1 free read left. Create a free account for unlimited reading + AI research.
Create free accounthello and welcome to Pocket Gamer up busy's youtube channel i'm joined jordan this is our first time user experience playlist as you can see we're playing Suicide Squad special ops so it is the game mobile game of the new film from Warner Brothers and already it's asked us to do what push notifications I'm sure if anyone has seen any first-time user experience videos for me before anyone else going to happen next I think this is a very bad thing that you should not be doing this the reasons are it's impolite I don't know the game I don't know form push notifications I will probably say don't allow which is not what developers want developers want two people to accept push notifications because it gives them more chance to get them back into the game belong retention all that stuff the other thing on iOS I'm playing on an ipad is this is the official iOS push notifications prompt and this can only be shown months if I say don't allow this cannot be launched again I can go into settings probly and ask to be sent push notifications I just
wonder if anyone ever does that I'm sure not so it's very important the develops of thinking about the first time user experience and when they launched this this this prompt lots of developers now are using their internal splash screen where they can fire up as many times as they like and say do you want push notifications and then they launched this what someone said they won't push notations on this on the internal game splash screen you can ask them this you can also have a not interested now from the internal game splash screen they're not then pop that screen up a couple of times and improve your chances so don't allow no yeah go away so clean see here so pretty pretty sparse user interface so we can watch the trailer trailer the film no doubt again this is not a very deep game I imagine because it is a game of the film obviously that Norma means so I have a lot of longevity it's there to promote the film to degree and probably the developer didn't have much time or budget to do it so let's start
and see what happens okay so not helicopter it's about to crash interesting that's how has up to crash here are Suicide Squad nor there she'll say dude she'll shaded glory probably going to go shoot some things now expect okay so interesting it doesn't really give us he just froze us in just you know didn't say which way you're looking how'd you how to fire that me no erection tell you mofo you can tell in a minute I was thinking out flavor I was so this is getting meet them can I move there's not really pop to me to say how do you want to move on and get dragged us why there's also the middle two fires on aim at the target okay
running on I'm i switched Heinrich ok show me guns work was added the fetal women's world everyone's gone I really thank you is never created of there it's been ok I'm getting a bit lost ends and you just be me obviously ok so go back to our big gun she doesn't work ok we're gonna have a dry firing direct you can say the other my other squad remember zero you're better than me
check aim substitute don't have to do that no those coming defeat remaining enemies me that some of them here they come matsumoto tap to activate special visio this one knows it hey I see they're going sledding nice does it feel not like this it's just like a razor okay I'm tutorial ok so that was ok so i can switch between the two happy what I got it'd be quite hard to do the melee one little leaping around ok so going
through the house is what you want doing John isn't its different kind of thing gotta show me how to do what they're doing Tomsic penalty now you see my basic things filling up as well we come Oh come on ability meter abilities that didn't get chance welcome please
hmm I guess delete that shop I won't play with blooming again no did do all these creatures don't care after this is he sick Hey well mm nope come here now he well if this is any there is move bit disappointing but it isn't it because everywhere else is not taught at a very blocked off arena
okay so look this is something else that might drop I've same it feels is it is a first-person shooter controls first four years little piece flames of Charlie Shortino
mm I was amiable welcome my special ability as well x guy with is it healthy okay so this is that you scare you can't come toggle
collect you also upgrade from the Supply Drop nose at it then it should we began okay okay hmm there's not reason we didn't feel same location
you sure does look like tonight okay well to be fair dinner probably not for that so um hmm I mean I guess it like I'm sure there may be other things in there but a kind of a high school first-person shooter game graphically are pretty good but when clearly not a lot of depth I guess you've maybe gonna unlock all the characters have to tell really um kind of thing you would probably like to do this as you get further in but you're not really given any any clue whether that is the case that was the case may be only get one to begin with and then tell you done on them so not so not a terrible game I think technically um look really nice it was kind of good for a first person shooter but it's a lot first person
shooters out there on mobile and kinda hard to know unless you're a massive fan of says I squad the film quite why you would play this for more then but week or so anyway um thank for watching our first amuse experience playlist and that gets to subscribe we do a lot of this analysis of mobile games so that's your thing do subscribe then you won't miss anything to talk about thanks for watching hope so you can soon
Suicide Squad: Special Ops serves as a promotional mobile tie-in for the Warner Bros. film, functioning primarily as a high-fidelity but shallow first-person shooter. The core design philosophy prioritizes visual fidelity over mechanical depth, likely due to the constraints of a marketing-focused development cycle. While the game features impressive graphics for the mobile platform, it suffers from a lack of long-term engagement hooks and clear progression paths, making it difficult to justify extended play beyond the initial novelty of the film’s branding.
The user experience begins with a significant design flaw: the immediate triggering of an iOS push notification prompt upon launch. This approach is identified as suboptimal because it forces a binary choice before the user has established any affinity for the game. Best practices suggest utilizing an internal, non-system splash screen to gauge user interest before triggering the permanent system-level permission request. By failing to implement this, the developer risks losing the ability to re-engage the user through notifications, as the system prompt cannot be re-triggered once denied.
Gameplay mechanics are characterized by a lack of intuitive onboarding. The tutorial fails to provide clear instructions on movement, aiming, or combat, leaving the player to decipher controls through trial and error. The environment is restrictive, functioning as a series of blocked-off arenas rather than an immersive world. Although the game allows for character switching and the use of special abilities, the overall experience remains repetitive. Ultimately, the title succeeds as a visual showcase for the film but fails to provide the depth or instructional clarity required to retain players in the competitive mobile shooter market.
The games and companies this document names on the inner ring, other documents about them on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
Comments