Cross Platform
Documents
Summary of main questions and answers at the FY2019 First Quarter GREE results briefing held on October 26, 2018
The briefing clarified GREE’s strategic outlook for FY2019, emphasizing a steady domestic game portfolio while pursuing growth overseas. In Japan, the company expects no major shift in performance for existing titles but plans to broaden multiplatform distribution and launch new releases in the second half of FY2019, projecting an earnings uptrend. Internationally, GREE is developing and self‑distributing overseas versions of current titles, targeting markets with high profitability potential. Human resource allocation reflects this focus: sufficient staff are dedicated to overseas distribution and new title development, while existing titles receive concentrated support for top performers and operational stability for less successful ones.
China is identified as a priority market, with preparations underway to initiate operations and marketing. The company also highlights the Facebook Messenger platform as a high‑potential channel for new titles, indicating an expansion into social media gaming. Advertising strategy will be selective; overseas launches of self‑distributed titles will receive targeted, efficient campaigns rather than broad mass media spend.
Regulatory compliance and consumer protection are addressed through company‑wide measures to prevent gacha system issues, including strengthened evaluation protocols and employee training. The REALITY livestreaming platform for VTubers is in an exploratory phase, with ongoing data collection on technology, planning, and marketing to build know‑how for future content expansion. Overall, GREE’s FY2019 strategy balances domestic stability with aggressive international diversification and platform innovation.
- GREE is prioritizing international expansion by self-distributing existing titles in high-profitability markets, with China identified as a key target for upcoming operations and marketing.
- The company plans to drive an earnings uptrend in the second half of FY2019 through new title releases and expanded multiplatform distribution in Japan.
- GREE is diversifying its distribution channels by targeting social media gaming, specifically highlighting Facebook Messenger as a high-potential platform for new releases.
- Advertising strategy for overseas launches will shift away from mass media spend in favor of targeted, efficient campaigns for self-distributed titles.
- Human resource allocation is being restructured to concentrate support on top-performing domestic titles while maintaining operational stability for lower-performing ones.
Current Report No. 6/2025: The Alters Release Date
The release of Frostpunk 2, the highly anticipated sequel to the critically acclaimed survival‑city builder, has been officially scheduled for June 13 2025. The announcement comes from the Management Board of 11 bit studios S.A., a Warsaw‑based developer known for its narrative‑driven titles. The global launch will encompass the PC edition and next‑generation console versions for Xbox Series X/S and PlayStation 5, ensuring simultaneous availability across major platforms.
Digital distribution will be handled by the industry’s leading storefronts: Steam, Epic Games Store, GOG, Xbox Store and PlayStation Store. In addition, the game will be added to Microsoft’s subscription services—PC Game Pass and Xbox Game Pass—from day one, broadening accessibility for subscribers. The release date was disclosed under Article 17.1 of the Market Abuse Regulation, classifying it as inside information that must be communicated promptly to avoid market manipulation.
The announcement is concise, focusing solely on the release logistics and distribution channels. No sales projections, marketing strategies, or financial implications are provided in this communication. The scope is strictly global, covering all major digital marketplaces and subscription services at launch. Methodologically, the information originates from an official board statement, with no external data or survey references included.
- 11 bit studios has scheduled the global release of Frostpunk 2 for June 13, 2025.
- The game will launch simultaneously on PC, Xbox Series X/S, and PlayStation 5.
- Frostpunk 2 will be available on day one through PC Game Pass and Xbox Game Pass subscription services.
- Digital distribution will be supported across Steam, Epic Games Store, GOG, the Xbox Store, and the PlayStation Store.
- The release date announcement was issued by the 11 bit studios Management Board as regulated inside information.
