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Activision

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Cover of Friendly Fire
Article

Friendly Fire

The launch of Call of Duty: Warzone Mobile has introduced a complex internal competition within Activision’s mobile portfolio, signaling a strategic shift away from the company's reliance on the Tencent-developed Call of Duty: Mobile.

  • Call of Duty: Warzone Mobile generated approximately $2 million in in-app purchase revenue from 20 million downloads following its March 21, 2024, launch.
  • In comparison, the 2019 launch of Call of Duty: Mobile, developed by Tencent-owned Timi, earned an estimated $14 million from over 66 million installs during the same post-launch timeframe.
  • Activision is prioritizing Warzone Mobile over Call of Duty: Mobile to maintain full control of the project's technology, content pipelines, and revenue streams.
Mobilegamer.bizApr 2024
Cover of Snapdragon Pro Series Year 3 Roadmap
Article

Snapdragon Pro Series Year 3 Roadmap

The ESL FACEIT Group, in partnership with Qualcomm Technologies, has unveiled the roadmap for Year 3 of the Snapdragon Pro Series, an international mobile esports circuit.

  • ESL FACEIT Group and Qualcomm have announced a $4.4 million prize pool for Seasons 5 and 6 of the Snapdragon Pro Series, the largest in the circuit's history.
  • The Year 3 circuit features seven mobile titles: Brawl Stars, Mobile Legends: Bang Bang (MLBB), Free Fire, Clash of Clans, Call of Duty Mobile, Battlegrounds Mobile India, and Asphalt 9 Legends.
  • The Snapdragon Mobile Masters 2024 event is scheduled for April 12–14 in São Paulo, Brazil, featuring $200,000 prize pools for both Call of Duty Mobile and Free Fire.
The Esports AdvocateApr 2024
Cover of A Mario Movie Sequel / Activision's New Union / Apple's EU Troubles / Toys x Games
54 min
Naavik54 min

A Mario Movie Sequel / Activision's New Union / Apple's EU Troubles / Toys x Games

The gaming industry is currently undergoing a period of structural transformation characterized by the aggressive expansion of intellectual property, shifting labor relations, and evolving regulatory pressures.

  • Microsoft has officially recognized a 600-person union representing quality assurance staff, marking a significant shift toward collective bargaining in the North American gaming sector.
  • The EU's Digital Markets Act now mandates that Apple permit third-party app stores and alternative payment methods, though restrictive compliance requirements continue to limit the practical benefits for developers.
  • Major toy manufacturers like Mattel are shifting from traditional licensing to internal co-development and self-publishing to capture more value from digital-first younger demographics.
NaavikMar 2024
Cover of Overwatch 2 Joins the Esports World Cup
Article

Overwatch 2 Joins the Esports World Cup

Activision Blizzard’s Overwatch 2 has been confirmed as a featured title for the upcoming Esports World Cup, scheduled to take place in Riyadh, Saudi Arabia, in July 2024.

  • Activision Blizzard’s Overwatch 2 will be featured as a competition title at the Esports World Cup in Riyadh, Saudi Arabia, in July 2024.
  • The Esports World Cup Foundation and ESL FACEIT Group, both owned by the Saudi Arabian government’s Public Investment Fund, are facilitating the inclusion of the game.
  • It remains unconfirmed whether the event will serve as an official stop for the newly formed Overwatch Champions Series or function as an independent tournament.
The Esports AdvocateMar 2024
Cover of Scump, H3CZ, and Activision Blizzard Head to Arbitration
Article

Scump, H3CZ, and Activision Blizzard Head to Arbitration

The legal dispute between retired professional Call of Duty player Seth “Scump” Abner, OpTic Gaming founder Hector “H3CZ” Rodriguez, and Activision Blizzard has shifted toward arbitration.

  • Seth “Scump” Abner and Hector “H3CZ” Rodriguez have agreed to pause their $680 million lawsuit against Activision Blizzard to move the dispute to an arbitration tribunal.
  • The plaintiffs allege that Activision Blizzard maintains a “100% monopoly” on Call of Duty esports, resulting in significant financial harm to team owners and professional players.
  • The arbitration process will determine the jurisdiction of the claims, specifically addressing the formation, enforceability, and validity of existing arbitration clauses in the parties' contracts.
The Esports AdvocateMar 2024
Article

Why Cloud Gaming Isn't a Market

The primary thesis of this analysis is that cloud gaming should not be viewed as a monolithic, distinct market, but rather as a collection of diverse business models and delivery mechanisms.

  • Cloud gaming is not a standalone market but a collection of four distinct business models: cloud as a feature, platform, complement, and B2B input.
  • Regulatory concerns regarding a 'cloud gaming market' are largely speculative, as the technology functions primarily as a delivery mechanism or feature rather than a distinct product category.
  • Consumer demand for standalone cloud gaming services remains low, while 'cloud as a feature' models—such as Xbox Game Pass—show the highest growth potential by eliminating download and storage barriers.
GameDiscoverCoMar 2024
Cover of Steam Next Fest: Which Games Were Hot & Why?
Article

Steam Next Fest: Which Games Were Hot & Why?

