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Swipe Before Type: India's Interactive Media Consumer Survey 2024–2025
The survey, covering September 2024 to September 2025, examines India’s interactive media landscape across video, audio, social, gaming and emerging AI‑driven content. It finds that 46 % of consumers are women, with two‑thirds residing outside metro areas and 80 % using more than 1 GB of mobile data daily. Video consumption averages six hours weekly, driven by exclusivity and celebrity presence; OTT platforms dominate paid content, yet microdramas and anime are gaining wallet share. Audio listeners favor podcasts over music, with 60 % willing to pay for audio apps, especially during commuting and chores. Social media usage averages 10 hours weekly, skewing male and non‑metro, with participative platforms (astrology, dating) rising. Gaming remains mobile‑first but 30 % use PCs and 22 % consoles; casual and midcore titles command the most time (8 hours/week) and spend, with UPI accounting for 90 % of in‑app purchases. Monetization patterns show a preference for monthly subscriptions over annual plans, and a shift away from RMG/fantasy genres. Across price points, games capture 70 % of wallet share above INR 1,000, while video and social command 30 % each at INR 200‑500. AI adoption is higher in metros, with over half of users open to AI content but skeptical about AI companions. The study draws on a mixed‑method survey of 3,000+ respondents nationwide, integrating usage logs and payment data to map consumption, willingness to pay, and emerging trend trajectories.
- Gaming dominates high-value consumer spending, capturing 70% of wallet share for transactions exceeding INR 1,000, while video and social media command 30% each at the INR 200–500 price point.
- Mobile-first gaming remains the primary format, but 30% of users now engage via PC and 22% via consoles, with casual and midcore titles driving 8 hours of weekly engagement.
- UPI is the near-universal payment method for digital content, accounting for 90% of all in-app purchases.
- India’s interactive media audience is increasingly decentralized and gender-balanced, with 46% women and two-thirds of the total user base residing outside of metro areas.
- Monetization preferences are shifting toward monthly subscription models, with a notable decline in consumer interest for Real Money Gaming (RMG) and fantasy genres.
Festive Season 2025: App Marketing Trends and Strategies for India
India’s festive season—from Onam in August through Diwali and Christmas in December—drives more than 30 % of the country’s annual digital advertising spend, making it a pivotal period for app marketers. In 2024, mobile games alone attracted over 3.2 billion downloads and generated $151 million in‑app purchase revenue, while non‑gaming verticals such as shopping, food delivery and OTT experienced sharp install spikes during key festivals. The data reveal a 53 % rise in mobile ad spend from Q1‑Q2 to Q3‑Q4, with installs up 36 % and re‑engagements soaring 69 % during the peak festive window, underscoring the season’s high‑value user acquisition and monetisation potential.
User‑acquisition efficiency improved markedly, with CPI falling by approximately 12 % while CPA remained stable. Video and playable ads delivered the highest ROAS—up to 4.2× in fintech and 3.8× in e‑commerce—and programmatic/OEM placements on Xiaomi and Samsung yielded significant conversion lifts, particularly in Tier‑2 and Tier‑3 cities. Creatives that refreshed weekly, incorporated localized language, and employed urgency cues such as countdowns outperformed static ads, highlighting the need for agile, culturally relevant creative and a diversified media mix that extends beyond Meta and Google into programmatic and OEM channels.
Marketers are increasingly leveraging data‑driven platforms—Singular, MobuppsX, Sensor Tower, Pathmatics and others—to optimise acquisition, retention and media spend. By integrating MAFO, iRTB, advanced fraud prevention and audience‑retention analytics, brands can reduce wasted spend, improve advertising ROI and accelerate growth across web, social and mobile channels. A unified data‑house approach enables faster campaign optimisation, measurable engagement gains and stronger competitive positioning during India’s lucrative festive period.
- India's festive season (August–December) accounts for over 30% of annual digital ad spend, driving a 36% increase in installs and a 69% surge in re-engagements during the peak window.
- Mobile gaming remains a primary growth driver, recording 3.2 billion downloads and $151 million in-app purchase revenue in 2024.
- Ad spend efficiency improved during the festive period, with a 53% increase in mobile ad investment accompanied by a 12% reduction in cost-per-install (CPI).
- Video and playable ads are the most effective formats, delivering up to 4.2× ROAS in fintech and 3.8× in e-commerce.