Cross-Platform Gaming: Bridging Mobile and PC/Console 2025
The global gaming landscape in 2025 is defined by a strategic synergy between the accessibility of mobile platforms and the immersive depth of PC and console ecosystems. Mobile serves as the primary engine for discovery and user acquisition, generating over 52 billion annual downloads and $82 billion in in-app purchase revenue. Meanwhile, PC and console platforms, led by storefronts like Steam, anchor brand loyalty and drive high-value engagement through seasonal peaks and premium content. By leveraging mobile’s massive reach to feed into high-fidelity ecosystems, publishers maximize total franchise growth and ensure long-term revenue stability.
Publishers are increasingly bridging these distinct markets through four primary models: companion apps, "lite" versions for mass-market discovery, adapted experiences, and full cross-platform progression. Success stories such as the EA SPORTS FC companion app, which reached 78 million downloads, demonstrate how mobile accessibility sustains franchise loyalty. Furthermore, titles like PUBG Mobile and Delta Force illustrate that mobile engagement frequently drives corresponding spikes in PC player activity. This interconnectedness is particularly effective for RPGs and Shooters, which utilize unified ecosystems and shared progression to significantly increase player lifetime value and retention.
Ultimately, a successful cross-platform strategy balances high-volume mobile genres, such as Simulation and Puzzle, with the prestige and monetization intensity of blockbuster PC and console releases. Adapting complex intellectual properties into accessible mobile formats allows franchises to capitalize on broader cultural trends, as seen with the resurgence of the Fallout brand. By treating mobile as a discovery engine and PC/console as the anchor for brand identity, publishers can effectively navigate the global market to capture both broad audiences and high-spending core players.
- Mobile platforms function as the primary discovery engine for the gaming industry, generating over 52 billion annual downloads and $82 billion in in-app purchase revenue.
- Publishers maximize franchise growth by using mobile to feed into high-fidelity PC and console ecosystems, which anchor brand loyalty and drive high-value engagement.
- Cross-platform progression and unified ecosystems are most effective for RPG and Shooter titles, significantly increasing player lifetime value and retention.
- Companion apps are a proven strategy for sustaining franchise loyalty, evidenced by the EA SPORTS FC companion app reaching 78 million downloads.
- Mobile engagement frequently correlates with increased player activity on PC, as demonstrated by titles like PUBG Mobile and Delta Force.
China Game Industry Report 2025
The China Game Industry Report for 2025 presents a comprehensive assessment of the domestic and overseas gaming markets, highlighting sustained growth driven by youth protection initiatives, technological innovation, and cross‑sector integration. In 2025, China’s self‑developed mobile games generated US$20.455 billion in overseas revenue, a 10.23% year‑on‑year increase and the sixth consecutive year surpassing RMB 100 billion. Strategy games, including SLG, dominated overseas earnings at 49.97%, followed by shooters (9.69%) and RPGs (9.39%). The United States remains the largest market, contributing 32.31% of overseas revenue, with Japan (16.35%) and South Korea (9.15%) also significant.
Domestically, mobile games accounted for 73.29% of total sales, with MOBA leading at 19.45%, followed by shooting (18.29%) and RPG (15.10%). The domestic console market expanded sharply, reaching RMB 8.362 billion (US$1.18 billion) in 2025, a 37.38% year‑on‑year rise, driven by both software and hardware sales.
Global market projections indicate the worldwide gaming industry will reach RMB 130.17 billion in 2025, with mobile gaming contributing RMB 66.69 billion—a growth rate of 4.93%, slower than previous years but still positive.
Methodologically, the report aggregates data from CADPA’s industry surveys and market analyses, covering 2020‑2025 for domestic sales and 2019‑2025 for overseas performance. The findings underscore a resilient Chinese gaming sector, poised to maintain strong export growth while deepening domestic diversification across mobile and console platforms.
- Chinese self-developed mobile games generated US$20.455 billion in overseas revenue in 2025, marking a 10.23% year-on-year increase and the sixth consecutive year exceeding RMB 100 billion.
- The United States remains the primary overseas market for Chinese games, accounting for 32.31% of total export revenue, followed by Japan at 16.35% and South Korea at 9.15%.
