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India reports and market data

80 documents·27 writers·1,477 charts and tables

80 game industry reports, presentations and talks about india from writers such as PocketGamer.biz, GameMakers and Sensor Tower, newest from 2026. Every document has a summary and key insights with the page they come from, and 1,477 charts and tables are extracted as data.

Key figures

Documents

Cover of The survival of Sackboy and Crackdown developer Sumo Digital
37 min
The Game Business37 min

The survival of Sackboy and Crackdown developer Sumo Digital

Sumo Digital has fundamentally restructured its business model to prioritize co-development and the support of evergreen titles, effectively pivoting away from the high-risk strategy of self-publishing and large-scale original intellectual property development.

  • Sumo Digital has shifted its business model away from high-risk self-publishing and large-scale AAA projects to focus on mid-budget, double-A titles with a target cost of approximately $15 million.
  • The studio is mitigating financial risk by utilizing co-funding models and prioritizing the support of evergreen titles alongside its own original intellectual property.
  • Operational stability is maintained through an agile, scalable development structure that leverages the Pune studio to remain competitive against lower-cost global markets.
The Game BusinessAug 2026
Cover of How to maximize ad revenue in Tier 4 geos (+Japan bonus) by Felix Braberg
22 min
Two & a Half Gamers22 min

How to maximize ad revenue in Tier 4 geos (+Japan bonus) by Felix Braberg

Maximizing ad revenue in Tier 4 markets, specifically India and Indonesia, requires a specialized approach to mediation stacks that differs significantly from Tier 1 strategies.

  • Prioritize technical stability in Tier 4 markets by delaying ad loading until after SDK initialization and restricting ad requests to devices with at least 2GB of RAM to prevent ANR errors and crashes.
  • In India, integrate InMobi as both a bidder and waterfall source, and utilize multiple Google Ad Manager (GAM) MCM resell partners to maximize exposure to AdX demand.
  • Boost eCPMs in India by segmenting users based on device language and applying higher bid floors to English-language users.
Two & a Half GamersApr 2026
Cover of BITKRAFT Summit 2025 Day 2: India Insights - Anuj Tandon
25 min
BITKRAFT Ventures25 min

BITKRAFT Summit 2025 Day 2: India Insights - Anuj Tandon

The Indian interactive media and gaming market is currently undergoing a significant transformation, driven by strong macroeconomic growth and a massive, young, internet-connected population.

  • India's mobile gaming market has seen significant growth in in-app purchase revenue, rising from under $200 million four years ago to over $1.2 billion today.
  • The Indian government has provided regulatory legitimacy to the gaming and esports sector, including the creation of the Indian Institute of Creative Technology (IICT) to train specialized talent.
  • Domestic capital is increasingly driving liquidity in the Indian market, enabling startup exits to public markets, as evidenced by the performance of the publicly listed gaming company Nazara.
BITKRAFT VenturesFeb 2026
Cover of Festive Season 2025: App Marketing Trends and Strategies for India
Report32 pages

Festive Season 2025: App Marketing Trends and Strategies for India

India’s festive season—from Onam in August through Diwali and Christmas in December—drives more than 30% of the country’s annual digital advertising spend, making it a pivotal period for app marketers.

  • India's festive season (August–December) accounts for over 30% of annual digital ad spend, driving a 36% increase in installs and a 69% surge in re-engagements during the peak window.
  • Mobile gaming remains a primary growth driver, recording 3.2 billion downloads and $151 million in-app purchase revenue in 2024.
  • Ad spend efficiency improved during the festive period, with a 53% increase in mobile ad investment accompanied by a 12% reduction in cost-per-install (CPI).
InvestGameJan 2026
Cover of 🚨📢 BREAKING NEWS: 2026 State of Gaming Marketing, Turkish studio raises big, Meta shuts studios
10 min
Two & a Half Gamers10 min

🚨📢 BREAKING NEWS: 2026 State of Gaming Marketing, Turkish studio raises big, Meta shuts studios

The 2026 gaming landscape is defined by rapid consolidation, a surge in creative output, and a strategic shift toward monetization efficiency.

  • Global user acquisition spending reached $25 billion in 2026, with Turkey and India now capturing one-third of all UA expenditure outside of China.
  • Top advertisers increased creative volume by 30% year-over-year, producing 2,400 to 2,600 variations per quarter to combat a market where ad impressions grew twice as fast as paid installs.
  • Meta has shuttered three VR studios—Saru Games, Twisted Pixel Games, and Armatur Studio—as the company pivots its strategic focus from the metaverse toward wearable technology.
Two & a Half GamersJan 2026
Cover of India Mobile Gaming 2026 Report: Market Size, Trends
22 min
Tenjin22 min

India Mobile Gaming 2026 Report: Market Size, Trends

The Indian mobile gaming market is currently positioned as one of the most significant growth opportunities for the industry heading into 2026.

