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Market Analysis
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Report
7 pages
Roblox as a Strategic Growth Platform: What Developers Need to Know
Roblox has scaled to 112 million daily active users and distributed over $300 million to creators in a single quarter, functioning more like a social media platform than a traditional gaming engine.
The 13+ demographic is the platform's fastest-growing segment, increasing by 54% year-over-year and bringing higher spending power to the ecosystem.
Success on the platform is driven by cultural fluency and rapid iteration rather than graphical fidelity, with discovery algorithms favoring native platform knowledge over traditional production cycles.
Market Analysis
Player Demographics
Monetization
+2
Newzoo
Jan 2025
Report
36 pages
Retention Radar
A 10% improvement in user retention can drive profit increases of up to 90%, making retention a more critical financial lever than aggressive user acquisition in a market seeing a 2.3% decline in installs.
Simulation games demonstrate the value of long-term engagement by achieving a threefold increase in Return on Ad Spend (ROAS) by the thirtieth day of player activity.
Targeting 'synthesized cohorts'—clusters of interconnected apps based on shared user habits—is more effective than siloed marketing, especially given that RPG players show a 40.2% engagement rate with non-gaming applications.
Retention
Market Analysis
Marketing
+2
Aarki
Jan 2025
Report
25 pages
The Big Game Engine Report: 2025
Proprietary in-house engines have seen their market share of new game releases decline to approximately 13% by 2024.
Unreal Engine 5 has established itself as the industry standard for high-fidelity, large-scale AAA projects.
Unity maintains market dominance by volume, particularly within the indie and smaller-scale development sectors.
Market Analysis
Game Engines
Game Development
+3
VG Insights
Jan 2025
Report
112 pages
Championing the 25 Retailers and Digital Services Who Connect Music, Video and Games Creators with UK Fans Yearbook
The UK entertainment market reached a record £12.0 billion valuation in 2024, marking twelve consecutive years of growth and a 50% increase since 2019.
Digital services and streaming now dominate the industry, accounting for 93% of total revenue, with subscription models driving over 75% of consumer spending.
Video is the largest sector at £5.0 billion, fueled by an 8.3% rise in Subscription Video on Demand (SVoD) to £4.46 billion, which successfully offset the decline in physical media.
Market Analysis
Marketing
Player Behavior
ERA
Jan 2025
Report
74 pages
Big Games Industry Employment Survey 2025: Salaries, Compensation Trends and State of the Games Sector in Europe
The European games industry is in a state of contraction, with 26% of professionals experiencing layoffs and 39% of junior-level talent exiting the sector entirely.
Financial stability has become the primary motivator for 87% of the workforce, leading many to accept pay cuts or inferior contract terms to maintain employment.
Over 50% of the workforce reports suffering from professional burnout, while 67% of companies now lack dedicated diversity and inclusion specialists.
Employment
Salary
Market Analysis
+1
InGameJob & Values Value
Jan 2025
Report
66 pages
Insights into Global Mobile Game Marketing Trends for H1 2025
AI-driven creative production has become the industry standard, with generative tools and AI-enhanced playable ads compressing development cycles to under one week.
Europe leads in market participation with over 43,000 monthly advertisers, while North America maintains the highest creative density at approximately 119 assets per advertiser.
Casino games have emerged as the second-largest spending category, recording a 14.5% year-over-year increase in market share.
Market Analysis
Advertising
In-Game Advertising
+2
SocialPeta
Dec 2024
Report
3 pages
CESA Game Industry Report 2024
The global game-content market reached approximately ¥30 trillion in 2024, nearly doubling from the ¥20 trillion recorded in 2020.
Mobile gaming remains the dominant global platform, accounting for approximately 60% of total revenue, while console and PC sectors each hold roughly 20% shares.
Japanese game exports generate approximately ¥2.82 trillion, representing about 60% of the country's total ¥4.7 trillion content industry exports.
