Game Development reports and market data
Documents
COLOPL Report 2025: Integrated Report
The COLOPL Report 2025 outlines the company's strategic vision to become a top 20 global mobile game company, targeting over 100 billion yen in consolidated net sales and 50 billion yen in operating profit.
- COLOPL returned to profitability in fiscal year 2025, reporting 25.9 billion yen in net sales and 1.0 billion yen in operating profit.
- The company has set long-term financial targets of at least 100 billion yen in net sales and 50 billion yen in operating profit, driven by aggressive overseas expansion.
- Strategic growth is supported by a portfolio of 1,055 patents and a dual-pronged approach that balances original IP with subsidiaries like MAGES. Inc. and Brilliantcrypto.
Koei Tecmo Holdings Integrated Report 2022
Koei Tecmo Holdings' 2022 Integrated Report details a successful strategy centered on "Creativity & Contribution" and "Create and Develop Global IPs," which has fueled 12 consecutive years of profit growth.
- Koei Tecmo has achieved twelve consecutive years of profit growth and is targeting 100 billion yen in net sales and 40 billion yen in operating profit by fiscal year 2024.
- Overseas sales accounted for nearly 50% of total revenue in fiscal year 2021, driven by a strategy of global expansion for Asian-themed historical intellectual properties.
- The company maintains a robust financial position with total assets exceeding 219 billion yen and a consistent shareholder distribution ratio of 50%.
Koei Tecmo Holdings Integrated Report 2023
Koei Tecmo Holdings' 2023 Integrated Report outlines the company's strategic vision to become the "World's No. 1 Digital Entertainment Company" through a commitment to "Creativity & Contribution."
- Koei Tecmo achieved record-high sales of 78.4 billion yen in fiscal year 2022, more than doubling the 37.6 billion yen reported in 2013.
- The company maintains a 50% total distribution ratio for shareholders, supported by a conservative financial policy of expensing all development costs as they occur to avoid future impairment losses.
- Operational stability is bolstered by an industry-leading 4.6% employee turnover rate, attributed to competitive compensation and comprehensive training programs.
Koei Tecmo Holdings Integrated Report 2025
Koei Tecmo Holdings' integrated report outlines its strategic vision to become a top 10 global digital entertainment company by operating profit within the next decade, building on its current 17th global ranking.
- Koei Tecmo aims to become a top-10 global digital entertainment company by operating profit within a decade, targeting a cumulative operating profit of 100 billion yen under its 4th Medium-Term Management Plan (FY2025–2027).
- The company is undergoing a major organizational expansion, planning to nearly double its workforce from approximately 2,600 to 5,000 employees.
- Koei Tecmo has maintained an operating profit ratio exceeding 30% for eight consecutive years and holds net assets of 189.42 billion yen as of FY2024.
Big Games Industry Employment Survey 2025: Salaries, Compensation Trends and State of the Games Sector in Europe
The "Big Games Industry Employment Survey 2025" provides a comprehensive analysis of the European game development sector, highlighting significant instability, declining employee satisfaction, and evolving compensation trends.
- The European games industry is experiencing a 26 percent layoff rate, contributing to widespread professional disillusionment and a shift toward security-focused career priorities.
- Burnout now affects over 60 percent of the workforce, driven by a combination of excessive overtime, ineffective management, and the erosion of hybrid work models.
- While 87 percent of employees identify salary as their primary motivator, compensation growth has largely stagnated across the sector.
2020 European Video Games Industry: Insights Report
The 2020 European Video Games Industry Insights Report provides a comprehensive overview of the sector's economic performance, employment landscape, and supportive ecosystems across Europe.
- The European video games industry generated a total turnover of €16.6 billion in 2020, supported by 74,000 employees across 4,600 studios.
- Sweden has emerged as a major growth engine, with industry turnover nearly doubling from €1.87 billion in 2018 to €3.31 billion in 2020.
- The industry is underpinned by a strong educational pipeline consisting of over 400 institutions that provide specialized game development and vocational training.
Korea's Game Studios: Where the Next Breakout Title Is Actually Built
Korea's game industry growth is concentrated in a few large titles, but the typical studio looks very different from the industry average.
- The South Korean gaming industry is shifting from a concentration of large-scale publishers to a decentralized ecosystem dominated by studios with fewer than ten employees.
- A significant migration of experienced talent from major publishers to smaller indie teams accelerated in late 2023, directly improving the quality and marketability of independent projects.
- Small, agile studios are now identified as the primary engine for innovation and the most likely source of the next generation of globally competitive Korean titles.
Korea's Game Developers and AI: What Changes in Licensing Contracts
Generative AI has become a standard part of Korean game development, and this analysis examines what that means for buyers licensing Korean titles.
- As of 2025, 70% of South Korean game companies have integrated generative AI into their development workflows, making the gaming sector the leader in AI adoption among all Korean content industries.
- Half of all Korean game companies have moved beyond departmental experimentation to full company-wide deployment of AI, marking a permanent shift in production methodologies.
- The widespread use of AI-generated assets has created significant legal complexities regarding copyright ownership and potential intellectual property infringement.
State of the Industry 2019: Mental Health in the Game Industry
The "State of the Industry 2019: Mental Health in the Game Industry" document comprehensively examines the significant mental health challenges prevalent within the global game development sector, primarily focusing on the period leading up to 2019.
- Systemic organizational failures, specifically the normalization of chronic overwork known as crunch, are the primary drivers of a pervasive mental health crisis and burnout among game developers.
- Job instability caused by frequent layoffs and a lack of professional security creates a high-stress environment that threatens the long-term sustainability of the industry workforce.
- Exclusionary workplace cultures—characterized by harassment and microaggressions toward women, LGBTQ+ individuals, people of color, and neurodivergent employees—stifle team creativity and degrade the quality of game content.
State of the Industry Report 1999
The 1999 State of the Industry Report, published by the Interactive Digital Software Association (IDSA), provides an overview of the computer and video game industry's growth, demographics, economic impact, and challenges as of 1999.
- The U.S. interactive entertainment industry reached $5.5 billion in sales by 1998, marking three consecutive years of double-digit growth and positioning software revenue to rival motion picture box office receipts by the end of 1999.
- The industry is a significant economic driver, directly employing 50,000 workers in the U.S. and contributing over $16 billion to the national economy.
- Gaming has shifted to a mainstream adult demographic, with individuals aged 18 or older now comprising 69 percent of PC players and 54 percent of console players.
Video Games in the 21st Century: The 2026 Economic Impact Report
The "Video Games in the 21st Century: The 2026 Economic Impact Report" provides a comprehensive analysis of the U.S. video game industry's economic contributions in 2025.
- The U.S. video game industry generated a total economic impact of $95.8 billion and contributed $65.5 billion to the national GDP in 2025.
- The sector supports over 250,000 jobs nationwide, with each direct position sustaining approximately two additional roles in the broader economy.
- The industry contributes over $12 billion in combined federal, state, and local tax revenues annually.
New York City Digital Games Industry: 2021 Economic Impact Study
The "New York City Digital Games Industry: 2021 Economic Impact Study" comprehensively assesses the economic contributions and growth potential of New York City's digital games sector in 2020.
- New York City’s digital games industry generated $2 billion in total economic output and supported 7,600 direct jobs as of 2020.
- The sector has tripled in size since 2008 and is supported by an ecosystem of over 200 development and publishing studios.
- Venture capital investment in the industry reached $774 million in 2020, representing a 105% year-over-year increase.