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Cover of Towards a UK Video Games Strategy
Article

Towards a UK Video Games Strategy

The UK Video Games Council, an industry-led advisory body established to facilitate communication between the games sector and government, is currently transitioning from its initial foundational phase toward a long-term growth strategy.

  • The UK Video Games Council is developing a national growth strategy centered on six pillars, including enhanced cultural advocacy, government representation, funding support, a national skills strategy, heritage preservation, and international promotion.
  • The Council is lobbying the government to expand the Video Games Expenditure Credit (VGEC) to an effective rate of 53% for independent projects under £15m, aiming to align with film industry incentives.
  • Google is facing a £1bn lawsuit at the UK Competition Appeal Tribunal regarding allegations that its Play Store overcharged more than 20 million UK consumers between October 2015 and July 2026 via an excessive 30% commission fee.
Video Games Industry MemoOct 2026
Cover of Is the Game Biz Sustainable for the Average Indie Dev?
Article

Is the Game Biz Sustainable for the Average Indie Dev?

The sustainability of the independent game development sector is increasingly precarious, characterized by a market where only a small fraction of titles achieve commercial success.

  • The commercial outlook for independent developers is increasingly difficult, as only approximately 0.6% of games released in January 2026 would have fully recouped a $500,000 development budget at standard royalty rates.
  • Even at a lower $100,000 budget, only 6.5% of the 1,230 new Steam games analyzed would have reached a breakeven point if self-published.
  • Consumer data from Circana indicates that cost is becoming a primary driver for subscription cancellations, with 40% of users citing 'couldn't justify the cost' as the reason for dropping Xbox Game Pass Essential, PS Plus Essential, or Nintendo Switch Online.
Game Discovery NowSep 2026
Cover of Hearth & Hamlet’s ~100k & the Rise of the Bite-Sized Clicker
Article

Hearth & Hamlet’s ~100k & the Rise of the Bite-Sized Clicker

The gaming industry is currently witnessing a significant shift toward "bite-sized" incremental games, a trend characterized by low price points, strong progression loops, and finite, accessible gameplay.

  • The incremental game genre is seeing a surge on Steam, characterized by low-cost, bite-sized titles that prioritize active, distilled gameplay loops over traditional idle mechanics.
  • Hearth & Hamlet, a $8 medieval city-builder clicker, achieved approximately 100,000 units sold in its first nine days, with the U.S. (23%), China (14.5%), and Germany (13%) serving as its top markets.
  • Recent indie incremental hits demonstrate high commercial viability, such as 'Bills Must Be Paid' ($7) with an estimated 420,000 units sold and 'Sir, We Have An Orc Problem' ($10) with 230,000 units sold.
Game Discovery NowAug 2026
Cover of Non-Gaming Trends on Live Streaming: Travel, Sports, and Music
Article

Non-Gaming Trends on Live Streaming: Travel, Sports, and Music

The live streaming landscape has undergone a fundamental transformation, shifting from a gaming-centric medium to a diverse ecosystem where non-gaming content dominates total viewership.

  • Non-gaming content accounted for 62.8% of all live-streaming hours watched in Q1 2026, nearly doubling the 32% share held by gaming content.
  • The Kings League football competition dominates non-gaming event viewership, with the Kings World Cup Nations 2026 reaching a peak of 2.5 million viewers.
  • News & Politics (3.47 billion hours) and Entertainment (2.76 billion hours) are the top non-gaming categories, driven largely by 24/7 passive viewership on platforms like YouTube.
Stream HatchetMay 2026
Cover of About George Osborn
Article

About George Osborn

George Osborn serves as the editor of the Video Games Industry Memo, a publication focused on the intersection of the gaming sector, business strategy, and political influence.

  • George Osborn is the editor of the Video Games Industry Memo, a publication specializing in the intersection of gaming, business strategy, and political influence.
  • He possesses nearly 15 years of industry experience, including a former leadership role as the Head of Campaigns and Communications at the trade association Ukie.
  • Through his firm, Half-Space Consulting, Osborn advises stakeholders on navigating the commercial and regulatory dynamics of the global video game market.
Video Games Industry MemoJan 2024
Cover of Sir Clive Sinclair: The Trailblazer Who Invented the British Video Game Industry
Article

Sir Clive Sinclair: The Trailblazer Who Invented the British Video Game Industry

The primary purpose of this analysis is to examine the foundational role of Sir Clive Sinclair and the ZX Spectrum in the development of the British video game industry.

  • Sir Clive Sinclair’s ZX Spectrum, launched in 1982, is credited with founding the British video game industry by fostering a massive ecosystem of bedroom coders and entrepreneurial game companies.
  • Despite Sinclair’s original intent for the ZX Spectrum to be used for programming and office applications, the 16k and 48k models sold over 5 million units globally primarily due to consumer demand for gaming.
  • The rise of microcomputers like the ZX Spectrum, Commodore 64, and BBC Acorn in the early 1980s directly cannibalized the market for traditional video game arcades and the Atari 2600.
SparkersOct 2021
Cover of NZ-Made Video Games Industry Grew 86% in 2012
Article

NZ-Made Video Games Industry Grew 86% in 2012

The New Zealand video game industry experienced significant expansion in 2012, with total industry earnings rising 86% to reach $36.3 million.

  • The New Zealand video game industry experienced 86% growth in 2012, reaching $36.3 million in total earnings.
  • Export revenue from smartphone and online games accounted for $31.4 million of the industry's total income.
  • Full-time equivalent employment in the sector grew by 18%, reaching a total of 448 professional developers.
New Zealand Game Developers AssociationOct 2013
Cover of BBC Earth Quiz: Schmucke App aus Altona
Article

BBC Earth Quiz: Schmucke App aus Altona

The BBC Earth Quiz represents a collaborative effort between Hamburg-based indie developer Tiny Roar and publisher Kalypso Media Mobile to create an official, high-quality mobile gaming experience based on the BBC’s acclaimed nature documentaries.

  • Tiny Roar and Kalypso Media Mobile released the BBC Earth Quiz in early 2018 as an official mobile tie-in to the 'Blue Planet' documentary series.
  • The development process for the iOS and Android application spanned 12 months, beginning in January 2017.
  • The game features a trivia-based loop that allows users to unlock over 200 high-quality photographs sourced from BBC documentary footage.
Gamecity Hamburg