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Cover of Video Game Market Update: Q4 2025
Financial report57 pages

Video Game Market Update: Q4 2025

Aream & Co., a global, independent investment bank specialized in gaming and interactive entertainment, publishes this Q4 2025 market update covering global video game market activity.

  • Quarterly M&A deal count grew 34% year on year to 39, but transaction value was significantly lower at $0.5bn against $4.9bn in Q4-24.
  • Mobile IAP spend was stable at $20.7bn, with growth attributed to monetization depth rather than install growth. Download volumes reached multi-year lows.
  • Seventy percent of the top-20 grossing mobile games were more than four years old in 2025.
Aream & CoDec 2025
Cover of Video Game Market Update: Q2 2025
Financial report34 pages

Video Game Market Update: Q2 2025

Q2 2025 brought a split gaming market in which PC and console momentum contrasted with soft mobile fundamentals, according to this quarterly update from advisory firm Aream & Co. covering global M&A, public offerings, private investment and public-market valuations from Q2 2020 through Q2 2025, with a focus on the latest two…

  • The video game market is shifting toward a differentiated growth model where mobile spending has stabilized at $20 billion per quarter, while PC and console segments show renewed vigor.
  • Steam revenue grew 20% year-on-year, and console performance remains strong with the record-breaking launch of the Nintendo Switch 2 and PlayStation reaching 120 million monthly active users.
  • M&A activity totaled $6.2 billion in Q2 2025, while private equity and late-stage venture capital inflows dropped to a five-year low of $0.4 billion.
Aream & CoApr 2025
Cover of Video Game Market Update: Q1 2025
Financial report37 pages

Video Game Market Update: Q1 2025

This Aream & Co. market update, distributed to subscribers, covers the video game industry for Q1 2025.

  • M&A reached $6.6bn in Q1 2025, which the document describes as the highest in two years and above pre-pandemic levels.
  • Mobile consumer spend returned to growth, rising 3% year on year on an LTM basis, driven by strong performance from Asian publishers.
  • Private financings remain challenging, particularly in later-stage rounds, according to the document.
Aream & CoJan 2025
Cover of Entertainment Software Association of Canada 2024 Annual Report
Financial report15 pages

Entertainment Software Association of Canada 2024 Annual Report

The Entertainment Software Association of Canada's 2024 annual report reviews a year in which the national trade body for Canada's video game industry secured major policy wins, grew its membership, and expanded its public and international advocacy.

  • The Canadian video game industry contributes $5.5 billion to the national GDP.
  • ESAC successfully secured regulatory exemptions for the gaming industry from the Online Streaming Act and the Online Harms Act by distinguishing games from traditional broadcasting.
  • Major global entities including Epic Games, Roblox, and Tencent have joined ESAC, strengthening the organization's influence and membership revenue.
ESAC – Entertainment Software Association of CanadaMar 2024
Cover of Drake Star Global Gaming Report Q3 2023
Financial report19 pages

Drake Star Global Gaming Report Q3 2023

Drake Star Partners, a global investment bank, published a Q3 2023 gaming report covering gaming M&A, private financings, public market comparables, and VC league tables for the quarter ending September 30, 2023.

  • Q3 saw about $1B raised through 185 private financing deals, with roughly 85% of financings going to early-stage companies.
  • Tencent and subsidiaries led strategic buyers with five deals in the quarter, including the majority acquisition of Techland.
  • Goldman Sachs with General Atlantic and LEGO made a $1.72B all-cash offer to take Kahoot private.
Drake Star PartnersSep 2023
Cover of Global Video Game Deals Report Q1 2021
Financial report22 pages

Global Video Game Deals Report Q1 2021

The first quarter of 2021 marked a historic surge in global video game industry investment, with 249 closed transactions totaling $25 billion.

  • The global video game industry saw a historic Q1 2021 with $25 billion in closed transactions, a figure that rises to $39 billion when including announced deals.
  • Mergers and acquisitions dominated the landscape with $14.3 billion in value, representing 5.9x year-over-year growth driven by major acquisitions like Microsoft’s $7.5 billion purchase of ZeniMax.
  • Public offerings reached $8.3 billion across 36 deals, a 29x increase over the previous year, bolstered by the $41.9 billion direct listing of Roblox and IPOs from Playtika, Huuuge Games, and tinyBuild.
InvestGameMar 2021
Cover of Marek Ziemak: Professional Curriculum Vitae
Regulatory notice1 page

Marek Ziemak: Professional Curriculum Vitae

Marek Ziemak is a veteran of the Polish video game industry whose career spans nearly two decades, characterized by a progression from technical development roles to high-level executive leadership.

