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Cover of Aktualizacja Strategii Nowe Otwarcie: Polska
Presentation11 pages

Aktualizacja Strategii Nowe Otwarcie: Polska

People Can Fly’s strategic update, issued on 31 January 2023, outlines a transformation from a single-title studio into a multi-project, globally distributed developer and emerging self-publisher.

  • People Can Fly aims to generate at least 3 billion PLN in combined revenue between 2023 and 2027 through a portfolio of six new releases.
  • The studio is transitioning from a single-title developer to a multi-project, self-publishing entity capable of simultaneous AAA production.
  • The development pipeline includes the AAA work-for-hire title Gemini (2026), three self-funded AAA projects (Dagger, Bifrost, and Victoria) slated for 2025-2026, and various compact-AAA and VR titles.
PCF GroupJan 2023
Cover of The First AAA FPS on the Blockchain?
Article

The First AAA FPS on the Blockchain?

The development of AAA-quality first-person shooters on the blockchain represents a pivotal shift in the gaming industry, moving away from extractive play-to-earn models toward sustainable play-to-own frameworks.

  • Developing a top-tier AAA blockchain FPS requires a budget in the low to mid 8-figure range to ensure sufficient runway and high-fidelity production quality.
  • Shrapnel, developed by Neon Media, raised $10.5 million in a funding round led by Griffin Gaming Partners and is targeting a late 2024 release.
  • Last Expedition by Gala Games utilizes a node license model priced at $2,000, which grants owners server hosting capabilities and exclusive mod NFTs rather than traditional play-to-earn token rewards.
NaavikJan 2023
Cover of How Hollywood Cinematography Is Employed to Support Games' Cinematic Visualization
60 min
Game Developers Conference60 min

How Hollywood Cinematography Is Employed to Support Games' Cinematic Visualization

The integration of Hollywood visualization techniques into game development serves as a critical bridge between narrative ambition and technical execution.

  • The primary goal of pre-visualization (previz) is to create a one-to-one match between early drafts and final cinematic assets, which streamlines production and significantly reduces costs by resolving creative and technical issues early.
  • Previz serves as a direct communication bridge between visualization supervisors and key stakeholders, including directors, producers, and cinematographers, allowing for rapid iteration of complex sequences.
  • Effective previz acts as a foundational blueprint for final animation, preventing the need for costly, last-minute adjustments during the final rendering phase.
Game Developers ConferenceJan 2023
Cover of Game Radar: Blocklords, Star Atlas, AI Arena
Article

Game Radar: Blocklords, Star Atlas, AI Arena

The current landscape of blockchain gaming is defined by a persistent tension between ambitious technical innovation and the practical realities of sustainable economic design.

  • Star Atlas lost nearly half of its operational runway due to the FTX collapse, forcing the team to attempt to raise capital through multi-million dollar NFT ship sales in a bear market.
  • AI Arena, developed by ArenaX Labs, raised a $5M seed round led by Paradigm to build a platform that combines AI training with web3 gaming mechanics.
  • Blocklords utilizes a dynasty system where heroes have limited lifespans, requiring players to manage bloodlines and pass on unique attributes to descendants to ensure long-term progression.
NaavikJan 2023
Cover of The Game Industry of Poland: 2023 Report
Report186 pages

The Game Industry of Poland: 2023 Report

The Polish game industry has matured into a formidable global force, characterized by a sophisticated, export-oriented business model that prioritizes premium PC and console development.

  • Poland’s game industry generated €1.286 billion in annual revenue as of 2022, driven by a business model that exports 75–90% of its production to international markets like the U.S., China, and Western Europe.
  • The sector is experiencing a strategic consolidation phase, with 494 active studios shifting toward larger team sizes and high-budget productions despite a plateau in the total number of studios.
  • The industry maintains a strong global competitive position, holding the second-highest share of titles on Steam’s global wishlist and achieving consistent year-on-year growth of 11% to 15%.
Polish Agency for Enterprise DevelopmentJan 2023
Cover of Aktualizacja Strategii Nowe Otwarcie 2023
Presentation17 pages

Aktualizacja Strategii Nowe Otwarcie 2023

The strategy overview presents PCF Group S.A. as a leading Polish producer of AAA-level shooter games built on Unreal Engine, emphasizing its extensive experience, proprietary technology, and international development network.

