Skip to main content

2015

Company

Documents about 2015

Cover of Africa: The Next Frontier in Mobile Gaming - Mahmoud El-Azzeh, Carry1st.
16 min
PocketGamer.biz16 min

Africa: The Next Frontier in Mobile Gaming - Mahmoud El-Azzeh, Carry1st.

Africa represents a significant emerging frontier for the global mobile gaming industry, characterized by a massive, youthful demographic and rapid economic growth.

  • Africa's mobile gaming market is experiencing rapid expansion, with revenue projected to increase 7.3x between 2015 and 2024.
  • The continent presents a massive opportunity with over 1.1 billion people under the age of 40 and a current base of more than 300 million mobile gamers.
  • The primary barrier to monetization is not a lack of consumer willingness to pay, but the absence of localized payment rails that align with the regional banking landscape.
PocketGamer.bizOct 2023
Cover of Rock Band: How a Genre Died in 5 Years
14 min
Extra Credits14 min

Rock Band: How a Genre Died in 5 Years

The rapid rise and collapse of the rhythm game genre between 2005 and 2010 represents a unique phenomenon in the video game industry, where a multi-billion dollar market segment effectively vanished within five years.

  • The rhythm game genre collapsed between 2005 and 2010 due to extreme market oversaturation and a reliance on a hardware-centric business model that became unsustainable.
  • Annual sales for the genre plummeted by 50 percent in 2009 as consumer demand for new plastic instrument peripherals evaporated.
  • The market was diluted by a flood of spin-offs and band-specific titles, which eroded the appeal of the core experience and led to diminishing returns.
Extra CreditsDec 2022
Cover of Changing Navigation Mid-Flight: 'War Dragons', a UX Redesign on Mobile
32 min
Game Developers Conference32 min

Changing Navigation Mid-Flight: 'War Dragons', a UX Redesign on Mobile

The modernization of the mobile title War Dragons centers on a comprehensive user experience overhaul designed to resolve navigation inconsistencies and inefficient screen utilization.

  • The 'War Dragons' UX redesign resulted in a 30% increase in time spent in-game, a 27% increase in daily active users (DAU), and a 10% improvement in early player retention.
  • A phased rollout strategy—moving through concept, engineering, and testing phases—allowed the team to mitigate risk and gather continuous feedback while maintaining a live product.
  • To modernize the 2015-era interface, the team replaced fragmented, undersized windows with standardized mobile design patterns, such as carousels and consistent sidebar navigation, to improve ergonomics and discoverability.
Game Developers ConferenceOct 2021
Cover of TWIG 143: Reactions to Tilting Point raising $235M
10 min
Deconstructor of Fun10 min

TWIG 143: Reactions to Tilting Point raising $235M

Tilting Point recently secured $235 million in equity financing, led by General Atlantic with participation from Red Ventures and Camar.

  • Tilting Point secured $235 million in equity financing led by General Atlantic to scale its publishing model, co-development efforts, and studio acquisitions.
  • The company provides infrastructure for live operations and user acquisition to a network of over 40 developer partners, acting as a growth engine for studios lacking those internal capabilities.
  • Tilting Point’s business model is frequently compared to Scopely’s historical trajectory, though analysts note that the current market features higher valuations and stiffer competition for top-tier studios.
Deconstructor of FunAug 2021
Cover of Fast, Cheap and Flashy An Indie Art Direction Adventure
65 min
Game Developers Conference65 min

Fast, Cheap and Flashy An Indie Art Direction Adventure

Effective art direction in independent game development requires balancing aesthetic ambition with the pragmatic constraints of production timelines and technical readability.

  • Effective art direction must prioritize functional visual communication and clarity over individual asset complexity to ensure the game remains readable during gameplay.
  • When facing a critical visual overhaul ten months before its 2015 launch, Tooth and Tail successfully pivoted to a 90s-inspired pixel art style to simplify animation workflows and unify its design language.
  • Development teams can increase efficiency by using 3D models to generate pixel-art assets and testing small, incremental changes directly within the game engine to avoid labor-intensive manual processes.
Game Developers ConferenceDec 2020
Cover of Designing Social Play for Sky: Children of the Light
21 min
Game Developers Conference21 min

Designing Social Play for Sky: Children of the Light

The design philosophy behind Sky: Children of the Light centers on fostering genuine interpersonal connections by prioritizing empathy and social simulation over traditional goal-oriented multiplayer mechanics.

  • Social play is defined as any activity performed near others that encourages the simulation of another person's thoughts and feelings, effectively requiring players to practice empathy rather than just coordination.
  • Goal-oriented gameplay often discourages social interaction, as players focused on objectives tend to ignore others; therefore, thatgamecompany places cooperative tasks on optional side paths while keeping main story progression single-player.
  • The 'hand-holding' mechanic serves as a core social tool that allows one player to guide another, fostering intimacy and requiring the guide to actively anticipate the needs and interests of their partner.
Game Developers ConferenceSep 2020
Cover of How LBC Studios Used Social Media & Innovative Marketing Strategies to Grow Their Hempire PGCD #2
28 min
PocketGamer.biz28 min

How LBC Studios Used Social Media & Innovative Marketing Strategies to Grow Their Hempire PGCD #2

LBC Studios, a Vancouver-based mobile game developer and publisher, utilizes community-focused social media strategies and data-driven marketing to overcome significant advertising barriers in the cannabis-themed gaming sector.

