Skip to main content

User Acquisition reports and market data

1,366 documents·55 writers·3,211 charts and tables

Documents

Cover of Games Industry: Trends 2023 and Predictions 2024
66 min
GameMakers66 min

Games Industry: Trends 2023 and Predictions 2024

The global gaming industry is currently undergoing a structural transition from the rapid, acquisition-fueled expansion of the pandemic era toward a disciplined focus on profitability and operational efficiency.

  • Mobile gaming experienced a 5% decrease in consumer spending last year, marking a shift from the pandemic-era surge as the market returns to a higher, yet stabilized, post-COVID baseline.
  • Developers are increasingly using 'bait-and-switch' onboarding tactics, such as incorporating merge, tower defense, or puzzle mechanics in tutorials to lower CPI, before transitioning players into core 4X strategy gameplay.
  • TikTok has emerged as a major competitor for user attention and spending, moving into the top five ad networks for gaming and capturing significant consumer wallet share, with US users accounting for 40% of its total spend.
GameMakersNov 2023
Cover of ConsultMyApp’s Mike Rhodes On 4 Smart Strategies To End Q4 With A Bang
43 min
PocketGamer.biz43 min

ConsultMyApp’s Mike Rhodes On 4 Smart Strategies To End Q4 With A Bang

Mobile gaming studios must bridge the critical gap between user acquisition and long-term engagement by shifting from static analysis to a dynamic, data-driven lifecycle management approach.

  • Studios can increase monthly organic install volumes by 10-15x by effectively combining acquisition and engagement strategies to build a loyal user base.
  • Traditional ASO tools rely on 48-hour lagged data and weighted moving averages, which obscure critical intraday and intra-week keyword variances that impact search traffic.
  • Developers should utilize secondary app store categories, as many puzzle games fail to leverage this feature despite its potential to improve search rankings and visibility.
PocketGamer.bizNov 2023
Cover of Who's Lovin Applovin (APP) | Plus Unity Update
49 min
GameMakers49 min

Who's Lovin Applovin (APP) | Plus Unity Update

Unity is currently navigating a period of significant organizational transition following the retirement of CEO John Riccitiello.

  • AppLovin’s software segment is currently driving performance with 28% growth and 67% EBITDA margins, largely fueled by controversial fingerprinting techniques for user acquisition.
  • AppLovin faces significant regulatory risk as Apple intensifies enforcement against fingerprinting, which could lead to an App Store ban and the disruption of its primary revenue stream.
  • Unity is undergoing major organizational restructuring and cost-cutting following the retirement of CEO John Riccitiello, though its dominant market share makes a mass migration to Unreal Engine unlikely in the near term.
GameMakersNov 2023
Cover of Warcraft Rumble: Deep dive into game's complexity, spend depth, systems, vectors, UA, creatives(#84)
71 min
Two & a Half Gamers71 min

Warcraft Rumble: Deep dive into game's complexity, spend depth, systems, vectors, UA, creatives(#84)

Warcraft Rumble represents a strategic evolution of the mobile lane-battler genre, successfully adapting the Clash Royale formula by integrating expansive, scrolling maps and intricate gold-mining mechanics.

  • Warcraft Rumble features an aggressive monetization model where fully maxing a single deck costs approximately €4,700, with a full collection completion estimated at €40,000.
  • The game generates daily revenues between $250,000 and $600,000, positioning it as a high-engagement niche product for existing Blizzard fans rather than a mass-market mobile title.
  • User acquisition is currently limited and conservative, relying on organic reach and repurposed trailer footage rather than performance-driven creatives or aggressive mobile-first strategies.
Two & a Half GamersNov 2023
Cover of Building a Roblox Studio
64 min
Naavik64 min

Building a Roblox Studio

Tiny Comet operates as a specialized studio within the Roblox ecosystem, dedicated to modernizing humanities education through immersive, history-based role-playing games.

  • Tiny Comet integrates history-based educational content into popular Roblox genres like Tycoon and Tower Defense to engage players aged 10 to 17.
  • The studio prioritizes 'learning-by-doing' and entertainment over didactic instruction to avoid the negative perception of overt academic branding.
  • Operational development relies on a high-velocity cycle and a workforce of platform-native creators recruited via Discord and the Roblox Talent Hub.
NaavikNov 2023
Cover of S-Tier Go-To-Market Insights for PC Games
64 min
Naavik64 min

S-Tier Go-To-Market Insights for PC Games

Effective go-to-market strategies for PC games hinge on a clear distinction between premium, one-time purchase models and long-term, free-to-play live services.

