Skip to main content

Retention reports and market data

485 documents·35 writers·1,026 charts and tables

Documents

Cover of Finding Life for Game Monetization Beyond the Megahit
29 min
Game Developers Conference29 min

Finding Life for Game Monetization Beyond the Megahit

The primary objective of game monetization beyond the initial "megahit" phase is to extend the lifecycle and profitability of established titles through strategic ad integration, cost-efficient operations, and community management.

  • Monetizing non-paying users through in-game video advertising is a viable strategy for extending the lifecycle of games that have passed their peak popularity, as evidenced by RockYou's 100 million dollar annual ad run rate in 2014.
  • Programmatic video ads now account for 90% of RockYou's video revenue, with the company serving 1 billion impressions per month across its network.
  • Optimizing user flows by removing unnecessary registration steps and tutorial friction is critical, as even minor UI hurdles can significantly increase user drop-off rates.
Game Developers ConferenceJan 2017
Cover of Best Fiends developer Seriously on what comes after shipping a hit game
21 min
PocketGamer.biz21 min

Best Fiends developer Seriously on what comes after shipping a hit game

The transition from shipping a successful mobile game to sustaining long-term growth presents a unique set of operational and creative challenges.

  • Treat an initial hit game as a foundation for long-term intellectual property development rather than a standalone product to ensure multi-year franchise sustainability.
  • Avoid the temptation to over-diversify or chase every business opportunity post-launch, as excessive sidetracking dilutes focus on the core product.
  • Balance data analysis with creative intuition, as viral hits often generate inflated vanity metrics that can lead to poor decision-making.
PocketGamer.bizNov 2016
Cover of How to drive player engagement from the best in Finnish mobile gaming
34 min
PocketGamer.biz34 min

How to drive player engagement from the best in Finnish mobile gaming

Modern mobile gaming success relies on a fundamental shift from static product development to a service-oriented model.

  • Shift from static product development to a service-oriented model by prioritizing long-term engagement over initial launch metrics.
  • Utilize the 40/20/10 retention benchmark as a foundational metric while simultaneously optimizing the first-time user experience and granular user trajectories.
  • Maintain engagement through rigorous update schedules, ranging from weekly to bi-monthly, to keep core gameplay loops dynamic.
PocketGamer.bizOct 2016
Cover of How does intelligent ad monetisation work?
6 min
PocketGamer.biz6 min

How does intelligent ad monetisation work?

Intelligent ad monetization strategies focus on maximizing revenue growth while maintaining high user retention rates.

  • Transitioning from manual waterfall management to automated, real-time bidding systems can increase mobile app revenue by 29% to 53%.
  • Unified SDKs provide access to over 35 major ad networks and global open exchanges, ensuring a near 100% fill rate across standard ad formats like rewarded video, interstitials, and banners.
  • Dynamic price floors drive higher effective cost per mille (eCPM) by fostering increased competition among advertisers for every individual impression.
PocketGamer.bizOct 2016
Cover of How in-game events can boost your monetisation, retention and gameplay variety
13 min
PocketGamer.biz13 min

How in-game events can boost your monetisation, retention and gameplay variety

In-game events serve as a critical mechanism for mobile game developers to drive long-term engagement, revenue, and gameplay variety.

  • Implement a server-side event system independent of core client code to enable rapid iteration, feature testing, and real-time responses to player feedback without permanent structural changes.
  • Drive monetization by aligning high-value, limited-time bundles with event schedules to capitalize on periods of peak player engagement.
  • Increase retention by segmenting event complexity, offering high-coordination challenges for veteran players and simpler objectives to facilitate onboarding for novices.
PocketGamer.bizSep 2016
Cover of KamaGames on keeping millions of social casino game players entertained for the long-term
5 min
PocketGamer.biz5 min

KamaGames on keeping millions of social casino game players entertained for the long-term

Social casino gaming operates as a distinct sector within the mobile industry, prioritizing entertainment and social connectivity over financial risk.

  • Social casino games function as play-for-fun environments that prioritize entertainment and social connectivity over financial risk, as users cannot cash out their winnings.
  • The business model thrives in regions with strict real-money gambling regulations, such as North America and the Middle East, by offering a risk-free alternative for casino-style gaming.
  • KamaGames maintains player trust by utilizing certified random number generators that adhere to the same rigorous standards required by real-money gambling operators.
PocketGamer.bizSep 2016
Cover of Free-to-Play's MECHANICS are Great - The Mini-Game Revolution - Extra Credits
6 min
Extra Credits6 min

Free-to-Play's MECHANICS are Great - The Mini-Game Revolution - Extra Credits

Free-to-play mechanics, often criticized for their predatory pay-to-win structures, can serve as highly effective foundations for engaging mini-games when decoupled from real-world currency.