This analysis examines the performance and emerging trends of the October 2022 Steam Next Fest, alongside broader ecosystem updates for Meta Quest and the general gaming industry.

  • Steam Next Fest demo performance follows a 'hockey-stick' curve where interest is highly concentrated; only seven games exceeded 1,000 concurrent users (CCU) during the October 2022 event, with the top title, Undecember, reaching over 16,500 CCU.
  • High CCU performance during Steam Next Fest serves as a reliable leading indicator for a game's eventual commercial success upon full release.
  • Valve’s decision to decouple the Steam badge from demo play has successfully eliminated bot-driven inflation, resulting in more accurate metrics for player interest.
GameDiscoverCoMar 2024
Article

Which PC Genres Convert Pre-Launch Interest the Best?

Analysis of Steam genre performance reveals that conversion rates—the transition from pre-launch interest to post-release sales—vary significantly across different game categories.

  • Escape Room games currently lead the industry in conversion efficiency, successfully turning pre-launch interest into post-release sales due to low market saturation and high technical barriers to entry.
  • While niche genres like Escape Room and Sports show the highest conversion rates, survival games and roguelike deckbuilders continue to generate the highest overall consumer hype scores.
  • High conversion rates in niche categories are often driven by smaller, highly dedicated follower bases that are more likely to commit to a purchase upon release compared to mass-market titles.
GameDiscoverCoMar 2024
Cover of Gaming Deals Report 2023 Q3: Glimpse of Normalization
Financial report16 pages

Gaming Deals Report 2023 Q3: Glimpse of Normalization

The analysis tracks closed financing and merger activity across the global video-games sector through the first three quarters of 2023, comparing it with the pandemic-era surge of 2020-22.

  • The gaming sector is undergoing a significant market normalization, with total capital deployed falling sharply compared to the 2020–2022 pandemic-era surge.
  • M&A activity contracted to $8.5 billion, a 3.8-fold decline from the $36.2 billion average of the previous two years, with value heavily concentrated in major deals like Microsoft’s acquisition of Activision Blizzard.
  • Private equity funding plummeted to $2.3 billion, roughly one-quarter of the $9.1 billion average recorded in 2021–2022, while total transaction volume dropped by approximately 23%.
InvestGameMar 2024
Cover of Call of Duty League Teams Want More Revenue From Activision Blizzard
Article

Call of Duty League Teams Want More Revenue From Activision Blizzard

Franchised team owners within the Call of Duty League are currently engaged in active negotiations with Activision Blizzard to secure more favorable financial terms.

  • Call of Duty League (CDL) team owners are in active negotiations with Activision Blizzard to secure a larger share of in-game item revenue and reduced restrictions on independent sponsorships.
  • Current team grievances include an Activision Blizzard policy that mandates an unconditional 50% revenue share from team-generated ticket sales and sponsorships.
  • The negotiations are occurring alongside a $680 million antitrust lawsuit filed by OpTic Gaming founder Hector “H3CZ” Rodriguez and professional player Seth “Scump” Abner, which alleges Activision Blizzard operates an illegal monopoly.
The Esports AdvocateFeb 2024
Cover of Microsoft's Phil Spencer on Xbox Growth, Recent Job Cuts and the Future of Games on Discs
Article

Microsoft's Phil Spencer on Xbox Growth, Recent Job Cuts and the Future of Games on Discs

Microsoft gaming chief Phil Spencer addresses the current state of the Xbox business, emphasizing a strategy focused on long-term growth and market expansion amid industry-wide stagnation.

  • Microsoft gaming revenue grew 6% in the final quarter of 2023 excluding the impact of the $69 billion Activision Blizzard acquisition, significantly lower than the division's total 61% growth.
  • Phil Spencer identified industry stagnation as a primary concern, noting that the global console gaming market has remained at approximately 200 million households for the past five to six years.
  • Microsoft is shifting its strategy to focus on acquiring new players through cloud gaming and cross-platform access, with cloud gaming now accounting for a double-digit percentage of total Xbox play hours.
Game FileFeb 2024
Cover of Seth “Scump” Abner and Hector “H3CZ” Rodriguez Sue Activision Blizzard
Article

Seth “Scump” Abner and Hector “H3CZ” Rodriguez Sue Activision Blizzard

Retired professional Call of Duty player Seth “Scump” Abner and OpTic Gaming founder Hector “H3CZ” Rodriguez have filed a lawsuit against Activision Blizzard in a Los Angeles federal court.

  • Retired professional player Seth “Scump” Abner and OpTic Gaming founder Hector “H3CZ” Rodriguez have filed a $680 million lawsuit against Activision Blizzard, alleging the company maintains an illegal monopoly over Call of Duty esports.
  • The plaintiffs are seeking treble damages, citing alleged Sherman Act violations and predatory anti-competitive behavior that they claim has harmed both team owners and professional players.
  • The lawsuit alleges that Activision forced team owners into involuntary co-conspiracy agreements and restricted player rights, including the ability to secure independent sponsorships and stream non-Activision games.
The Esports AdvocateFeb 2024