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Cover of Why Nintendo's NX unified vision is the big news of 2015
2 min
PocketGamer.biz2 min

Why Nintendo's NX unified vision is the big news of 2015

The emergence of the Nintendo NX represents a pivotal shift in the gaming industry by attempting to bridge the long-standing divide between dedicated console hardware and the mobile gaming sector.

  • The Nintendo NX aims to unify the gaming industry by bridging the divide between dedicated home consoles and mobile hardware.
  • The core strategic objective is to create a fluid ecosystem where game states and user progress are synchronized across different device form factors.
  • By enabling seamless transitions between mobile commuting and home-based play, Nintendo intends to eliminate platform friction for the end user.
PocketGamer.bizNov 2015
Cover of Fable Legends - Taking a Risk with AAA Quality Free-to-Play - Extra Credits
7 min
Extra Credits7 min

Fable Legends - Taking a Risk with AAA Quality Free-to-Play - Extra Credits

Fable Legends represents a significant industry experiment by attempting to bridge the gap between high-fidelity AAA production values and the free-to-play business model.

  • Fable Legends attempts to bridge the gap between high-fidelity AAA production values and the free-to-play business model to address player dissatisfaction with low-quality, exploitative titles.
  • The project utilizes cross-platform play between Xbox One and Windows 10 to build the large, diverse player base required to support its complex, asymmetric multiplayer design.
  • High-fidelity AAA assets create significant financial and operational risks, as their long development cycles may struggle to meet the frequent content update demands of a free-to-play audience.
Extra CreditsFeb 2015
Cover of Samsung's multi-screen games explained at MWC 2014
7 min
PocketGamer.biz7 min

Samsung's multi-screen games explained at MWC 2014

Samsung’s multi-screen gaming initiative, showcased at Mobile World Congress 2014, centers on the integration of smartphones as primary input devices for smart TV gaming.

  • Samsung’s multi-screen gaming initiative, debuted at MWC 2014, enables smartphones to function as motion-sensing controllers for smart TVs by utilizing tilting and swiping inputs.
  • The system relies on a proprietary middleware framework, referred to as BT, which manages data flow and device synchronization between mobile handsets and televisions.
  • Games are developed using HTML5 to ensure cross-platform compatibility and minimize latency during gameplay.
PocketGamer.bizFeb 2014
Cover of Samsung GamePad and multi-screen gaming demonstration at MWC 2014
5 min
PocketGamer.biz5 min

Samsung GamePad and multi-screen gaming demonstration at MWC 2014

Samsung Electronics is expanding its footprint in the mobile gaming ecosystem through the development of a multi-screen gaming platform and the introduction of the S Console game controller.

  • Samsung is developing a multi-screen gaming platform that uses Smart TVs as the primary display and up to four mobile devices as controllers connected via Wi-Fi.
  • The S Console is a Bluetooth-enabled hardware controller featuring dual directional pads, an analog stick, and shoulder buttons designed to bridge mobile and console-style gaming.
  • Users can transition mobile gameplay to a television screen by pairing the S Console with a smartphone, a multimedia dock, and an HDMI connection.
PocketGamer.bizFeb 2014
Cover of Get into HTML5 and WebGL now to solve distribution, says Goo's Sara Lempiäinen
3 min
PocketGamer.biz3 min

Get into HTML5 and WebGL now to solve distribution, says Goo's Sara Lempiäinen

HTML5 and WebGL represent a critical evolution for the gaming industry, offering a viable solution to the persistent challenge of game distribution.

  • HTML5 and WebGL provide a strategic alternative to mobile app stores, allowing developers to bypass market saturation and reach users directly through browsers.
  • Browser-based gaming functions as a viral distribution funnel, enabling the rapid sharing of game demos or levels to drive interest in full-title downloads.
  • Industry-wide adoption of web standards is currently limited by developer skepticism regarding the maturity and reliability of these technologies.
PocketGamer.bizJan 2014
Cover of Apportable's Tisa Vo on the need to go cross-platform
2 min
PocketGamer.biz2 min

Apportable's Tisa Vo on the need to go cross-platform

The mobile gaming industry is undergoing a fundamental shift in development strategy, moving away from the traditional iOS-first approach toward a model that prioritizes simultaneous cross-platform releases.

