People Management·Updated Mar 17, 2026 by InGameJob
Report · January 1, 2025
Published by InGameJob
The European games industry entered 2025 in a state of significant distress, characterized by widespread layoffs, stagnant wages, and a sharp decline in employee well-being. Approximately 26% of professionals across the continent experienced layoffs, with junior-level talent bearing the brunt of the instability as 39% exited the sector entirely. This contraction has shifted the labor market from a growth-oriented environment to one focused on cost optimization. Consequently, employee engagement scores have plummeted, and over half of the workforce reports suffering from professional burnout. Financial stability has replaced company mission as the primary motivator for 87% of workers, many of whom are now accepting inferior contract terms or pay cuts to remain employed. Compensation trends reveal a deepening divide based on geography, seniority, and specialization. While median salaries remain highest in the Fighting and MMO genres, reaching up to €90,000 in the EU and UK, a persistent gender pay gap continues to affect technical and C-level roles. Programmers have seen a downward trend in compensation due to increased competition and the rapid integration of artificial intelligence. AI adoption has surged, with over 60% of professionals now using these tools regularly, particularly in analytics and management. However, creative fields like art and quality assurance remain more resistant to AI integration, even as these specific roles face the highest risks of unemployment and long-term job searches. Workplace culture is currently defined by a regression in structured support and a rise in management inefficiency. The number of companies lacking dedicated diversity and inclusion specialists has increased to 67%, while nearly one-third of developers report stagnant professional growth. Although remote flexibility remains a high priority, the shift toward pragmatic relocation suggests that workers are increasingly making career decisions based on cost-of-living calculations rather than traditional ambition. This environment of instability has doubled the rate of long-term unemployment, leaving the European games industry with a workforce that is increasingly disillusioned and prioritized toward survival over innovation.
GAMES INDUSTRY EMPLOYMENT SURVEY 2025 BigSALARIES, COMPENSATION TRENDS AND STATE OF THE GAMES SECTOR IN EUROPE Exclusive sponsor: www.ingamejob.com www.valuesvalue.com www. scorewarrior.com
26% experienced layoffs in the past year, with game designers, artists, and QA specialists hit the hardest. 13% left the games industry entirely in the past year. Marketing professionals lead the trend, with 24% switching to other industries — the highest rate across all roles. At the junior level, 39% exited the industry in 2024–2025. 15% have been job hunting for over a year — or are still searching. Among programmers, 18% say it takes a year or more to land a new role. When changing jobs last year, 28% accepted worse terms — either a lower salary or a lower position. Only 1% of respondents are interested in developing hyper-casual games. Salary remains the top priority when choosing an employer for 87% of professionals. Half of all respondents report experiencing professional burnout. 41% have a personal project on the side, most often programmers, game designers, and artists. QA specialists are the most skeptical about AI: 24% neither use it for work nor plan to — the highest rate of any role. www.ingamejob.com www.valuesvalue.com www. scorewarrior.com Highlights of 2025 2
Who conducted the study? This study was conducted for the ninth time and the third at the international level. It provides an in-depth look into the European video games industry. A collaboration between Values Value and InGame Job, the research explores key trends in salaries, job satisfaction, job security, and career development across different roles and regions. Values Value is a recruitment expert in hiring top game development talent. InGame Job is an online platform for finding career opportunities in the gaming industry. Last year's results were presented exclusively at devcom Developer Conference 2024. You can watch the full talk by Tanja Loktionova, founder of Values Value and co-founder of InGame Job, on YouTube here. What is this study about? We’re looking into how secure industry professionals feel, focusing on their views on the likelihood of layoffs, their thoughts on switching jobs in 2025, and how many have left the industry due to job cuts. We’re also identifying the groups most vulnerable to these changes. Alongside income and job satisfaction, our research explores the economic effects of mass layoffs. Respondents also shared which companies they’d like to work for and their preferred genres and platforms. As always, a large section of the report is dedicated to eNPS, broken down by various criteria. This helps us understand how factors like company type, size, project genre, and even the presence of a pet project impact employee engagement and loyalty. www.ingamejob.com www.valuesvalue.com www. scorewarrior.com Introduction & Research Methodology 3
