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Cover of Fiscal Year Ending March 2014 Financial Results
Financial report29 pages

Fiscal Year Ending March 2014 Financial Results

Tecmo Koei Holdings reported record-breaking financial results for the fiscal year ending March 31, 2014, marking the fourth consecutive year of profit growth.

  • Tecmo Koei achieved record financial results for the fiscal year ending March 31, 2014, marking four consecutive years of profit growth with net income rising 22.6% to 6.94 billion yen.
  • Net sales increased 8.5% year-on-year to 37.58 billion yen, driven by the 'IP Creation and Expansion' strategy and the successful launch of the Toukiden franchise, which sold 550,000 units.
  • Profitability improved significantly as the operating profit ratio reached 19.0% and the ordinary profit ratio hit 28.6%, supported by reduced costs of goods sold and tighter management of SG&A expenses.
Koei TecmoJan 2014
Cover of Financial Highlights for the 3rd Quarter of the Fiscal Year Ending March 2014 (FY2013)
Financial report2 pages

Financial Highlights for the 3rd Quarter of the Fiscal Year Ending March 2014 (FY2013)

Tecmo Koei Holdings reported significant financial growth for the third quarter of the fiscal year ending March 2014, demonstrating a strong upward trend in profitability and revenue compared to the same period in the previous year.

  • Tecmo Koei Holdings achieved strong growth in the first nine months of FY2013, with net sales rising 15.2% to 25.58 billion yen and net income nearly doubling by 90.8% to 4.98 billion yen.
  • Operating income for the period grew by 43.5% to 3.58 billion yen, reflecting improved operational efficiency and a successful product mix.
  • The Game Software segment remains the primary revenue driver with 17.03 billion yen in sales, while the Online & Mobile segment demonstrated the highest profit momentum with a 49.3% increase in operating income to 698 million yen.
Koei TecmoJan 2014
Cover of The Game Industry of Finland: 2013
Report32 pages

The Game Industry of Finland: 2013

The Finnish game industry experienced a period of rapid expansion between 2009 and 2013, establishing itself as a significant global player.

  • The Finnish game industry experienced explosive financial growth, with core turnover rising from 87 million euros in 2009 to an estimated 800 million euros in 2013.
  • The sector achieved a compound annual growth rate of 39.5% between 2004 and 2013, significantly outperforming the global game market.
  • By the end of 2013, the industry comprised over 180 companies, with more than 50% of these entities founded within the previous two years.
Neogames FinlandNov 2013
Cover of The Game Industry of Finland 2014
Article

The Game Industry of Finland 2014

The provided material serves as a digital repository entry from the European Games Developer Federation (EGDF) regarding the state of the Finnish game industry in 2014.

  • The provided document serves as a website navigation and metadata page for the European Games Developer Federation (EGDF) and does not contain the actual text, statistics, or data regarding the Finnish game industry in 2014.
  • The EGDF is a trade organization representing 24 national associations across 22 European countries, encompassing over 2,500 game developer studios.
  • Member studios represented by the EGDF collectively employ more than 40,000 people across the European region.
European Games Developer FederationSep 2013
Cover of The Game Bakers' Emeric Thoa on its social beat-'em up Combo Crew
4 min
PocketGamer.biz4 min

The Game Bakers' Emeric Thoa on its social beat-'em up Combo Crew

Combo Crew represents a strategic effort by the French indie studio The Game Bakers to adapt the traditional beat-'em-up genre for mobile devices.

  • The Game Bakers developed Combo Crew to adapt traditional arcade beat-'em-up mechanics for mobile by replacing complex button inputs with a simplified four-directional swipe system.
  • The game utilizes an asynchronous multiplayer model that allows players to join friends' sessions to clear levels and restore health, mimicking the cooperative experience of classic couch co-op titles.
  • Core gameplay progression is driven by tactical customization, where players select specific move sets to balance between high-speed, multi-hit combos and slower, high-damage strikes.
PocketGamer.bizMar 2013
Cover of Financial Highlights for the 3rd Quarter of the Fiscal Year Ending March 2013 (FY2012)
Financial report2 pages

Financial Highlights for the 3rd Quarter of the Fiscal Year Ending March 2013 (FY2012)

Tecmo Koei Holdings reports significant financial growth for the third quarter of the fiscal year ending March 2013.

  • Tecmo Koei Holdings reported a 291.7% surge in net income to 2.61 billion yen for the nine-month period ending December 31, 2012.
  • Operating income rose 38.3% to 2.49 billion yen, while net sales grew 6.5% to 22.2 billion yen compared to the same period in the previous fiscal year.
  • The Game Software segment remains the primary profit driver, achieving 14.69 billion yen in sales and an 83.6% increase in operating income.
Koei TecmoJan 2013
Cover of Namco Bandai Holdings Financial Highlights: Third Quarter of the Fiscal Year Ending March 2010
Financial report4 pages

Namco Bandai Holdings Financial Highlights: Third Quarter of the Fiscal Year Ending March 2010

Namco Bandai Holdings’ financial results for the third quarter of the fiscal year ending March 2010 reflect a period of significant contraction across its primary business segments.