  • Mobile game developers must shift from an iOS-first strategy to simultaneous cross-platform releases to remain competitive in an increasingly fragmented market.
  • Integrating cross-platform development tools at the start of production prevents the technical debt and resource strain caused by post-launch porting.
  • Prioritizing simultaneous launches on both iOS and Android is essential for maximizing audience reach and neutralizing the risks of ignoring significant global user segments.
PocketGamer.bizJan 2014
Cover of Green Throttle's Charles Huang talks unconsoles
5 min
PocketGamer.biz5 min

Green Throttle's Charles Huang talks unconsoles

The rise of unconsoles represents a strategic shift toward leveraging existing mobile hardware to deliver a console-like gaming experience on televisions.

  • The 'unconsole' strategy leverages existing mobile hardware like Android phones and tablets to deliver console-like gaming experiences on televisions, bypassing the high entry costs of traditional dedicated hardware.
  • The business model prioritizes content discovery and ecosystem integration over hardware manufacturing, using proprietary software to help users identify controller-compatible games for the living room.
  • Unconsoles target multiplayer, fast-action, and button-heavy titles that are poorly suited for touch-screen interfaces but thrive in social, shared-screen environments.
PocketGamer.bizJun 2013
Cover of CEO David Helgason explains how Unity has democratised game making
6 min
PocketGamer.biz6 min

CEO David Helgason explains how Unity has democratised game making

Unity has established itself as a dominant force in game development by democratizing access to high-quality tools, currently supporting a community of 400,000 active developers and a total user base of 1.5 million.

  • Unity currently supports 400,000 active developers and a total user base of 1.5 million, positioning itself as the industry-standard engine for cross-platform development.
  • The company’s core strategy focuses on lowering barriers to entry for small teams of one to ten people to foster creative and financial independence.
  • Unity has secured a strategic partnership with Sony to provide engine support for all of the hardware manufacturer's future platforms.
PocketGamer.bizMar 2013
Cover of Antix Labs' CEO Francis Charig explains its cross platform gaming service
3 min
PocketGamer.biz3 min

Antix Labs' CEO Francis Charig explains its cross platform gaming service

Antix Labs provides a high-definition, cross-platform gaming service designed to function across a diverse ecosystem of hardware, including smartphones, tablets, set-top boxes, PCs, and smart TVs.

  • Antix Labs provides a cross-platform gaming service that supports diverse hardware architectures including Intel, MIPS, and ARM across smartphones, tablets, PCs, and smart TVs.
  • The platform utilizes a single-binary distribution model to ensure performance and visual consistency, explicitly rejecting game streaming due to economic and technological constraints.
  • The service enables offline content sharing and progress synchronization via Bluetooth, Wi-Fi, and Wi-Fi Direct, allowing for gameplay in regions with limited network infrastructure.
PocketGamer.bizFeb 2013
Cover of Impact of Free-to-Play: Online, Mobile & Cross-Platform
Report74 pages

Impact of Free-to-Play: Online, Mobile & Cross-Platform

The global games industry is undergoing a fundamental transformation as the traditional boxed product model stagnates in favor of free-to-play mechanics and cross-platform accessibility.

  • The global games market is shifting from boxed products to a service-oriented model, with mobile revenue projected to grow at a 32% compound annual growth rate.
  • Success in the current market requires treating free-to-play as a holistic business strategy rather than a pricing tactic, as evidenced by the performance of titles like League of Legends and Kingdoms of Camelot.
  • Publishers must shift focus from legacy revenue metrics to tracking granular data points, specifically player engagement time and the conversion rates of paying users.
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