CESA Game Industry Report 2024 – Executive Summary (English)
1. Publication Details | Item | Information | |------|--------------| | Title | CESA ゲーム産業レポート 2024 (CESA Game Industry Report 2024) | | Publisher | 一般社団法人コンピュータエンターテインメント協会 (Computer Entertainment Supplier’s Association, CESA) | | Release date | 20 December 2024 (Friday) | | Price | ¥55,000 (incl. tax) – both printed book and PDF/CD‑ROM versions | | Format | A4, 360 pages | | ISBN / Catalog | CESAJ‑LV‑ (internal code) | | Production partner | 株式会社角川アスキー総合研究所 (Kadokawa ASCII Research Institute) | | Official page | <https://f-ism.net/report/cesa2024.html> | | Contact | info@cesa.or.jp |
> Citation note – When quoting any data from the report, cite it as “CESA ゲーム産業レポート 2024”.
2. Report Structure
| Chapter | Focus | |---------|-------| | Chapter 1 – Front‑matter (Topics, Interviews, Contributions) | Interviews with industry veterans (久夛良木健, 岡村秀樹) reflecting on 30 years of PlayStation & Sega Saturn; other key‑person case studies. | | Chapter 2 – Market & Industry Trends (Domestic & Global) | Macro‑level market size, platform breakdown, development costs, employment, cross‑media context. | | Chapter 3 – User Trends | Player demographics, platform usage, esports, multi‑platform activity. | | Chapter 4 – CESA Activities & Member Initiatives | Overview of CESA‑hosted events (Tokyo Game Show, CEDEC) and member‑company projects. |
3. Key Findings
3.1 Global Game‑Content Market Size (2020‑2024) – Approximately ¥30 trillion in 2024, nearly double the 2020 level (¥20 trillion). Growth drivers – Strong yen‑depreciation effect post‑2022, continued expansion of mobile gaming, and rising PC‑gaming share (thanks to Steam). Platform share (2024) – Mobile: dominant share (≈ 60 % of global revenue). Console: ~ 20 % of revenue. PC: ~ 20 % (growing steadily).
3.2 Japan’s Content Industry & Game Share Total overseas export of Japanese content: ¥4.7 trillion (on par with semiconductor & steel sectors). Games’ contribution: ≈ 60 % of that export value → games are the primary driver of foreign‑exchange earnings within the broader content sector.
3.3 Domestic Game‑Industry Employment & Compensation Total industry employment: ≈ 200,000 workers (including peripheral sectors). Average annual salary: ¥7.08 million – markedly higher than the average across