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ESAC – Entertainment Software Association of Canada | Game Industry Library
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ESAC – Entertainment Software Association of Canada
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ESAC – Entertainment Software Association of Canada
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Report
41 pages
Canada’s Video Game Industry: Powering the Future of Play
Canada’s video game industry supports 34,000 full-time jobs and generates a $5.1 billion economic impact, with direct labour income reaching $3.5 billion in the 2023-24 fiscal year.
While the total number of firms contracted by 9% since 2021, this decline was limited to micro-studios, while studios with 51 or more employees remained stable or grew.
The sector achieved a $356 million operating surplus in 2023-24, reflecting a 7% profit margin.
Market Analysis
Employment
Salary
+1
ESAC – Entertainment Software Association of Canada
Mar 2024
Report
15 pages
Association Canadienne du Logiciel de Divertissement Rapport Annuel 2024
The Canadian video game sector contributed $5.5 billion to the national GDP in 2024, supported by a resilient, virtual-first operational model.
The industry successfully secured exemptions from the Streaming Act levy and the Online Harms Act, signaling significant growth in its regulatory and political influence.
Major global publishers including Epic Games, Roblox, and Tencent joined the association, driving revenue beyond forecasts and expanding the sector's reach.
Market Analysis
Diversity & Inclusion
North America
ESAC – Entertainment Software Association of Canada
Jan 2024
Report
41 pages
L'Industrie du Jeu Vidéo au Canada
The Canadian video game industry contributes $5.1 billion to the national GDP and employs 34,010 full-time equivalent workers with an average annual compensation of $102,000.
Industry spending reached $4.8 billion in 2024, an 11% increase since 2021, with labour costs now accounting for 72% of total expenditures.
The sector is increasingly dominated by foreign-owned companies, which now account for 88% of total industry employment.
Market Analysis
Salary
Employment
ESAC – Entertainment Software Association of Canada
Jan 2024
Report
15 pages
Annual Report 2023: Canada
Canada’s video game industry experienced extraordinary expansion in 2023, solidifying its status as a global hub for development talent and creative output.
Canadian studios achieved record-breaking international award recognition and critical acclaim throughout the 2023 calendar year.
The sector deepened its export revenues in 2023, significantly increasing its contribution to the national digital economy.
Market Analysis
North America
Employment
+1
ESAC – Entertainment Software Association of Canada
Jan 2023
Report
11 pages
Rapport Annuel 2022 de l'ALD: Canada
The Canadian video-game industry contributed $5.5 billion to the national GDP in 2021, marking the highest economic output recorded to date.
The sector experienced significant growth between 2019 and 2021, with the number of active studios increasing from fewer than 700 to nearly 1,000.
The industry currently supports 32,000 full-time direct employees and an additional 23,000 indirect jobs.
Market Analysis
Employment
Marketing
+1
ESAC – Entertainment Software Association of Canada
Jan 2022
Report
16 pages
Rapport Annuel 2020 de l’ALD
Canada’s video game sector generated approximately C$4.5 billion in GDP and supported 48,000 full-time-equivalent positions in 2020.
The number of development studios in Canada grew by 16 percent in 2020, reaching a total of approximately 700 studios.
The industry maintained employment levels throughout the COVID-19 pandemic by implementing remote-work guides and targeted outreach campaigns.
Market Analysis
Employment
Diversity & Inclusion
+1
ESAC – Entertainment Software Association of Canada
Jan 2020
Report
14 pages
Rapport Annuel 2019 Entertainment
The Canadian video-game market remains robust, with a 2018 NPD Group survey identifying over 23 million regular gamers in Canada.
The Entertainment Software Association (ALD) successfully engaged 25 federal legislators and major industry players including Ubisoft, Nintendo, EA, and Xbox during the 'Jeux vidéo sur la Colline' event.
Lobbying efforts focused on securing tax-credit frameworks and innovation policies through direct dialogue with Minister Navdeep Bains and testimonies before parliamentary committees.
Market Analysis
Marketing
North America
ESAC – Entertainment Software Association of Canada
Jan 2019
Report
16 pages
Faits Essentiels 2014
The 2014 Canadian video game industry landscape was analyzed through data from 90 domestic studios and a global consumer poll of 35,000 respondents.
Consumer behavior and market trends were derived from a 2014 NPD Group survey of 3,359 adults and 526 adolescents, maintaining a margin of error of ±2.19%.
Industry growth and shifts were benchmarked against a 2012 NPD study that surveyed 2,969 adults and 527 adolescents with a margin of error of ±1.5%.
Market Analysis
Player Demographics
North America
ESAC – Entertainment Software Association of Canada
Jan 2014
Report
16 pages
Essential Facts 2014: Canada
Canada’s video game sector directly employs 16,500 people, representing 27,000 full-time equivalent jobs.
The industry contributed $2.3 billion to Canada’s GDP and generated $1.6 billion in direct spending, marking a 12.5% increase since 2011.
Employment in the sector grew by 5% between 2011 and 2013, with 40% of firms projecting a 25% staff expansion within two years.
Market Analysis
Player Demographics
Salary
+1
ESAC – Entertainment Software Association of Canada
Jan 2014
Report
60 pages
Canada's Video Game Industry in 2013: Final Report
Canadian video-game firms rate tax credits as highly effective, awarding them an average satisfaction score of 4.4/5.
The tax-credit regime is a primary driver of industry expansion, with 40% of firms projecting revenue growth exceeding 25% in the coming year.
Tax incentives are most effective at creating project opportunities, which received an impact score of 4.0/5, followed by strong benefits for employee retention and industry visibility.
Market Analysis
Employment
Salary
+1
ESAC – Entertainment Software Association of Canada
Jul 2013
Report
19 pages
Faits Essentiels 2013 : Canada
Canada is the world's third-largest video game developer and leads globally on a per-capita basis, with the industry contributing $2.3 billion annually to the national economy.
The sector employs over 16,500 full-time workers across 329 studios, with 68% of that workforce concentrated in the 12% of firms classified as large studios.
Quebec is the industry hub with 8,750 employees, followed by British Columbia with 5,150, while Ontario’s market is defined by a high density of micro-studios focused on mobile and casual gaming.
Market Analysis
Employment
North America
ESAC – Entertainment Software Association of Canada
Jan 2013
Report
18 pages
Essential Facts 2012: Canada
The Canadian video game industry contributed $1.7 billion to the economy in 2011 and supports approximately 16,000 direct jobs across 348 companies.
Gaming is a mainstream activity in Canada with an average player age of 31, and 90% of children and teens identifying as gamers.
While 68% of industry labor remains focused on console development, mobile gaming has surged, with 25% of Canadians now citing mobile as their primary gaming platform.
Market Analysis
Player Demographics
North America
ESAC – Entertainment Software Association of Canada
Jan 2012
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