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Save Point 2024: Recapping the Year’s Biggest Trends on Live Streaming
The live‑streaming landscape in 2024 was defined by rapid platform diversification and the rise of cross‑platform broadcasting, which together reshaped how audiences consume both gaming and non‑gaming content. Kick surged by 176 % to deliver 1.7 billion hours of viewership, propelled by marquee events such as the 1.4 million‑viewer “Stream Fighters 3.” New entrants from Korea, including Chzzk and SOOP Korea, contributed tens of millions of hours and helped elevate titles like League of Legends and Minecraft to the top of platform charts. Simulcasting became the dominant distribution model, generating concurrent‑viewer gains ranging from 148 % to 491 % for leading creators, while the majority of top streamers now broadcast on multiple services simultaneously.
Co‑streaming emerged as the primary driver of esports engagement, accounting for 44.4 % of all esports viewership and roughly 1.2 billion hours watched. Signature events such as the Twitch Rivals “Hunt & Run” derived nearly all of their watch time from co‑streams, prompting organizers and brands to allocate substantial budgets toward high‑profile personalities who add commentary and community interaction. This collaborative format has become a cornerstone of audience growth and monetisation strategies across the sector.
Creator influence extended beyond traditional gaming, with Kai Cenat’s 185 million‑hour IRL marathon on Kick and IShowSpeed’s 47 million‑hour output highlighting the power of individual personalities. The year also saw a surge in VTuber viewership, exemplified by Usada Pekora, and strong performance from legacy titles such as Dragon’s Dogma 2, which amassed
- Simulcasting has become the industry-standard distribution model, with top creators achieving concurrent-viewer gains between 148% and 491% by broadcasting across multiple platforms simultaneously.
- Co-streaming is now the primary driver of esports engagement, accounting for 44.4% of total viewership and 1.2 billion hours watched.
- Kick experienced significant growth in 2024, surging 176% to reach 1.7 billion hours of viewership, bolstered by major events like the 1.4 million-viewer 'Stream Fighters 3'.
- The rise of new Korean platforms Chzzk and SOOP Korea has successfully driven viewership for major titles like League of Legends and Minecraft.
- Individual creator influence remains a dominant force, evidenced by Kai Cenat’s 185 million-hour IRL marathon on Kick and IShowSpeed’s 47 million-hour output.
Top 500 Titles on Twitch 2023
The gaming industry experienced record-breaking engagement in 2023, with the top 500 titles on Twitch generating nearly 15 billion hours of watch time. This viewership was characterized by extreme concentration at the top of the rankings, as a mere 11 titles accounted for half of the total watch time. Grand Theft Auto V led the industry with 1.3 billion hours watched, while Fortnite demonstrated the highest level of creator engagement, boasting 2.8 million unique channels—more than double its nearest competitor.
The streaming landscape across 2023 showcased a diverse mix of modern AAA releases, indie sensations, and enduring legacy titles. While competitive staples like VALORANT and League of Legends dominated the upper echelons, the rankings revealed significant staying power for older franchises. Titles such as Super Mario 64, Age of Empires II, and various entries from The Legend of Zelda series maintained millions of hours of watch time, often outperforming newer releases. This trend highlights a bifurcated market where viewers gravitate toward both high-stakes competitive play and nostalgic speedrunning or retro content.
The data, which excludes non-gaming categories like "Just Chatting" and tabletop games to focus strictly on video game performance, indicates that even titles at the bottom of the top 500 maintain substantial audiences. Games ranked between 400 and 500, such as Tekken 8 and PICO PARK, still commanded approximately 1.8 million to 2.2 million hours watched each. This comprehensive analysis across PC, console, and mobile platforms underscores a resilient ecosystem where niche indie horror, classic RPGs, and modern shooters coexist, maintaining high viewer retention despite broader economic volatility within the development sector.
- The top 500 Twitch titles generated nearly 15 billion hours of watch time in 2023, with 50% of that total concentrated in just 11 games.
