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August

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Documents about August

Cover of 2026 Digital Advertising Trends Report
Report26 pages

2026 Digital Advertising Trends Report

The 2026 Digital Advertising Trends Report identifies a fundamental shift in marketing strategy, where the integration of artificial intelligence, cross-channel orchestration, and predictive intelligence has become essential for maintaining competitive advantage.

  • 92% of marketing decision-makers identify AI as the primary driver for redefining the customer journey, signaling a shift from linear funnels to fluid, data-driven ecosystems.
  • Marketers categorized as 'precision-first'—those who integrate AI into workflows and utilize six or more platforms—are 27% more effective at minimizing media waste than their peers.
  • Generative AI adoption has reached 95% among marketers, who primarily use the technology for the creation and optimization of advertising assets.
SmartlyMar 2026
Cover of Festive Season 2025: App Marketing Trends and Strategies for India
Report32 pages

Festive Season 2025: App Marketing Trends and Strategies for India

India’s festive season—from Onam in August through Diwali and Christmas in December—drives more than 30% of the country’s annual digital advertising spend, making it a pivotal period for app marketers.

  • India's festive season (August–December) accounts for over 30% of annual digital ad spend, driving a 36% increase in installs and a 69% surge in re-engagements during the peak window.
  • Mobile gaming remains a primary growth driver, recording 3.2 billion downloads and $151 million in-app purchase revenue in 2024.
  • Ad spend efficiency improved during the festive period, with a 53% increase in mobile ad investment accompanied by a 12% reduction in cost-per-install (CPI).
InvestGameJan 2026
Cover of India Player Behavior & Market Insights: August 2026
Report8 pages

India Player Behavior & Market Insights: August 2026

The Indian gaming landscape is undergoing a significant demographic and structural transformation as of August 2026.

  • Female participation in the Indian gaming market has reached near parity, rising to 49% of the total player base as of August 2026, up from 43% in 2023.
  • Non-battle royale mobile titles have successfully expanded their market share from 53.2% to 62.8% over the past three years.
  • The Unified Payments Interface (UPI) is the dominant transaction method, utilized by 84.6% of players, significantly outpacing credit card usage at 31.5%.
Niko PartnersJan 2026
Cover of China WeChat Mini Games Industry Report 2026
Report24 pages

China WeChat Mini Games Industry Report 2026

The WeChat Mini Games industry in China has emerged as a dominant, high-growth sector within the broader digital ecosystem.

  • The WeChat Mini Games market reached RMB 53.535 billion in 2025, a 34.39% year-over-year increase, with projections exceeding RMB 70 billion for 2026.
  • WeChat dominates the sector with a 51.5% platform penetration rate and 571 million monthly active users as of August 2025.
  • Revenue is primarily driven by in-app purchases (68.11%), supplemented by advertising monetization (31.89%).
Meridian PlayJan 2026
Cover of U.S. Video Game Market Highlights: July 2025
Report9 pages

U.S. Video Game Market Highlights: July 2025

The United States video game market experienced a modest recovery in July 2025, with total consumer spending reaching $5.051 billion.

  • Total U.S. video game consumer spending reached $5.051 billion in July 2025, marking a 5% increase compared to July 2024.
  • Hardware sales were the primary growth driver, surging 21% to $384 million, while video game content spending rose 4% to $4.480 billion.
  • Despite the positive monthly performance, total year-to-date market spending remains 1% behind the figures recorded during the same period in 2024.
CircanaAug 2025
Cover of Insights into Marketing Trends in Southeast Asian Mobile Games in 2024
Report24 pages

Insights into Marketing Trends in Southeast Asian Mobile Games in 2024

The Southeast Asian mobile gaming market in 2024 is characterized by high advertiser activity and a strategic shift toward video-centric marketing.

  • Video-centric marketing is the dominant strategy in Southeast Asia, accounting for nearly 70% of all ad creatives across all mobile game genres.
  • Indonesia is the region's largest market by advertiser volume with 12.3K monthly advertisers, while Thailand leads in content intensity with over 100 creatives per advertiser.
  • The Southeast Asian mobile gaming market saw a 9.5% year-over-year increase in active advertisers, averaging over 20,000 per month between January and August 2024.
SocialPetaOct 2024
Cover of CEDEC 2025 Schedule Announcement
Report1 page

CEDEC 2025 Schedule Announcement

The announcement establishes the official timetable for CEDEC 2025, Japan’s premier three-day conference for computer-entertainment developers organized by the Computer Entertainment Developers Association (CESA).

