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Cover of There Are Plans for Bolder Star Trek Video Games
Article

There Are Plans for Bolder Star Trek Video Games

Paramount Games Group’s creative head, Shawn Kittelsen, outlines a strategic pivot toward larger-scale Star Trek titles after noting that recent releases have largely remained niche, PC-centric strategy or VR experiences.

  • Paramount Games Group is shifting its Star Trek strategy away from niche PC strategy and VR titles toward large-scale, multi-platform releases for PC, PS5, and Xbox Series.
  • Bloober Team is developing the first flagship title, 'Star Trek Shadow Frontier,' a psychological survival-horror game featuring Ro Laren that is modeled after 'Dead Space' and 'Hellblade'.
  • Paramount has designated Star Trek as one of its 'big four' franchises, alongside Avatar: The Last Airbender, Teenage Mutant Ninja Turtles, and Spongebob Square Pants.
Game FileJun 2026
Cover of Inside Paramount's New Gaming Division
Article

Inside Paramount's New Gaming Division

Paramount’s newly formed Games Group, created after the 2025 merger with Skydance Media, positions itself as a core content pillar alongside film and television.

  • Paramount has established a new Games Group following its 2025 merger with Skydance Media, elevating gaming to a core content pillar alongside film and television.
  • The division is prioritizing a conservative growth strategy that focuses on high-potential intellectual properties like Teenage Mutant Ninja Turtles, SpongeBob Squarepants, Star Trek, and Avatar: The Last Airbender rather than rapid studio expansion.
  • PlatinumGames is developing 'TMNT: The Last Ronin,' a third-person action-adventure title overseen by former Tekken producer Yohei Shimbori.
Game FileJun 2026
Cover of Ten Years and $100M: Star Trek Timelines
Article

Ten Years and $100M: Star Trek Timelines

The mobile game Star Trek Timelines reached its ten-year anniversary in 2026, marking a rare milestone in an industry where 83% of titles fail within three years.

  • Star Trek Timelines achieved a rare ten-year lifespan in a mobile market where 83% of titles fail within three years.
  • The game reached $100 million in lifetime revenue by 2020 and currently maintains an active player base exceeding 10 million users.
  • A web shop implementation proved highly effective for profitability, accounting for nearly 25% of the game's total revenue.
Deconstructor of FunMar 2026
Cover of Scopely Company Overview
Article

Scopely Company Overview

Founded in 2011, Scopely has evolved from a mobile startup into a dominant global publisher and developer, specializing in free-to-play titles that leverage high-profile intellectual property and sophisticated live operations.

  • In March 2025, Scopely acquired Niantic’s games business for $3.5 billion, gaining control of major titles including Pokémon GO, Pikmin Bloom, and Monster Hunter Now.
  • Scopely is a wholly owned subsidiary of Savvy Games Group, which purchased the company in April 2023 for $4.9 billion.
  • The company’s title MONOPOLY GO! is one of the fastest-growing mobile games in history, having surpassed $3 billion in lifetime revenue.
UdonisAug 2025
Cover of Scopely Games Top $7 Billion in Revenue
Article

Scopely Games Top $7 Billion in Revenue

Mobile game developer and publisher Scopely has achieved a significant financial milestone, surpassing $7.6 billion in total player spending across its portfolio on iOS and Android platforms.

  • Scopely has surpassed $7.6 billion in total lifetime player spending across its mobile portfolio.
  • Monopoly Go!, launched in April 2023, is the company's primary growth engine, generating over $309 million and accounting for 74% of current monthly player spending.
  • The United States is the company's dominant market, contributing 74% of total revenue, followed by the UK, Canada, Germany, and France.
Game World ObserverOct 2023
Cover of Mobile Game Publishers Are Bypassing Google and Apple Store Cuts With External Web Stores
Article

Mobile Game Publishers Are Bypassing Google and Apple Store Cuts With External Web Stores

Mobile game publishers are increasingly adopting external web stores to circumvent the 30% transaction fees imposed by Apple and Google’s app stores.