  • Namco Bandai Holdings reported a net loss of 11.7 billion yen for the first nine months of the fiscal year ending March 2010, with operating income plummeting to 4.7 billion yen, just 23.7% of the previous year's performance.
  • Consolidated net sales for the nine-month period reached 282.8 billion yen, representing an 89.6% performance compared to the same period in the prior fiscal year.
  • The Amusement Facility segment saw the steepest decline, with net sales falling to 49.2 billion yen (83.2% of the prior year) as the company aggressively reduced its facility count from 1,561 to 1,200 locations.
Bandai NamcoFeb 2010
Cover of Financial Highlights for the 1st Quarter of FY2010
Financial report1 page

Financial Highlights for the 1st Quarter of FY2010

Tecmo Koei Holdings experienced a challenging start to the fiscal year ending March 2011, reporting significant year-over-year declines across its primary business segments during the first quarter.

  • Tecmo Koei Holdings reported a Q1 FY2010 net loss of 331 million yen and an operating loss of 833 million yen, driven by a 23.5% decline in total net sales to 5,332 million yen.
  • The core Game Software segment suffered a 32.3% revenue drop to 2,990 million yen and incurred an operating loss exceeding 1 billion yen.
  • Despite the poor start, the company projects a full-year recovery with net sales reaching 36,500 million yen, a 5.8% increase over the previous year.
Koei TecmoJan 2010
Cover of Game Developer Index 2009: Sweden
Report14 pages

Game Developer Index 2009: Sweden

The Game Developer Index 2009 provides a comprehensive financial and operational overview of the Swedish game development industry.

  • The Swedish game industry experienced a 19 percent decline in employment and a 17 percent decrease in total turnover during 2009 due to the broader economic downturn.
  • The sector is highly concentrated, with the five largest companies accounting for over 60 percent of both total industry employment and total turnover.
  • Despite the overall revenue decline, the industry improved its operational efficiency, marking the third consecutive year of rising turnover per employee.
DataspelsbranschenNov 2009
Cover of Bandai Namco Holdings FY2010.3 Second Quarter Financial Results
Financial report16 pages

Bandai Namco Holdings FY2010.3 Second Quarter Financial Results

The Bandai Namco Holdings financial results for the second quarter of the fiscal year ending March 2010 detail a challenging period characterized by a consolidated net sales decline to 172.7 billion yen, down 18 billion yen year-over-year.

  • Bandai Namco reported a consolidated net sales decline to 172.7 billion yen for the first half of FY2010.3, resulting in an operating loss of 2.6 billion yen.
  • The Game Contents division recorded an operating loss of 6.7 billion yen, with management pinning recovery hopes on major titles like Tekken 6 and Dragon Ball: Raging Blast.
  • The Toys and Hobby segment generated 66.7 billion yen in sales, struggling due to weak performance in overseas markets and domestic peripheral toys.
Bandai NamcoNov 2009
Cover of Namco Bandai Holdings Consolidated Financial Results: Fiscal Year Ended March 2009
Financial report4 pages

Namco Bandai Holdings Consolidated Financial Results: Fiscal Year Ended March 2009

Namco Bandai Holdings’ consolidated financial results for the fiscal year ended March 2009 reflect a period of contraction across its primary business segments.

  • Namco Bandai Holdings reported a 7.4% decline in net sales to 426.399 billion yen and a 33.1% drop in operating income to 22.348 billion yen for the fiscal year ended March 2009.
  • The Amusement Facility segment suffered the steepest decline, with sales falling 14% to 77.269 billion yen due to consistent year-on-year drops in same-store sales across Japan and the U.S.
  • The Toys and Hobby segment, the company's largest revenue driver, saw sales decrease by 8% to 165.725 billion yen, while the Game Contents segment fell 4.3% to 139.405 billion yen.
Bandai NamcoMay 2009
Cover of Namco Bandai Holdings Financial Highlights for the Third Quarter of the Fiscal Year Ending March 2009
Financial report4 pages

Namco Bandai Holdings Financial Highlights for the Third Quarter of the Fiscal Year Ending March 2009

Namco Bandai Holdings’ financial results for the third quarter of the fiscal year ending March 2009 reflect a period of moderate contraction compared to the previous year.

  • Namco Bandai Holdings experienced a broad financial contraction in the first nine months of FY2009, with net sales falling to 315.6 billion yen (94.1% of the prior year) and net income dropping significantly to 9.0 billion yen (61.3% of the prior year).
  • The Game Contents segment was the only growth area, recording 106.2 billion yen in sales, a slight increase to 101.6% of the previous year's performance.
  • The Toys and Hobby segment, a core revenue driver, saw sales decline by 9.1% year-over-year to 119.9 billion yen.
Namco Bandai HoldingsFeb 2009