- Programmatic and OEM placements on devices like Xiaomi and Samsung are essential for capturing growth in Tier-2 and Tier-3 cities.
India Player Behavior & Market Insights: August 2026
The Indian gaming landscape is undergoing a significant demographic and structural transformation as of August 2026. Female participation has reached near parity, climbing to 49% of the total player base, up from 43% in 2023. This shift is accompanied by a diversification in revenue streams, as non-battle royale mobile titles have successfully expanded their market share from 53.2% to 62.8% over the past three years. Younger demographics are increasingly gravitating toward user-generated content platforms like Roblox and Minecraft, driven by a preference for integrated social interaction and viral, minigame-based gameplay loops.
Payment behaviors in the region remain heavily localized, with the Unified Payments Interface serving as the primary transaction method for 84.6% of players. This reliance on digital infrastructure far outpaces traditional credit card usage, which sits at 31.5%. Furthermore, a notable segment of the market, totaling 31.5%, actively bypasses standard app stores in favor of web stores, third-party platforms, and top-up cards to acquire in-game content. These trends suggest a maturing ecosystem where players prioritize convenience and alternative payment channels over legacy distribution models.
Sentiment regarding generative artificial intelligence has shifted toward increased caution among both players and developers. This cooling of enthusiasm is largely attributed to economic anxieties surrounding the potential displacement of jobs within the industry. As the market continues to evolve, stakeholders must navigate these changing consumer attitudes toward technology while adapting to a gaming population that is increasingly diverse, socially connected, and technologically savvy. These insights reflect a broader trend of market stabilization and professionalization within the Indian digital entertainment sector.
- Female participation in the Indian gaming market has reached near parity, rising to 49% of the total player base as of August 2026, up from 43% in 2023.
- Non-battle royale mobile titles have successfully expanded their market share from 53.2% to 62.8% over the past three years.
- The Unified Payments Interface (UPI) is the dominant transaction method, utilized by 84.6% of players, significantly outpacing credit card usage at 31.5%.
- Approximately 31.5% of the market now bypasses standard app stores, opting instead for web stores, third-party platforms, and top-up cards.
- Younger demographics are increasingly shifting toward user-generated content platforms like Roblox and Minecraft, favoring integrated social interaction and minigame-based loops.
State of India Mobile App Market 2026 Report
India has solidified its position as the world’s largest mobile app market by volume, with annual downloads stabilizing at approximately 25 billion. The market is currently undergoing a structural transition from aggressive user acquisition toward habit-driven engagement and monetization. In-app purchase revenue surpassed $1 billion in 2025 and is projected to reach $1.25 billion by 2026. This financial growth is increasingly fueled by non-gaming sectors, specifically Utilities, Media, and Generative AI, alongside a notable rise in subscription-based models for premium digital services.
Geographically, the center of growth has shifted toward Tier-2 and Tier-3 cities, where localized services in beauty, apparel, and quick commerce are seeing outsized success. Quick commerce and food delivery have become dominant engines of daily habit, with engagement growing 55% year-over-year as platforms pivot toward retention-led strategies. In the mobility sector, the rise of affordable, localized options like bike taxis and autos reflects a broader consumer demand for cost-efficient digital solutions tailored to the Indian infrastructure.
The financial and entertainment landscapes are also evolving into mobile-first ecosystems. Fintech platforms now lead in engagement over traditional banks, with a strategic shift toward credit, lending, and investment services for younger demographics. In media, short-form video and "short drama" apps are outpacing traditional streaming platforms in both download growth and monetization efficiency. Ultimately, the Indian mobile economy is maturing into a value-led market where success is defined by high-frequency utility, social discovery, and the integration of AI tools into daily routines.
- India remains the world’s largest mobile app market by volume with 25 billion annual downloads, shifting focus from user acquisition to habit-driven engagement and monetization.
- In-app purchase revenue is projected to reach $1.25 billion by 2026, driven increasingly by non-gaming sectors like Utilities, Media, and Generative AI.
- Quick commerce and food delivery platforms have seen a 55% year-over-year increase in engagement as they transition toward retention-led strategies.
- Growth is shifting toward Tier-2 and Tier-3 cities, where localized services in beauty, apparel, and quick commerce are achieving outsized success.
- Fintech platforms are outpacing traditional banks in engagement by targeting younger demographics with credit, lending, and investment services.
