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Games and Numbers: February 25 - March 11, 2026

This bi-weekly industry update provides a snapshot of performance milestones and engagement metrics for major PC and console titles between February 25 and March 11, 2026.

  • Resident Evil Requiem set a series record by selling 5 million copies in less than one week.
  • Slay the Spire 2 achieved a strong Early Access launch on Steam, peaking at over 574,000 concurrent players.
  • Crimson Desert saw a 50% increase in interest over one month, growing from 2 million to 3 million wishlists ahead of its March 19 release.
GameDev ReportsMar 2026
Cover of AppMagic: Top Mobile Games by Revenue and Downloads in February 2026
Article

AppMagic: Top Mobile Games by Revenue and Downloads in February 2026

The mobile gaming market experienced a period of relative stability in February 2026, characterized by consistent leadership among top-performing titles.

  • Honor of Kings reclaimed the top revenue spot in February 2026, generating $135 million on iOS.
  • Last War: Survival and PUBG Mobile followed in revenue rankings with $128.2 million and $118.2 million, respectively.
  • Gossip Harbor outperformed Candy Crush Saga in February, earning $77.7 million compared to $71.7 million.
GameDev ReportsMar 2026
Cover of How YouTube Shorts Impact Game Discovery
Article

How YouTube Shorts Impact Game Discovery

YouTube Gaming experienced a record-breaking performance in 2025, reaching 8.8 billion hours watched and capturing approximately 25% of the total live-streaming market.

  • YouTube Gaming achieved a record 8.8 billion hours watched in 2025, representing a 12% year-over-year increase and capturing approximately 25% of the total live-streaming market.
  • YouTube Shorts serves as a critical discovery engine for gaming, with the number of gaming-related Shorts posted peaking at 6.15 million in August 2025.
  • Roblox became the most-watched game on YouTube Gaming in 2025 with 425 million hours watched, marking a 294% year-over-year increase.
Stream HatchetFeb 2026
Cover of Qiddiya-Owned RTS Takes Control of Evolution Championship Series
Article

Qiddiya-Owned RTS Takes Control of Evolution Championship Series

The Evolution Championship Series (EVO), a premier fighting game tournament circuit, has transitioned to full ownership under RTS, a company acquired by the Saudi Arabian government-backed mega-city project, Qiddiya.

  • RTS, a company fully owned by the Saudi government-backed Qiddiya City project, has acquired the remaining stake in the Evolution Championship Series (EVO) from NODWIN Gaming.
  • This transaction grants RTS full ownership of the EVO fighting game championship circuit, following Qiddiya’s initial acquisition of RTS in September 2025.
  • NODWIN Gaming, which had previously acquired Sony Interactive Entertainment’s stake in EVO in August 2025, will transition to a marketing support role for the event.
The Esports AdvocateFeb 2026
Cover of Current Report ESPI No. 2/2026: Registration of Share Capital Increase and Statute Amendments
Regulatory notice2 pages

Current Report ESPI No. 2/2026: Registration of Share Capital Increase and Statute Amendments

PlayWay S.A., a prominent Polish game developer and publisher, officially registered an increase in its share capital on February 17, 2026.

  • PlayWay S.A. increased its share capital from 660,000.00 PLN to 666,600.00 PLN, effective February 17, 2026.
  • The capital increase was finalized through the issuance of 66,000 new Series J ordinary bearer shares, each with a nominal value of 0.10 PLN.
  • This issuance fully exhausts PlayWay S.A.'s authorized capital, leaving the company with zero remaining target capital.
PlayWayFeb 2026
Cover of Road to EWC 2026 Formally Launches
Article

Road to EWC 2026 Formally Launches

The Esports World Cup Foundation has officially launched the "Road to EWC 2026," a comprehensive global qualification program designed to funnel competitors into the Esports World Cup 2026, scheduled to take place in Riyadh from July 6 to August 23, 2026.

  • The Esports World Cup Foundation (EWCF) has launched 'Road to EWC 2026,' a global qualification program featuring over 230 tournaments that serve as the primary pathway for competitors to reach the 2026 Esports World Cup.
  • The 2026 Esports World Cup is scheduled to take place in Riyadh from July 6 to August 23.
  • The qualification program utilizes a unified global calendar that integrates existing publisher leagues, international events, and open qualifiers to create a structured path from grassroots to professional levels.
The Esports AdvocateFeb 2026
Financial report1 page

Digital Turbine Form 10-Q: Q3 Fiscal Year 2026

Digital Turbine achieved a significant financial turnaround during the third quarter of fiscal year 2026, transitioning from a net loss of $23.1 million in the prior-year period to a net income of $5.1 million for the quarter ending December 31, 2025.

