Skip to main content

Employment reports and market data

680 documents·116 writers·3,509 charts and tables

Documents

Cover of Rapport Annuel 2020 de l’ALD
Report16 pages

Rapport Annuel 2020 de l’ALD

Canada’s video-game sector continued to function as a high-growth engine in 2020, supporting roughly 48 000 full-time-equivalent positions, of which 27 700 are direct industry jobs, and generating about C$4.5 billion in GDP.

  • Canada’s video game sector generated approximately C$4.5 billion in GDP and supported 48,000 full-time-equivalent positions in 2020.
  • The number of development studios in Canada grew by 16 percent in 2020, reaching a total of approximately 700 studios.
  • The industry maintained employment levels throughout the COVID-19 pandemic by implementing remote-work guides and targeted outreach campaigns.
ESAC – Entertainment Software Association of CanadaJan 2020
Cover of Time IS on Your Side: Personal Time Management Strategies for Crunch
30 min
Game Developers Conference30 min

Time IS on Your Side: Personal Time Management Strategies for Crunch

Game development professionals face significant challenges during high-pressure crunch periods, necessitating a transition from reactive firefighting to proactive, outcome-based time management.

  • Transition from reactive firefighting to proactive, outcome-based planning to maximize output quality and minimize task completion time during crunch periods.
  • Prioritize high-impact objectives by utilizing the Results-Oriented Purpose-Driven system and the 'big rocks' method to prevent non-essential distractions from depleting cognitive resources.
  • Automate daily rituals to preserve finite willpower, ensuring consistent productivity throughout demanding development cycles.
Game Developers ConferenceDec 2019
Cover of Networking Etiquette for the Modern Games Industry Professional
20 min
Game Developers Conference20 min

Networking Etiquette for the Modern Games Industry Professional

Professional networking in the games industry is a fundamental, long-term career component that relies on the authentic exchange of information and services between individuals.

  • View networking as a long-term, authentic exchange of value rather than a transactional process, prioritizing empathy and active listening in every interaction.
  • Prioritize building 'weak ties' with acquaintances and occasional contacts, as these connections are more effective for career advancement than relying solely on close professional circles.
  • Implement the 'Pac-Man rule' by leaving an opening in conversation circles to allow others to join or exit, which facilitates more inclusive and fluid networking.
Game Developers ConferenceDec 2019
Cover of Riot Pays Out $10 Million Dollars to Women | Games ReCAP
4 min
Game Dev Unchained4 min

Riot Pays Out $10 Million Dollars to Women | Games ReCAP

Riot Games has reached a $10 million settlement to resolve a class-action lawsuit filed by female employees regarding systemic gender discrimination and a toxic workplace culture.

  • Riot Games reached a $10 million settlement to resolve a class-action lawsuit concerning systemic gender discrimination and a toxic workplace culture.
  • The settlement provides financial compensation to women employed at Riot Games over the five-year period preceding the legal action.
  • The lawsuit followed investigative reports that exposed widespread professional misconduct and pay inequity, implicating high-level leadership at the studio.
Game Dev UnchainedDec 2019
Cover of Imposter Syndrome - Fake It Till You Make It - Extra Credits
7 min
Extra Credits7 min

Imposter Syndrome - Fake It Till You Make It - Extra Credits

Imposter syndrome is a prevalent psychological phenomenon in creative industries, including game development, characterized by the persistent belief that one’s achievements are unearned and that one will eventually be exposed as a fraud.

  • Approximately 70% of professionals experience imposter syndrome at some point in their careers, regardless of their level of success.
  • Imposter syndrome manifests as a persistent fear of being exposed as a fraud, leading to chronic stress, burnout, and counterproductive behaviors like overworking or avoiding career advancement.
  • The condition is universal rather than gender-specific, though it is frequently intensified by hyper-competitive environments and the experience of being an outlier in homogenous workplaces.
Extra CreditsDec 2019
Cover of Embracing the Co-Op Studio Model in Indie Games
65 min
Game Developers Conference65 min

Embracing the Co-Op Studio Model in Indie Games

Worker cooperatives represent a transformative organizational model within the independent game industry, replacing traditional top-down hierarchies with democratic, horizontal governance.

  • Worker cooperatives replace traditional top-down hierarchies with democratic, horizontal governance, ensuring employees share equally in profits, decision-making, and workplace management.
  • This model functions as a form of micro-unionization, providing creators with a collective safety net and professional leverage against the volatility of the gig economy.
  • Operational success in co-ops requires balancing individual autonomy with consensus-based governance, often utilizing vertical deployment where members maintain specialized roles.
Game Developers ConferenceNov 2019
Cover of Credits are not "Extra" - Why Game Credits Matter - Extra Credits
7 min
Extra Credits7 min

Credits are not "Extra" - Why Game Credits Matter - Extra Credits

Game credits serve as a vital professional record for developers, functioning as a primary currency for career advancement and job acquisition.