State of Digital Advertising India 2026
The analysis presents a comprehensive overview of India’s digital‑advertising landscape, emphasizing its rapid expansion and the shifting strategic focus of advertisers. In 2025 the market surpassed the $4 billion threshold and is projected to exceed $5 billion in 2026, reflecting robust demand across multiple verticals. Shopping emerged as the dominant category, accounting for 28 % of total spend and delivering an 18 % year‑on‑year increase, while software recorded the strongest growth rate at 84 % YoY. Food‑and‑dining services and automotive sectors also posted notable gains of 38 % and 4 % respectively, underscoring a diversified expansion beyond traditional e‑commerce.
The competitive environment is concentrated among a handful of large advertisers, with Flipkart, Amazon and Reliance leading in impression share. A clear strategic shift is evident toward performance‑driven, audience‑specific creative, as brands increasingly deploy tailored messaging to capture high‑yield, short‑duration placements. This trend intensifies during the festive half‑year, when domestic players in generative‑AI services, food‑delivery, and film promotion amplify spend on segment‑focused creatives to maximize visibility.
Overall, the findings illustrate that India’s digital‑advertising ecosystem is entering a phase of accelerated growth, driven by both expanding spend in core categories and a pronounced move toward data‑centric, personalized creative execution. The outlook suggests continued market deepening, with advertisers likely to prioritize precision targeting and seasonal intensity to sustain momentum through 2026.
- India’s digital advertising market surpassed $4 billion in 2025 and is projected to exceed $5 billion in 2026.
- Shopping remains the dominant advertising category, representing 28% of total spend with an 18% year-on-year increase.
- Software recorded the highest growth rate among all sectors, surging 84% year-on-year.
- Flipkart, Amazon, and Reliance currently hold the largest share of advertising impressions in the market.
- Food-and-dining services and the automotive sector posted notable growth of 38% and 4% respectively.
The Power of Play: Exploring the Growing Gaming Market
The Indian gaming market is projected to reach ₹8.6 billion by 2027, expanding at a 28 % CAGR from FY20‑23, while the global market is expected to hit $340 billion. A recent 28 % GST on total deposits—up from an 18 % tax on gross gaming revenue—has pressured real‑money gaming (RMG) firms to diversify geographically, slowed revenue growth, and triggered layoffs. These developments have spurred calls for tax reforms that align with international standards. Despite the fiscal headwinds, segments such as esports, indie studios, and mobile casual games continue to grow, with blockchain, AR/VR, and generative AI identified as high‑growth opportunities.
Indian online gaming firms are responding to the GST amendment and broader market dynamics by absorbing or passing on tax costs, consolidating through acquisitions, and diversifying into new genres such as hyper‑casual games and esports. RMG now accounts for approximately 82 % of India’s gaming revenue, yet monetization remains weak relative to download volumes; only 10 % of global gaming funding reaches Indian startups. These strategic shifts aim to improve unit economics and capture higher‑spending segments.
Investment activity underscores the sector’s resilience. Casual mobile games remain the most attractive category, with recent Indian titles raising between $1 M and $8.5 M in seed to Series A rounds, while blockchain‑based mobile titles have attracted a combined $396 M. The next three to four years are expected to be driven by AR/VR integration, generative AI, competitive multiplayer mobile titles, and blockchain‑enabled gameplay. Major venture funds—including Accel, Sequoia, and Lightspeed—are actively backing the full value chain, reflecting strong institutional confidence in the industry’s expansion.
- The Indian gaming market is projected to reach ₹8.6 billion by 2027, growing at a 28% CAGR, while the global market is expected to hit $340 billion.
- A shift to a 28% GST on total deposits has pressured real-money gaming (RMG) firms, leading to layoffs, revenue slowdowns, and a strategic push toward geographic and genre diversification.
- RMG currently dominates the Indian market, accounting for approximately 82% of total gaming revenue, though monetization remains low relative to total download volumes.
- Blockchain-based mobile titles have secured $396 million in funding, while casual mobile games continue to attract seed to Series A rounds between $1 million and $8.5 million.
- Institutional confidence remains high, with major venture funds including Accel, Sequoia, and Lightspeed actively investing across the gaming value chain.
The Gaming and Interactive Media Opportunity in India
India’s gaming and interactive media sector is undergoing a rapid transformation, evolving from a $2.4 billion market into a projected $7.8 billion industry by fiscal year 2030. This growth is underpinned by a young, digitally native population, widespread smartphone penetration, and a robust digital payment infrastructure. While the industry is pivoting away from online money games due to regulatory shifts, the broader ecosystem is finding resilience through a transition toward core and mid-core digital gaming, esports, and emerging interactive media platforms.