  • Marketing must be treated as a dynamic, iterative process rather than a static launch event to ensure long-term viability in crowded digital ecosystems.
  • Influencer marketing has transitioned from an experimental PR tactic to a core strategic pillar that requires the same analytical rigor and ROI measurement as traditional paid media.
  • Developers should prioritize sustained strategies, such as long-term creator partnerships and consistent wish-listing campaigns, over one-off promotional pushes to raise a title's performance floor.
NaavikOct 2023
Cover of Supercell's Mo.co: First look! New game in closed beta - not even in soft launch yet
49 min
Two & a Half Gamers49 min

Supercell's Mo.co: First look! New game in closed beta - not even in soft launch yet

Supercell is currently testing Mo.co, an isometric, player-versus-environment action RPG that marks a strategic departure from the company’s traditional focus on competitive, player-versus-player titles.

  • Supercell's Mo.co is a PvE-focused action RPG, marking a strategic departure from the company's historically PvP-dominant portfolio.
  • The game utilizes a mission-based progression system where XP is gated exclusively by completing specific tasks, preventing players from grinding XP through general gameplay.
  • Progression is heavily reliant on a gear-check mechanic where item upgrades are strictly tied to the player's character level, preventing the concentration of resources into a single piece of equipment.
Two & a Half GamersOct 2023
Cover of Top Troops Global launch case study: Game design, Ad monetisation & UA review (#82)
68 min
Two & a Half Gamers68 min

Top Troops Global launch case study: Game design, Ad monetisation & UA review (#82)

Top Troops represents a strategic evolution of the Battle Legion formula, transitioning from a PvP-focused meta to a PvE-centric progression system.

  • Top Troops launched globally on October 4th, but experienced a slow start with approximately $6,000 in daily revenue during its first week despite years of development.
  • The game utilizes a merge mechanic that lacks strategic depth, as players primarily brute-force progression using legendary units while ignoring a large portion of the available unit roster.
  • Top Troops prioritizes IAP-driven revenue and currently generates less than 10% of its total income from ad monetization, significantly lower than comparable titles like Dragon City which reach 30%.
Two & a Half GamersOct 2023
Cover of China Special West to East: market situation, cultural adaptation, publishing, UA & creatives
54 min
Two & a Half Gamers54 min

China Special West to East: market situation, cultural adaptation, publishing, UA & creatives

The Chinese mobile gaming market is experiencing a robust post-pandemic recovery, characterized by a significant acceleration in government licensing approvals for foreign titles.

  • The Chinese government has increased game approval rates following the post-pandemic recovery, signaling a more favorable regulatory environment for new titles.
  • HTML5 (H5) games serve as a strategic entry point for the Chinese market because they are easier to manage and often bypass the mandatory ISBN license requirement.
  • User acquisition on Android in China is highly complex and requires working with local agencies, whereas iOS remains the most accessible platform for self-managed publishing.
Two & a Half GamersOct 2023
Cover of Xsolla’s Chris Hewish On Creative Commerce Solutions To Take Control Of Your Game
38 min
PocketGamer.biz38 min

Xsolla’s Chris Hewish On Creative Commerce Solutions To Take Control Of Your Game

The modern gaming landscape is undergoing a fundamental shift as developers increasingly prioritize direct-to-player commerce models to reclaim control over their business operations.

  • Developers are increasingly adopting direct-to-player commerce models to bypass third-party app store fees and reclaim ownership of player data.
  • Commerce platforms acting as the merchant of record handle global tax compliance, regulatory requirements, and payment processing, allowing studios to focus on game development.
  • Legislative shifts like the Digital Markets Act are accelerating the adoption of alternative distribution channels, including sideloading and web-based storefronts.
PocketGamer.bizOct 2023
Cover of Panel: Beyond Acquisition: Lessons for Better Player Retention.
41 min
PocketGamer.biz41 min

Panel: Beyond Acquisition: Lessons for Better Player Retention.

Long-term player retention in the modern gaming landscape relies on a strategic balance between structured progression and the prevention of player burnout.

  • Long-term retention requires balancing structured progression with 'breathing room' to prevent player burnout and churn caused by relentless content treadmills.
  • Monetization must prioritize non-intrusive models like season passes over aggressive mechanics or value-inflating economies to maintain player trust and long-term reputation.
  • Marketing creatives must accurately reflect the actual gameplay experience to protect app store ratings and ensure positive player sentiment.
PocketGamer.bizOct 2023
Cover of Building Growth Teams Around UA Algorithms Success Case From 2023 - Gus Viegas, Lessmore.
21 min
PocketGamer.biz21 min

Building Growth Teams Around UA Algorithms Success Case From 2023 - Gus Viegas, Lessmore.

Building growth teams around user acquisition (UA) algorithms requires a strategic alignment between business objectives, technical data pipelines, and specialized human capital.

  • Growth teams must align their organizational structure and skill sets directly with the specific requirements of the ad network algorithms they choose to leverage.
  • Business objectives—such as maximizing low-cost purchasers, high-retention users, or ad-monetized scale—must dictate the choice of algorithm and the subsequent data signals fed into it.
  • Ad networks require proactive input of post-install data, such as revenue events or early-session activity, to compensate for their limited visibility into user behavior.
PocketGamer.bizOct 2023

Writers

Related topics