Street Fighter V
GameBy Capcom
Documents about Street Fighter V
Capcom FY2016 Q2 Financial Results: Business Divisional Strategies and Projections
The Capcom fiscal year 2016 second-quarter financial results outline the company’s performance for the six-month period ending September 30, 2015, and detail strategic projections for the remainder of the fiscal year.
- Capcom experienced a decline in operating profit from 4.4 billion yen to 2.8 billion yen for the six-month period ending September 30, 2015, despite revenue increasing to 31.6 billion yen.
- The company's operating margin dropped significantly from 16.9% to 9.0% due to rising development costs, underperforming pachislot machines, and higher cost-of-sales ratios.
- Digital content remains the primary revenue driver, highlighted by Monster Hunter 4G reaching 4 million global units and Dragon’s Dogma Online surpassing 1 million downloads within five days of its August 2015 launch.
Capcom Financial Highlights: Fiscal Year Ended March 31, 2016
Capcom’s financial results for the fiscal year ended March 31, 2016, demonstrate a period of growth driven primarily by the strong performance of its Digital Contents business.
- Capcom achieved net sales of ¥77.02 billion and an operating income of ¥12.03 billion for the fiscal year ended March 31, 2016, marking year-over-year growth of approximately 20% and 14% respectively.
- The Consumer sub-segment drove growth with 15 million total unit sales, led by Monster Hunter X (3.3 million units) and Street Fighter V (1.4 million units).
- Digital downloads accounted for 26% of total consumer unit sales, highlighting the increasing importance of digital distribution to the company's revenue mix.
FY2015 Third-Quarter Earnings Result Briefing Session
The fiscal year 2015 third-quarter earnings results for mixi, Inc. demonstrate significant financial growth driven primarily by the robust performance of the company’s Entertainment Business.
- Mixi, Inc. reported strong Q3 FY2015 growth with net sales of 54.9 billion yen, a 64.9% year-over-year increase, and operating income of 23.6 billion yen, up 51.7%.
- The mobile game Monster Strike served as the primary revenue driver, bolstered by a Nintendo 3DS release and high-profile collaborations with Evangelion and Street Fighter V.
- The Entertainment segment’s operating income (EBITDA) grew by 135.9% during the nine-month period ending December 2015.
Capcom 3rd Quarter Report: Fiscal Year Ending March 31, 2016
Capcom’s third-quarter report for the fiscal year ending March 31, 2016, details a period of growth driven primarily by strong performance in the Digital Contents segment.
Capcom: Results of Operations and Strategies (First Half of Fiscal Year Ending March 31, 2016)
Capcom’s financial results for the first half of the fiscal year ending March 31, 2016, reflect a period of revenue growth accompanied by a decline in profitability.
- Capcom reported a net sales increase to 31.6 billion yen for the first half of the fiscal year ending March 31, 2016, though operating income declined to 2.8 billion yen due to rising development costs and weak pachislo performance.
- The company maintains its full-year fiscal forecast of 76 billion yen in net sales and 12 billion yen in operating income despite the first-half earnings contraction.
- The Digital Contents segment drove growth through increased unit sales, specifically benefiting from a rise in full-game digital downloads and strong repeat sales of catalog titles.