  • Game credits function as the primary professional currency for developers, serving as essential documentation for career advancement and future job acquisition.
  • The absence of standardized crediting practices often leads to the omission of contributors who depart projects before completion, effectively erasing their professional history.
  • Some studios historically utilize the withholding of credits as a strategic lever to prevent employee poaching and force staff to remain on projects until completion.
Extra CreditsNov 2019
Cover of Get Hired: Portfolio Design - How to Build a Portfolio - Extra Credits Game Design
9 min
Extra Credits9 min

Get Hired: Portfolio Design - How to Build a Portfolio - Extra Credits Game Design

The primary purpose of this guidance is to instruct aspiring game industry professionals on how to construct an effective, high-impact portfolio.

  • Prioritize quality over quantity by removing all mediocre or outdated work, as hiring managers evaluate candidates based on their strongest pieces.
  • Tailor portfolios to specific roles by creating distinct pages or separate documents for different disciplines to avoid confusing potential employers.
  • Design the portfolio for immediate impact, ensuring the layout is clean, professional, and intuitive to reflect competence.
Extra CreditsNov 2019
Cover of Tips from the Trenches: An Indie Guide to Contracting
36 min
Game Developers Conference36 min

Tips from the Trenches: An Indie Guide to Contracting

Contracting serves as a vital, sustainable revenue stream for independent game studios, provided teams move beyond the misconception that they lack negotiating power or must rely exclusively on fixed-bid models.

  • Shift from fixed-bid models to time and materials structures with a 'not-to-exceed' cap to accommodate the iterative nature of game development while maintaining fiscal control.
  • Standard industry contracting rates for independent studios typically range from $60 to $100 per hour, depending on project complexity, developer experience, and geographic market.
  • When accepting lower rates for high-profile projects, use formal sales discounts on invoices to document the studio’s investment, which preserves leverage for future rate negotiations.
Game Developers ConferenceNov 2019
Cover of Good Conduct Guidelines for the Danish Games Industry
Whitepaper2 pages

Good Conduct Guidelines for the Danish Games Industry

The Good Conduct Guidelines for the Danish Games Industry, published in November 2019, establish a standardized framework for fostering a safe, inclusive, and professional work environment across the Danish game development sector.

  • The Good Conduct Guidelines, published in November 2019, establish a standardized framework for professional behavior and workplace safety across the Danish game development sector.
  • The policy mandates the elimination of systemic crunch and excessive overtime to ensure a sustainable working environment for all industry staff.
  • Harassment is defined by its objective impact on the victim rather than the intent of the perpetrator, and the industry maintains a zero-tolerance stance toward all forms of abusive behavior.
Danish Games IndustryNov 2019
Cover of Have Laptop, Will Telecommute: Working Globally in Games
59 min
Game Developers Conference59 min

Have Laptop, Will Telecommute: Working Globally in Games

Remote collaboration has become a highly viable and increasingly standard operational model within the global game development industry.

  • Remote work has become a standard operational model in the game industry, allowing studios to reduce physical overhead costs and access global talent pools through tools like Jira, Trello, and Slack.
  • Long-term career stability is best achieved by negotiating remote contracts directly with studios rather than relying on freelance platforms, which are often characterized by wage depression and high competition.
  • Developers must proactively manage their professional presence by maintaining a robust LinkedIn profile and a professional portfolio to secure high-quality, sustainable contracts.
Game Developers ConferenceOct 2019
Cover of How to Make Games and Influence People: Leading Your Team Effectively and Healthily
33 min
Game Developers Conference33 min

How to Make Games and Influence People: Leading Your Team Effectively and Healthily

Effective leadership in the independent game development sector requires a shift from purely technical management toward a model rooted in psychological intelligence and interpersonal transparency.

  • Sustainable creative output in game development is directly dependent on prioritizing team health as a foundational pillar of the production process.
  • Effective leadership requires shifting from purely technical management to a model rooted in psychological intelligence, utilizing frameworks like Transactional Analysis and Dialectical Behavioral Therapy to manage conflict.
  • Leaders must apply Herzberg’s motivation-hygiene theory by simultaneously removing productivity obstacles and providing consistent professional validation to staff.
Game Developers ConferenceOct 2019

Writers

Related topics