- Strategy games (SLG) dominate the overseas market, capturing 49.97% of earnings, significantly outpacing shooters at 9.69% and RPGs at 9.39%.
- The domestic Chinese console market experienced a sharp 37.38% year-on-year growth in 2025, reaching a total value of RMB 8.362 billion (US$1.18 billion).
- Mobile gaming continues to lead the domestic market, representing 73.29% of total sales, with MOBA (19.45%), shooting (18.29%), and RPG (15.10%) as the top-performing genres.
Playing to Win: 2025 Digital Game Advertising Report
The 2025 digital gaming market is defined by a strategic pivot toward user quality and high-velocity creative iteration, with global advertising expenditure reaching $8.7 billion. Despite a year-over-year decline in total mobile and PC downloads, the industry remains robust through the resurgence of the shooter genre and the continued dominance of 4X Strategy and Casual titles. Geographically, growth is concentrated in North American and Asian markets, fueled by high-profile releases such as Battlefield 6 and Valorant Mobile. This landscape reflects a shift where major publishers like Microsoft and Dream Games utilize aggressive spending to maintain market share in an increasingly competitive environment.
Advertising strategies have evolved to prioritize "instantly legible" gameplay and the rapid deployment of creative assets to combat audience fatigue. Static image ads remain a resilient tool due to their cost-effectiveness, while generative AI is increasingly employed to test and iterate high volumes of creative concepts. Intellectual property collaborations, featuring franchises like Naruto and Teenage Mutant Ninja Turtles, serve as a primary mechanism for lowering acquisition costs. Furthermore, platforms like YouTube have become essential for reaching PC and console audiences, while Apple Search Ads are leveraged tactically to capture competitor keywords and dominate search visibility.
The digital ecosystem also highlights the growing influence of internal discovery and content creators. Roblox maintains a massive web presence with over 187 billion visits, driven largely by organic traffic and internal discovery mechanisms rather than traditional external advertising. Meanwhile, viral indie titles and major releases like Marvel Rivals achieve commercial success by leveraging creator-led marketing. Ultimately, the industry in 2025 is characterized by a sophisticated blend of data-driven acquisition, aggressive platform-specific tactics, and a reliance on established IPs to navigate a market where engagement quality has surpassed sheer scale as the primary metric for success.
- Global digital gaming advertising expenditure reached $8.7 billion in 2025, with major publishers like Microsoft and Dream Games utilizing aggressive spending to maintain market share.
- The industry has shifted its primary success metric from sheer download scale to engagement quality, despite a year-over-year decline in total mobile and PC downloads.
- Roblox continues to bypass traditional external advertising, generating 187 billion visits through organic traffic and internal discovery mechanisms.
- Advertising strategies now prioritize 'instantly legible' gameplay and the use of generative AI to rapidly iterate high volumes of creative assets.
- Intellectual property collaborations, such as those featuring Naruto and Teenage Mutant Ninja Turtles, are being used as a primary mechanism to lower user acquisition costs.
Global State of Game Publishing & Marketing 2025 Industry Report
The global game publishing market is entering a period of significant expansion, projected to grow from $117.4 billion in 2025 to $150.7 billion by 2030. This growth is underpinned by a fundamental shift toward cross-platform development and the democratization of publishing tools, which has enabled independent titles to achieve massive commercial success alongside traditional publishers. A 40% increase in multi-platform launches reflects a strategic move to maximize player engagement, while the rise of "publishing as a service" models allows smaller studios to access professional marketing and analytical scale without traditional gatekeeping.
The industry has almost entirely transitioned to a digital-first model, with digital sales accounting for 95% of total revenue. Marketing strategies now prioritize influencer partnerships and transmedia collaborations over traditional retail channels, as 40% of enthusiasts now make purchasing decisions based on creator recommendations. This digital dominance is further reinforced by the rise of Live Service Gaming, which is expected to reach $18.7 billion by 2030. Publishers are increasingly leveraging real-time AI data analytics and community-building initiatives to sustain long-term monetization and player retention in this competitive landscape.