  • Free-to-play mechanics can be repurposed as engaging mini-game systems by replacing real-world microtransactions with in-game resources earned through standard gameplay.
  • Decoupling collection-based loops and strategic progression from financial barriers eliminates the exploitative nature of traditional Skinner box designs while maintaining player engagement.
  • Integrating acquisition mechanics and armory-style progression into mini-games provides players with a sense of long-term investment, preventing side content from feeling shallow or forgettable.
Extra CreditsAug 2016
Cover of What we learned during Tap My Katamari's soft launch
18 min
PocketGamer.biz18 min

What we learned during Tap My Katamari's soft launch

The soft launch of the idle game Tap My Katamari provides a framework for optimizing mobile game development through iterative testing and data-driven decision-making.

  • Refining the game's reset mechanic and emphasizing permanent purchase value during soft launch resulted in a 260% increase in ARPDAU and a 230% increase in conversion rates.
  • Idle games require a seamless, continuous progression loop; any gaps in this cycle lead to rapid player disengagement.
  • The development team utilized a five-month soft launch period across Canada, the UK, Australia, and New Zealand to iteratively test and refine core mechanics.
PocketGamer.bizAug 2016
Cover of FTUE: Suicide Squad: Special Ops
12 min
PocketGamer.biz12 min

FTUE: Suicide Squad: Special Ops

Suicide Squad: Special Ops serves as a promotional mobile tie-in for the Warner Bros. film, functioning primarily as a high-fidelity but shallow first-person shooter.

  • Triggering the iOS push notification prompt immediately upon launch is a critical design flaw that risks permanent loss of re-engagement capabilities if the user denies the one-time system request.
  • Best practices for mobile retention dictate using an internal, non-system splash screen to gauge user interest before triggering the irreversible system-level permission prompt.
  • The game prioritizes high-fidelity visual presentation over mechanical depth, resulting in a shallow experience that lacks the long-term engagement hooks required for the competitive mobile shooter market.
PocketGamer.bizJul 2016
Cover of Why Star Wars: Galaxy of Heroes' small changes add up to something big
13 min
PocketGamer.biz13 min

Why Star Wars: Galaxy of Heroes' small changes add up to something big

Star Wars: Galaxy of Heroes, a long-running mobile RPG, demonstrates how incremental quality-of-life updates can significantly enhance player retention and engagement.

  • Implementing multi-sim functionality reduces friction in daily gameplay loops by allowing veteran players to bypass repetitive manual battles and instantly claim rewards.
  • Developer responsiveness to community feedback through quality-of-life updates is a primary strategy for increasing long-term player retention in mobile RPGs.
  • The game balances accessibility for newcomers with strategic depth for veterans by layering complex systems like character mods, gear tiers, and guild activities over core progression.
PocketGamer.bizJul 2016
Cover of FTUE: Heroes of Incredible Tales (HIT)
19 min
PocketGamer.biz19 min

FTUE: Heroes of Incredible Tales (HIT)

The first-time user experience (FTUE) of Nexon’s mobile RPG, Heroes of Incredible Tales (HIT), serves as a case study in the friction points that can hinder player retention during the critical onboarding phase.

  • Nexon’s Heroes of Incredible Tales (HIT) demonstrates that design choices optimized for the Korean market can create significant friction and retention barriers when introduced to Western audiences without deep localization.
  • Aggressive onboarding tactics, such as immediate push notification requests and premature sales offers, prioritize developer monetization goals over building player trust and engagement.
  • The game’s 'power fantasy' design—thrusting players into an advanced state of gameplay before stripping it away—risks alienating users by undermining their initial sense of progression.
PocketGamer.bizJul 2016
Cover of How Blackjack Free improved its retention
9 min
PocketGamer.biz9 min

How Blackjack Free improved its retention

MobilityWare’s Blackjack Free, originally released in 2008, serves as a case study for the evolution of mobile game monetization and player retention.

  • MobilityWare increased daily retention by 300% and IAP revenue by 400% by transitioning Blackjack Free from a static product to a live-operated service.
  • The implementation of a tiered table system allowed players to progress from beginner levels to high-stakes environments, providing long-term goals beyond the core gameplay loop.
  • An achievement system was introduced to reward specific milestones, such as winning a set number of chips or playing a specific quantity of hands, to foster a sense of accomplishment.
PocketGamer.bizJul 2016

Writers

Related topics