Skip to main content

Sweden reports and market data

108 documents·28 writers·433 charts and tables

Documents

Cover of From Designer to Programmer with Scott Lagrasta | Game Dev Unchained Episode 251
74 min
Game Dev Unchained74 min

From Designer to Programmer with Scott Lagrasta | Game Dev Unchained Episode 251

The game development industry is currently undergoing a significant shift, driven by the need for greater professional adaptability and a move away from the high-stress, high-turnover models prevalent in major AAA studios.

  • Designers are increasingly acquiring programming skills to bridge the gap between creative vision and engineering, creating a cross-functional skillset that enhances job security during industry instability.
  • Practical competency and self-taught technical problem-solving are becoming more valuable to employers than traditional academic credentials.
  • Developers are strategically migrating from high-cost U.S. hubs like the Bay Area to regions like Sweden to access better social safety nets and sustainable work-life balance.
Game Dev UnchainedJan 2021
Cover of Annual General Meeting FY 19/20: Presentation
Presentation47 pages

Annual General Meeting FY 19/20: Presentation

Embracer Group achieved substantial financial growth during the 2019/2020 fiscal year, characterized by a 31 percent year-over-year increase in net sales within its games business, totaling SEK 3,197 million.

  • Embracer Group’s games business achieved a 31% year-over-year increase in net sales, totaling SEK 3,197 million for the 2019/2020 fiscal year.
  • Operational EBIT grew by 35% to reach SEK 1,033 million, attributed to the company’s decentralized operational model.
  • Digital distribution now accounts for 73% of the company's total revenue, reflecting a significant shift in sales channels.
Embracer GroupSep 2020
Cover of European Game Industry in 2018
Report15 pages

European Game Industry in 2018

The European Games Industry in 2018 provides a comprehensive overview of the sector’s landscape across 19 European nations.

  • The European games industry comprised 4,906 studios and 137 publishers in 2018, collectively employing 77,916 professionals across 19 nations.
  • The United Kingdom, France, and Germany serve as the primary hubs for the industry, hosting the highest density of studios and the largest workforces.
  • Revenue generation is highly concentrated, with the top 10% of studios accounting for nearly all industry earnings in countries such as Slovenia and Denmark.
European Games Developer FederationAug 2020
Cover of Embracer Group Acquires Palindrome Interactive
Presentation4 pages

Embracer Group Acquires Palindrome Interactive

Embracer Group has finalized the full acquisition of Palindrome Interactive, a Skövde-based strategy game developer, through its wholly-owned subsidiary, Amplifier.

  • Embracer Group has acquired the remaining 50 percent stake in Skövde-based developer Palindrome Interactive through its subsidiary, Amplifier.
  • The transaction includes an upfront payment of 21.5 million SEK in cash and Embracer B shares, plus 20 million SEK in performance-based earnouts tied to net contribution targets over the next decade.
  • Palindrome Interactive is a 14-person studio specializing in single-player strategy, empire management, and turn-based combat.
Embracer GroupAug 2020
Cover of Embracer Group M&A Update: August 13, 2020
Presentation11 pages

Embracer Group M&A Update: August 13, 2020

Embracer Group’s August 2020 update outlines a strategic expansion through aggressive mergers and acquisitions, formalizing its transition into a diversified conglomerate comprising six distinct operating groups.

  • Embracer Group has transitioned into a conglomerate structure organized into six operating groups: THQ Nordic, Koch Media, Coffee Stain, Amplifier Game Invest, Saber Interactive, and DECA.
  • The company employs a decentralized governance model that allows original founders and management teams to retain operational autonomy while utilizing centralized capital and strategic support.
  • As of August 2020, the portfolio includes 43 internal studios, 55 external studios, and 190 intellectual properties.
Embracer GroupAug 2020
Cover of Game Developer Index: Sweden 2020
Report4 pages

Game Developer Index: Sweden 2020

The Swedish game development industry demonstrates robust economic expansion and sustained profitability, functioning as a highly globalized export sector.

  • The Swedish game industry generated EUR 2.29 billion in revenue in 2019, marking a 23 percent year-over-year increase and the eleventh consecutive year of sector-wide profitability.
  • Investment activity surged significantly, with 39 transactions totaling over EUR 400 million in 2019, followed by 21 transactions valued at EUR 1 billion between January and October 2020.
  • The industry workforce grew to 8,578 full-time positions by the end of 2019, with 5,599 of those employees based in Sweden and women representing 22 percent of the total headcount.
DataspelsbranschenJan 2020
Cover of Embracer Acquires Tarsier Studios: Investor Presentation
Presentation7 pages

Embracer Acquires Tarsier Studios: Investor Presentation

Embracer Group has finalized the acquisition of Tarsier Studios, a Malmö-based developer, to bolster its portfolio of original intellectual properties.

