 and AFL23®, while Cricket24 and Rugby24, the official game of the Rugby World Cup, will come out in July and September respectively. The back catalogue will continue to grow with the addition of games released in 2022/23. The Accessories business should benefit from several factors: - a more favourable base for comparison, - the end of pressures seen in 2022/23, with growth in the installed base of new consoles, - an offering that will grow in the next few months with the release of several high-potential products. Accordingly, NACON remains confident about its prospects of achieving strong growth in 2023/24. Next key events: Annual General Meeting: 21 July 2023 First-quarter 2023/24 sales announcement: 24 July 2023 after the market close ABOUT NACON 2023/23 FULL-YEAR SALES NACON is a company of the Bigben group. It was founded in 2019 to optimise its skills and take advantage €156.0million of major synergies in the video game market. With its 16 development studios, AA video game publishing and thedesign and distribution of premium gaming peripherals, NACON has 30 years of expertise in serving gamers.
e video game market. With its 16 development studios, AA video game publishing and thedesign and distribution of premium gaming peripherals, NACON has 30 years of expertise in serving gamers. The creation of this unified business unit has strengthened NACON’s position in the market and is WORKFORCE enabling it to innovate while creating new, unique competitive advantages. Over 1,000 employees Listed on Euronext Paris, compartment B–Index: CAC Mid&Small ISIN: FR0013482791; Reuters: NACON.PA; Bloomberg: NACON:FP INTERNATIONAL 23 subsidiaries and a distribution network CONTACT: across 100 countries Cap Value–Gilles [email protected]+33 (0)1 80 81 50 01 https://corporate.nacongaming.com/ GLOSSARY Back catalogue = Games released in previous financial years Gross margin: Sales - Purchases used. Ebitda: Operating income before depreciation, amortisation and impairment of property, plant and equipment and intangible assets
Nacon’s audited consolidated results for the 2021-22 fiscal year, ending March 31, 2022, characterize the period as a transition year defined by strategic investments and a shifting product mix. Annual sales reached 155.9 million euros, a 12.3% decrease from the previous year. This decline was primarily driven by the Games business segment, which saw a 21.1% drop in revenue to 54.4 million euros following the decision to postpone several major titles. The Accessories segment remained more resilient, contributing 96.6 million euros despite global console shortages. Profitability metrics reflected these transitional pressures, with current operating income falling 41.6% to 19.0 million euros and net profit landing at 10.0 million euros. The gross margin rate decreased slightly to 49.9%, influenced by a higher proportion of accessory sales. However, the company successfully mitigated rising shipping and raw material costs through price increases. To fund its aggressive expansion, Nacon invested over 100 million euros in game development and studio acquisitions over a two-year period, increasing its pipeline from 33 to 46 games in development. Looking ahead to the 2022-23 fiscal year, the company anticipates a significant growth acceleration fueled by a robust publishing schedule, including titles such as The Lord of the Rings Gollum and Steelrising. Management projects annual sales to exceed 250 million euros with a current operating margin surpassing 50 million euros. While some delays persist, such as the postponement of Test Drive Unlimited Solar Crown to optimize quality, the company maintains a strong balance sheet with 228.4 million euros in equity and plans to continue its external growth strategy through further studio acquisitions.
Nacon’s consolidated financial results for the 2023/24 fiscal year, ending March 31, 2024, demonstrate significant growth in profitability and operational efficiency. The company achieved a 45% increase in EBITDA to €70.9 million and a 37.3% rise in net income to €17.5 million. Total sales grew by 9.4% to €170.7 million on a non-IFRS basis, driven by a robust release schedule of 19 titles and a strong performance from the back catalogue. The accessories segment also returned to growth in the second half of the year, supported by new product launches and an expanding console install base. The financial position remains stable, characterized by a 54.4% increase in cash flow from operating activities, totaling €73.1 million. While net debt decreased slightly to €85.2 million, the company opted not to issue a dividend, prioritizing the reinvestment of cash flow into its development pipeline. Currently, Nacon has 45 games in development, representing a carrying value of €129.5 million. Operational margins improved across the board, with gross margin reaching 62.1% and operating income rising 20.5% to €20.9 million. Looking toward the 2024/25 fiscal year, the company anticipates continued growth in sales and operating income. The strategy focuses on "business convergence," specifically within the racing market through the creation of a dedicated racing department and the "Revosim by Nacon" brand. This initiative aims to integrate game publishing with premium peripherals like steering wheels and headsets. With approximately 15 games scheduled for release, including major titles like Test Drive Unlimited: Solar Crown and Greedfall II, the company expects to leverage its unified business model to strengthen its competitive position in the global gaming market.
Nacon’s financial results for the first half of the 2023/24 fiscal year, covering the period from April 1 to September 30, 2023, reflect a transitional phase characterized by a back-weighted release schedule. Total IFRS sales reached €67.8 million, a decline from €77.5 million in the previous year. This decrease was primarily driven by a 9% drop in new game sales due to a limited release calendar during the first six months. Despite lower top-line revenue, the company achieved a significant improvement in margin rates, with EBITDA rising 20.1% to €29.3 million and the EBITDA margin expanding from 31.4% to 43.2%. The publishing segment saw resilient back-catalogue performance, contributing €21.2 million, while the accessories division generated €24.9 million. Accessories experienced a late-period surge attributed to the expanding installed base of current-generation consoles. However, operating income fell 62.7% to €3.7 million, largely due to a substantial increase in depreciation and amortization charges related to non-current assets, which rose to €25.6 million. Net income for the period was €3.2 million, impacted by higher interest rates and unfavorable foreign exchange fluctuations. Management maintains a positive outlook for the full fiscal year, anticipating strong growth in both sales and operating income. This optimism is supported by a robust second-half pipeline featuring over ten new titles, including the successful launch of RoboCop: Rogue City and the upcoming Test Drive Unlimited: Solar Crown. With 50 games currently in development and a carrying value of €118.1 million in related assets, the company is leveraging its 16 internal studios and new premium peripherals, such as the Revolution 5 Pro controller, to drive performance through the remainder of the year.
Nacon reported a significant increase in profitability for the first half of the 2022-23 fiscal year, covering the period from April 1 to September 30, 2022. Total sales reached 77.5 million euros, a 6.2% increase over the previous year, while net income surged by 123.5% to 8.4 million euros. This financial performance was primarily driven by the publishing division, which saw revenues grow by 72.3% to 47.0 million euros. The success of new releases such as Steelrising and Session Skate Sim, combined with a 33.3% increase in back-catalogue sales, offset a sharp 34.7% decline in the accessories segment. The shift in product mix toward higher-margin software publishing resulted in a gross margin of 61.4%, up from 52.1% in the prior year. Despite these gains, the accessories business faced headwinds due to a high base effect in the United States and a global downturn in the headset market. Furthermore, net debt increased to 63.6 million euros, reflecting the 34.1 million euro acquisition of Daedalic Entertainment and rising inventory costs linked to the global electronic components crisis. Looking ahead, the company maintains a positive outlook for the remainder of the fiscal year, though it has adjusted expectations to account for the delayed release of several major titles into the fourth quarter. Management anticipates slight year-over-year growth in sales and operating income for the full 2022-23 period. Long-term growth is expected to accelerate in the 2023-24 fiscal year, supported by a pipeline of 50 games currently in development, including the highly anticipated The Lord of the Rings: Gollum, which is now scheduled for the first half of the next fiscal year.