Star Trek
Game
25 documents in the library are about Star Trek, from writers such as Deconstructor of Fun, Extra Credits and Gamecity Hamburg. Each has a summary and key insights with the page they come from.
Connections
The documents about Star Trek on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
Key figures from the reports
Star Trek Timelines achieved a rare ten-year lifespan in a mobile market where 83% of titles fail within three years.
Deconstructor of Fun, 2026 · Ten Years and $100M: Star Trek Timelines
Legacy titles remain significant revenue contributors, led by Marvel Strike Force ($716 million), Star Trek Fleet Command ($604.6 million), and Tiki Solitaire TriPeaks ($501.5 million).
Game World Observer, 2023 · Scopely Games Top $7 Billion in Revenue
The company’s top-performing titles, including 'Narcos: Cartel Wars' and 'Star Trek: Timelines', have each generated approximately $40 million in lifetime net revenue.
Deconstructor of Fun, 2021 · TWIG 143: Reactions to Tilting Point raising $235M, p. 4
Documents about Star Trek
What’s going on at Rovio, Miniclip’s new ad network, Squad Busters’ last rites, RedLynx closes, more
The mobile games industry is currently undergoing a period of significant restructuring, characterized by studio closures, project cancellations, and a strategic pivot toward established intellectual property.
- Mobile game spending declined by 7% in Q3, with only three of the top 20 grossing titles being less than two years old, highlighting a significant barrier to entry for new games.
- Major publishers are aggressively pruning portfolios, resulting in the cancellation of Supercell’s Squad Busters, Ubisoft’s Rainbow Six Mobile, and Fingersoft’s Lego Hill Climb Adventures.
- Ubisoft is closing its Helsinki-based studio RedLynx as part of a broader industry trend of studio closures and project cancellations.
The Console War returns - The Game Business Micro
The current landscape of the video game industry is defined by a strategic pivot toward platform exclusivity, a resurgence in large-scale industry events, and shifting profitability models for major intellectual properties.
- Xbox is pivoting back to a strategy of console exclusivity for major titles like Gears of War: E-Day and Clockwork Revolution to drive hardware engagement, despite its concurrent role as a multi-platform publisher.
- Summer Game Fest engagement grew significantly year-over-year, reaching 3.6 million peak viewers, a 30% increase in total hours watched, and a 37.9% rise in editorial coverage.
- IO Interactive’s 007: First Light has sold between 2.7 and 3 million units with an 88 Metacritic score, with the developer planning a long-term content support model similar to the Hitman series.
There Are Plans for Bolder Star Trek Video Games
Paramount Games Group’s creative head, Shawn Kittelsen, outlines a strategic pivot toward larger-scale Star Trek titles after noting that recent releases have largely remained niche, PC-centric strategy or VR experiences.
- Paramount Games Group is shifting its Star Trek strategy away from niche PC strategy and VR titles toward large-scale, multi-platform releases for PC, PS5, and Xbox Series.
- Bloober Team is developing the first flagship title, 'Star Trek Shadow Frontier,' a psychological survival-horror game featuring Ro Laren that is modeled after 'Dead Space' and 'Hellblade'.
- Paramount has designated Star Trek as one of its 'big four' franchises, alongside Avatar: The Last Airbender, Teenage Mutant Ninja Turtles, and Spongebob Square Pants.
Inside Paramount's New Gaming Division
Paramount’s newly formed Games Group, created after the 2025 merger with Skydance Media, positions itself as a core content pillar alongside film and television.
- Paramount has established a new Games Group following its 2025 merger with Skydance Media, elevating gaming to a core content pillar alongside film and television.
- The division is prioritizing a conservative growth strategy that focuses on high-potential intellectual properties like Teenage Mutant Ninja Turtles, SpongeBob Squarepants, Star Trek, and Avatar: The Last Airbender rather than rapid studio expansion.
- PlatinumGames is developing 'TMNT: The Last Ronin,' a third-person action-adventure title overseen by former Tekken producer Yohei Shimbori.
How Emerald City Games Stayed Independent And Kept Shipping
Emerald City Games, an independent studio founded in 2008 by cousins Derek Day and Jamie Young, has maintained its autonomy for over 15 years by balancing creative ambition with operational pragmatism.
- Emerald City Games, founded in 2008 in a basement, has maintained independence for over 15 years by prioritizing creative control and studio survival over acquisition offers.
- The studio balances its portfolio by mixing original IP with major licensed franchises like Star Trek and Tomb Raider, applying a consistent quality standard and visual identity across all projects.