  • The Indian mobile gaming market is projected to reach a value of $4.4 billion by 2030, supported by a 31% compound annual growth rate since 2023.
  • Average revenue per user (ARPU) in India increased 9x between 2020 and 2025, driven by a rising middle class and higher discretionary spending power.
  • The monetization model is shifting from a reliance on in-app advertising toward in-app purchases as the market matures.
TenjinJan 2026
Cover of India Player Behavior & Market Insights: August 2026
Report8 pages

India Player Behavior & Market Insights: August 2026

The Indian gaming landscape is undergoing a significant demographic and structural transformation as of August 2026.

  • Female participation in the Indian gaming market has reached near parity, rising to 49% of the total player base as of August 2026, up from 43% in 2023.
  • Non-battle royale mobile titles have successfully expanded their market share from 53.2% to 62.8% over the past three years.
  • The Unified Payments Interface (UPI) is the dominant transaction method, utilized by 84.6% of players, significantly outpacing credit card usage at 31.5%.
Niko PartnersJan 2026
Cover of State of India Mobile App Market 2026
Report66 pages

State of India Mobile App Market 2026

India has solidified its position as the world’s largest mobile app market by volume, recording 25 billion annual downloads.

  • India is the world's largest mobile app market by volume, reaching 25 billion annual downloads.
  • Market growth is shifting from pure user acquisition to a value-driven model focused on retention and high-frequency usage in Tier-2 and Tier-3 cities.
  • Food and dining apps have seen a 55% year-over-year surge in time spent, driven by the convergence of quick-commerce and rapid-fulfillment platforms.
Sensor TowerJan 2026
Cover of State of Digital Advertising India 2026
Report31 pages

State of Digital Advertising India 2026

The analysis presents a comprehensive overview of India’s digital-advertising landscape, emphasizing its rapid expansion and the shifting strategic focus of advertisers.

  • India’s digital advertising market surpassed $4 billion in 2025 and is projected to exceed $5 billion in 2026.
  • Shopping remains the dominant advertising category, representing 28% of total spend with an 18% year-on-year increase.
  • Software recorded the highest growth rate among all sectors, surging 84% year-on-year.
Sensor TowerJan 2026
Cover of The Power of Play: Exploring the Growing Gaming Market
Report38 pages

The Power of Play: Exploring the Growing Gaming Market

The Indian gaming market is projected to reach ₹8.6 billion by 2027, expanding at a 28% CAGR from FY20-23, while the global market is expected to hit $340 billion.

  • The Indian gaming market is projected to reach ₹8.6 billion by 2027, growing at a 28% CAGR, while the global market is expected to hit $340 billion.
  • A shift to a 28% GST on total deposits has pressured real-money gaming (RMG) firms, leading to layoffs, revenue slowdowns, and a strategic push toward geographic and genre diversification.
  • RMG currently dominates the Indian market, accounting for approximately 82% of total gaming revenue, though monetization remains low relative to total download volumes.
Basic Roots ConsultingDec 2025
Cover of 8 Trends That Will Redefine Gaming in Asia (and Beyond)
76 min
Deconstructor of Fun76 min

8 Trends That Will Redefine Gaming in Asia (and Beyond)

The gaming landscape across Asia and the Middle East is undergoing a profound transformation, driven by evolving regulatory frameworks, shifting consumer behaviors, and a move toward decentralized distribution models.

  • India’s gaming market is projected to reach 750 million gamers by 2029, necessitating a shift from simple translation to deep hyper-localization and culturally resonant content.
  • Alternative distribution channels now account for nearly 37% of mobile revenue in Southeast Asia, driven by lower transaction costs and the widespread use of localized digital wallets.
  • China’s regulatory environment is becoming more supportive for international developers through government subsidies and new pilot programs, despite ongoing restrictions on youth gameplay.
Deconstructor of FunOct 2025
Cover of TWIG #347 Call of Duty Movie, Google's New Court Case, De-Monetization of Real-Money Gaming
68 min
Deconstructor of Fun68 min

TWIG #347 Call of Duty Movie, Google's New Court Case, De-Monetization of Real-Money Gaming

The gaming industry currently faces a period of significant strategic recalibration, marked by the failure of high-profile projects and the volatility of emerging markets.

  • The gaming industry is undergoing a strategic shift away from over-scoped, high-budget projects, evidenced by Rec Room cutting its workforce by 50% due to poor capital deployment.
  • Regulatory crackdowns on real-money gaming in India have created significant market instability, leading analysts to advise firms to prioritize the more predictable U.S. and European markets.
  • A growing divide exists between Eastern and Western markets, where Chinese players show strong demand for mobile shooters like Delta Force, while Western titles like Destiny Rising struggle with poor cultural fit and aggressive monetization.
Deconstructor of FunSep 2025

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