  • Embracer Group acquired Tarsier Studios for a total purchase price of SEK 99 million, comprised of SEK 88 million in cash, SEK 11 million in B shares, and a ten-year earnout capped at SEK 44 million.
  • Tarsier Studios will operate as an autonomous entity within the Goodbye Kansas Game Invest sub-group, shifting its strategic focus from external work-for-hire to developing and owning original intellectual properties.
  • The studio employs over 60 staff members with an average of eight years of industry experience and a track record of developing million-selling titles like Little Nightmares.
Embracer GroupDec 2019
Cover of Swedish Game Developer Index 2019
Report48 pages

Swedish Game Developer Index 2019

The Swedish game industry achieved record-breaking performance in 2018, characterized by a 33 percent revenue increase to EUR 1.87 billion and a 48 percent surge in total employment, reaching 7,924 staff members.

  • The Swedish games industry experienced significant growth in 2018, with a 33% increase in value to EUR 1.87 billion, marking its tenth consecutive profitable year with total profits exceeding EUR 335 million.
  • The industry is expanding, with 41 new companies and over 600 new employees added in Sweden in 2018, an increase of 12% in new companies.
  • The corporate landscape has shifted, with seven companies now having revenues over EUR 100 million; Embracer Group, after acquiring Koch Media, is the largest Swedish games company, surpassing previous dominators Mojang and King.
Swedish Games IndustryOct 2019
Cover of Annual General Meeting FY 18/19: Presentation
Presentation31 pages

Annual General Meeting FY 18/19: Presentation

The 2019 Annual General Meeting presentation outlines the strategic and financial trajectory of Embracer Group, emphasizing a dual-growth model driven by aggressive acquisitions and organic development.

  • Embracer Group achieved massive financial scaling in FY 18/19, with net sales increasing 1,033% to 5,754 million SEK and operational EBIT rising 344% to 897 million SEK.
  • The company operates a decentralized 'buy-to-build' model across three autonomous sub-groups—THQ Nordic, Deep Silver, and Coffee Stain—supported by 2,208 total employees and contractors.
  • As of mid-2019, the group held 2,011 million SEK in net cash, providing the liquidity necessary to sustain its aggressive acquisition strategy for dormant intellectual properties.
Embracer GroupSep 2019
Cover of THQ Nordic AB Acquires Goodbye Kansas Game Invest: Investor Presentation
Presentation3 pages

THQ Nordic AB Acquires Goodbye Kansas Game Invest: Investor Presentation

THQ Nordic AB expanded its footprint in the Nordic gaming ecosystem through the acquisition of Goodbye Kansas Game Invest, a Stockholm-based platform specializing in early-stage investments.

  • THQ Nordic AB acquired Goodbye Kansas Game Invest for 42 million SEK to expand its Nordic development footprint and internal capabilities.
  • The acquisition grants THQ Nordic equity stakes ranging from 21% to 50% in five game studios: Framebunker, Neon Giant, Palindrome Interactive, Kavalri, and Fall Damage.
  • The deal includes the acquisition of royalty rights for the action RPG title Biomutant.
THQ NordicAug 2019
Cover of Corporate Responsibility Report 2019
Report70 pages

Corporate Responsibility Report 2019

The 2019 corporate-responsibility effort positions Modern Times Group (MTG) as a dedicated gaming and esports holding that integrates environmental, social and governance (ESG) considerations into its core strategy.

  • Modern Times Group (MTG) has integrated ESG considerations into its core business strategy to mitigate material risks and drive profitability among millennial and Gen Z audiences.
  • The company identified health and well-being and gender equality as the top-tier priorities within its three-tier materiality analysis.
  • MTG implemented nine new group policies, including frameworks for anti-bribery, data protection, and whistle-blowing, to standardize corporate governance.
Modern Times GroupJan 2019
Cover of GDC Plays Mutant Year Zero: Road to Eden with The Bearded Ladies
64 min
Game Developers Conference64 min

GDC Plays Mutant Year Zero: Road to Eden with The Bearded Ladies

Mutant Year Zero: Road to Eden represents a strategic effort to adapt a classic Swedish tabletop role-playing game into a narrative-driven, turn-based tactical experience.

  • The developers of Mutant Year Zero: Road to Eden utilized a modular asset workflow in Unreal Engine 4 that allowed them to bring a new map from prototype to a functional state within approximately one week.
  • To manage the development of handcrafted levels with a small team, the studio relied heavily on outsourcing, hiring an outsourcing manager as one of their first key recruits.
  • The game design prioritizes rewarding tactical positioning over RNG-heavy combat, specifically by ensuring that flanking maneuvers provide high hit probabilities to avoid the frustration of missing shots in advantageous positions.
Game Developers ConferenceNov 2018

Writers

Related topics