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Cover of Levelling Up: State of India Interactive Media & Gaming Research FY'24
Report15 pages

Levelling Up: State of India Interactive Media & Gaming Research FY'24

The Indian interactive media and gaming market reached a valuation of $3.8 billion in FY24, representing a significant 30% share of the country’s broader $12.5 billion new media sector.

  • The Indian interactive media and gaming market reached a $3.8 billion valuation in FY24 and is projected to grow at a 20% CAGR to exceed $9.2 billion by FY29.
  • In-app purchase revenue grew 41% year-on-year, with the midcore segment serving as a primary growth driver after experiencing a 53% increase.
  • India’s gaming population has reached 590 million, including 148 million paying users who now spend an average of 13 hours per week gaming, a 30% increase from previous metrics.
LumikaiNov 2024
Cover of Week in Mobile Games E34 - Subscription without upsell is death! And IDFA changes are good now?
62 min
PocketGamer.biz62 min

Week in Mobile Games E34 - Subscription without upsell is death! And IDFA changes are good now?

The mobile gaming industry is currently undergoing a period of structural recalibration, marked by a shift away from unsustainable growth models toward long-term value creation.

  • Netflix has closed its internal 'Team Blue' triple-A studio and terminated contracts with senior hires, signaling a shift in its high-end gaming strategy.
  • Apple's IDFA (Identifier for Advertisers) privacy changes, while criticized for their implementation, are increasingly viewed by some industry developers as a catalyst for greater creativity and more sustainable player engagement models.
  • Subscription-based gaming models risk failure without robust upsell mechanisms, as the lack of new content incentives can lead to player churn and diminished perceived value compared to games-as-a-service.
PocketGamer.bizOct 2024
Cover of Dream Sports and the Future of Cricket
60 min
Naavik60 min

Dream Sports and the Future of Cricket

Dream Sports operates as a mission-driven conglomerate designed to provide a comprehensive, 360-degree sports experience through a portfolio of specialized business units.

  • Dream Sports leverages a corporate startup model to manage a 250-million-user ecosystem, aiming to capture a share of the $20 billion global sports video game market.
  • Dream Game Studios is targeting the 2.5 billion global cricket fan base by filling the market gap for AAA-quality, realistic mobile experiences instead of traditional arcade-style titles.
  • The flagship title, Dream Cricket, has achieved over 6 million organic downloads by focusing on hyper-realistic visuals, high-performance technology, and custom roster-building meta-games.
NaavikSep 2024
Cover of Inside Nostra's Game-Changing Lock Screen Experiences
41 min
PocketGamer.biz41 min

Inside Nostra's Game-Changing Lock Screen Experiences

Nostra transforms mobile game distribution by integrating instant, snackable gaming experiences directly into the Glance lock screen.

  • Nostra, a platform integrated with Glance, delivers snackable, instant gaming experiences directly to mobile lock screens, currently supporting over 500 games and reaching 100 million monthly active users.
  • The platform drives high engagement by targeting casual gamers who prefer short, 10-minute sessions, resulting in an average daily engagement of 20 minutes per user.
  • Studio Felicity utilized Nostra to scale its operations, achieving over 1 million monthly active users with a lean team of three people and publishing more than 10 games on the platform within one year.
PocketGamer.bizJul 2024
Cover of Inside Xigma Games: The Indie Studio Making Waves in Bangalore!
27 min
GameMakers27 min

Inside Xigma Games: The Indie Studio Making Waves in Bangalore!

Xigma Games, a Bangalore-based independent studio, provides a case study in the evolution of the Indian game development ecosystem.

  • Founded in 2016, Bangalore-based Xigma Games has operated for nine years as a bootstrapped studio, evolving from small-scale premium titles like 'The Bonfire' series to their current large-scale, free-to-play 4X strategy game, 'Metal Haven'.
  • The studio maintains a lean, cross-functional team of nine employees, utilizing a product-driven culture that balances creative freedom with sustainable development practices to avoid burnout.
  • Xigma Games’ growth trajectory demonstrates a scalable model for Indian indie studios, moving from an initial $10,000 prize-funded start to developing complex, globally competitive mobile strategy titles.
GameMakersJun 2024
Cover of Hypernova Studio Tour - Building Mobile GTA for India (A Game Dev Story)
34 min
GameMakers34 min

Hypernova Studio Tour - Building Mobile GTA for India (A Game Dev Story)

Hypernova Interactive, a Bangalore-based independent studio, is currently focused on the development of Mayanagri, an open-world mobile title designed specifically for the Indian market.