Revenue streams are diversifying rapidly as the market moves away from one-time purchases toward recurring models. While the premium purchase market shows only marginal growth, subscription models are forecasted to surge at a 12.2% CAGR, reaching $21.6 billion by 2030. Additionally, the esports sector remains a high-growth area, driven by sponsorships and media rights. Ultimately, sustainable growth in the modern era requires a player-centric approach that balances technological innovation with community engagement, ensuring that cross-platform strategies and AI-driven monetization can effectively offset rising development costs.
- The global game publishing market is projected to grow from $117.4 billion in 2025 to $150.7 billion by 2030, driven by cross-platform development and the democratization of publishing tools.
- Digital sales now account for 95% of total revenue, signaling a near-total transition away from traditional retail channels.
- Subscription-based revenue models are forecasted to grow at a 12.2% CAGR, reaching $21.6 billion by 2030, while the premium one-time purchase market experiences only marginal growth.
- Live Service Gaming is a critical growth pillar expected to reach $18.7 billion by 2030, supported by real-time AI data analytics to drive player retention.
- Influencer partnerships have become a primary marketing driver, with 40% of enthusiasts basing their purchasing decisions on creator recommendations.
Cross-Platform Gaming: Bridging Mobile and PC/Console
The 2025 gaming landscape is defined by the convergence of mobile accessibility and PC/console depth. The primary thesis suggests that while mobile serves as a global discovery engine and a source of steady growth, PC and console platforms anchor brand prestige and high-value engagement. To maximize franchise value, publishers must strategically bridge these ecosystems through purposeful cross-platform design, turning mobile’s vast reach into lasting loyalty.
Data highlights a significant scale disparity between platforms: mobile is projected to reach 52 billion downloads and $82 billion in in-app purchase revenue in 2025, while the PC and console segment generates over $12 billion from 1 billion units sold. Mobile leaders like Roblox and Garena Free Fire drive mass acquisition, whereas premium titles such as EA SPORTS FC 25 and Marvel Rivals dominate engagement on Steam, PlayStation, and Xbox. The findings indicate that unified ecosystems, such as those used by Delta Force and Genshin Impact, strengthen retention by allowing players to switch devices without losing progress.
The scope of the analysis is global, covering over 100 markets with specific digital advertising data from 14 major regions, including the United States, Japan, and the United Kingdom. It focuses on the first three quarters of 2025, utilizing Sensor Tower’s proprietary App Performance, Video Game, and Pathmatics Advertising Insights. Methodology involves statistical sampling of digital ad placements and estimated revenue from the App Store and Google Play, excluding third-party Android stores and direct web payments.
Four strategic models for expansion are identified: companion apps for engagement, "lite" versions for mass discovery, adapted standalone experiences for genre diversification, and full cross-play models for community unification. The conclusion emphasizes that a resilient portfolio must balance high-volume mobile genres, such as Simulation and Puzzle, with high-depth PC genres like RPGs and Shooters to maximize monetization efficiency and franchise longevity.
- Mobile remains the primary driver of scale with 52 billion projected downloads and $82 billion in in-app purchase revenue for 2025, while PC and console segments generate over $12 billion from 1 billion units sold.
- Unified cross-platform ecosystems, exemplified by titles like Genshin Impact and Delta Force, significantly improve player retention by enabling seamless progress synchronization across devices.
- Publishers should adopt one of four strategic models—companion apps, 'lite' discovery versions, adapted standalone experiences, or full cross-play—to bridge the gap between mobile reach and PC/console engagement.
- A resilient gaming portfolio requires balancing high-volume mobile genres like Simulation and Puzzle with high-depth PC/console genres such as RPGs and Shooters to optimize monetization and franchise longevity.