  • Mobile game publishers are increasingly launching external web stores to bypass the 30% transaction fees charged by Apple and Google for in-app purchases.
  • Notable titles currently utilizing external web stores include Clash of Clans, Marvel Strike Force, Game of Thrones: Conquest, and Star Trek Fleet Command.
  • A 2023 federal appeals court ruling upheld an injunction that would prevent Apple from blocking developers from including links or calls to action that direct users to alternative payment mechanisms.
GameRefineryJun 2022
Cover of F2P Games Services: Q&A with Beamable CEO
Article

F2P Games Services: Q&A with Beamable CEO

The mobile gaming industry has reached a level of maturity where core infrastructure categories like ad networks and data systems are well-established.

  • Live Ops is the primary growth area for games infrastructure services as PC and console developers increasingly adopt free-to-play models that require complex, resource-intensive operational capabilities.
  • Beamable, a service provider founded by former Disruptor Beam leadership, aims to solve the 'middleware problem' by offering a no-code/low-code platform for content, commerce, and social systems that integrates directly into Unity workflows.
  • The mobile game Star Trek Timelines, which utilized the technology now powering Beamable, achieved 5.7 million downloads and over $55.6 million in net revenue.
Deconstructor of FunMay 2020
Cover of 2020 Predictions #5: The Clash of Ice and Phasers
Article

2020 Predictions #5: The Clash of Ice and Phasers

The mobile strategy game sector stands as the highest-grossing genre in Western markets, generating approximately $5.5 billion in in-app purchases annually as of early 2020.

  • Strategy games are the highest-grossing mobile genre in Western markets, generating $5.5 billion in in-app purchases and growing 25% year-over-year, outpacing puzzle games by nearly $1 billion.
  • The 4X sub-genre grew 23% in 2019 to reach $3.2 billion in revenue, driven by new game launches rather than the cannibalization of existing titles.
  • Chinese publishers dominate the 4X market, accounting for 76% of all 4X revenue in Western markets despite representing only 7% of the sub-genre's revenue in China.
Deconstructor of FunJan 2020
Cover of Mobile Publishing #1: Deconstructing Scopely's Path to $1B
Article

Mobile Publishing #1: Deconstructing Scopely's Path to $1B

This analysis examines the operational strategy behind Scopely’s growth toward a $400 million revenue run rate and its broader ambition to become a dominant free-to-play mobile games company in the West.

  • Scopely is scaling toward a $400 million revenue run rate with the long-term ambition of becoming a dominant Western free-to-play mobile publisher.
  • The company’s operational framework relies on a unified internal operating system that integrates studio ecosystems, proprietary technology, and shared publishing infrastructure.
  • Proprietary technology platforms utilize machine learning and user segmentation to deliver personalized, consumer-directed gameplay experiences.
Deconstructor of FunAug 2019
Cover of Recap: Hamburg Games Conference 2023
Article

Recap: Hamburg Games Conference 2023

The 2023 Hamburg Games Conference served as a pivotal nexus for the international gaming sector, successfully transitioning back to a fully in-person format.

  • The 2023 Hamburg Games Conference hosted 500 business professionals from 25 countries and 600 public attendees, re-establishing the city as a primary European hub for game development.
  • The event facilitated 300 structured business meetings focused on navigating modern financial complexities, including investment strategies, M&A trends, and diverse funding mechanisms.
  • Industry experts utilized the commercial success of titles like Dome Keeper and Stumble Guys to demonstrate effective growth trajectories and viability for independent projects.
Gamecity Hamburg
Cover of Star Trek: Voyager – Across the Unknown Launches: Developed and Published in Hamburg
Article

Star Trek: Voyager – Across the Unknown Launches: Developed and Published in Hamburg

The release of Star Trek: Voyager – Across the Unknown on February 18, 2026, marks a significant development for the Hamburg games industry. The strategy title, which focuses on the U.S.S.

  • On February 18, 2026, the strategy game Star Trek: Voyager – Across the Unknown was released across all major platforms.
  • The title was developed by the Hamburg-based studio gameXcite and published by Daedalic Entertainment, also based in Hamburg.
  • The game features a strategy-oriented design centered on survival mechanics, resource management, and branching narrative paths that deviate from the television series canon.
Gamecity Hamburg