Unpacking
Game
Documents about Unpacking
Whitepaper5 pages
TimtheTatman, Fall Guys, & Dude Bro Streamers: Unpacking Hegemonic Masculinity on Twitch
This document examines how "Dude Bro Streamers" on Twitch leverage performances of hegemonic masculinity to gain cultural and economic capital within the platform's creator economy.
- The paper's central case is TimtheTatman (Timothy Betar) and his 'Dude Bro Streamer' persona during the August 2020 Fall Guys promotional episode, when Fall Guys' official account publicly taunted him over his inability to win a game.
- The author argues this persona draws on hegemonic, white, cisgender masculinity and gaming expertise as cultural capital, letting Betar convert on-platform rage and harassment-adjacent banter into commercial success.
- The viral spike was substantial: roughly 1.3 million viewers tuned into Betar's stream, with an average of about 182,000 concurrent viewers, and Fall Guys surpassed seven million Steam sales by late August 2020.
DiGRASep 2024
Whitepaper9 pages
Unpacking Student Perceptions of Board Game Mechanics
"Unpacking Student Perceptions of Board Game Mechanics" examines the effectiveness of "The Boardroom Challenge," a custom board game designed as a formative assessment tool for an undergraduate business management course at the University of Johannesburg.
- The study examines the Boardroom Challenge, a custom board game used as formative assessment in an accountancy-related business management course at the University of Johannesburg, run annually from 2015 to 2019 and resumed in 2022.
- Core mechanics are dice-driven scenario and theory questions, promotion up a corporate ladder to CEO, and game cash gained or lost based on answer accuracy, with secondary mechanics such as timers, lucky break cards, and game master roles added or refined through feedback.
- Thematic analysis of open-ended student feedback, supported by document analysis of rules, revisions, and training materials, surfaced three themes: perceptions of luck and unfairness, student agency in proposing improvements, and reflections on learning's future professional relevance.
European Conference on Games Based Learning (ECGBL)Sep 2023