www.ingamejob.com www.valuesvalue.com www. scorewarrior.com How was the study conducted? The research was conducted anonymously from March to June 2025. A total of 1,650 respondents from 85 countries worldwide participated in the study. The data was cleansed of invalid and anomalous salary responses. We analyze only the European region in order to represent valid data for this report. We divide Europe into two regions (European Union and Non-European Union) because there are significant differences in the cost of living, income, expenses, and taxes. This way, we present more accurate figures in the salary charts. For the sake of clarity, the following countries were grouped together as the region "Europe (EU+UK+Switzerland)": Austria, Belgium, Bulgaria, Croatia, Cyprus, Czech Republic, Denmark, Estonia, Finland, France, Germany, Greece, Hungary, Ireland, Italy, Latvia, Lithuania, Malta, Netherlands, Poland, Portugal, Romania, Slovakia, Slovenia, Spain, Sweden, Switzerland, and the United Kingdom. The size of the sample – 709 people. The following countries were grouped together as the region "Europe (Non-EU)": Armenia, Belarus, Georgia, Moldova, Bosnia and Herzegovina, Montenegro, North Macedonia, Serbia and Ukraine. The size of the sample – 543 respondents. Introduction & Research Methodology 4
www.ingamejob.com www.valuesvalue.com www. scorewarrior.com Introduction & Research Methodology Who participated in the study? 56% male, 25% female, 19% other 8% Junior, 24% Middle, 35% Senior, 29% Lead/Top 21% have over 10 years of experience in games 82% have a bachelor's or master's degree, 8% did not finish university, 6% have only a high school education, and 3% have a PhD. Thank you! This year, we would like to thank the partners and sponsors of this research who supported our initiative: the gaming companies TAPCLAP, Hypercell, HyperVR, Joyteractive, and the recruitment agency Tribe. A special thank you goes to our main sponsor, the gaming company Scorewarrior. Exclusive Partner 5
www.ingamejob.com www.valuesvalue.com www. scorewarrior.com Content Introduction & Research Methodology Salary Data 2025 Satisfaction With Current Salary Gender Pay Gap Compensations and Benefits eNPS: What Makes Employees Loyal & Engaged AI Adoption Work Arrangement Trends Job Change Relocation Freelance and Pet Projects: Extra Income Beyond Full- Time Jobs Well-Being: How Game Dev Professionals Feel and What Challenges They Face The Most Desired Companies to Work For Useful Links 6 3 7 17 20 22 25 31 36 40 51 56 59 72 74
The 2025 Game Industry Salary Report provides a comprehensive analysis of compensation, job security, and workplace sentiment among video game professionals in the United States. Based on a July 2025 survey of 562 industry professionals, the findings reveal a landscape defined by high average earnings contrasted against significant instability. The study maintains a 3% margin of error at a 95% confidence level, covering various industry segments including AAA, indie, and co-development studios. The average annual salary for U.S. game professionals reached $142,000 in 2025, with a median of $129,000. While 60% of respondents saw pay increases over the previous year, a profound sense of financial and professional dissatisfaction persists. Over half of the workforce feels undercompensated, a sentiment that is more pronounced among women, non-binary individuals, and non-white workers. Data highlights a persistent wage gap, with non-white workers earning 27% less than their white peers and women earning 24% less than men. Industry stability remains a primary concern following a period of intense volatility. One-fourth of respondents experienced a layoff within the past two years, and nearly half of those individuals remain unemployed. Consequently, 80% of professionals view game development as less secure than other career paths. Despite these fears, 82% intend to remain in the industry for the next five years. The report also tracks emerging labor trends, noting that 64% of workers support unionization and 56% are interested in joining a union. Remote work remains dominant, with approximately 60% of developers in programming and design roles working fully remotely. While 85% of employees receive health insurance, other benefits like childcare subsidies remain rare, leading 11% of the workforce to take on side hustles to meet financial needs or seek creative fulfillment.
