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Unpacking

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Documents about Unpacking

Cover of Unpacking New Consent Rules on Mobile from Google: CMP, TCF
32 min
Tenjin32 min

Unpacking New Consent Rules on Mobile from Google: CMP, TCF

As of February 2024, mobile publishers operating within the European Economic Area and the United Kingdom must integrate a Transparency and Consent Framework 2.2 compliant Consent Management Platform to maintain ad revenue through Google.

  • As of February 2024, mobile publishers in the EEA and UK must use a TCF 2.2-compliant Consent Management Platform (CMP) to continue generating ad revenue through Google.
  • Simple binary consent mechanisms are no longer sufficient, as the new mandate requires certified platforms capable of generating granular consent strings.
  • Mobile developers must choose between Google’s free native consent tool and paid third-party solutions, which offer advanced features like A/B testing and customization to improve opt-in rates.
TenjinFeb 2024
Cover of Unpacking Student Perceptions of Board Game Mechanics
Whitepaper9 pages

Unpacking Student Perceptions of Board Game Mechanics

"Unpacking Student Perceptions of Board Game Mechanics" examines the effectiveness of "The Boardroom Challenge," a custom board game designed as a formative assessment tool for an undergraduate business management course at the University of Johannesburg.

  • The study examines the Boardroom Challenge, a custom board game used as formative assessment in an accountancy-related business management course at the University of Johannesburg, run annually from 2015 to 2019 and resumed in 2022.
  • Core mechanics are dice-driven scenario and theory questions, promotion up a corporate ladder to CEO, and game cash gained or lost based on answer accuracy, with secondary mechanics such as timers, lucky break cards, and game master roles added or refined through feedback.
  • Thematic analysis of open-ended student feedback, supported by document analysis of rules, revisions, and training materials, surfaced three themes: perceptions of luck and unfairness, student agency in proposing improvements, and reflections on learning's future professional relevance.
European Conference on Games Based Learning (ECGBL)Sep 2023
Cover of 'Unpacking': The Fun Behind the Foley
53 min
Game Developers Conference53 min

'Unpacking': The Fun Behind the Foley

The production of Unpacking necessitated a sophisticated approach to foley design, driven by the requirement for hyper-realistic audio feedback across thousands of interactive objects.

  • The development of Unpacking required the creation of 14,000 individual audio files to achieve hyper-realistic foley feedback across thousands of interactive objects.
  • The team utilized Reaper for a high-efficiency workflow, employing custom scripting and dynamic splitting to process over 13,000 files rapidly.
  • A centralized database managed via Google Sheets integrated directly with Unity and Wwise to enable real-time asset validation and global processing, such as resonance smoothing.
Game Developers ConferenceAug 2022
Cover of two & a half gamers session #26 - Unpacking Google ads "disaster", ASA Today's new ad, Google & MAX
58 min
Two & a Half Gamers58 min

two & a half gamers session #26 - Unpacking Google ads "disaster", ASA Today's new ad, Google & MAX

Google’s recent implementation of stricter guidelines regarding full-screen interstitial ads marks a pivotal shift for the mobile gaming industry, particularly within the hyper-casual sector.

  • The integration of Google AdMob bidding with AppLovin MAX removes the previous three-ad-placement limit, which is expected to increase fill rates and overall ad revenue for publishers.
  • Google’s new, stricter guidelines on full-screen interstitial ads are forcing a shift in the hyper-casual sector toward rewarded ad formats to maintain monetization viability.
  • Apple’s expansion of advertising into the App Store’s 'Today' tab is viewed with skepticism, as historical data indicates search-based placements often fail to scale complex gaming titles effectively.
Two & a Half GamersAug 2022
Cover of Two & a Half Gamers Session #26: Unpacking Google Ads Disaster and ASA Today
Article

Two & a Half Gamers Session #26: Unpacking Google Ads Disaster and ASA Today

Episode 26 of the "two & a half gamers" podcast, published August 1, 2022, is a roughly 56-minute informal discussion of mobile game user acquisition, ad monetization, and platform policy news.

  • Google has joined the bidder pool for AppLovin’s MAX mediation platform, a move that significantly alters the competitive landscape for publishers managing ad-monetization stacks.
  • Apple has introduced new advertising placements within the App Store’s 'Today' tab, creating a new channel for mobile user acquisition.
  • Google’s 'Better Ads Experiences' initiative is actively reshaping the Android developer ecosystem by imposing new standards for ad-related user experiences.
Brutally HonestAug 2022
Cover of The 2022 Game Developers Choice Awards (Full Video)
65 min
Game Developers Conference65 min

The 2022 Game Developers Choice Awards (Full Video)

The 22nd annual Game Developers Choice Awards serves as a comprehensive recognition of excellence within the global interactive entertainment industry for the 2021 calendar year.

  • Inscryption was named the Game of the Year at the 22nd annual Game Developers Choice Awards, which recognized excellence in the 2021 calendar year.
  • Valheim achieved significant market impact by securing both the Best Debut and the Audience Award.
  • Ratchet & Clank: Rift Apart demonstrated industry-leading technical and artistic standards by winning awards for both Best Visual Art and Best Technology.
Game Developers ConferenceMar 2022
Article

Plus: God of War's Perfect PC Transition

This GameDiscoverCo Plus newsletter from January 2022 surveys what is selling and what is about to launch on Steam, then checks Switch, Xbox, PlayStation, and Epic Games Store charts.