- Grand Theft Auto V was the most-watched title of 2023, accumulating 1.3 billion hours of viewership.
- Fortnite led the industry in creator engagement with 2.8 million unique channels, more than double the count of its nearest competitor.
- The streaming market is bifurcated between high-stakes competitive staples like League of Legends and VALORANT and legacy titles like Super Mario 64 and Age of Empires II that maintain millions of hours of watch time.
- Even titles ranked between 400 and 500, such as Tekken 8 and PICO PARK, sustained significant engagement, each generating between 1.8 million and 2.2 million hours watched.
Esports Live-Streaming Trends Report: Q1 2023
The esports live-streaming market demonstrated significant resilience in the first quarter of 2023, with viewership growing 15% year-over-year to reach 651 million hours watched. This growth occurred despite a general decline in broader live-streaming viewership during the same period. The data, aggregated from major platforms including Twitch, YouTube, Facebook Gaming, and AfreecaTV, indicates that the top 30 tournaments alone account for 68% of total esports viewership, highlighting a heavy concentration of audience interest in premier events.
Twitch maintains its market leadership with a 62% share of esports hours watched, followed by YouTube at 30%. While Twitch dominates smaller events with an 81% market share, YouTube has successfully increased its presence in the large-scale event segment, capturing 34% of viewership for tournaments with an average minute audience exceeding 80,000. Multiplayer Online Battle Arena (MOBA) and First-Person Shooter (FPS) remain the most popular genres, though Action-Adventure saw the highest growth due to specialized events like Minecraft Extremo.
A critical trend identified is the rise of co-streaming, where independent creators broadcast official tournament footage to their own audiences. In the case of the Call of Duty League, co-streaming helped triple the league's hours watched compared to the previous year, with nearly 60% of the peak audience watching via creator channels rather than official streams. Top creators like Tarik and Ibai have become central to this ecosystem, often generating higher chat engagement rates than official broadcasts. Mobile esports also showed strength, particularly Mobile Legends: Bang Bang, which saw a 273% increase in esports viewership despite a general downturn in the mobile gaming sector.
- Esports live-streaming viewership grew 15% year-over-year in Q1 2023 to 651 million hours, bucking the broader industry trend of declining live-streaming viewership.
- Audience interest is highly concentrated, with the top 30 tournaments accounting for 68% of total esports hours watched.
- Twitch holds 62% of the total esports market share, while YouTube maintains 30% and has successfully captured 34% of viewership for large-scale events with an average minute audience over 80,000.
- Co-streaming has become a primary growth driver, exemplified by the Call of Duty League tripling its hours watched as 60% of its peak audience tuned in via creator channels rather than official streams.
- Mobile esports demonstrated significant momentum, with Mobile Legends: Bang Bang recording a 273% increase in viewership despite a general downturn in the mobile gaming sector.
Video Game Streaming Trends Report: Q1 2023
The live-streaming market experienced a cooling period in the first quarter of 2023, with combined viewership across major platforms decreasing by 16% compared to the previous year. Despite this decline, the industry remains significantly larger than pre-pandemic levels, with total hours watched still 46% higher than in Q1 2020 and double the volume of Q1 2019. This analysis, based on data from Twitch, YouTube Live Gaming, Facebook Live, and emerging platforms like AfreecaTV, highlights a shifting competitive landscape where Twitch and YouTube have increased their market share to 74% and 15% respectively, while Facebook Live’s influence plummeted by nearly 69%.
A primary trend identified is the growing synergy between streaming and other media formats. The release of The Last of Us television series on HBO triggered a 107% increase in viewership for the franchise's games and generated over one million related chat messages on Twitch within two weeks. Similarly, non-gaming content continues to expand, with sports—specifically football—accounting for four of the top five non-gaming broadcasts. In the gaming sector, League of Legends reclaimed the top spot by hours watched, while Hogwarts Legacy set a record for single-player games with 1.28 million peak viewers during its early access period.