This research examines the professional landscape of the global gaming industry, drawing on a survey of over 160 professionals conducted during Gamescom 2025. The sample represents a diverse geographic spread, with significant participation from Europe and North America, alongside emerging representation from Latin America, Asia-Pacific, and Africa. Demographically, the industry remains male-dominated (65%), though women (30%) and non-binary individuals (6%) constitute a notable portion of the workforce. The data highlights a mid-career-heavy industry, where nearly half of the respondents possess six to ten years of experience, while newcomers are increasingly rare due to slowed recruitment and a preference for senior talent. The central thesis identifies a stark paradox: while 76% of professionals report high job satisfaction driven by a deep passion for creative expression, trust in the industry as a sustainable career path has collapsed, evidenced by a Net Promoter Score (NPS) of -40. This disillusionment is most pronounced among veterans aged 45 and older. While the "spark of passion" remains the primary motivator for joining and staying in the field, it is increasingly undermined by systemic issues. Key deterrents include low compensation (54%), unstable employment (43%), and burnout (30%). The findings conclude that the industry is at a critical juncture. Professionals envision a future defined by player-centric design, cross-platform development, and increased diversity. However, they warn that the current model—characterized by "suits" maximizing short-term profits and frequent layoffs—is unsustainable. The research suggests that a "Golden Age" of gaming can only be achieved by shifting from profit-driven exploitation of passion toward structural stability, fair compensation, and genuine collaboration. Without these changes, the industry risks a continuous drain of the talent required to sustain its creative output.
The global game development industry entered a period of profound instability throughout 2023, characterized by widespread layoffs affecting 28% of the workforce and a pervasive crisis of employee loyalty. This volatility is reflected in a negative Employee Net Promoter Score of -19%, signaling deep-seated dissatisfaction across the sector. While economic recalibration and management failures are the primary drivers of this distress, only 3% of job losses are currently attributed to AI automation. Instead, the workplace is increasingly defined by "quiet hiring" practices, where 37% of employees take on expanded responsibilities without additional compensation, often coupled with unpaid overtime and insufficient severance packages. Despite these hardships, remote and hybrid work models have become the industry standard, with 80% of professionals operating outside traditional office environments. Job seekers now prioritize salary, remote flexibility, and skill development above all else. However, a significant disconnect exists between employer expectations and worker reality. While 88% of firms prioritize industry expertise and portfolios over formal education, they simultaneously struggle to fill high-level specialist roles. This talent gap is exacerbated by a competitive market where 50% of professionals find suitable opportunities scarce, particularly entry-level candidates and marginalized groups who face heightened barriers to entry. The most critical factor for improving retention and workplace culture is managerial mindfulness, specifically ethical leadership and empathy. Despite its statistical importance to employee satisfaction, only 13% of companies provide leadership training in these areas. As 70% of professionals report general dissatisfaction and 34% of companies have scaled back hiring, the industry faces a structural imbalance. Success in the current landscape requires a shift away from traditional recruitment and toward fostering supportive environments that address the mental health and professional growth of a demoralized workforce.
The game development industry is currently navigating a period of profound structural instability, characterized by widespread workforce reductions and a pervasive sense of professional anxiety. Despite the rapid integration of artificial intelligence, the primary driver of current career displacement remains studio restructuring rather than technological replacement. While the majority of the workforce remains employed in hybrid or remote roles, a significant portion of professionals are actively reassessing their career trajectories. This climate of cautious realism is reflected in market sentiment, where nearly 40 percent of industry participants anticipate further decline, leading to increased emotional fatigue and a shift in priorities toward time-based benefits, such as the four-day workweek, over traditional office perks. Geographically, the industry maintains a clear hierarchy in compensation, with North America consistently commanding the highest salary tiers across all seniority levels. In contrast, Central and Eastern Europe continue to function as the most cost-effective hubs for talent acquisition. This regional disparity underscores a broader trend of geographic diversification, as studios balance the need for specialized expertise with the economic realities of global operations. Although the workforce remains mobile, the prevalence of remote work has effectively anchored many professionals, creating a distinct divide where on-site employees demonstrate a significantly higher propensity for international relocation compared to their remote counterparts. The current landscape is defined by a maturing workforce dominated by mid-to-senior level professionals, accompanied by a concerning decline in new entrants. This demographic shift, coupled with the ongoing volatility in employment, has necessitated more flexible recruitment strategies. Studios are increasingly moving away from traditional hiring models, favoring diverse solutions that range from subscription-based flat-fee packages to comprehensive recruitment process outsourcing. As the industry continues to evolve, these data-driven benchmarks serve as a critical framework for both studios and professionals attempting to navigate the complexities of global compensation and shifting labor market dynamics.