- Mobile platforms currently function as global discovery engines for mass acquisition, whereas premium titles like EA SPORTS FC 25 and Marvel Rivals anchor high-value engagement on Steam, PlayStation, and Xbox.
From Games to the Big Screen: The Impact of IP Across Platforms
The entertainment industry is increasingly leveraging a transmedia strategy where video game intellectual property serves as the foundation for high-budget scripted content. This approach creates a symbiotic relationship between platforms, where the release of films and television series triggers a boomerang effect that revitalizes interest in the original games. Data indicates that these adaptations drive significant growth across multiple metrics, including active users, digital downloads, and in-app purchases, while simultaneously boosting the performance of the streaming services hosting the content.
The scope of this analysis covers major cross-platform releases between 2024 and 2025, focusing on global mobile, PC, and console gaming segments alongside digital advertising and streaming app performance. Key findings highlight the success of the Minecraft movie, which grossed over $900 million and led to a 44% spike in mobile in-app revenue and a 36% increase in console sales. Similarly, the Fallout television series drove a 23% increase in Amazon Prime Video downloads and a massive 410% surge in daily sales for Fallout 4 on PC. The longevity of this impact is notable, with daily active users for legacy Fallout titles remaining 225% higher for up to 20 weeks following the show's premiere.
Methodology relies on proprietary data from Sensor Tower, tracking digital market insights, app usage, and advertising spend. The data reveals that strategic marketing is essential to this success; for instance, Amazon increased its desktop video ad spend twentyfold to promote Fallout, specifically targeting gaming-focused platforms like Twitch and IGN. While results vary based on the faithfulness of the adaptation and the monetization model of the game, the overarching trend suggests that transmedia releases are a powerful tool for re-engaging historical players and attracting new audiences to established gaming franchises.
- The Fallout television series triggered a 410% surge in daily PC sales for Fallout 4 and sustained a 225% increase in daily active users for legacy titles for up to 20 weeks post-premiere.
- The Minecraft film grossed over $900 million while driving a 44% spike in mobile in-app revenue and a 36% increase in console sales.
- Transmedia adaptations create a symbiotic growth loop that simultaneously boosts gaming metrics and streaming platform performance, such as the 23% increase in Amazon Prime Video downloads following the Fallout series launch.
- Strategic marketing is a critical success factor, evidenced by Amazon increasing its desktop video ad spend twentyfold on gaming-centric platforms like Twitch and IGN to support the Fallout release.
- Video game IP is increasingly serving as a foundation for high-budget scripted content to re-engage historical players and attract new audiences across mobile, PC, and console segments.
Crypto on Live Streaming Mini‑Report
This analysis examines the intersection of cryptocurrency and live streaming, tracking the rapid growth of digital asset content across Twitch, YouTube, and Kick. The primary thesis identifies a significant surge in crypto-related broadcasting driven by market speculation, memecoin popularity, and political events. The scope covers global data from July 2023 through June 2025, utilizing a methodology that tracks unique channels with at least 30 hours of monthly airtime while excluding bots and suspicious accounts to ensure data integrity.
Findings reveal that the number of unique channels streaming crypto content doubled in the six months leading into late 2024. YouTube experienced the most dramatic growth, rising from 31 channels in July 2024 to over 200 by June 2025. Viewership peaked across platforms in early 2025, with Twitch reaching its height in February and YouTube seeing major spikes in January and June. While Bitcoin remains the most discussed asset with over 500,000 chat mentions in the first half of 2025, Solana has emerged as a dominant secondary interest, recording 171,000 mentions—triple that of Cardano.
The geographic reach of this content is notably diverse, with India emerging as a major hub; four of the top ten crypto creators are based there and stream primarily on YouTube. K1m6a is identified as the leading creator with 6.7 million hours watched. Beyond dedicated finance streams, crypto discourse has permeated gaming communities. Just Chatting is the top category for crypto mentions, but Escape from Tarkov and Fortnite lead among gaming titles. Furthermore, crypto integration is deepening in professional gaming, evidenced by high-viewership esports events like the 2025 Mid-Season Invitational, which secured major crypto-related sponsorships.