The creator landscape saw significant shifts as KaiCenat became the top streamer, surpassing xQc following a record-breaking 30-day "subathon" that generated 53.4 million hours watched. The report also notes the rising dominance of VTubers, particularly in the female creator category, where they occupy half of the top ten spots. Geographically, the influence of Spanish and Portuguese-speaking creators remains strong, representing the majority of the top ten global streamers. While the market is stabilizing after years of rapid growth, these findings suggest that high-production crossovers and diverse content categories are becoming the primary drivers of audience engagement.
- Total live-streaming viewership declined 16% year-over-year in Q1 2023, though total hours watched remain 46% higher than Q1 2020 levels.
- Twitch and YouTube Live Gaming consolidated their market dominance to a combined 89% share, while Facebook Live viewership plummeted by 69%.
- Cross-media synergy is a primary growth driver, evidenced by the HBO 'The Last of Us' series triggering a 107% increase in viewership for the franchise's games.
- Hogwarts Legacy set a record for single-player games with 1.28 million peak concurrent viewers during its early access period.
- Creator KaiCenat became the top streamer in Q1 2023, generating 53.4 million hours watched during a 30-day 'subathon'.
The MENA Games Market: From Sand to Stardom
The Middle East and North Africa (MENA) gaming market is experiencing a period of rapid expansion, characterized by significant government investment, a growing base of digital natives, and an increasing emphasis on cultural localization. As of 2022, the MENA-3 region—comprising Saudi Arabia, the United Arab Emirates, and Egypt—generated $1.8 billion in revenue and supported 67.4 million gamers. This growth is underpinned by a strong mobile-first ecosystem and a burgeoning esports sector that benefits from high engagement rates and substantial public sector backing, most notably through Saudi Arabia’s National Gaming and Esports Strategy.
The industry’s trajectory is heavily influenced by the necessity of localized content. Data indicates that 86.6% of regional gamers prioritize language localization, and successful titles like PUBG Mobile have demonstrated that integrating regional celebrities, cultural themes, and Arabic-language support is essential for market penetration. Beyond content, the region is actively fostering a domestic development pipeline through workforce training, educational initiatives, and high-profile mergers and acquisitions, such as those led by the Savvy Games Group. These efforts aim to transition the region from a consumer market into a global hub for game development and esports.
Esports serves as a primary driver of engagement, with 73% of regional gamers participating in competitive gaming. The rise of local influencers and streamers, coupled with massive prize pools and the development of dedicated infrastructure like esports cities, has created a self-sustaining cycle of fan engagement and corporate sponsorship. Furthermore, the market is increasingly viewed as a strategic partner for international firms, particularly those from China, which have successfully utilized the region as a growth market. By leveraging social gaming trends—where voice chat and online socialization are central to the player experience—and prioritizing gender-inclusive gaming spaces, the MENA region is positioning itself as a significant, high-growth player in the global gaming landscape.
- The MENA-3 region (Saudi Arabia, UAE, and Egypt) generated $1.8 billion in revenue from 67.4 million gamers as of 2022, driven by a mobile-first ecosystem.
- Cultural localization is a critical success factor, with 86.6% of regional gamers prioritizing language support and successful titles integrating Arabic themes and local celebrities.
- Esports is a primary engagement driver, with 73% of regional gamers participating in competitive gaming supported by massive prize pools and dedicated infrastructure.
- The region is transitioning from a consumer market to a development hub through strategic initiatives like Saudi Arabia’s National Gaming and Esports Strategy and the Savvy Games Group’s M&A activity.
- International firms, particularly from China, are increasingly using the MENA region as a strategic growth market by capitalizing on high social gaming engagement and voice chat trends.
Video Game Streaming Trends 2022 Yearly Report
Western live streaming viewership experienced a 13.5% year-over-year decline in 2022, totaling 29.5 billion hours watched. This contraction was primarily driven by a 14% reduction in unique active channels, suggesting that streamer burnout impacted content supply more significantly than a lack of audience demand. While Facebook Gaming suffered a substantial 56% drop in viewership, Twitch maintained its market dominance, and YouTube Gaming solidified its status as the second-largest platform. Notably, non-gaming content reached new heights, with the "Just Chatting" category leading Twitch and female creator representation expanding across YouTube and Facebook.