  • PCF Group targets a revenue multiplier for 2023–2027 comparable to the 4.9-fold growth seen between 2018 and 2022, when cumulative revenue reached 608 million złoty.
  • The company is shifting to a self-publishing model to support the launch of four core AAA projects and three supplementary titles, including two VR games scheduled for 2025–2026.
  • Strategic monetization will pivot toward a 'games-as-a-service' model, incorporating micro-transactions and seasonal passes to scale independent AAA publishing.
PCF GroupJan 2023
Cover of Pesquisa Nacional da Indústria de Games 2023
Report166 pages

Pesquisa Nacional da Indústria de Games 2023

The 2023 national survey of Brazil’s game-development ecosystem maps the sector as it stood in 2022, revealing a vibrant but highly fragmented industry dominated by micro- and small studios.

  • Brazil’s game industry grew 3% in 2022 despite a 5.1% global market contraction, reaching a valuation of US$182.9 billion with projections to hit US$206.4 billion by 2025.
  • The Brazilian market is highly fragmented, consisting of 1,042 active studios that are primarily micro or small in size.
  • Mobile gaming leads revenue generation at 49%, followed by PC at 26% and consoles at 25%, supported by a massive domestic player base of approximately 103 million people.
AbragamesJan 2023
Cover of State of Game Development & Design Report 2023
Report22 pages

State of Game Development & Design Report 2023

The 2023 State of Game Development & Design Report provides a comprehensive analysis of the current trends, technological preferences, and operational hurdles facing the global gaming industry.

  • Talent acquisition and retention has overtaken funding as the industry's primary challenge, cited by 32% of developers as their leading hurdle.
  • Development velocity is a critical issue for AAA studios, with 49% of respondents identifying time-related bottlenecks and lengthy build times as their greatest operational obstacle.
  • Unreal Engine is the industry's leading game engine with 57% usage, while Perforce Helix Core has become the standard for version control, utilized by 73% of developers.
PerforceJan 2023
Cover of Unity vs Unreal (I'm Seriously Considering Switching To Unreal)
8 min
Thomas Brush8 min

Unity vs Unreal (I'm Seriously Considering Switching To Unreal)

The choice between Unity and Unreal Engine represents a significant strategic decision for independent game developers, particularly as they transition from 2D projects to complex 3D environments.

  • Unity holds a 43% market share compared to Unreal Engine’s 13%, making it the dominant choice for independent developers.
  • Unreal Engine 5’s advanced features like Nanite and Lumen are optimized for high-end hardware, which can create significant performance overhead for mobile and Nintendo Switch development.
  • The decision to switch engines is often hindered by the high cost of migrating established workflows and the potential loss of cross-platform versatility.
Thomas BrushDec 2022
Cover of Condensed Interim Consolidated Financial Statement of the CD PROJEKT Group: Q3 2019
Financial report96 pages

Condensed Interim Consolidated Financial Statement of the CD PROJEKT Group: Q3 2019

The CD PROJEKT Group demonstrated robust financial health and strategic momentum during the first nine months of 2022, culminating in a net profit of 212.5 million PLN.

  • The CD PROJEKT Group reported a net profit of 212.5 million PLN for the first nine months of 2022, with 98.7 million PLN generated in Q3 alone.
  • The company maintains a strong liquidity position with over 1.09 billion PLN in cash, deposits, and liquid financial assets.
  • Sales are heavily concentrated in North America, with three major external customers accounting for more than 57% of total consolidated revenue.
CD ProjektNov 2022
Cover of Paranormal Tales: How Did It Hit #1 Trending on Steam?
Article

Paranormal Tales: How Did It Hit #1 Trending on Steam?

The success of the indie horror title Paranormal Tales serves as a primary case study for effective game discovery and viral marketing.

  • The indie horror title Paranormal Tales secured over 70,000 Steam wishlists in one week by utilizing high-fidelity Unreal Engine 5 visuals and a unique bodycam perspective to drive viral interest.
  • Apple’s App Tracking Transparency (ATT) framework has permanently hindered free-to-play mobile growth, forcing developers to shift from precise user acquisition to broader, catch-all creative strategies.
  • Market performance in the mobile sector is bifurcating, with casual games currently outperforming niche, high-monetization genres like social casinos due to tracking limitations.
GameDiscoverCoNov 2022
Cover of Shader Sauce: How to Use Shaders to Create Stylized VFX
61 min
Game Developers Conference61 min

Shader Sauce: How to Use Shaders to Create Stylized VFX

Stylized visual effects represent a distinct design space defined by abstraction rather than a simple progression toward realism.

  • Stylized VFX and realistic effects share the same foundational shader concepts, meaning the same technical principles apply regardless of where an asset falls on the realism spectrum.
  • Alpha erosion creates non-uniform fading by subtracting a noise map from a texture and using a saturate node to clamp the result between 0 and 1, providing a more organic transition than traditional alpha fading.
  • Vertex offset manipulation allows for dynamic mesh deformation by using vertex normals to move, scale, or rotate geometry in world space based on shader inputs.
Game Developers ConferenceNov 2022