Market Analysis
Employment
Global
一般社団法人コンピュータエンターテインメント協会 (Computer Entertainment Supplier’s Association)
Dec 2024
Report
46 pages
Digital Market Index: Q4 2024
Global in-app purchase revenue reached a record $39.4 billion in Q4 2024, bolstered by a 28.2% year-over-year surge in non-game application spending.
TikTok became the first application to surpass $6 billion in annual revenue, highlighting the massive monetization potential of non-game platforms.
The iOS ecosystem captured 70% of total revenue, while Google Play maintained its dominance in scale by facilitating nearly 75% of the 34.1 billion global downloads.
Market Analysis
Global
Mobile
+1
Sensor Tower
Dec 2024
Report
74 pages
2024 Global Mobile Games Marketing Trends & Insights
The top 50 publishers now control 70% of total global mobile gaming revenue, driving a market-wide shift toward hybrid-casual models that combine ad-based revenue with in-app purchases.
Advertising activity surged by 60% year-over-year in 2024, with 250,000 advertisers deploying 46.2 million creative assets despite a decline in new market entrants.
Short-form video has become the dominant engagement driver, accounting for up to 81% of impressions in the Puzzle and Simulation genres.
Market Analysis
Advertising
In-Game Advertising
+2
SocialPeta
Dec 2024
Presentation
17 pages
Financial Results 9M24
PCF Group reported a net loss of PLN 33.3 million for 9M 2024, widening from a PLN 13.4 million loss in the same period last year.
Total revenue grew to PLN 131.9 million from PLN 111.3 million, driven by the release of Bulletstorm VR and increased Work-for-Hire activity.
Adjusted EBITDA dropped to negative PLN 1.7 million, down from a positive PLN 8.5 million in 9M 2023.
Investment
Market Analysis
Europe
PCF Group
Nov 2024
Report
76 pages
Spelutvecklarindex 2024: Sweden
Sweden's video-game sector grew domestic turnover by 6.4% to 34.6 billion SEK in 2023, with total turnover reaching 90.4 billion SEK when including foreign subsidiaries.
The industry reached a record 1,010 development firms, an 8% increase, while domestic employment grew by 8% to 9,089 staff despite a 4% decline in the overseas workforce.
High-profile M&A activity remained significant, highlighted by Embracer’s €4.9 billion sale of Gearbox to Take-Two and EQT’s €28.7 billion acquisition of Keywords Studios.
Market Analysis
Game Development
Player Demographics
+1
Dataspelsbranschen
Nov 2024
Report
15 pages
Levelling Up: State of India Interactive Media & Gaming Research FY'24
The Indian interactive media and gaming market reached a $3.8 billion valuation in FY24 and is projected to grow at a 20% CAGR to exceed $9.2 billion by FY29.
In-app purchase revenue grew 41% year-on-year, with the midcore segment serving as a primary growth driver after experiencing a 53% increase.
India’s gaming population has reached 590 million, including 148 million paying users who now spend an average of 13 hours per week gaming, a 30% increase from previous metrics.
Market Analysis
Market Forecast
Monetization
+1
Lumikai
Nov 2024
Report
21 pages
Game Developer Collective Survey Results: November 2024
As of November 2024, the game development sector is defined by a growing disparity between studios capable of expanding their technology stacks and those forced to defer spending due to tightening budgets.
Developers increasingly view the adoption of diversified software tools, cloud platforms, and ancillary technologies as the primary pathway to improving productivity and output.
Intensifying cost pressures across global regions are creating a challenging commercial environment that limits the ability of many studios to invest in new innovation.
Market Analysis
Game Development
Investment
+1
Game Developer Collective
Nov 2024
Report
134 pages
Videojuegos en Aulas Europeas: Resultados del Proyecto de Investigación 'Juegos en las Escuelas 2023-2024'
36% of the 1,474 European teachers surveyed currently integrate video games into their lessons, with over half of those users employing them regularly.
The primary barriers to adoption are the difficulty of finding age-appropriate, curriculum-aligned, and GDPR-compliant games (45%) and technical limitations such as inadequate hardware or internet access (42%).