The industry landscape shifted toward creator-driven events and original programming, which frequently outperformed traditional AAA game launches. High-profile spectacles like Ludwig’s Chessboxing and Ibai’s boxing matches demonstrated the immense power of individual personalities to command massive audiences. This trend extended to esports organizations, which generated 1.6 billion hours watched; however, more than half of that engagement was attributed to their rosters of content creators rather than professional competitive matches. Marketing strategies evolved accordingly, as brands prioritized long-term sponsorships with mid-sized influencers and publishers utilized "drops" campaigns to boost game viewership by as much as 412%.
Engagement metrics from 2022 highlight the continued dominance of established titles such as Counter-Strike: Global Offensive and Escape From Tarkov, alongside the rise of international creators like the Portuguese streamer Gaules. As the ecosystem matures, the integration of business intelligence, social analytics, and programmatic advertising has become essential for stakeholders. These tools allow brand marketers and media publishers to navigate a complex market where influencer management and creator-led events serve as the primary engines for revenue growth and audience retention.
- Western live streaming viewership fell 13.5% year-over-year in 2022 to 29.5 billion hours, driven largely by a 14% reduction in unique active channels.
- Twitch maintained market dominance while YouTube Gaming solidified its position as the second-largest platform, despite Facebook Gaming suffering a 56% viewership decline.
- Creator-driven events and original programming frequently outperformed traditional AAA game launches, with individual personalities proving more effective at driving engagement than professional esports matches.
- Marketing strategies shifted toward long-term sponsorships with mid-sized influencers and the use of 'drops' campaigns, which can boost game viewership by up to 412%.
- Non-gaming content, led by the 'Just Chatting' category on Twitch, reached new heights while female creator representation expanded across YouTube and Facebook.
Video Game Live Streaming Trends Report: Q3 2023
The Q3 2023 Video Game Live Streaming Trends Report provides a comprehensive analysis of the global live-streaming market, covering major platforms including Twitch, YouTube Gaming, Facebook Live, Kick, and AfreecaTV. Utilizing data from a consortium of industry analysts, the findings indicate that the market has entered a period of stabilization. Total viewership reached 7.6 billion hours watched, representing a minor 4% year-over-year decline but remaining 90% higher than pre-pandemic levels in 2019.
A significant shift in the platform landscape is highlighted by the rapid ascent of Kick, which surpassed Facebook Live and AfreecaTV to become the third most-watched platform. Kick’s growth is largely driven by non-gaming content, which accounts for 66% of its viewership, compared to 27% on Twitch. While Twitch maintains a dominant 71% market share, its esports viewership saw an 18% year-over-year decrease. Despite this, mobile titles remain strong, with MPL Indonesia Season 12 ranking as the quarter's top esports event.
The report identifies creator-driven events as a primary engine for high engagement. Events like ibai’s La Velada del Año III and Squeezie’s GP Explorer 2 generated tens of millions of hours watched and record-breaking peak viewership. In the software sector, Grand Theft Auto V reclaimed the top spot for most-watched game, while new role-playing releases Baldur’s Gate 3 and Starfield emerged as the most successful launches of the quarter, collectively generating nearly 100 million hours watched in their first months. The analysis concludes that while overall growth has slowed, the industry is sustained by high-profile creator events and the continued popularity of role-playing and variety content.
- The live-streaming market has stabilized with 7.6 billion hours watched in Q3 2023, a 4% year-over-year decline but still 90% higher than 2019 levels.
- Kick has emerged as the third most-watched platform, surpassing Facebook Live and AfreecaTV, with 66% of its viewership driven by non-gaming content.
- Twitch maintains a dominant 71% market share, though its esports viewership experienced an 18% year-over-year decrease.