  • LBC Studios has generated over $30 million in gross revenue and achieved 12 million installs for its flagship title, Hempire, since its 2017 launch.
  • The studio maintains a strict business model that prioritizes a 30-day payback window for all user acquisition (UA) costs.
  • To overcome advertising restrictions on cannabis-themed content, the studio iterates on 12 to 15 active creative assets weekly, ranking them by IPM and ROI to optimize spend.
PocketGamer.bizAug 2020
Cover of Next Steps for Futureplay - Where in the Market are we Going Next and Why?
21 min
PocketGamer.biz21 min

Next Steps for Futureplay - Where in the Market are we Going Next and Why?

Futureplay Games, a Finnish studio founded in 2015, utilizes a strategic, iterative approach to game development that prioritizes organizational agility and market-driven pivots.

  • Futureplay Games utilizes a 'Minimum Awesome Product' strategy, which focuses on scoping projects to essential, high-impact features to rapidly test market viability rather than pursuing traditional, feature-heavy development cycles.
  • The studio has generated $30 million in lifetime revenue since its founding in 2015, maintaining a lean team of approximately 35 employees.
  • Futureplay manages risk and creative momentum by shifting genres every few years, successfully pivoting from idle games to the battle royale market with the 2018 launch of Battlelands Royale.
PocketGamer.bizMar 2020
Cover of Unreal Engine and the Epic Ecosystem
20 min
PocketGamer.biz20 min

Unreal Engine and the Epic Ecosystem

The Epic Games ecosystem centers on the philosophy that the company’s success is intrinsically linked to the success of its developers.

  • Unreal Engine operates on a royalty-based business model where developers pay a 5% fee only after their projects achieve commercial success, following a shift to free access in 2015.
  • The Epic Games Store supports the ecosystem by charging a reduced 12% commission, while the Unreal Marketplace provides a revenue stream for creators through a catalog of over 9,000 products.
  • Epic Games uses Fortnite as a live testing ground to develop and refine engine features like the Chaos physics engine, real-time ray tracing, and virtual texturing.
PocketGamer.bizJan 2020
Cover of Game Discoverability Day: Crowdfunding Your Video Game in 2019
32 min
Game Developers Conference32 min

Game Discoverability Day: Crowdfunding Your Video Game in 2019

Crowdfunding serves as a specialized but enduring financial mechanism for independent game development, maintaining a steady cadence of approximately one successful project per day on Kickstarter.

  • Success on Kickstarter is driven by a pre-existing community rather than platform organic reach, with the platform maintaining a steady rate of approximately one successful project per day.
  • Achieving 20% of a total funding goal within the first 48 hours is a critical milestone required to maintain the momentum necessary for a successful campaign.
  • While total annual funding has declined from 2015 peaks to roughly $15 million, the platform remains viable for projects ranging from small indie titles to those seeking over $500,000.
Game Developers ConferenceSep 2019
Cover of S***'s on Fire! A Cautionary Tale in Community Crisis Management
24 min
Game Developers Conference24 min

S***'s on Fire! A Cautionary Tale in Community Crisis Management

Effective community management during a product crisis requires a balance of professional transparency and rigorous personal self-care.

  • Effective crisis management requires balancing professional transparency with rigorous personal self-care to prevent burnout and mental health decline.
  • Community managers should systematically categorize player feedback to isolate specific friction points and provide honest, template-driven updates on development progress.
  • Turning negative interactions into constructive dialogue by acknowledging valid frustrations is essential for fostering long-term player trust, even during severe technical failures like those seen in the 2015 launch of Wander.
Game Developers ConferenceSep 2019
Cover of 'Star Trek Fleet Command' - Scopely | Ft. Game GM Steve Huff and SVP of BD Henry Lowenfels
14 min
GameMakers14 min

'Star Trek Fleet Command' - Scopely | Ft. Game GM Steve Huff and SVP of BD Henry Lowenfels

Star Trek Fleet Command, a mobile free-to-play title developed by DIGIT Game Studios and published by Scopely, represents a strategic entry into the 4X march-battle genre.

  • Scopely and DIGIT Game Studios partnered to develop Star Trek Fleet Command, aiming to expand the 4X strategy genre by integrating RPG and simulation elements to reach a broader audience beyond hardcore players.
  • The development team scaled significantly since the project's inception in 2015, growing their staff fourfold to support the game's ambitious scope and content roadmap.
  • The operational structure features a collaborative model where Scopely manages product strategy and live operations, while DIGIT handles core development, with overlapping roles to ensure consistent feature prioritization.
GameMakersMay 2019