  • Sony’s strategy of releasing polished console exclusives on PC years after their original launch is commercially validated by God of War, which reached 46,000 concurrent users (CCUs) at launch.
  • Monster Hunter Rise demonstrated strong market demand for PC ports by surpassing 100,000 CCUs on Steam.
  • Streamer-driven engagement can sustain high player counts for niche titles, as evidenced by the success of Internet Cafe Simulator 2 despite mixed critical reviews.
GameDiscoverCoJan 2022
Cover of Unpacking Nuance Among Esports Consumers: Market Partitions Within Esports Based on Social Media Analytics
Article

Unpacking Nuance Among Esports Consumers: Market Partitions Within Esports Based on Social Media Analytics

Baker and Pizzo examine how the esports market is partitioned by analyzing Twitter follower overlap across 16 popular esports titles, covering 33.2 million unique followers in the United States-skewed Twitter population, using a late-2020 data snapshot.

  • 81% of the 33+ million Twitter followers across 16 esports title accounts follow only one title, indicating highly specialized audiences rather than a shared competitive-gaming fanbase.
  • Audience overlap is driven more by publisher affiliation and development history than by genre; Blizzard's Hearthstone, StarCraft, and Overwatch show the strongest shared-audience patterns, with a lift of 15.94 between Hearthstone and StarCraft.
  • Exclusivity correlates strongly with audience size (r = .71), and large titles such as Fortnite and FIFA show the highest exclusivity, likely because mastering complex mechanics and tactics takes substantial time.
International Journal of EsportsDec 2021
Article

Noble Fates' Stealth Success, Examined

Noble Fates, a fantasy kingdom sim from a veteran developer with credits on ARK: Survival Evolved and State of Decay 1 and 2, is the year-end case study in this December 2021 GameDiscoverCo Plus newsletter on Steam, console, and Epic Games Store performance.

  • Noble Fates achieved over 1,000 concurrent users and a 'Very Positive' rating on Steam despite launching its store page only two weeks before release, challenging the necessity of long-term wishlist accumulation.
  • The success of Noble Fates suggests that high-quality titles in popular genres can bypass traditional marketing cycles through rapid organic discovery and unconventional tactics like using a custom Steam curator page as a landing site.
  • Hardcore niche titles demonstrated strong market resilience in late 2021, with Ultimate Admiral: Dreadnought maintaining over 1,000 concurrent users.
GameDiscoverCoDec 2021
Cover of Cozy Games Gone Bad - Classifying Wholesome Games - Extra Credits
10 min
Extra Credits10 min

Cozy Games Gone Bad - Classifying Wholesome Games - Extra Credits

The emergence of cozy or wholesome games represents a significant shift in the gaming landscape, characterized by titles that prioritize low-stress mechanics, community-building, and optimistic narratives.

  • The 'cozy' genre is defined not by specific mechanics, but by player emotional expectations for low-stress, optimistic, and inclusive experiences.
  • Cozy games distinguish themselves from industry standards by replacing traditional power fantasies with mechanics centered on domestic simulation, cooperation, and community-building.
  • The genre is characterized by fluid boundaries, often incorporating complex or dark narrative elements—such as depression or stalking—without losing the 'cozy' classification.
Extra CreditsDec 2021
Article

Which New Switch Games Are Winning the Discovery War?

Third-party Nintendo Switch titles released in the U.S. between June and December 2021 are ranked here by how many weeks they stayed in the eShop's Top 100 most-downloaded list, as a proxy for success on a platform with little public sales data.

  • The Nintendo Switch marketplace is highly saturated, with approximately 40 new games released weekly and only 5% of the nearly 1,000 digital titles launched in H2 2021 achieving five-figure unit sales before discounting.
  • Success on the Switch is heavily dependent on platform-specific factors, specifically securing official Nintendo featuring or appearances in Nintendo Direct showcases to maintain chart longevity.
  • Effective March 2022, Steam reduced the discount cooldown period from six weeks to 28 days while tightening regulations to ensure most seasonal and custom sales are subject to this mandatory waiting period.
GameDiscoverCoDec 2021
Article

Plus: Q1 on Steam - Let's Witness the Hotness

This GameDiscoverCo Plus newsletter from early January 2022 surveys the Steam release landscape for Q1 2022 and reviews recent performance across PC and console storefronts.

  • Steam's Q1 2022 market was defined by high-profile releases including Elden Ring, God of War, and Monster Hunter Rise, alongside the successful Western launch of the MMO Lost Ark.
  • The tactical shooter Ready Or Not emerged as a significant sleeper hit in late 2021, achieving a 94% positive review rating despite low pre-launch visibility.
  • Indie developers face a 'Game Pass or bust' environment on Xbox, where paid download charts are dominated by viral hits like Among Us rather than traditional indie titles.
GameDiscoverCoDec 2021