- Creator-led events are primary engagement drivers, exemplified by La Velada del Año III and GP Explorer 2, which generated tens of millions of hours watched.
- Grand Theft Auto V reclaimed the top spot for most-watched game, while new releases Baldur’s Gate 3 and Starfield generated nearly 100 million hours watched in their debut months.
Video Game Streaming Trends Report: Q2 2023
This analysis of the video game live-streaming market for Q2 2023 highlights a period of stabilization and strategic shifts following the post-pandemic boom. While overall viewership declined by 9% compared to the previous quarter, the industry remains significantly larger than its pre-pandemic state, with total hours watched up 97% over Q2 2019. The data covers major global platforms including Twitch, YouTube Gaming, Facebook Live, and the emerging competitor Kick, utilizing data aggregated through third-party APIs and manual classification.
A primary finding is the rapid ascent of Kick, which secured a 2% market share to become the fifth most-watched platform. Kick’s growth was driven by a creator-friendly 95-5 revenue split and high-profile signings like xQc and Amouranth, leading to a 204% increase in unique channels. Notably, Kick’s content mix differs from Twitch; while Twitch remains 74% gaming-focused, over two-thirds of Kick’s viewership comes from non-gaming categories, specifically "Just Chatting" and "Slots & Casino."
In the gaming sector, League of Legends reclaimed the top spot for hours watched, followed by Grand Theft Auto V and VALORANT. The report emphasizes the impact of new releases, specifically Diablo IV, which generated 164 million hours watched in its first month. Blizzard’s use of a "Hardcore Mode" challenge demonstrated the efficacy of creator-led marketing, as 29% of the game's first-week viewership was tied to this specific challenge.
The esports segment showed resilience, growing 4.1% year-over-year despite the broader market cooling. The analysis also notes the continued dominance of female VTubers on YouTube and the trend of esports organizations relying heavily on content creators for viewership, with eight of the top ten teams drawing over 50% of their audience from creators rather than competitive matches.
- Despite a 9% quarterly viewership decline in Q2 2023, the live-streaming market remains 97% larger than pre-pandemic levels from Q2 2019.
- New platform Kick captured a 2% market share in Q2 2023, driven by a 204% increase in unique channels and a creator-friendly 95-5 revenue split.
- Kick’s content strategy diverges from Twitch, with over two-thirds of its viewership originating from non-gaming categories like 'Just Chatting' and 'Slots & Casino' rather than gaming.
- Diablo IV generated 164 million hours watched in its first month, with 29% of its first-week viewership directly attributed to the 'Hardcore Mode' creator-led marketing challenge.
- Esports viewership grew 4.1% year-over-year, with top organizations increasingly reliant on content creators, who account for over 50% of the audience for eight of the top ten teams.
Peak Play: Trends in East Asian Videogame Streaming H1 2023
The East Asian videogame livestreaming market is a mature and culturally distinct ecosystem where competitive esports serve as the primary engine for audience engagement. During the first half of 2023, MOBA and Battle Royale titles accounted for over half of the region's most-watched content. While established franchises like League of Legends maintain a dominant presence, the market is increasingly shaped by the influence of Key Opinion Leaders and VTubers. These creators contribute up to 15% of total viewership for major titles and have demonstrated the power to revitalize older games such as Minecraft and Escape from Tarkov.
Regional preferences reveal a bifurcated landscape where specific titles command massive scale. In China, Honor of Kings remains the undisputed leader with 5.67 billion views, while VALORANT and Apex Legends dominate the Japanese and Korean markets, each surpassing 100 million hours watched. The barrier to entry for new releases is high, as only high-profile 2023 titles like Diablo IV, Honkai: Star Rail, and Street Fighter 6 managed to break into regional top-ten rankings. The rapid ascent of Honkai: Star Rail in China notably came at the expense of Genshin Impact, which saw a 31% decline in viewership as audiences shifted toward the newer release.