  • Marek Ziemak has nearly two decades of experience in the Polish video game industry, transitioning from technical development at CD Projekt RED to executive leadership at 11 bit studios.
  • During his tenure at CD Projekt RED starting in 2006, Ziemak contributed to the development of The Witcher 2 and The Witcher 3 in roles ranging from game tester and scripter to level designer and producer.
  • Since joining 11 bit studios in 2014, Ziemak has advanced from Senior Publishing Producer to his current role as External Development Director, focusing on scaling production and managing external partnerships.
11 bit studiosJan 2019
Cover of Annual Report 2019 Entertainment
Financial report12 pages

Annual Report 2019 Entertainment

The Entertainment Software Association of Canada (ESAC) positioned its 2019 annual report as a strategic overview of the organization’s role as the national voice for the Canadian video-game sector, emphasizing a “members-first” agenda built on six pillars that include regulatory advocacy, tax-credit preservation, policy…

  • ESAC successfully lobbied government officials through its 'Video Games on the Hill' event, which drew 250 participants and 25 Members of Parliament to engage with major publishers including Ubisoft, Nintendo, EA, and Xbox.
  • Market research conducted with the NPD Group established that over 23 million Canadians are regular video game players, a statistic used to drive national media campaigns and positive press coverage.
  • The association actively opposed increased industry regulation by testifying before three parliamentary committees and one provincial commission while advocating for favorable economic and tax policies.
ESAC – Entertainment Software Association of CanadaJan 2019
Financial report1 page

GameStop Form 10-Q: Q3 Fiscal Year 2018

GameStop Corp.'s Form 10-Q for the quarterly period ended November 3, 2018 (fiscal 2018 third quarter) reports unaudited condensed consolidated financial statements covering the 13 and 39 weeks ended that date, compared with the prior-year periods ended October 28, 2017.

  • Goodwill impairment charges of $557.3 million were recognized in the 13-week period; the company reported an operating loss of $493.5 million, compared with operating earnings of $87.6 million a year earlier.
  • Net sales for the 13 weeks ended November 3, 2018 increased 4.8% to $2,084.4 million, while 39-week net sales decreased 1.0% to $5,665.1 million.
  • The company agreed on November 21, 2018 to sell its Spring Mobile business for a cash purchase price of $700 million, expected to close in the fourth quarter of fiscal 2018.
GameStopDec 2018
Financial report1 page

GameStop Quarterly Report: Q3 2018

This Form 10-Q filing provides the unaudited condensed consolidated financial results for GameStop Corp. for the 13-week and 26-week periods ended August 4, 2018.

  • GameStop reported a net loss of $24.9 million for the 13 weeks ended August 4, 2018, compared to net income of $22.2 million for the same period in the prior year.
  • The company recorded a $29.6 million charge to income tax expense during the 13 weeks ended August 4, 2018 due to an ongoing tax dispute with the French Tax Administration.
  • Net sales for the 26 weeks ended August 4, 2018, totaled $3,580.7 million, representing a 4.1% decrease compared to the $3,733.5 million reported for the 26 weeks ended July 29, 2017.
GameStopSep 2018
Financial report1 page

GameStop Quarterly Report: Q2 2018

This Form 10-Q report details the financial performance of GameStop Corp. for the 13-week period ended May 5, 2018.

  • GameStop's net sales for the 13 weeks ended May 5, 2018, were $1,934.0 million, representing a decrease from $2,045.9 million in the same period of the prior year.
  • Net income for the 13 weeks ended May 5, 2018, was $28.2 million, down from $59.0 million for the 13 weeks ended April 29, 2017.
  • The company operated 7,216 stores as of May 5, 2018, across its global retail network.
GameStopJun 2018
Financial report1 page

GameStop Form 10-K: Fiscal Year 2017

GameStop Corp. is a global family of specialty retail brands that makes the most popular technologies affordable and simple.

  • GameStop reported net sales of $9,224.6 million for fiscal 2017, representing a 7.2% increase over the $8,607.9 million reported in fiscal 2016.
  • Net income was $34.7 million in fiscal 2017, a 90.2% decrease from net income of $353.2 million in fiscal 2016.
  • The company recorded $358.0 million in asset impairment charges in fiscal 2017, primarily linked to intangible assets within the Technology Brands segment.
GameStopApr 2018