  • CEDEC 2025 will take place from July 22–24, 2025, shifting the conference approximately one month earlier than its traditional late-August schedule.
  • The call for session proposals opens on January 6, 2025, with a strict submission deadline of February 17, 2025, at 10 a.m. JST.
  • Selection results for proposed sessions will be communicated to applicants in late March 2025.
Computer Entertainment Developers AssociationSep 2024
Cover of Akatsuki Company Overview: August 2024
Report40 pages

Akatsuki Company Overview: August 2024

Akatsuki operates as a Tokyo-based entertainment powerhouse listed on the Tokyo Stock Exchange Prime Market, maintaining a global footprint that spans over 170 countries.

  • Akatsuki reported consolidated sales of ¥23,972 million for the fiscal year ending March 2024, supported by long-term live operations of titles like Dragon Ball Z Dokkan Battle and Romancing SaGa Re;univerSe.
  • The company is shifting its gaming strategy toward high-budget, 3D-focused, multi-device titles for the global market, specifically highlighting upcoming releases TRIBE NINE and Kaiju No. 8 The Game.
  • Akatsuki is aggressively expanding into the full-color digital comics sector, with a planned U.S. market launch for its HykeComic platform scheduled for fall 2024.
AkatsukiAug 2024
Cover of AI Apps Market Insights 2024
Report31 pages

AI Apps Market Insights 2024

The 2024 AI Apps Market Insights report provides a comprehensive analysis of the global mobile artificial intelligence sector, focusing on download and revenue trends across the App Store and Google Play.

  • Global AI app downloads are projected to reach 3.3 billion by the end of 2024, with in-app purchase revenue expected to grow 51% year-over-year to $3.3 billion.
  • AI Art Generators dominate the market as the most profitable sub-genre, capturing 53% of total industry revenue, followed by AI Chatbots at 29%.
  • ChatGPT remains the industry benchmark with 190 million monthly active users and a record $45 million in monthly revenue as of August 2024.
Sensor TowerMar 2024
Cover of Marketing Insights into Global Mobile Games & Minigames in 2024
Report21 pages

Marketing Insights into Global Mobile Games & Minigames in 2024

The analysis outlines global mobile game advertising trends for 2024, drawing on a database of over 1.6 billion ad creatives from more than 70 countries and 80 media channels, including Facebook, TikTok, YouTube, Unity, and WeChat.

  • The mobile game advertising market is shifting toward higher creative turnover, with the proportion of advertisers releasing new creatives rising to 55% in the second half of 2024 and new creatives accounting for 65% of total ad volume.
  • WeChat minigames have become a significant market force, reaching RMB 60 billion in 2023 with a user base averaging one hour of daily engagement, led primarily by RPG/SLG hybrid titles.
  • Casino games saw over 10% year-over-year growth in advertising activity, while casual games experienced a 3% decline, and RPG and puzzle genres maintained stable market positions.
SocialPetaJan 2024
Cover of South East Asian Mobile Game Market Insights 2024
Report25 pages

South East Asian Mobile Game Market Insights 2024

Mobile game downloads across Southeast Asia grew by 3.4% in the first half of 2024, reaching 4.2 billion installs, with Google Play accounting for 91% of the volume.

  • Southeast Asia's mobile game market saw 4.2 billion installs in H1 2024, a 3.4% increase, while in-app purchase (IAP) revenue reached $1.16 billion, a 3.4% year-over-year rise but a 3% decline from the previous half-year.
  • Indonesia is the region's largest market by volume, accounting for 41% of total downloads with 10% growth, while Thailand leads in profitability, contributing $400 million in IAP revenue.
  • Google Play remains the dominant platform in the region, capturing 91% of total download volume and 57% of total IAP revenue.
Sensor TowerJan 2024
Cover of 2024 Financial and Fan Support Structures in Korean eSports
Report5 pages

2024 Financial and Fan Support Structures in Korean eSports

The analysis examines the financial scale of Korean e-sports organizations and the patterns of fan support, drawing on a longitudinal budget survey (2015-2023) and two 2024 public opinion polls conducted across South Korea.

  • Korean e-sports team expenditures grew nearly five-fold between 2015 and 2023, rising from 22.1 billion won to 111.6 billion won.
  • Market investment is accelerating, with total team spending increasing by 15.9% between 2022 and 2023 alone.
  • Fan loyalty is highly concentrated, as T1 commands 78.2% of identified team supporters, while the runner-up Gen.G holds only 5.4%.
KOCCA – Korea Creative Content AgencyJan 2024