The integration of granular streaming analytics and market intelligence is essential for navigating this complex environment. By tracking metrics across platforms such as Twitch, YouTube, and AfreecaTV, stakeholders can monitor audience retention and demographic shifts. This data-driven approach highlights the volatility of the market, evidenced by the 68.5% decline in Splatoon 3 viewership following its launch period. Understanding these dynamics—ranging from the professional esports circuit to the rising prominence of virtual avatars—is critical for identifying growth opportunities and executing successful market entry strategies across Asia.
- Competitive esports, specifically MOBA and Battle Royale titles, drive over 50% of total viewership in the East Asian streaming market.
- Honor of Kings remains the dominant force in China with 5.67 billion views, while VALORANT and Apex Legends lead in Japan and Korea with over 100 million hours watched each.
- Key Opinion Leaders and VTubers are significant market drivers, contributing up to 15% of total viewership for major titles and successfully revitalizing older games.
- New title launches face high barriers to entry, with only Diablo IV, Honkai: Star Rail, and Street Fighter 6 breaking into regional top-ten rankings during H1 2023.
- Audience cannibalization is a measurable risk, as evidenced by Honkai: Star Rail’s growth contributing to a 31% decline in Genshin Impact viewership.
The Games We Watched: Lurkit’s Top 500 Global Stream Report
The global gaming industry experienced a period of significant contrast in 2023, characterized by record-breaking streaming engagement despite internal industry volatility such as widespread layoffs. Analysis of 170,000 games and 12 million channels reveals that the top 500 titles alone generated nearly 15 billion hours of viewership on Twitch. This engagement is heavily concentrated at the top of the market, with only 11 titles accounting for half of the total viewership among the top 500. Grand Theft Auto V maintained its position as the most-watched title with 1.3 billion hours, while Fortnite demonstrated the broadest creator appeal, engaging 2.8 million unique streaming channels.
The performance of mid-tier and newly released titles illustrates a diverse landscape where evergreen sandbox games compete with high-impact narrative launches. While established hits like Stardew Valley maintained steady viewership, 2023 releases such as Alan Wake II and Armored Core VI achieved high average viewership densities, signaling strong concentrated interest during their launch windows. Even at the lower end of the top 500 rankings, titles like PICO PARK maintained substantial footprints, recording nearly 1.8 million hours watched. This indicates a deep tail of engagement where hundreds of games sustain millions of hours of annual viewership.
Methodologically, these findings focus exclusively on digital video game software, omitting non-gaming categories such as "Just Chatting" and tabletop games to provide a precise view of the interactive entertainment market. The data accounts for active engagement by excluding streams with zero concurrent viewers, a factor that impacts total hours watched by less than 1%. Ultimately, the 2023 streaming data confirms that while a small number of blockbuster titles dominate the majority of audience attention, the ecosystem remains robust enough to support hundreds of titles with significant, multi-million-hour viewership totals.
- The top 500 games generated nearly 15 billion hours of viewership on Twitch in 2023, despite broader industry volatility.
- Market engagement is highly concentrated, with just 11 titles accounting for 50% of the total viewership among the top 500 games.
- Grand Theft Auto V was the most-watched title of 2023, accumulating 1.3 billion hours of viewership.
- Fortnite achieved the highest creator appeal, with 2.8 million unique streaming channels broadcasting the game throughout the year.
- New 2023 releases like Alan Wake II and Armored Core VI demonstrated high average viewership density during their launch windows, proving the viability of high-impact narrative launches.
Creative Industries in the UK Report
The United Kingdom’s entertainment market reached a historic peak of £11.1 billion in 2022, representing a 6.9% year-on-year increase and nearly doubling its total value since 2015. This growth is fundamentally underpinned by a comprehensive transition to digital consumption, with digital services now commanding a 91% market share across the video, music, and gaming sectors. While physical formats generally continue a long-term decline, specific niches such as vinyl and 4K UHD Blu-ray demonstrate notable resilience, with vinyl revenue surpassing CD sales for the first time this century.