  • Digital Turbine reported consolidated net revenue of $151.4 million for the quarter ended December 31, 2025, an increase from $134.6 million in the same period of the prior year.
  • The company entered into a commercial agreement with One Store Co. LTD to license and distribute the One Store app platform in European, Latin American, and U.S. markets, with cash consideration of $1.9 million payable in 18 monthly installments.
  • For the nine months ended December 31, 2025, consolidated net revenue reached $422.7 million, compared to $371.4 million for the same nine-month period in 2024.
Digital TurbineFeb 2026
Cover of Consolidated Financial Statements for the Third Quarter of Fiscal Year Ending March 31, 2026 (Japanese GAAP)
Financial report11 pages

Consolidated Financial Statements for the Third Quarter of Fiscal Year Ending March 31, 2026 (Japanese GAAP)

Akatsuki Inc. demonstrated significant financial growth during the first nine months of the fiscal year ending March 31, 2026, characterized by a substantial increase in profitability despite modest revenue gains.

  • Akatsuki Inc. reported a 287.6% surge in profit attributable to owners to ¥2,856 million for the first nine months of the fiscal year ending March 31, 2026, despite a modest 2.1% increase in net sales to ¥16,497 million.
  • The Games and Comics segment saw segment profit more than double to ¥3,391 million, driven by operational efficiencies, the liquidation of underperforming subsidiaries, and the August 2025 launch of Kaiju No. 8 The Game.
  • The company underwent a major restructuring to establish three new reporting segments: Games and Comics, Entertainment and Lifestyle, and AI/DX Solutions.
AkatsukiFeb 2026
Cover of Investor Presentation: February 2026
Financial report35 pages

Investor Presentation: February 2026

Take-Two Interactive enters 2026 positioned for unprecedented growth, driven by a record development pipeline and the strategic integration of its mobile and console divisions.

  • Take-Two Interactive has scheduled the release of Grand Theft Auto VI for November 19, 2026, as the primary driver for the company's projected growth.
  • Mobile gaming now accounts for 51% of the company's $5.6 billion in net bookings for fiscal year 2025, following the strategic integration of Zynga.
  • The total addressable market for the gaming industry is expected to reach $199 billion by the end of 2026, supported by a 4% compound annual growth rate in mobile and an install base of 138 million current-generation consoles.
Take-Two InteractiveFeb 2026
Cover of Helldivers 2 Sales and Co-op Market Analysis
Article

Helldivers 2 Sales and Co-op Market Analysis

Helldivers 2 has achieved significant commercial success, reaching 20 million copies sold across Steam, PlayStation 5, and Xbox as of January 2026. This performance has generated over $700 million in gross revenue.

  • Helldivers 2 has surpassed 20 million copies sold across all platforms, generating over $700 million in gross revenue.
  • Steam is the primary driver of the game's success with 13.1 million copies sold, significantly outperforming the 5.6 million units sold on PS5.
  • The August 2025 Xbox launch contributed 1.6 million units to the total, helping the title reach its 20 million milestone.
Alinea AnalyticsJan 2026
Cover of 🎯 Hunting Sniper Review: Old game, new UA = SERIOUS Money!
26 min
Two & a Half Gamers26 min

🎯 Hunting Sniper Review: Old game, new UA = SERIOUS Money!

The mobile game Hunting Sniper has emerged as a significant financial success within the realistic sports genre, generating approximately $200,000 in daily revenue.

  • Hunting Sniper generates approximately $200,000 in daily revenue, outperforming established genre competitors like Hunting Clash by nearly tenfold.
  • The game’s rapid scaling since its August 2024 launch is driven primarily by an aggressive user acquisition strategy rather than innovative game design.
  • Developers maintain a high-volume creative output, releasing hundreds of new marketing assets monthly across Facebook, Google, and TikTok.
Two & a Half GamersJan 2026
Cover of First Details on Esports World Cup 2026
Article

First Details on Esports World Cup 2026

The Esports World Cup Foundation has released initial details regarding the 2026 Esports World Cup, a multi-week global competition scheduled to take place in Riyadh, Saudi Arabia, from July 6 to August 23, 2026.

  • The 2026 Esports World Cup will take place in Riyadh, Saudi Arabia, from July 6 to August 23, featuring a total prize pool of $75 million USD.
  • The event will host over 2,000 players and 200 clubs from more than 100 countries competing across 25 tournaments and 24 different game titles.
  • The Club Championship prize pool has been increased to $30 million, with the winning club set to receive $7 million.
The Esports AdvocateJan 2026