- Long-term studio sustainability is driven by a focus on live operations and player retention, with the team planning engagement events months in advance to ensure title longevity.
Ten Years and $100M: Star Trek Timelines
The mobile game Star Trek Timelines reached its ten-year anniversary in 2026, marking a rare milestone in an industry where 83% of titles fail within three years.
- Star Trek Timelines achieved a rare ten-year lifespan in a mobile market where 83% of titles fail within three years.
- The game reached $100 million in lifetime revenue by 2020 and currently maintains an active player base exceeding 10 million users.
- A web shop implementation proved highly effective for profitability, accounting for nearly 25% of the game's total revenue.
$55,000,000,000 Buyout , Bowser’s Nintendo Retirement, & Game Showcase Roundup | Games For Breakfast
The gaming industry is currently navigating a period of profound structural and strategic transformation, characterized by aggressive corporate consolidation and the rapid expansion of intellectual property crossovers.
- A consortium led by the Saudi Public Investment Fund and Silver Lake has proposed a $55 billion acquisition to take Electronic Arts private, raising concerns regarding debt-driven management and the potential degradation of creative output.
- Wizards of the Coast is aggressively expanding Magic: The Gathering by integrating high-profile intellectual properties like Marvel and Star Trek, a strategy aimed at growth that risks brand dilution and player fatigue.
- Nintendo of America president Doug Bowser is set to retire, marking a significant leadership transition for the hardware manufacturer.
Scopely Company Overview
Founded in 2011, Scopely has evolved from a mobile startup into a dominant global publisher and developer, specializing in free-to-play titles that leverage high-profile intellectual property and sophisticated live operations.
- In March 2025, Scopely acquired Niantic’s games business for $3.5 billion, gaining control of major titles including Pokémon GO, Pikmin Bloom, and Monster Hunter Now.
- Scopely is a wholly owned subsidiary of Savvy Games Group, which purchased the company in April 2023 for $4.9 billion.
- The company’s title MONOPOLY GO! is one of the fastest-growing mobile games in history, having surpassed $3 billion in lifetime revenue.
Slow-Motion Slump in Scopely’s Portfolio
The mobile gaming portfolio of Scopely is currently experiencing a significant, broad-based decline across key performance indicators.
- Scopely’s portfolio is experiencing a broad decline, marked by a 28% drop in topline revenue, a 24% decrease in monthly active users, and a 34% reduction in downloads between 2024 and 2025.
- Monopoly Go, which accounts for 60% to 65% of total portfolio earnings, has suffered a 36% year-over-year revenue decline.
- Revenue concentration has intensified, with Monopoly Go and the recently acquired Pokémon Go now generating over 90% of the company's total revenue.
Scopely Games Top $7 Billion in Revenue
Mobile game developer and publisher Scopely has achieved a significant financial milestone, surpassing $7.6 billion in total player spending across its portfolio on iOS and Android platforms.
- Scopely has surpassed $7.6 billion in total lifetime player spending across its mobile portfolio.
- Monopoly Go!, launched in April 2023, is the company's primary growth engine, generating over $309 million and accounting for 74% of current monthly player spending.
- The United States is the company's dominant market, contributing 74% of total revenue, followed by the UK, Canada, Germany, and France.
The Economics of Obsession
Modern media and gaming companies increasingly design products to foster consumer obsession, transforming entertainment into a continuous, high-retention engagement loop.
- Modern media and gaming companies intentionally design products to transform entertainment into a lifestyle commitment, ensuring long-term profitability through continuous, high-retention engagement loops.
- The industry utilizes rapid content updates and external media ecosystems—including esports, streaming, and patch notes—to keep users tethered to a franchise even when they are not actively playing.
- The strategy of 'engineered obsession' evolved from early fandom behaviors, such as Star Trek and Star Wars lore analysis, into a formalized corporate sales technique used to maximize market share.
Mobile Game Publishers Are Bypassing Google and Apple Store Cuts With External Web Stores
Mobile game publishers are increasingly adopting external web stores to circumvent the 30% transaction fees imposed by Apple and Google’s app stores.
- Mobile game publishers are increasingly launching external web stores to bypass the 30% transaction fees charged by Apple and Google for in-app purchases.
- Notable titles currently utilizing external web stores include Clash of Clans, Marvel Strike Force, Game of Thrones: Conquest, and Star Trek Fleet Command.
- A 2023 federal appeals court ruling upheld an injunction that would prevent Apple from blocking developers from including links or calls to action that direct users to alternative payment mechanisms.