The video games sector remains the largest individual segment, valued at £4.66 billion. Digital software sales account for 90% of this spend, led by mobile gaming and console downloadable content. Although hardware sales faced challenges due to global supply chain constraints, the market remains robust, with digital sales for major titles like Elden Ring and FIFA 23 significantly outperforming physical retail. Similarly, the video market reached a record £4.43 billion, fueled by a 17.6% surge in subscription video-on-demand services. Approximately 68% of UK households now maintain an average of 2.5 streaming subscriptions, cementing the dominance of online distribution.
The music industry mirrors these trends, with subscription streaming accounting for 84% of its £1.99 billion valuation. Interestingly, 2022 saw a nuanced recovery for physical retail as high-street specialists and independent shops experienced a 12.6% growth in sales following the normalization of post-pandemic trading. Despite this resurgence of local brick-and-mortar outlets, online channels still facilitate nearly 95% of total music spending. Strategic initiatives like Record Store Day and the implementation of advanced data tracking continue to support the industry's evolution, ensuring that both digital innovation and traditional retail advocacy remain central to the UK’s creative economy.
- The UK entertainment market reached a record £11.1 billion in 2022, a 6.9% year-on-year increase that nearly doubles its 2015 valuation.
- Digital services now dominate the landscape with a 91% market share across video, music, and gaming sectors.
- The video games sector is the largest segment at £4.66 billion, with digital software sales—driven by mobile and console DLC—accounting for 90% of that total.
- The video market grew to £4.43 billion, supported by a 17.6% surge in subscription video-on-demand services, with 68% of UK households now averaging 2.5 subscriptions each.
- Music industry revenue reached £1.99 billion in 2022, with subscription streaming accounting for 84% of total valuation.
Video Game Streaming Trends: 2022 Third Quarter Report
The third quarter of 2022 reflects a period of stabilization for the live streaming industry as it transitions away from pandemic-era highs. While total hours watched and unique channels both decreased by 13% compared to the previous year, the market remains significantly larger than in 2019, with viewership levels nearly double those of the pre-pandemic era. Data indicates that while fewer creators are active, those remaining are broadcasting for longer durations, resulting in a 7.5% increase in total hours broadcast year-over-year.
Twitch maintains a dominant market share, accounting for 72% of total gaming hours watched, followed by YouTube at 15% and Facebook Gaming at 12%. Notably, YouTube was the only major platform to see growth in hours watched, rising 4% as high-profile creators migrated to the service. Conversely, Facebook Gaming experienced a sharp 70% decline in viewership, likely influenced by the discontinuation of its standalone app. In contrast to the broader market slowdown, the esports segment grew by 40% year-over-year, with Twitch capturing 66% of this specific market.
Content trends highlight the rising influence of VTubers and the strategic shift of esports organizations toward variety content. VTubers now represent 50% of the top ten female creators, with the top ten VTubers seeing an average viewership growth of 30% over the previous quarter. Additionally, eight of the top ten esports organizations now generate more than half of their total watch time through content creators rather than competitive matches. While established titles like Grand Theft Auto V and League of Legends continue to lead the charts, the quarter also saw a peak in gambling viewership on Twitch just prior to the implementation of new platform restrictions on unlicensed sites.
- Twitch maintains a dominant 72% market share of gaming hours watched, while YouTube grew its viewership by 4% and Facebook Gaming suffered a 70% decline following the discontinuation of its standalone app.
- The live streaming industry is stabilizing post-pandemic with total hours watched down 13% year-over-year, though current viewership remains nearly double 2019 levels.
- Esports viewership grew 40% year-over-year, with Twitch capturing 66% of this segment and eight of the top ten esports organizations now generating the majority of their watch time through non-competitive variety content.
- While the total number of active channels decreased by 13%, the remaining creators increased their output, leading to a 7.5% year-over-year rise in total hours broadcast.
- VTubers are a significant growth driver, now representing 50% of the top ten female creators and achieving an average viewership increase of 30% over the previous quarter.