  • Hypernova Interactive is developing 'Mayanagri,' an open-world mobile game tailored for the Indian market by incorporating localized cultural elements like Hindi music and Bollywood-inspired marketing.
  • The studio operates with a lean team of approximately 30 professionals and has produced 52 games over its eight-year history.
  • To maintain high-fidelity production, the studio utilizes an in-house motion capture facility that allows for an iterative workflow between art, animation, and engineering teams.
GameMakersApr 2024
Cover of India’s Gaming Revolution, Opportunities & Challenges, Vamil Doshi, Nazara.
14 min
PocketGamer.biz14 min

India’s Gaming Revolution, Opportunities & Challenges, Vamil Doshi, Nazara.

The Indian gaming market represents a rapidly expanding sector, characterized by a massive user base and significant growth potential for international developers.

  • The Indian gaming market reached 568 million gamers in 2023 and is projected to grow from $3.1 billion in FY23 to $7.5 billion by 2028, representing a 20% CAGR.
  • India is the world's second-largest market for game downloads, recording 15.4 billion downloads in 2023, with 66% of the gaming population now residing in tier 2 and tier 3 cities.
  • Monetization is shifting toward mobile casual games, with 25% of Indian gamers now making in-app purchases and the average revenue per paying user (ARPPU) growing 10x between FY19 and FY23.
PocketGamer.bizApr 2024
Cover of State of Mobile Gaming in Southeast Asia and India: 2023
Report2 pages

State of Mobile Gaming in Southeast Asia and India: 2023

The mobile gaming landscape across Southeast Asia and India represents a massive, high-growth ecosystem, currently serving 1.3 billion mobile users and generating 70 billion USD in annual revenue.

  • The Southeast Asian and Indian mobile gaming market comprises 1.3 billion users and generates 70 billion USD in annual revenue.
  • Mobile gaming titles in the region demonstrate high long-term engagement, with day-30 retention rates reaching 64% on iOS.
  • The region is experiencing a significant demographic shift characterized by a rapid increase in female player participation.
AppticaApr 2024
Cover of 2023 Insights Report: Marketing Trends in Indian Mobile Games
Report30 pages

2023 Insights Report: Marketing Trends in Indian Mobile Games

The 2023 Insights Report on Marketing Trends in Indian Mobile Games provides a comprehensive analysis of the advertising landscape within the Indian mobile gaming sector.

  • The Indian mobile gaming market saw an 86% year-over-year increase in monthly active advertisers during 2023, signaling rapid sector expansion.
  • Despite the surge in advertisers, the average volume of monthly ad creatives per advertiser dropped by 51.7%, indicating a shift toward more efficient and targeted production strategies.
  • Android dominates the Indian market with 3.4 times more advertisers than iOS, and Android-based advertisers produce an average of 36 more creatives per month than those on iOS.
SocialPetaMar 2024
Cover of Reinvent India's Media & Entertainment Sector Is Innovating for the Future
Report292 pages

Reinvent India's Media & Entertainment Sector Is Innovating for the Future

The Indian media and entertainment sector reached a valuation of INR2.32 trillion in 2023, marking an 8.1% growth rate driven primarily by digital media and online gaming.

  • The Indian media and entertainment sector reached a valuation of INR2.32 trillion in 2023 and is projected to exceed INR3 trillion by 2026, growing at a 10% CAGR.
  • Digital media is expected to overtake television as the dominant industry segment by 2024, supported by a projected expansion to nearly one billion active screens by 2030.
  • Online gaming has become the fourth-largest segment, surpassing filmed entertainment despite the implementation of a 28% GST mandate.
Ernst & YoungMar 2024
Cover of Leveling Up: State of India Gaming FY'23
Report12 pages

Leveling Up: State of India Gaming FY'23

The Indian gaming market demonstrated significant resilience in FY23, reaching a value of $3.1 billion with projections to hit $7.5 billion by FY28 at a 20% CAGR.

  • The Indian gaming market reached $3.1 billion in FY23 and is projected to grow at a 20% CAGR to $7.5 billion by FY28.
  • The player base grew 12% to 568 million users, with non-metro regions now accounting for 66% of the total demographic.
  • While the Real Money Gaming (RMG) sector grew 33% in FY23, future growth is expected to slow due to new GST and TDS regulations, which 60% of users believe will reduce their play frequency.
Lumikai Investment AdvisorsOct 2023
Cover of Female Gamers in Asia
Presentation14 pages

Female Gamers in Asia

The Asian gaming landscape is experiencing a significant shift driven by the increasing influence of female players, who now represent 35% of the region’s 1.42 billion gamers.

  • Female gamers represent 35% of Asia’s 1.42 billion players and are a primary growth driver, with their population increasing by 7.6% year-over-year compared to the 5.0% total market growth rate.
  • The female demographic shows high commercial potential, with 84% of players willing to make in-game purchases, specifically favoring items and gacha mechanics.
  • Mobile gaming is the dominant platform for female players across China and the Asia-10 markets, which include Japan, Korea, India, and several Southeast Asian nations.
Niko PartnersSep 2023

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