The market is increasingly defined by a mobile-first approach that prioritizes culturally relevant, vernacular content to capture audiences in Tier 2 and Tier 3 cities. Domestic studios are scaling their capabilities to serve both local and global markets, leveraging generative AI and gamification to enhance user engagement. Monetization strategies are maturing alongside this expansion, moving toward in-app purchases, subscriptions, and nanotransactions facilitated by seamless payment systems like UPI AutoPay. These financial models are proving essential for the sustainability of diverse segments, including social discovery, audio streaming, and micro-dramas.
Niche sectors such as devotional tech and AI-driven companionship are also emerging as significant growth engines. By integrating localized storytelling and personalized digital services, these platforms address specific cultural needs and the rising demand for community-driven experiences. Although the industry faces ongoing challenges related to regulatory scrutiny, content authenticity, and the necessity of optimizing customer acquisition costs, the overall trajectory remains positive. The convergence of technological innovation and a deepening consumer appetite for interactive, short-form content positions India as a critical player in the global digital media landscape through the end of the decade.
- India’s gaming and interactive media market is projected to grow from $2.4 billion to $7.8 billion by fiscal year 2030.
- The industry is shifting its focus away from online money games toward core and mid-core digital gaming, esports, and interactive media platforms due to regulatory changes.
- Market expansion is driven by a mobile-first strategy that targets Tier 2 and Tier 3 cities through culturally relevant, vernacular content.
- Monetization is evolving toward sustainable models including in-app purchases, subscriptions, and nanotransactions, supported by digital infrastructure like UPI AutoPay.
- Domestic studios are increasingly utilizing generative AI and gamification to scale production and enhance user engagement for both local and global audiences.
Sensor Tower India: Mobile Game Market Insights 2025
India is positioned as the world’s largest mobile‑gaming market, with 8.45 billion downloads recorded in FY 2024‑25 yet only $400 million in in‑app purchase (IAP) revenue, underscoring a pronounced monetization gap despite high engagement. Downloads have stabilized post‑pandemic while IAP spending has accelerated, largely driven by Google Play’s dominance and an expanding share of higher‑spending iOS users. Demographic analysis shows that 77 % of players are aged 18‑34, 86 % are male, and lifestyle titles uniquely attract a larger female audience.
Genre‑level insights reveal that casual, family‑oriented categories—Simulation (driving/flight), Arcade (platformer/runner), and Tabletop board games—generate the bulk of download volume. In contrast, monetization is concentrated in competitive, engagement‑heavy segments such as Shooter (Battle Royale), Casino, and Strategy (4X). Publishers are advised to pair mass‑appeal casual titles with monetization strategies that target the growing cohort of high‑value, competitive gamers.
India‑based publishers maintain robust domestic download volumes through culturally resonant titles like Ludo King and Dream11, yet monetization remains modest. To offset this challenge, publishers are expanding overseas revenue streams, with the US, Saudi Arabia, and the UK emerging as key markets. The dual strategy of leveraging local appeal for mass reach while pursuing international growth is presented as a pathway to enhance overall profitability in India’s mobile‑gaming ecosystem.
- India is the world's largest mobile-gaming market by volume, recording 8.45 billion downloads in FY 2024-25 but generating only $400 million in in-app purchase (IAP) revenue.
- Monetization is heavily concentrated in competitive, engagement-heavy genres including Shooter, Casino, and Strategy (4X), while high-volume downloads are driven by casual Simulation, Arcade, and Tabletop titles.
- The player base is predominantly male (86%) and aged 18-34 (77%), though lifestyle titles represent a unique segment for attracting female gamers.
- While domestic publishers maintain high download volumes through culturally resonant titles like Ludo King and Dream11, they are increasingly targeting the US, Saudi Arabia, and the UK to offset modest domestic monetization.
- IAP spending is showing signs of acceleration, supported by Google Play’s market dominance and an increasing share of higher-spending iOS users.
Mobile Game Market Insights: India 2025
India is the world’s largest mobile gaming market by volume, reaching 8.45 billion downloads in the 2024-25 fiscal year. Despite this massive scale, which is more than double that of Indonesia, the market faces significant monetization hurdles. Total in-app purchase revenue stands at approximately $400 million, reflecting a cost-sensitive consumer base that favors free-to-play models. However, the market shows signs of evolution, with revenue growing 8.5% year-over-year, driven largely by high-value spenders on iOS and the increasing adoption of digital payment systems like UPI.