- The number of unique crypto-focused streaming channels doubled in the six months leading to late 2024, with YouTube channels surging from 31 in July 2024 to over 200 by June 2025.
- India has become a primary hub for crypto content, hosting four of the top ten global creators who stream primarily on YouTube.
- Bitcoin remains the most discussed asset with over 500,000 chat mentions in the first half of 2025, while Solana has emerged as the dominant secondary interest with 171,000 mentions.
- Creator K1m6a leads the sector with 6.7 million hours watched, highlighting the significant audience reach of top-tier crypto broadcasters.
- Crypto discourse has expanded beyond finance into gaming, with 'Just Chatting' as the top category and 'Escape from Tarkov' and 'Fortnite' leading among gaming titles.
The State of Play: Summer 2024 Edition
The summer 2024 Xsolla analysis argues that the game‑development ecosystem has entered a phase of unprecedented democratization, driven by low‑cost engines, open‑source tools and third‑party services that lower technical and financial barriers for creators. Unity now powers 38 % of developers, up eight percent year‑over‑year, while Unreal enjoys a ten‑percent growth and Godot records a 69 % surge. More than 40 % of indie studios rely on five or more premade asset packages, and cross‑platform toolchains enable a quarter of developers to launch on PC, console and mobile, reaching the 60 % of players who game across multiple devices. Indie titles generate 29 % of Steam revenue in 2023, up from 25 % in 2018, and the average in‑house backend spend of $21 million is reduced through services such as Xsolla.
Emerging studios continue to view market entry as challenging, emphasizing the need for health‑focused initiatives and localized support networks, exemplified by growing ecosystems in regions such as Wisconsin. Gender‑specific preferences reveal that women developers prioritize completion, fantasy and design elements, underscoring the importance of inclusive design considerations.
The edutainment segment is projected to expand at a 65‑75 % compound annual growth rate through 2034, with the global MOOC market expected to reach $279.3 billion and 1.12 billion participants by 2029; the United States alone accounts for $87.5 billion in 2024. Concurrently, influencer
- Indie studios are capturing a larger share of the market, generating 29% of total Steam revenue in 2023 compared to 25% in 2018.
- Game development is becoming increasingly democratized as Unity usage grows by 8% year-over-year, Unreal grows by 10%, and Godot experiences a 69% surge.
- The edutainment sector is poised for significant expansion, with a projected compound annual growth rate of 65–75% through 2034.
- Cross-platform development is becoming standard, with 25% of developers utilizing toolchains to reach the 60% of players who game across multiple devices.
- Over 40% of indie studios now rely on five or more premade asset packages, while third-party services are actively replacing the $21 million average in-house backend spend.
Perforce 2024 State of Game Technology Report
The report demonstrates that real‑time 3D engines and advanced asset pipelines are now integral to more than half of organizations beyond traditional game development, spanning media, automotive, education and healthcare. The primary drivers are the demand for high‑quality visual tools that can be reused across projects and the need to streamline workflows amid increasingly complex, remote‑enabled teams. Funding constraints, collaboration bottlenecks—particularly large‑file transfer—and limited staffing emerge as the top challenges.
Collaboration pain points persist, with 31 % of studios citing slow large‑file transfer and 38 % reporting remote coordination issues. Unreal Engine dominates usage at 63 %, while Unity follows at 47 %. Perforce Helix Core leads version‑control adoption (51 %) across industries, with GitHub and GitLab trailing. These figures underscore the necessity of robust pipelines that support rapid asset sharing, remote teamwork and efficient version control.