Teacher digital competence has risen to a self-reported 7.7/10 since the 2009 baseline, supported by more positive attitudes and increased backing from school leadership.
Diversity & Inclusion
Market Analysis
Player Demographics
+2
European Schoolnet
Nov 2024
Report
21 pages
Tools & Services Survey: November 2024
Market sentiment is increasingly negative, with 55% of developers describing current conditions as 'bad' and 41% of studios reporting underperformance against expectations.
Unity continues to lose market share following its 2023 runtime fee controversy, with 36% of its users still planning to switch engines compared to only 14% for competitors.
Brand trust in Unity remains damaged, as only 30% of developers report being happy with the company despite the reversal of its controversial fee policy.
Market Analysis
Game Development
Cloud Gaming
+1
Game Developer Collective
Nov 2024
Report
11 pages
Crypto on Live Streaming Mini‑Report
The number of unique crypto-focused streaming channels doubled in the six months leading to late 2024, with YouTube channels surging from 31 in July 2024 to over 200 by June 2025.
India has become a primary hub for crypto content, hosting four of the top ten global creators who stream primarily on YouTube.
Bitcoin remains the most discussed asset with over 500,000 chat mentions in the first half of 2025, while Solana has emerged as the dominant secondary interest with 171,000 mentions.
Streaming
Market Analysis
Cross-Platform
+3
Stream Hatchet
Nov 2024
Report
68 pages
Game Development and the Green Transition: Code, Climate, Creativity
The Swedish games industry grew nearly 900% in turnover between 2012 and 2023, reaching €3.1 billion while maintaining a relatively low carbon footprint compared to other industrial sectors.
Scope 3 emissions—primarily generated by energy consumption during player use—account for 90–99% of the Swedish games sector's total carbon footprint.
Global gaming emissions are estimated at 14 Mt CO₂e annually, roughly equivalent to the total industrial emissions of Sweden.
Market Analysis
Employment
Sweden
+1
Swedish Games Industry
Oct 2024
Report
24 pages
Insights into Marketing Trends in Southeast Asian Mobile Games in 2024
Video-centric marketing is the dominant strategy in Southeast Asia, accounting for nearly 70% of all ad creatives across all mobile game genres.
Indonesia is the region's largest market by advertiser volume with 12.3K monthly advertisers, while Thailand leads in content intensity with over 100 creatives per advertiser.
The Southeast Asian mobile gaming market saw a 9.5% year-over-year increase in active advertisers, averaging over 20,000 per month between January and August 2024.
Market Analysis
Advertising
Southeast Asia
+1
SocialPeta
Oct 2024
Report
23 pages
UKIE Annual Review 2024
The UK video games sector is a £6 billion economic engine supporting 76,000 jobs, with consumer spending rising 4% to £7.82 billion in the 2023-24 period.
Video game technology spill-overs contributed £760 million to UK GDP and created nearly 10,000 jobs as of 2021.
International trade activities at events like Gamescom and GDC generated over £70 million in business wins and attracted more than £150 million in foreign direct investment for 180 UK companies.
Market Analysis
Employment
UK
Ukie
Oct 2024
Report
13 pages
Game Development Studie 2024: Die wirtschaftliche Bedeutung der österreichischen Spieleentwicklungsbranche, ihre Dynamiken und Einflüsse auf die Gesamtwirtschaft
Austria’s game development sector has experienced rapid growth since 2017, with turnover increasing 285% to €92.8 million in 2023 and employment rising 128% to 1,080 jobs by 2024.
The industry generates a total economic impact of €188.7 million in revenue and supports approximately 2,260 jobs across the Austrian economy, reflecting a multiplier effect of 2.0.
The sector consists of 149 active firms, 81% of which are micro-enterprises with nine or fewer employees, and 54% are concentrated in Vienna.
Market Analysis
Employment
Game Development
+1
PGDA – Pioneers of Game Development Austria
Oct 2024
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