The player base is predominantly young and male, with 77% of gamers aged 18-34 and 86% identifying as male. While casual subgenres such as driving simulators, platformers, and tabletop games dominate download charts due to their cultural resonance, revenue is concentrated in core competitive genres. Shooters, specifically Battle Royale titles like Garena Free Fire and Battlegrounds Mobile India, command 50% of total market revenue. Strategy and Casino games also represent significant portions of the spending landscape, highlighting a divide between mass-market reach and deep-engagement monetization.
A central fixture of the domestic industry is Ludo King, which has remained the most downloaded game in India since 2017, surpassing 1.25 billion lifetime downloads. Its success is attributed to the digitization of a traditional board game combined with social features like live voice chat. While domestic publishers like Gametion and Dream11 maintain strong local positions, there is a growing trend of India-based firms expanding into overseas markets, such as the United States and Saudi Arabia, to capture higher per-user revenue.
The findings are based on Sensor Tower’s App Performance and Audience Insights data for the period of April 2024 through March 2025. The methodology utilizes estimates from the App Store and Google Play, excluding ad revenue, third-party Android stores, and pre-installs. The scope focuses on the Indian mobile ecosystem while providing comparative context against other major Asian markets.
- India is the world's largest mobile gaming market by volume, recording 8.45 billion downloads in the 2024-25 fiscal year.
- Despite high download volume, in-app purchase revenue is limited to $400 million, though it is growing at 8.5% year-over-year due to increased digital payment adoption and high-value iOS spenders.
- Revenue is heavily concentrated in core competitive genres, with Battle Royale titles like Garena Free Fire and Battlegrounds Mobile India accounting for 50% of total market earnings.
- The player base is predominantly young and male, with 77% of gamers aged 18-34 and 86% identifying as male.
- Ludo King remains the dominant casual title, maintaining its status as the most downloaded game since 2017 with over 1.25 billion lifetime downloads.
Levelling Up: State of India Interactive Media & Gaming Research FY'24
The Indian interactive media and gaming market reached a valuation of $3.8 billion in FY24, representing a significant 30% share of the country’s broader $12.5 billion new media sector. Growth is characterized by a 20% five-year projected CAGR, with expectations to exceed $9.2 billion by FY29. This expansion is primarily driven by a 41% year-on-year increase in in-app purchase revenue, particularly within the midcore segment, which grew by 53%. While Real Money Gaming (RMG) remains a major contributor, recent changes to the GST regime have led to margin compression and increased user acquisition costs for operators in that sub-sector.
The player base in India has expanded to 590 million gamers, with 148 million identified as paying users. Engagement metrics show a 30% increase in average weekly time spent, rising from 10 to 13 hours. Demographic data reveals a diversifying landscape where 44% of gamers are women and 66% reside in non-metro cities. Notably, there is a high degree of overlap between gaming categories, as over 60% of RMG paying users also spend money on midcore titles. Payment behaviors are heavily modernized, with 83% of users utilizing UPI or digital wallets for transactions.
The regulatory environment is shifting toward formal recognition and support, with the government identifying gaming as a "sunrise sector." New frameworks distinguish between RMG and Free-to-Play (F2P) games for taxation purposes, while esports has been officially integrated under the Ministry of Youth Affairs and Sports. These findings are based on a mixed-methods research design conducted between May and October 2024, incorporating a primary survey of 2,269 smartphone users across 16 Indian cities alongside secondary analysis of financial statements and proprietary industry data.
- The Indian interactive media and gaming market reached a $3.8 billion valuation in FY24 and is projected to grow at a 20% CAGR to exceed $9.2 billion by FY29.
- In-app purchase revenue grew 41% year-on-year, with the midcore segment serving as a primary growth driver after experiencing a 53% increase.
- India’s gaming population has reached 590 million, including 148 million paying users who now spend an average of 13 hours per week gaming, a 30% increase from previous metrics.
- The player demographic is increasingly diverse, with 44% of gamers being women and 66% residing in non-metro cities.
- Real Money Gaming (RMG) faces margin compression and rising user acquisition costs due to recent GST regime changes, though 60% of RMG payers also spend money on midcore titles.
