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Cover of The Legend of Zelda: Ocarina of Time remake is the most anticipated game of 2026 (that isn’t GTA)
61 min
The Game Business61 min

The Legend of Zelda: Ocarina of Time remake is the most anticipated game of 2026 (that isn’t GTA)

The 2026 gaming landscape is defined by a tension between the enduring appeal of legacy intellectual property and the evolving expectations of modern players.

  • The remake of The Legend of Zelda: Ocarina of Time is the most anticipated non-GTA title of 2026, with projected sales of approximately 10 million units.
  • The industry is experiencing structural instability, evidenced by inconsistent financial performance where some publishers report growth while others face year-over-year declines and workforce reductions.
  • Long-term engagement remains a viable commercial strategy, highlighted by Human: Fall Flat reaching 60 million units sold a decade after its initial release.
The Game BusinessJul 2026
Cover of Sensor Tower's AppMagic acquisition and Sega's brutal Rovio comments | Week in Mobile Games podcast
42 min
PocketGamer.biz42 min

Sensor Tower's AppMagic acquisition and Sega's brutal Rovio comments | Week in Mobile Games podcast

The mobile gaming intelligence sector is undergoing significant consolidation following Sensor Tower’s acquisition of its rival, AppMagic.

  • Sensor Tower has acquired its rival AppMagic, positioning itself as the dominant player in the mobile market data industry following its previous acquisition of Data.ai.
  • eBay has officially rejected a $5.5 billion acquisition proposal from GameStop, which had been criticized for lacking clear financial details regarding how the deal would be funded.
  • Sega is moving forward with a transmedia strategy for the Rovio-owned Angry Birds IP, including the release of Angry Birds 2 in mainland China and a third film scheduled for December.
PocketGamer.bizMay 2026
Cover of BBC Interview Reveals Supercell’s Next Move!
18 min
Deconstructor of Fun18 min

BBC Interview Reveals Supercell’s Next Move!

Supercell is currently navigating a period of strategic transition, characterized by a push for bold innovation and a potential move toward an initial public offering.

  • Supercell is signaling a potential IPO by shifting its communication strategy toward institutional investors, emphasizing AI integration and risk-taking via new labs in Helsinki and San Francisco.
  • The company’s portfolio performance has declined by approximately 20% when comparing the first half of 2024 to the same period in 2025.
  • Brawl Stars revenue has experienced a sharp correction, falling from a peak of $80 million to roughly $40 million in monthly revenue.
Deconstructor of FunJul 2025
Cover of BBC Studios, FIFA & ITV move into Web3 - Tony Pearce, Co-Founder, Reality +
17 min
PocketGamer.biz17 min

BBC Studios, FIFA & ITV move into Web3 - Tony Pearce, Co-Founder, Reality +

Reality+ focuses on bridging the gap between traditional intellectual property owners and Web3 technology by simplifying the deployment of blockchain-based strategies.

  • Reality+ provides a modular platform that enables legacy brands like the BBC, FIFA, and ITV to deploy Web3 experiences, such as digital collectibles and metaverse environments, without requiring internal technical expertise.
  • The company prioritizes mass-market adoption by branding assets as digital collectibles rather than emphasizing blockchain infrastructure, successfully retaining 98% of all transactions within its proprietary ecosystem.
  • The firm utilizes a chain-agnostic approach, allowing assets to be bridged across Ethereum, Polygon, and Binance Smart Chain to ensure interoperability.
PocketGamer.bizJul 2023
Cover of Improving Games Accessibility in Children's Games Through QA
24 min
Game Developers Conference24 min

Improving Games Accessibility in Children's Games Through QA

The BBC’s children’s games division, which produces content for audiences aged two to twelve, has successfully integrated accessibility into its quality assurance (QA) processes to ensure inclusive gaming experiences.

  • The BBC children’s games division eliminated all accessibility-related complaints for over 50 consecutive releases by shifting from reactive testing to a proactive, integrated QA lifecycle.
  • Following a 2016 critical failure involving a broken screen reader, the division overhauled its process to mandate accessibility standards from initial project kickoff through to final release.
  • The studio implemented a formal, console-style certification process that requires all games to pass specific technical accessibility tests before they are permitted to launch.
Game Developers ConferenceDec 2020
Cover of Furthering the Esports Eco-system Through Monetisation and Physical Space
22 min
PocketGamer.biz22 min

Furthering the Esports Eco-system Through Monetisation and Physical Space

The esports industry faces a critical challenge in transitioning from a high-growth, high-viewership sector into a sustainable, profitable ecosystem.

  • ESL is developing a government-funded, scalable B2B framework to transition esports from a high-viewership model to a sustainable, profitable ecosystem.
  • The initiative focuses on replacing traditional, ineffective media rights models with direct consumer engagement strategies to unlock new revenue streams.
  • Advanced digital tools, including mobile apps, VR, and virtual studios, are being built to provide real-time predictive analytics and data-driven content to viewers.
PocketGamer.bizMar 2020
Cover of What has IP Ever Done for us? And How to Match Your Product to IP Holders
14 min
PocketGamer.biz14 min

What has IP Ever Done for us? And How to Match Your Product to IP Holders

The primary objective of this presentation is to guide game developers and publishers on how to effectively identify, assess, and align their products with established intellectual property (IP) held by BBC Studios.

  • Successful IP integration requires aligning game mechanics with the brand's core DNA, such as prioritizing ingenuity and teamwork for Doctor Who rather than combat-focused gameplay.
  • BBC Studios is transitioning from a passive licensing model to a proactive strategy, actively seeking development partners to adapt their content into interactive media.
  • BBC Studios manages a massive global portfolio, including the Doctor Who franchise which reaches audiences across 240 territories.
PocketGamer.bizFeb 2020
Cover of It's not a place, it's a script - Making worlds that mean something
24 min
PocketGamer.biz24 min

It's not a place, it's a script - Making worlds that mean something

Game industry journalist and author Keith Stuart argues that successful game world-building relies on treating environments as narrative scripts rather than mere backdrops.

  • Game environments should be treated as narrative scripts rather than static backdrops, functioning as active characters that reflect the core emotions of the story.
  • Developers can deepen player engagement by applying the 'pathetic fallacy,' which involves imbuing landscapes with human emotion to mirror the narrative tone.
  • Successful world-building often draws from non-gaming disciplines, such as 18th-century landscape gardening, 1960s urban planning, and the structured exploration paths used in IKEA retail psychology.
PocketGamer.bizDec 2017