Asset management practices vary by studio size: AAA studios largely build custom tools (≈ 19 %) to handle extensive IP libraries, diverting resources from core development; indie and mid‑size studios rely more on market solutions, with 32 % using Perforce Helix Core and only 17 % developing in‑house tools. Generative AI is widely adopted, with over 65 % of respondents using an AI tool—ChatGPT being the most common (47 %). Indie studios adopt AI more aggressively than AAA studios, and usage patterns differ by industry. Cloud development is also prevalent: 49 % run cloud servers, led by AWS (30 %) and Azure (18 %), while hybrid or on‑premises setups are rare.
Hiring priorities across gaming, media, education, engineering and automotive sectors emphasize specialized experience (91–100 %) and strong portfolios (75–94 %). General cross‑functional skills such as rapid learning and presentation abilities are valued but to a lesser extent (54–82 %). The data indicate that firms prioritize deep technical expertise and demonstrable work, reflecting a continued focus on specialized knowledge across all sectors.
- Real-time 3D engines have expanded beyond gaming, with over 50% of organizations in media, automotive, education, and healthcare now integrating these technologies into their workflows.
- Unreal Engine leads the market with 63% usage, followed by Unity at 47%, while Perforce Helix Core remains the primary version-control solution for 51% of firms.
- Generative AI adoption is widespread, with over 65% of respondents utilizing AI tools, led by ChatGPT at 47%, with indie studios showing higher adoption rates than AAA counterparts.
- Collaboration remains a significant bottleneck, as 31% of studios struggle with slow large-file transfers and 38% report ongoing issues with remote team coordination.
- Cloud infrastructure is the industry standard for development, with 49% of organizations utilizing cloud servers, primarily through AWS (30%) and Azure (18%).
Save Point 2024: Recapping the Year’s Biggest Trends on Live Streaming
The live‑streaming landscape in 2024 was defined by rapid platform diversification and the rise of cross‑platform broadcasting, which together reshaped how audiences consume both gaming and non‑gaming content. Kick surged by 176 % to deliver 1.7 billion hours of viewership, propelled by marquee events such as the 1.4 million‑viewer “Stream Fighters 3.” New entrants from Korea, including Chzzk and SOOP Korea, contributed tens of millions of hours and helped elevate titles like League of Legends and Minecraft to the top of platform charts. Simulcasting became the dominant distribution model, generating concurrent‑viewer gains ranging from 148 % to 491 % for leading creators, while the majority of top streamers now broadcast on multiple services simultaneously.
Co‑streaming emerged as the primary driver of esports engagement, accounting for 44.4 % of all esports viewership and roughly 1.2 billion hours watched. Signature events such as the Twitch Rivals “Hunt & Run” derived nearly all of their watch time from co‑streams, prompting organizers and brands to allocate substantial budgets toward high‑profile personalities who add commentary and community interaction. This collaborative format has become a cornerstone of audience growth and monetisation strategies across the sector.
Creator influence extended beyond traditional gaming, with Kai Cenat’s 185 million‑hour IRL marathon on Kick and IShowSpeed’s 47 million‑hour output highlighting the power of individual personalities. The year also saw a surge in VTuber viewership, exemplified by Usada Pekora, and strong performance from legacy titles such as Dragon’s Dogma 2, which amassed
- Simulcasting has become the industry-standard distribution model, with top creators achieving concurrent-viewer gains between 148% and 491% by broadcasting across multiple platforms simultaneously.
- Co-streaming is now the primary driver of esports engagement, accounting for 44.4% of total viewership and 1.2 billion hours watched.
- Kick experienced significant growth in 2024, surging 176% to reach 1.7 billion hours of viewership, bolstered by major events like the 1.4 million-viewer 'Stream Fighters 3'.
- The rise of new Korean platforms Chzzk and SOOP Korea has successfully driven viewership for major titles like League of Legends and Minecraft.
- Individual creator influence remains a dominant force, evidenced by Kai Cenat’s 185 million-hour IRL marathon on Kick and IShowSpeed’s 47 million-hour output.