Reinvent India's Media & Entertainment Sector Is Innovating for the Future
The Indian media and entertainment sector reached a valuation of INR2.32 trillion in 2023, marking an 8.1% growth rate driven primarily by digital media and online gaming. While television remains the largest individual segment, the industry is transitioning into a "linear and digital" hybrid market, with digital media expected to become the dominant segment by 2024. Total industry revenue is projected to exceed INR3 trillion by 2026, supported by a 10% CAGR and a massive expansion of active screens, which are expected to reach nearly one billion by 2030.
The digital surge is characterized by a "vernacular-first" strategy and the rapid rise of Connected TV, which is anticipated to reach 100 million homes by 2030. Online gaming has emerged as a powerhouse, surpassing filmed entertainment to become the fourth-largest segment despite a new 28% GST mandate. While traditional mediums like print and radio remain resilient and profitable, they are pivoting toward niche audiences and hyper-local advertising to maintain relevance. Meanwhile, the filmed entertainment sector saw record revenues in 2023, fueled by a revival in Hindi cinema and premium experiential offerings, even as theater admissions faced pressure from rising costs.
The industry is currently navigating a "profitability-first" era defined by consolidation and technological integration. Generative AI is expected to provide an INR450 billion boost by 2027 through enhanced content creation and operational efficiencies. However, significant challenges remain, including low digital monetization relative to high engagement levels, digital ad fraud, and a tightening regulatory landscape. New frameworks, such as the Digital Personal Data Protection Act and updated broadcasting bills, are forcing companies to balance aggressive AI-driven personalization with stringent compliance and data transparency requirements.
- The Indian media and entertainment sector reached a valuation of INR2.32 trillion in 2023 and is projected to exceed INR3 trillion by 2026, growing at a 10% CAGR.
- Digital media is expected to overtake television as the dominant industry segment by 2024, supported by a projected expansion to nearly one billion active screens by 2030.
- Online gaming has become the fourth-largest segment, surpassing filmed entertainment despite the implementation of a 28% GST mandate.
- Generative AI is projected to contribute an INR450 billion boost to the industry by 2027 by driving operational efficiencies and enhanced content creation.
- Connected TV is a key growth driver, with adoption expected to reach 100 million homes by 2030 as the industry shifts toward a 'vernacular-first' strategy.
Levelling Up: State of India Interactive Media and Gaming Research FY24
The Indian interactive media and gaming sector has emerged as a significant economic force, reaching a market valuation of $12.5 billion in fiscal year 2024. Within this landscape, gaming stands out as the fastest-growing segment, contributing $3.8 billion to the total market. Driven by a 20% compound annual growth rate, the gaming industry is projected to reach $9.2 billion by fiscal year 2029. This growth is underpinned by a massive user base of 590 million gamers, which expanded by 23 million individuals over the past year, and a 30% increase in average weekly engagement time, now reaching 13 hours per user.
Monetization trends reveal a shift toward midcore gaming, which experienced a 53% year-on-year revenue increase. In-app purchases remain the primary growth driver, with the average revenue per paying user rising 15% to $22. While real-money gaming continues to be a major contributor, it faces margin compression due to recent regulatory and taxation adjustments. Despite these challenges, the sector benefits from high user sophistication, with significant overlap between real-money and midcore gaming audiences.
The findings are based on a comprehensive mixed-methods study conducted between May and October 2024, incorporating primary survey data from 2,269 smartphone users across 16 Indian cities alongside secondary market analysis and industry expert interviews. The research highlights a maturing ecosystem supported by government recognition of gaming as a "sunrise sector." Policy developments, including the establishment of Centers of Excellence for Animation, Visual Effects, Gaming, and Comics, and the formal classification of esports as a sport, signal a transition toward a more structured and mainstream industry environment.
- The Indian gaming sector reached a $3.8 billion valuation in FY24 and is projected to grow at a 20% CAGR to reach $9.2 billion by FY29.
- India’s gaming ecosystem now includes 590 million users, with average weekly engagement increasing by 30% to 13 hours per user.
- Midcore gaming is a primary growth engine, recording a 53% year-on-year revenue increase, while average revenue per paying user rose 15% to $22.
- Real-money gaming remains a significant market contributor but is currently experiencing margin compression due to recent regulatory and taxation adjustments.
- The broader interactive media and gaming market in India is valued at $12.5 billion as of FY24.